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November 18, 2019
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Press Releases
  Beat Hazard 2 has left Steam Early Access and is now on Full Release
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10/16/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

It's been 10 years since the release of indie hit Beat Hazard, now it's time to dust off your music collection, adjust your eyes and get ready to experience the sequel Beat Hazard 2.

 

Experience your music collection as never before with this intense music driven arcade shooter.

Each of your songs will have its own unique ebb and flow based on the music. Beat Hazard 2 seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

Beat Hazard 2 improves on and ramps up the awesome zen feeling of battling to your own music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

 

Premium music streaming services will be supported via an 'Open Mic' system that can listen in to any music source. Now the music world is your oyster, play to:

- Spotify

- Amazon Music

- Apple Music

- YouTube, or any other provider!

 

Pushing the boundaries of music powered gameplay, the sequel includes procedurally generated boss ships. Each track will create a unique archenemy ship for you to vanquish.

Each track you play will also creates a unique player ship, anything from a tiny 'Mosquito' ship to a huge 'Brute' battle ship! Created ships are consistent, if you discover an awesome ship tell your friends so they can unlock it too!

 

Features:

  • Awesome arcade action powered by YOUR music! It's time to explore and relive the joy of listening to your music collection, each song will have its own unique ebb and flow based on the music.
  • Upgraded blistering visuals that pump and blast to the beat of the music.
  • Boss ships procedurally created by your music! Taking music powered gameplay to the next level.
  • Compatible with any premium music service via 'Open Mic' mode allowing you to play to any music source, e.g. Spotify, Amazon Music
  • Fully integrated internet radio station system via SHOUTcast
  • Per song leaderboards and asynchronous challenge system. Battle against your friends to own your favourite music tracks.
  • Brand new original sound track composed by Johnny Frizz. Johnny contributed tracks to the original Beat Hazard, this time around he's produced some stunning tracks.
Beat Hazard 2

Developer:                         Cold Beam Games Ltd

Publisher:                           Cold Beam Games Ltd

Genre:                                  Twin stick shooter

Platform:                             PC Windows

Base Price                            $18.99

Launch discount                  15%

 

Steam Page:

https://store.steampowered.com/app/618740/Beat_Hazard_2/

Press Kit:

http://www.coldbeamgames.com/uploads/4/7/9/4/4794191/presskit.zip

Website:

http://www.coldbeamgames.com/beat-hazard-2.html

Press / Business Contact / Request Copy:

[email protected]

Twitter:

twitter.com/ColdBeamGames

YouTube Channel

https://www.youtube.com/channel/UCZ6jDt75c0jf4E1CNYde4RA

Trailer

https://www.youtube.com/watch?v=giXLQa7ULH8

 

Credits:

Design & Programming

Steve Hunt

 

Original Music

Johnny Frizz

 

Cloud & Database Coding

D3T Ltd

 

About Cold Beam Games

 

Developer:

Cold Beam Games Ltd

Based in United Kingdom

 

Founding Date:

April 2010

Website:

www.coldbeamgames.com

Press / Business Contact:

[email protected]

Releases:

Beat Hazard

Beat Hazard Ultra            

Martial Arts Brutality

Beat Hazard 2

Description:

Cold Beam Games is a one man studio operating out of the midlands in the UK. After working in big studios for 15 years I decided to go Indie 8 years ago. My first game, Beat Hazard, has been a big success. My second game a tactical card fighter, Martial Art Brutality, is currently available on all platforms.

I design and write all my own games. I’ve always been interested in creating games with a new twist or hook.

History:

I had my first game published at the age of 14. It was called River Rally and sold about 500 copies on the Atari 800 in 1984.

Here is a list of the games that I’ve worked on: http://www.coldbeamgames.com/blog/games-ive-worked-on-part-1-game-history

I then worked for 15 years in the games industry for Digital Image Design, Rage, Warthog and THQ. In those jobs I haled positions from Programmer to Designer and Project Manager. The knowledge gained held me in good stead to go Indie after being made redundant from THQ in 2010.