Get a Behind the Scenes Look at ‘The Making of Dustwind’
Get a Behind the Scenes Look at ‘The Making of Dustwind’, Featuring an Interview with Dimitri Zaitsev, a Post-Apocalyptic Artist and Creative Force Behind the Game
Today, the Dustwind Studios team is offering a new behind the scenes look at Dustwind. This first “making of” video which highlights the creation of Dustwind. You’ll meet Dimitri Zaitsev, who is a well-known artist on the post-apocalyptic scene and the creative force behind Dustwind. He lives and breathes the “post-apocalypse” genre and is the owner of “Nuclear Snail Studios” where he creates post-apo outfits for various entertainment sets and Live Action Role Plays (LARP’s).
Watch the video here: https://youtu.be/MRa3rfzX59U
"Dustwind is all about real-time tactical combat in a grim post-apocalyptic setting, creating uniquely balanced characters, and making your opponent´s heads explode in so many hilarious ways. Have you ever seen someone being shot with a plunger to the face or kicked off a sniper tower by an armored dog? You will in Dustwind! Happens every day… You can play various MP game modes with or against your friends, or play Solo missions against the environment. They will eat you alive if you aren't careful and coordinated. This is where it gets REALLY tactical. But don´t worry, you can always come back with another character build & strategy (or more plungers) and eventually, you will prevail against the 100 or so computer-controlled Raiders.
You can play various MP game modes with or against your friends, or play Solo missions against the environment. They will eat you alive if you aren't careful and coordinated. This is where it gets REALLY tactical. But don´t worry, you can always come back with another character build & strategy (or more plungers) and eventually, you will prevail against the 100 or so computer-controlled Raiders.Oh, and if you´re a mapper, the built-in map editor will be just your thing. So gear up and let the CLUSTERFUN begin!" - Dimitri Zaitsev, Creative Director
Come Join the Clusterfun! View our Community Host Schedule or Host Your Own!
A typical game session is anywhere between 10 minutes and 1.5 hours, strongly depending on which game mode and map you play. Large cooperative maps take longer (if you don´t die), while competitive matches are usually timed at 10-20 minutes.
Core Features & Gameplay Descriptions:
Tactical Action Combat
You will need your tactical thinking and just a bit of reflex as you lead your character(s) into battle. Sneak, aim for body parts, use varied weapons and ammo, drive vehicles, deploy turrets and barricades, use the environment to your advantage, trick and flank your enemies, set or disarm traps, and try not to blow up all of your teammates!
Create and Tweak Your Custom Characters
No fixed classes, no pay-to-win. Experiment with various character builds without wasting your time. But you only get 10.000 points to spend on each character you make, so spend them wisely to find the coolest combination of skills and gear that suits you personally. Don´t worry though, you can re-stat or make a new character at any time! And as you gain ranks as a player, you unlock cool new items to give to your warriors!
Play as a DOG
Dogs are great support units who can throw grenades, drive cars, deploy turrets, fire mounted car guns, heal people (bring your DOGtor!), repair stuff, bite enemies in the butt, and more... The only thing they can't do is use (the most) human weapons. But so what? Show those humans how tactical fighting is done! Wuff!
A typical game session in Dustwind is almost guaranteed to generate some interesting situations where people are flying around with their limbs torn off after some dumb incident, such as being kicked into a mine, bouncing a grenade off a wall back into your own face, or being shot by your minigun-wielding pal who was just trying to protect you from the raiders... The world of Dustwind is full of chaos, and the way it manifests itself is blood & hilarity.
Make Your Own Maps and Rulesets with Ease
Dustwind is meant to be played the way YOU want to play it! Stay with the default maps and rules, or create house rules with just a few clicks. Enjoy cool maps created by others, or enjoy the ability to create your own maps. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing your work proudly and easily with the entire community. Power to the people! View the 'Map Editor' in Action https://www.dustwind.com/about/map-editor
ABOUT DUSTWIND STUDIOS
Dustwind Studios was founded by Dimitri Zaitsev and Zsolt Kovács. Both have a strong and long-time passion for Real-time Tactics games and the post-apo scene. Dustwind is the first big project of the team. Dimitri Zaitsev is no stranger to the post-apo scene: he creates art, props, costumes, pictures, and videos under the brand of “Nuclear Snail Studios”. In addition to that, he took part in the organization, game design and visual design of post-apo LARPs “Resistopia” and “Zombie Apocalypse”.
For almost 10 years Z-Software is working in games development. The studio developed in this time more than 15 games and self-published some of them. In addition to this Z-Software worked often as a reliable external partner and co-developer for other companies. Z-Software developed games for more than 8 different platforms, for example, PlayStation 4, Nintendo Switch, Xbox One, iOS, and PC.
Reach out and connect with Dustwind Studios and Z-Software GmbH
Press & Influencers Request Steam Key here: https://goo.gl/forms/6AMXfWoxOeqYa1ny1
Youtubers/Twitch Streamers can also grab a key here: https://woovit.info/dustwind-just-launched-on-steam
Press Kit: https://www.dustwind.com/media
Check us out on the web: www.dustwind.com
Racheal A. Mack, Media Relations