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August 3, 2020
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Earlier this year, one of us tweeted idly about maybe making an elegant, melancholy game set in an occult library, and more than a thousand people insisted we make it happen. So on Thursday 29th August, we're going to try to raise £100,000 on Kickstarter so we can make that game: BOOK OF HOURS.

Our previous Kickstarter - for double BAFTA-nominated Cultist Simulator - was nearly 300% funded, and went on to make a lot of people argue with a lot of other people about whether it was any good.

BOOK OF HOURS is a little more ambitious. This 1920s combat-free RPG will be a kinder game than Cultist Simulator, but it'll also require you to take on the role of the librarian of Hush House, an ancient library of forbidden tomes patronised by the more convincingly human-shaped servants of ancient gods and hidden orders. This means purchasing and customising your library, constructing your own organisational systems, painstakingly reconstructing crumbling texts to tell the stories you want them to, and choosing to help or to hinder the quiet souls who come to borrow your books.

We'll reveal BOOK OF HOURS' Kickstarter rewards nearer the time, but you can expect the same level of British wholesomeness as you found in our Cultist Simulator campaign. Tea and cake stretch goals, here we come!

Anyone interested in keeping up with the Kickstarter should sign up to our mailing list! In the meantime, we're always open for interviews about:

  • Weather Factory's first year (e.g. our super-transparent Year 1 postmortem, or recent mobile data-dump)
  • post-launch Cultist Simulator development
  • BOOK OF HOURS pre-production and future plans