Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 30, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  StoryBundle to Donate Portion of Proceeds from Gaming Books to Doctors Without Borders
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]



April 8, 2020 - StoryBundle, a pay-what-you-want service that offers digital books by indie authors, will donate a portion of proceeds from its "Boss Battle" collection of books about gaming history and culture to Doctors Without Borders. The donation will benefit medical professionals as they provide aid to countries affected by the COVID-19 pandemic.


StoryBundle's "Boss Battle" game bundle includes 10 digital books written by authors with decades of experience covering videogame culture. Featured titles include the first two volumes in the Stay Awhile and Listen series that chronicles the history of World of WarCraft and Diablo developer Blizzard Entertainment, deep dives into the making of the Super Mario and Mega Man platformers, a memoir of one hacker's formative years spent with the Commodore 64, and more.


"We hope our 'Boss Battle' bundle will provide a much needed distraction to gamers interested in learning more about their favorite hobby, and who want to help contribute to the medical professionals and volunteers risking their lives to fight the pandemic," said David L. Craddock, curator of gaming books for StoryBundle.


A full list of books included in the "Boss Battle" bundle can be found below.


StoryBundle allows customers to pay what they want for some or all DRM-free digital books in a bundle. At checkout, customers choose how much of their proceeds go to the bundle's authors and their charitable partners. The "Boss Battle" game bundle will run from April 8, 2020, until April 29. Visit for more information.



About StoryBundle

StoryBundle takes a selection of books and groups them together to offer as a bundle. Then you, the reader, can take a look at the titles and decide how much you'd like to pay for a few of them, or the whole set. Each bundle includes bonus books that can be purchased by meeting a bonus threshold. When you meet the bonus threshold—set when you purchase the bundle—you'll get the bonus title(s) include with your bundle automatically. For more information, visit


StoryBundle's "Boss Battle" bundle includes:


  • Breakout: Pilgrim in the Microworld, by David Sudnow (published by Boss Fight Books). Synopsis: Originally released under the title Pilgrim in the Microworld, Sudnow’s groundbreaking longform criticism of a single game predates the rise of game studies by decades. While its earliest critics often scorned the idea of a serious book about an object of play, the book’s modern readers remain fascinated by an obsessive, brilliant, and often hilarious quest to learn to play Breakout just as one would learn the piano.


  • The Anatomy of Super Mario Bros., by Jeremy Parish. Synopsis: Super Mario Bros. ranks among the most important and influential video games of all time. This book attempts to break its design down, stage by stage, exploring not only the way its challenges build on themselves, but also how the game communicates its expectations and Mario's capabilities to new players.


  • The Anatomy of Mega Man, by Jeremy Parish. Synopsis: Gamers and critics alike hail Mega Man 2 as one of the greatest 8-bit creations of all time. This volume breaks down its design to explore what, exactly, makes it so good — and how it overcomes its shortcomings. Also included is a comprehensive look at the original Mega Man, whose raw, frequently flawed design informed the shape of its sequel.


  • Commodork: Sordid Tales From A BBS Junkie, by Rob O'Hara. Synopsis: Through the author's personal tales and adventures, readers will discover more about these amazing times and what it was like to grow up online. With tales of copyfests, BBS parties and random acts of online debauchery, those who were there will find themselves reminiscing, while those who weren't will enjoy learning about life "before the 'net." (You know, back when we used to modem uphill, both ways in the snow.)


  • Commodorkier, by Rob O'Hara. Synopsis: Exclusive bonus material that supplements the stories found in Commodork.


  • Stay Awhile and Listen: Book I, by David L. Craddock. Synopsis: Readers discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry.


  • Stay Awhile and Listen 2 - Lords of Terror Edition, by David L. Craddock. Synopsis: Corporate greed threatens to overshadow artistic breakthroughs, new talent throws company cultures into flux, and a passion to be the best result in brutal work schedules, broken relationships, and creative burnout that incapacitates visionaries and leaves their teams directionless.


  • Faster Than Light: The Atari ST and the 16-Bit Revolution, by Jamie Lendino. Synopsis: Author Jamie Lendido offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming.


  • Hardcore Gaming 101 Digest Vol. 5: Treasure, by Kurt Kalata. Synopsis: Cult classic video game developer Treasure is behind some of the most well-regarded video games of the 1990s and 2000s, including Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Ikaruga, and Sin & Punishment. This book examines their entire output, including other lesser known games.


  • Figure Fight, by John Harris. Synopsis: Buried in Super Smash Bros. Ultimate is a curious little subgame where you can take AIs housed in amiibo toys and bring them forth to great and violent life within its fighting game universe, with you put in the role of their trainer. Smash Ultimate’s amiibo support still holds many mysteries, but here the author reveals to you what strategy and secrets he could suss out of this thoroughly ridiculous mode.