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  Stronghold: A Hero's Fate -- Defend your people from invading monsters!
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

SAN FRANCISCO--November 16, 2018: Choice of Games announced today that "Stronghold: A Hero's Fate," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 33% off until August 17th.

Defend your stronghold from invading monsters and lead your people to glory! Rule your territory, punish your enemies, and build your legacy in an epic fantasy tale that spans decades.

"Stronghold: A Hero's Fate" is a 250,000-word interactive fantasy novel by Amy Griswold and Jo Graham, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Monsters have plagued your valley for as long as you can remember. But if anyone can destroy them, it's you: you've already killed a powerful undead lich, and your sovereign was so impressed that he gave you a town in return. As the ruler of this new settlement, you'll fend off invading goblin armies, flesh-eating bats, and feuding warriors in your quest to build a thriving community.

Now that you have your own stronghold, will you raise an army to repel the monsters once and for all? Or will you hold power for a lifetime without ever attacking another soul? Harness your strength, cunning, and even magic to defend your citadel and help your people prosper.

Invest in trade, mining, or farming--but choose your favorites wisely. Show mercy and forgiveness to your enemies, or be bold and aggressive as you expand your realm. Will the burden of governance make you serious and solemn, or will you retain your sense of humor and win fans near and far? Which groups will you please, when you can't ever please everyone? And when the end draws near, will you be respected, forgotten, or reviled?

Will you triumph as a great leader, or see your stronghold fall?

  • Play as male, female, or non-binary, gay or straight.
  • Enjoy an epic fantasy of adventure, friendship, and city-building.
  • Lead your people as a bold warrior, clever diplomat, or fledgling sorcerer.
  • Defeat a goblin army or make peace with your people's oldest enemies.
  • Rule on blood feuds between your townspeople, or just judge the best pickles at the harvest fair.
  • Court a spouse (or two), or found a new family with a sworn sibling.
  • Select an heir to continue your legacy.

About the Authors

Jo Graham worked in politics for fifteen years before leaving to write full time. She is the author of the Locus Award nominated "Black Ships" and the Spectrum Award nominated "Stealing Fire", as well as eight books of the "Stargate Atlantis: Legacy" series. She is also the author of historical fantasies "Hand of Isis", "The General's Mistress", and "The Emperor's Agent", as well as an additional Stargate Atlantis novel and an SG-1 novel. With Melissa Scott, she is the author of "The Order of the Air" series of historical fantasies set in the roaring twenties and the Great Depression. Her forthcoming novels include the historical fantasy/spy novel "The Marshal's Lover" and the fifth Order of the Air novel, "Oath Bound". Jo Graham lives in North Carolina with her partner and their daughters.

Amy Griswold is the author (with Melissa Scott) of "Death by Silver" (winner of the Lambda Literary Award) and "A Death at the Dionysus Club", fantasy/mystery novels set in an alternate Victorian England. She has also written multiple Stargate tie-in novels for Fandemonium Books, including the Stargate Legacy series (with Melissa Scott and Jo Graham). She can be found online at

Their previous title with Choice of Games, "The Eagle's Heir", is available for sale on iOS, Android, Steam, and the web. (

About Choice of Games

Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.

In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.


Dan Fabulich

Choice of Games LLC

[email protected]