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July 25, 2021
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  Beat lag in online video games with Edge Computing!
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

Montreal, Feb. 12th 2019 – Edgegap launch Arbitrium, the first software to beat latency in online video games. Using “Edge Computing”, Arbitrium allows studios to automate the decision-making process and deployment of their gaming servers throughout hundreds of data centers. The result is server instances running closer from players, and cost saving by only running instances when needed.



Edge computing is a distributed architecture in which micro-datacenters are deployed throughout the territory instead of using centralized infrastructures like cloud computing.  Arbitrium leverages edge computing; each time a video game studio sends a request for a new match, Arbitrium uses those distributed infrastructures and measure potential locations to run the match. Using multiple data points and measurements, it automates the decision process. It can find the best data center to run each game within seconds. It can then start a game instance, and monitor results throughout the duration of the match. Each game is optimized, allowing for minimal latency for each player. This patent pending solution is available worldwide and supports multiple type of hardware and infrastructures.


Proud of its first place at “Multi-access Edge Computing” congress hackathon in Berlin in 2018, Edgegap’s Arbitrium will be premiere in Barcelona at “Mobile World Congress”. A live demo will be available at MWC, contact us to book a walkthrough with our team [email protected]. Lookout for other announcements in the upcoming few weeks.


About Edgegap

Edgegap is a software startup based in Montreal, Canada, which specialized in software development for edge and cloud computing.  To find out more about Edgegap and Arbitrium, visit


Edgegap Technology Inc.

[email protected]