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October 17, 2021
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Press Releases
  Darewise Partners With DMarket to Expand Their In-Game Economy
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

Life Beyond, an ambitious futuristic MMO from veteran devs Darewise, has now integrated with DMarket to facilitate the game’s vast, community-driven economy.


Life Beyond is an upcoming free-to-play futuristic MMO for PC, console, mobile, and cloud platforms. It is designed by Paris-based studio Darewise, made up of former Ubisoft, CD Projekt Red and Rockstar developers.


By integrating with DMarket, Darewise enables Life Beyond players to trade in-game items among themselves, and earn real money in the game’s massive and persistent virtual world.


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A free-market, community-driven game economy is a core part of Life Beyond’s concept. DMarket’s plug-and-play solution has helped Darewise building and balance such an economy in just three weeks, with the support of only two engineers from the game team. 


As the game is now in closed alpha, owners of Life Beyond Founder’s Packs are already exploring planet Corvus, created by Darewise and benefiting from the in-game item ecosystem launched by DMarket.


Based on the free-market model, Life Beyond’s economy is literally driven by the community. Players are the ones to determine the value of the assets they craft or farm in the game. With a vast variety of craftable and purchasable items, Darewise and DMarket have laid the foundation for a robust and engaging economy to flourish. 

Life Beyond players are able to make bids for other players’ items, sell their assets instantly, and exchange items without the need for time-consuming direct barter deals.

For Darewise, the game economy built with DMarket’s ready-made toolset is the core part of their game monetization strategy. By letting players benefit from a virtual economy with a real-world value, Darewise will then receive a small fee from each P2P trade, in addition to revenue from primary item sales.


This is truly a win-win for both the players and the game developer. Players get the opportunity to monetize their gaming time while boosting game experience with real economic incentives. The developer generates a recurring revenue stream while also increasing player engagement and retention.


“We are very excited to bring onboard DMarket’s expertise to help us balance and launch an in-game economy that should be both engaging and rewarding for players,” said Darewise CEO and former monetization director on Assassin’s Creed at Ubisoft, Benjamin Charbit. "We want to achieve our short-term goals fast and are hoping to always expand our in-game economy features, making it even more fun for players in the future." 


“We share the same idea of a free, borderless in-game economy driven by players. That’s why working with Darewise has been a great and smooth experience,” said DMarket CEO, Vlad Panchenko. “With a world-class development team, unique concept, and innovative economy, Life Beyond is bound to be a success.”


Life Beyond is built on Unreal Engine 4 and uses PlayFab, SpatialOS (a cloud-based platform from Improbable), as well as its own proprietary tech to grow and manage a large, complex, and persistent game world.


It was particularly important to Darewise that the DMarket integration had minimal impact on their development schedule and resources.


Julia Lazniuk