Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Humankind - Feature Focus #6 - Immersive Sounds
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Paris – For the sixth installment of our Feature Focus video series, we explore the process that has gone into creating the sound design of our upcoming historical strategy game Humankind.

Players will be able to immerse themselves in the unique soundscapes of 11 different biomes that make up the Earth’s terrain. As players create and expand their cities, these soundscapes will be complemented by urban ambiance: perhaps the sounds of a crowded market, a sawmill, or a hammer on steel.

Our sound team travelled to various locations around the world to capture ambient sound, including Scotland and the Grand Canyon. We even went as far as to record the noise of active volcanoes in Italy to represent the sound of Mount Vesuvius!

As a special bonus, we’ve created an additional “ambient soundscapes” video, featuring a 1 hour loop of nature sounds from the game to study, work, or sleep to.

We hope you’ll enjoy the attention to detail we’ve brought to these lush and authentic soundscapes.

And don’t forget, if you’re interested in playing Humankind before anyone else then sign up to our OpenDev scheme starting this summer for a chance to participate in our three gameplay scenarios. All the details on the homepage at