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Mobile Games Have Gone Mainstream, Enabling Brands to Reach Every Major Demographic in the U.S., According to a New Study by Tapjoy
FOR IMMEDIATE RELEASE
Mobile games are so important to our daily lives that most people would rather give up social networks than mobile gaming, study finds
SAN FRANCISCO -- May 15, 2019 -- Consumers from every walk of life play mobile games: young and old, male and female, urban and rural. They play mobile games several times a day, for many hours a week. A vast majority (87 percent) have been playing mobile games for more than two years. Mobile games have in fact become so ingrained into their daily lives that most consumers -- 69 percent -- say they would rather give up social networking or television than mobile gaming, according to new research in the Modern Mobile Gamer Personas 2019 report, published today by Tapjoy (www.tapjoy.com), the Maximum Impact Platform™ for mobile advertisers and app developers.
The rise of mobile gaming among U.S. audiences has created a wealth of opportunities for brands and advertisers looking to reach just about any demographic. Tapjoy’s third edition Modern Mobile Gamer Personas report found that more consumers say they are likely to pay attention to advertisements in mobile games (41 percent) than more traditional ad placements on the Internet (17 percent), in magazines (15 percent), on billboards (15 percent) or other mediums. Meanwhile, consumers tend to view most forms of digital advertising as annoying and intrusive, whereas those who play mobile games tend to understand the role ads play in allowing games to be free, and many (72 percent) say they actually like interacting with ads in exchange for in-app currency or premium content.
“Mobile games might just be the most ubiquitous form of entertainment in the world today,” said Emily McInerney, Vice President of Marketing at Tapjoy. “People from every demographic and every region are playing games on their smartphones and tablets, and they’re playing them a lot. The good news for brands is that mobile games make consumers very focused, relaxed and engaged, putting them in a frame of mind that makes them more receptive to advertising messages than any other medium.”
Another sign that mobile games have gone mainstream, 60 percent of people who play mobile games now openly identify as a “gamer,” up 27 percent from Tapjoy’s previous survey in September 2016. Back then, two-thirds of respondents did not identify as gamers despite the fact that many of them played mobile games several times a week.
Other findings from Tapjoy’s latest Modern Mobile Gamer Personas report include:
Tapjoy’s Modern Mobile Gamer Personas report takes a deep dive into three major market segments that emerged from the study’s findings -- Millennials, Parents, and High Income Earners -- taking a close look at their persona demographics, gaming habits and overall mobile app usage.
The report features research conducted with 18,442 respondents in the U.S. ages 18 and above, from surveys conducted in February and March, 2019.
Tapjoy is a leading mobile advertising and app monetization company. Our Maximum Impact Platform™ empowers advertisers to connect with over 800 million monthly active users through value exchange advertising that drives awareness, engagement and the metrics that matter most to their overall growth. Meanwhile, companies such as Scopely, Crowdstar, Topps and many of the Top 200 grossing app publishers trust our platform to monetize their content, grow their audiences and reward their users. Founded in 2007 and headquartered in San Francisco, Tapjoy is a global organization with more than a dozen offices worldwide.
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Fluid PR & Communications
matt @ fluidspeak.com
Director of Marketing
lauren.baca @ tapjoy.com