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September 17, 2019
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Press Releases
  Pixel Ripped 1995 will be playable for the first time during Oculus Connect 6
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09/11/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Bookings for a closed-doors nostalgic VR trip to 1995 are opened for jounalists and influencers!

São Paulo, Wednesday, 11th September, 2019 - Brazilian developer and publisher ARVORE is proud to invite the press and influencers to the first demo showcase of Pixel Ripped 1995, the sequel to one of the best VR titles of 2018, the multi-award winning Pixel Ripped 1989. Pixel Ripped 1995 demo sessions will be held during Oculus Connect 6 (25-26th of September) at The Hilton San Jose Hotel, from 9am to 9pm. Reply to this email to book your visit, during which you will be able to also interview the game director Ana Ribeiro, and ARVORE's co-founders Ricardo Justus and Rodrigo Terra.

In this new installment of the Pixel Ripped series, ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments. Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the series was decided by the fans. Players who finished the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting of the next game: Pixel Ripped 1995.

Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality. Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.

“Thanks to the success of the first game we are able to dedicate more resources and have a lot more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 also gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, CEO and Co-Founder of ARVORE.

 

The Line Awarded as Best VR Experience at Venice Film Festival

Last week, ARVORE’s new VR interactive animation, The Line, made its world premiere in the VR competition of the prestigious 76th Venice Film Festival and won the award for Best VR Experience. The 12-minute immersive narrative directed by our very own Ricardo Laganaro and with production design by illustrator Kako tells the beautiful love story of two miniature dolls through user interaction and an embodied experience. We at ARVORE feel really proud of this achievement and want to celebrate it with our community. Narrated by Rodrigo Santoro (Westworld), The Line is a tale set in the city of São Paulo circa 1940 and invites the user to take part in a magical experience.

"It’s a narrative all will understand, executed with magnificent artistry." -Cool Hunting

About Pixel Ripped 1989

Pixel Ripped 1989 is a wacky multi-dimensional homage to the early days of gaming. The player embarks on a journey into the screen of a classic videogame and beyond. Set in the era of portable 8-bit consoles, this game-within-a-game follows the adventures of Dot, an in-game character who sees her world torn apart by the Cyblin Lord, a villain able to break through the video game screen and invade the real world.

In the game, the player inhabits Nicola, a second-grade student who must help Dot save both realities from this menace by facing challenges in the retro-gaming 2D world, all while distracting the cranky teacher and escaping from the furious headmaster in her own 3D world.

Ribeiro, a Brazilian native developer, began work on this project back in 2014, when she was still a student in London. The development of the game has been a long journey for her, but one she refused to give up on. In 2017, Ribeiro joined ARVORE, Pixel Ripped's publisher and investor, as project director and game developer; she and completed the project with the team there.

The game has received funding from Oculus and awards from Intel and the AMAZE Indie Festival, as well as nominations to IndieCade and the Proto Awards. If successful, there are plans to make future installments of the game spanning game industry history.

PlayStation Store:

https://store.playstation.com/en-us/product/UP4906-CUSA12322_00-6663429942732996?smcid=psblog%3Ablognav%3A%3Aps-blog-blog.us.playstation.com

Oculus Store:

https://www.oculus.com/experiences/rift/415780415213995/

Steam Store:

https://store.steampowered.com/app/577530/Pixel_Ripped_1989/

For more information, visit http://www.pixelripped.com or Arvore.io.

 

About ANA RIBEIRO

Ana Ribeiro is a pioneering Brazilian virtual reality game developer. Born and raised in northeastern Brazil, she gained local and worldwide recognition for her creativity and exploration of VR Games, earning her multiple awards and even carrying the 2016 Olympic torch with a VR headset on her head. She has a Master’s in Game Design at NFTS UK, Degrees in Games Programming & Psychology. 

About ARVORE

ARVORE is an award-winning Brazilian studio based in São Paulo and Los Angeles that creates and develops profound interactive narrative experiences using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality. With a multidisciplinary team of innovators and trailblazers, and a lab tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the envelope of storytelling to new levels. ARVORE’s products reach global audiences through digital distribution and local audiences in Latin America through Voyager, a leading chain of VR theme parks owned and operated by the studio.

 

Extra Resources:

Press Contact:Jesús Fabre, on behalf of ARVORE

Email: [email protected]

Twitter: @JesusFabre