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Beat Hazard 2 has left Steam Early Access and is now on Full Release
It's been 10 years since the release of indie hit Beat Hazard, now it's time to dust off your music collection, adjust your eyes and get ready to experience the sequel Beat Hazard 2.
Experience your music collection as never before with this intense music driven arcade shooter.
Each of your songs will have its own unique ebb and flow based on the music. Beat Hazard 2 seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.Beat Hazard 2 improves on and ramps up the awesome zen feeling of battling to your own music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!
Premium music streaming services will be supported via an 'Open Mic' system that can listen in to any music source. Now the music world is your oyster, play to:
- Amazon Music
- Apple Music
- YouTube, or any other provider!
Pushing the boundaries of music powered gameplay, the sequel includes procedurally generated boss ships. Each track will create a unique archenemy ship for you to vanquish.
Each track you play will also creates a unique player ship, anything from a tiny 'Mosquito' ship to a huge 'Brute' battle ship! Created ships are consistent, if you discover an awesome ship tell your friends so they can unlock it too!
Developer: Cold Beam Games Ltd
Publisher: Cold Beam Games Ltd
Genre: Twin stick shooter
Platform: PC Windows
Base Price $18.99
Launch discount 15%
Press / Business Contact / Request Copy:
Design & Programming
Cloud & Database Coding
About Cold Beam Games
Cold Beam Games Ltd
Based in United Kingdom
Press / Business Contact:
Beat Hazard Ultra
Martial Arts Brutality
Beat Hazard 2
Cold Beam Games is a one man studio operating out of the midlands in the UK. After working in big studios for 15 years I decided to go Indie 8 years ago. My first game, Beat Hazard, has been a big success. My second game a tactical card fighter, Martial Art Brutality, is currently available on all platforms.
I design and write all my own games. I’ve always been interested in creating games with a new twist or hook.
I had my first game published at the age of 14. It was called River Rally and sold about 500 copies on the Atari 800 in 1984.
Here is a list of the games that I’ve worked on: http://www.coldbeamgames.com/blog/games-ive-worked-on-part-1-game-historyI then worked for 15 years in the games industry for Digital Image Design, Rage, Warthog and THQ. In those jobs I haled positions from Programmer to Designer and Project Manager. The knowledge gained held me in good stead to go Indie after being made redundant from THQ in 2010.