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May 26, 2020
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  A Record $18.66 Billion Flowed to Game-Based Learning Companies Globally in 2019
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For Immediate Release

ORLANDO -- January 14, 2020 -- Investment in learning technology companies in 2019 blasted past previous highs, reaching $18.66 billion in 2019.

After 2018 surprised the industry, 2019 set another record. And in fact, investments in 2018 and 2019 combined far outstrip the total combined investments made to all ed tech companies during 20-year period between 1998 and 2017, according to serious games analyst firm, Metaari.

Across the globe, almost 900 learning technology companies reported investment. Forty-four companies received more than $100 million in funding in 2019. Of those, 17 were in the U.S. and 12 in China.

A big switch for 2019 was the steep increase in investment in corporate-facing advanced learning technology and higher education products. Investment in preK-12 and parent-facing educational software declined.

Metaari has just released a free white paper, available at

Metaari publishes an annual, five-year report on the global learning game business, covering market segment size and growth rates, an analysis of the catalysts driving the market and both a demand and supply-side analysis, providing investors and publishers with the ability to choose high-yielding opportunities.

The report can be purchased here:

Metaari tracks private investments made to learning technology suppliers more than 40 secondary sources globally, including press releases, game industry news sites, financial reports, investment firm sites, edtech funder sites, edtech accelerator sites, startup news portals as well as doing targeted searches and specific developers and publishers.

Media Contact:

Sue Bohle

[email protected]

310 721 9083