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UK Video Games Industry on Course for Growth in 2020
TIGA, the trade association representing the video games industry, released a Business Opinion Survey today which shows that the industry is on course for growth. 75 per cent of respondents plan to grow their organisation’s workforce over the course of 2020. 65 per cent of respondents believe that the economic and business environment in the UK is favourable to the video games industry. However, a smaller proportion of games businesses plan to increase employment and investment in 2020 and a smaller proportion of respondents believe that their businesses are performing well in comparison to our 2019 survey.
TIGA’s Business Opinion Survey 2020 was carried out at the end of 2019. The survey is based upon a representative sample of 57 games businesses including small, medium and large firms, developing games across mobile/tablet, VR, PC and console.
TIGA’s Business Opinion Survey 2020 includes the following key findings:
Commenting on the survey findings, Dr Richard Wilson OBE, TIGA CEO, said:
“The UK video games development and digital publishing sector is on course for growth. 75 per cent of respondents to our survey are planning to increase employment over the coming year. Significantly, 65 per cent of games businesses in our survey believe that the economic and business environment in the UK is favourable to the video games industry. Video Games Tax Relief, which TIGA was instrumental in achieving, is fuelling growth in the sector. Games Tax Relief effectively reduces the cost and risk of games development and incentivises investment and job creation in the games industry.
“However, the 2019 clouds of uncertainty, political paralysis and relative economic slowdown have cast a pall over the industry. A smaller proportion of games businesses plan to increase employment and investment in 2020 in comparison to our 2019 survey.
“The Government can help to drive our industry forward by improving our access to finance and to highly skilled people. On finance, the Government should maintain and potentially enhance Video Games Tax Relief. It should also consider introducing TIGA’s proposal for a Games Investment Fund (VGIF). The VGIF would make grants or loans of between £75,000 and £500,000 available to games businesses on a matched funding basis.
“With respect to skills, the Government can help by increasing the supply of well-educated graduates who are able to work in the games industry and by enabling our employers to recruit highly skilled people from abroad. Currently, EU workers make up 20 per cent of the UK games industry, while 5 per cent come from countries outside the EU. The Government should ensure that the UK’s future immigration system enables games businesses to effectively recruit highly skilled people from overseas.”
Jason Kingsley OBE, TIGA Chairman, and CEO and Creative Director at Rebellion, said:
“2020 is set to be an encouraging year for our industry. We expect to see more start-ups, growth and innovation the sector. We can strengthen our industry still further by improving access to finance and skills and establishing a migration policy post-Brexit that is favourable to economic expansion. TIGA looks forward to working with the Government in 2020 to ensure our industry’s growth, success and prosperity.”
TIGA is the network for games developers and digital publishers and the trade association representing the video games industry. Our core purpose is to strengthen the games development and digital publishing sector. We achieve this by campaigning for the industry in the corridors of power, championing the industry in the media and helping our members commercially.
TIGA is intent on building an enduring organisation which continually improves; a business that will make a significant impact on the games industry and so benefit our membership and the wider economy. Since 2010, TIGA has won 24 business awards, an achievement which reflects TIGA’s drive for improvement and to meet best practice.
Video Games Tax Relief, a measure TIGA was instrumental in achieving, has been available to UK games companies since August 2014 and has drivcen growth in the sector. See: https://tiga.org/news/tiga-calls-for-a-video-games-investment-fund-to-complement-successful-video-games-tax-relief
For more information on TIGA’s proposal for a Video Games Investment Fund, see: https://tiga.org/policy-and-public-affairs/video-games-investment-fund
For more information visit: www.tiga.org
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