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December 6, 2019
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  Panel discussion: "Videogames, Capitalism and High Culture"
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11/18/2019
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

PRESS RELEASE

 

www.videogamesandhighculture.com

After the success of the first edition, PM Studios, organizes in Bari, December 17, 2019 (10 am-6pm), at the Cineporto of the Apulia Film Commission, the round table "Videogames, Capitalism and High Culture".

 

The "Videogames and High Culture" project continues its multidisciplinary path after having participated in important European events, including Devcom in Cologne, in which the results obtained in the 2018 meeting were discussed and the 2019 edition was presented .

 

With a world market that has exceeded 130 billion in 2018 and estimates of over 300 in 2025, as well as a population of over 2 billion players, in continuous growth, public and private institutions cannot avoid a complex discussion concerning this sector which has deep roots in the ludic structure of our interconnected global societies (structures masterfully analyzed in the essay “Homo Ludens” by Johan Huzinga since the last century).

 

The speakers of this round table come from very different, often distant worlds and professions, but they are all representatives of important scientific, academic, artistic and cultural realities.

 

Important partners, both private and institutional, support the event:

Devcom, CNR-Itb (Institute of Biomedical Technologies - National Research Council), Puglia Region, Apulia Film Commission, Municipality of Bari - Department of Culture and Tourism, Innovation and Enterprise Laboratory of the Department of Economics and Finance of the University of Bari, Center for Digital Democracies (Curators of the Infosfera report), VIGAMUS Museum, AESVI, TuoMuseo, StraniMondi, Associazione del Centro Studi Normanno-Svevi.

 

The round table will be open to a wide discussion with the public and will be based on some central questions whose analysis will be subsequently published online on the official website (www.videogamesandhighculture.com).

 

To introduce and conclude the event there will be Fabio Belsanti, CEO of P.M. Studios, Roberto Talamo, Theorist of Literature, and Elisa Di Lorenzo, CEO of Untold Games.

 

The Speakers:

 

    • Fabio Armenise (Archaeologist, Historical Reconstructor, Historia Ludens)

    • Marco Accordi Rickards (Advisory Board Member devcom, Director of the Vigamus Foundation)

    • partaco Albertarelli (Professional game designer - owner of KaleidosPublishing)

    • Nico Balletta (Head of Program at devcom Developers Conference)

    • Adriano Bizzoco (Public Affairs Manager at AESVI)

    • Lukha B. Kremo (Founder & President Kipple Officina Libraria)

    • Emilio Cozzi (Journalist Il Sole 24 Ore, Forbes, Wired, Il Corriere della Sera)

    • Franco Forte (Director Urania Mondadori, writer, Founder Delos Books)

    • Eugenio Iorio (Professor of Social Media Analysis - UniSOB)

    • Gaetano Macario (Professor Department of Economics and Finance - University of Bari)

    • Simona Maiorano (President of Game Art Dev APS)

    • Fabrizia Malgieri (Researcher and Professor at IULM University, Corriere.it)

    • Marco A. Minoli (Marketing Director at Slitherine Group)

    • Elda Perlino (First researcher CNR-ITB-Bari)

    • Micaela Romanini (Event Director, Gamerome, Founder Women in Italy Games)

    •  Savino Santovito (Coordinator of Innovation and Business Laboratory - University of Bari)

    • Fabio Viola (Game Designer, TuoMuseo)

    • Francesco Violante (President of the Associazione del Centro Studi Normanno-Svevi)

The Project (www.videogamesandhighculture.com)

What are they, but most of all, what could videogames be?

 

To what extent old and new generations are influenced and “educated”, whether directly or indirectly, conscious or unconscious, by video-recreational applications developed for the global market?

 

What is the existing relationship between High culture, in the complexity of its own definition, and the world of digital entertainment?

 

In 2018 Fabio Belsanti,  game designer with a historian background, Roberto Talamo, a literature theorist and lecturer, and Elisa Di Lorenzo, CEO Untold Games, questioned themselves and, at the same time, asked a first group of scholars/academics and developers, these and many more questions with the purpose to feed the international debate on the complex and multifaceted universe of videogames.

 

In the spirit of the great essay Homo Ludens by Johan Huizinga the project has been designed with a clear multidisciplinary intent and will try to follow several directions involving in the definition of questions and answers academics and developers from everywhere in the world.

 

About PMStudios (www.pmstudios.it)

 

P.M. Studios, headquartered in Bari, Italy, is an interactive entertainment software company.

 

Founded in 2001, the company develops and publishes worldwide, through several distribution partners, interactive software for consoles, personal computers, mobile devices and Internet.

 

P.M. Studios develops external and internal project (new Intellectual Properties) in the videogame, educational, historical and multimedia areas.

 

Some important educational brands of the company are:

- Ecowarriors (www.ecowarriors.it), developed in collaboration with the Puglia Region to spread ecological knowledge among the younger generations;

- ScacciaRischi (www.scacciarischi.it), developed in collaboration with INAIL to spread the culture of safety at home, at school and in the workplace.

 

For any questions or information:

P.M. Studios S.r.l.

[email protected]