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June 27, 2019
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  Kyoto-based developer 17-BIT announces GALAK-Z: THE VIRTUAL for Oculus
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


Fuyacho-dori, Sasaya-cho 471-2,

Nakagyo-ku, Kyoto-shi, Japan






Kyoto, Japan, October 5th 2018 -- Kyoto-based game developer 17-BIT today announced the release of GALAK-Z: THE VIRTUAL on the Oculus Store, offering a remastered, virtual reality version of the critically acclaimed GALAK-Z: THE DIMENSIONAL and GALAK-Z: THE VOID for the first time on a VR platform.


Converted to glorious virtual reality with the help of Taipei-based Playerium, GALAK-Z: THE VIRTUAL puts players at the controls of a unique transforming spaceship, and lets them blast their way through armies of enemies inspired by ‘70s and ‘80s anime and Saturday morning cartoons. Players can choose how they want to face evil Imperials, sneaky void raiders, and spooky space bugs: either as a laser sword-wielding Mech, or as a lightning-fast Starfighter.


Newtonian physics and a finely tuned control system mean players can barrel roll away from missiles, boost through enemy formations, and unleash laser salvos on their quest to help A-Tak, Beam, and a cast of colorful characters save the galaxy. Ever-changing levels and advanced AI also make GALAK-Z: THE VIRTUAL endlessly replayable, pitting you against foes that think, react and cooperate like seasoned pilots.


“GALAK-Z: THE VIRTUAL is the absolute ultimate version of GALAK-Z,” says Jake Kazdal, CEO of 17-BIT. “This is the best seat in the best space-opera theater!”


GALAK-Z: THE VIRTUAL will be available on the Oculus Store on October 11th, 2018. Trailer is available here.


About 17-BIT


17-BIT is a boutique independent video game developer specializing in revitalizing classic genres with cutting-edge gaming experiences. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that challenge the expectations of traditional gaming. Including his years at Sega in Tokyo and Electronic Arts in Los Angeles, Kazdal brings decades of experience to the company’s offices in downtown Kyoto, Japan. With bold, eye-catching art and broad audience appeal, 17-BIT creates fresh game experiences that hearken back to the 16-bit era of consoles, but with the power and high definition of modern hardware. 17-BIT’s debut title was the critically acclaimed Skulls of the Shogun on PC, console, and mobile. It was followed up by GALAK-Z: The Dimensional, released on PC and PS4.


About Playerium


Playerium was founded in 2015 by industry veterans with a simple goal in mind: reduce the amount of non-creative workflows and processes that surround development – and allow creative professionals to imagine and build amazing gaming experiences. To achieve that, Playerium uses automation and AI to craft development tools, pipeline, and assets for co-development.


Playerium is a Taipei-based studio that provides technical and creative support for game developers around the globe. Their unique team has professionals with roots in all continents and they have been credited on critically acclaimed titles like Horizon, The Last of Us, Resident Evil, and Monster Hunter, among others.