Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 12, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Tactic Studios releases trailer for first person puzzle game; Developed with custom engine
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


London, Canada – May 07, 2019: Today game developer Tactic Studios released an announcement trailer for Claire de Lune, a story-driven first person puzzle adventure game set in a grounded science fiction universe. Claire de lune was developed using the proprietary Immortal Engine which was created from scratch by only 2 people.




Platform: PC

Release: TBD


Claire de lune offers puzzle solving, platforming, stealth sequences and first person combat, combined with an engaging character-driven storyline. You play as John, a smuggler on the run with his daughter, Claire. After crash landing on a foreign planet, John is separated from Claire. He must use his ingenuity, agility, and a few handy pieces of technology to find Claire, repair his ship, and escape safely. However as John progresses further, he soon discovers that the planet is more mysterious than it initially seems.


“We are so excited to finally announce Claire de lune and the game engine driving it, the Immortal Engine,” says Tactic CEO, Jesse Attard. “We’ve come a long way from our last 2D title, both technically and visually. Our company peaked at only 5 employees during the production of Claire de lune, and I’m so proud of what we’ve accomplished with so few resources.”


Tactic Studios also has a no-crunch policy. “When people see that we made our own engine, and that we are building this ambitious game with just a few people, they assume we must work around the clock,” says Jesse. “That’s not the case. We lead normal lives. We don’t crunch. We’re just efficient.”


Claire de lune will be coming to PC soon.