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September 20, 2020
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


January 28th, 2020 -- MoaCube is excited to announce a lengthy free preview of their newest release, Bonfire, launches today on Steam. Bonfire is a deeply tactical RPG with a rapid battle system and heroes that care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a cute-sad story that binds it all together.

Hildie's world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she's kinda into lost causes.

The gloomy world of Bonfire is procedurally generated. You'll travel to really gloomy places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes -- there's even an ending.


  • Rapid and clickety-click RPG with deep tactics emerging from simple rules.
  • A cute-sad story about journey and failure told within a procedural structure.
  • Short, intense gameplay sessions of the "just one more..." variety.
  • More than enough room for going total nerd about builds, tactics, etc.
  • Showers of blood and golden coins!
  • This highly polished demo consists of six in-game areas.

Bonfire will fully release later this year in Early Access for Windows PC and Mac on Steam.

To learn more, visit:

MoaCube Facebook Page: 

Developer's Twitter:

About MoaCube

MoaCube is a small collective of indie game developers started by two industry vets: designer Tom Grochowiak and artist Gracjana Zielinska. We aim to make games that are diverse, personal and highly polished and are mostly known for our narrative titles Cinders and Solstice.