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July 15, 2019
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Press Releases
  NEW VR ESCAPE ROOM: “BEYOND MEDUSA’S GATE” COMING TO OVER 100 LOCATIONS ACROSS THE US AND EUROPE
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03/26/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

LONDON, UK, March 26th, 2019 — Today, Ubisoft announced that Beyond Medusa’s Gate, the second location-based VR Escape Room Experience developed by Ubisoft Blue Byte, is launching on May 7th at locations across the US and Europe. Beyond Medusa’s Gate builds on the success of Blue Byte’s first VR Escape Room, Escape the Lost Pyramid, and is available exclusively at location-based entertainment centres for cooperative multiplayer VR. All current and future locations can be found below. With the development and operation of this new experience, Ubisoft continues to strengthen its position in the location-based VR market.

Developed by Ubisoft Blue Byte, Beyond Medusa’s Gate is set in the re-creation of Ancient Greece from Assassin’s Creed® Odyssey. Two or four players team up and have 60 minutes to find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters, and can customize them with Ancient Greek accessories.

“Ubisoft’s Escape Games are tapping into two popular and growing entertainment trends—combining escape rooms and location-based VR in highly immersive, one-of-a-kind experiences,” said Cyril Voiron, Executive Producer for Ubisoft’s Escape Games. “Beyond Medusa’s Gate continues the legacy of our game design and storytelling expertise, pushing the Escape Room experience category with memorable state-of-the-art VR experiences that go beyond what is physically possible.”

“The level of immersion in Beyond Medusa’s Gate is astonishing and will make players feel like they are truly in the game,” said Benedikt Grindel, Managing Director at Ubisoft Blue Byte. “Our goal with Ubisoft’s Escape Games is to revolutionize the Location Based Entertainment industry and bring virtual reality to a mainstream audience.”

More information about Ubisoft’s Escape Games can be found here.

For the latest news on all Ubisoft games, please visit news.ubisoft.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

 

About Ubisoft Blue Byte

Celebrating its 30th anniversary in 2018, Ubisoft Blue Byte is one of the pioneers of the German games industry. At two sites in Düsseldorf and Mainz, Blue Byte develops high-class strategy games such as “The Settlers” and “Anno” which are played by millions of gamers around the globe. Both studios are also successfully co-developing big Ubisoft brands, such as Tom Clancy’s Rainbow Six Siege, For Honor and Skull & Bones on which the teams work in close collaboration with leading Ubisoft studios. Blue Byte’s international team of 300+ developers is dedicated to create memorable and inspiring gaming experiences while using and supporting the latest technologies and platforms. Ubisoft Berlin, which opened in early 2018, is part of the Ubisoft Blue Byte studio network. Learn more about Ubisoft Blue Byte at www.bluebyte.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.