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Our Secret Below Launches Tomorrow $14.99! (July 10th) & The Subject on Sale - New Press Release
Gulf Breeze, FL
For Immediate Release
After a long year of solo development, Brian Clarke of DarkStone Digital will be launching his newest project Our Secret Below tomorrow (July 10th). A story-driven escape room thriller/horror about a woman who has been abducted and taken to an unknown location. Find hidden objects, solve puzzles, and uncover the past of your captor to find a path to freedom.
Our Secret Bellow will be sold for $14.99 on both Steam and Itch.io starting July 10th at 10:00am CT.
To celebrate the launch of OSB, DarkStone will be holding a sale on its first project, The Subject, from the 10th to the 13th.
Our Secret Below Trailer
Our Secret Below Press Kithttps://darkstonedigital.com/our-secret-below-presskit/
About Our Secret Below
An escape room thriller-horror from solo game developer Brian Clarke (creator of The Mortuary Assistant and The Subject). Our Secret Below is a story about a woman who has been abducted and must break out of her cell, learn about her captor’s past, and use that knowledge to escape.
Nia Davis, has been taken to the basement of an unfamiliar house. Waking up in a haze, Nia does not remember anything before this moment. In her weakened state, she overhears her captor and learns she does not have much time left to live. He is obsessed, and no one else can have her. She isn’t the first woman he’s brought down here and there has to be some way out.
Our Secret Below is a story-driven escape room that goes deeper than things appear. Search through the belongings of your captor, learn all you can, and find out why this man is so obsessed. Find keys, codes, and other items to unlock personal belongings and make your escape without being caught. But strange things start to happen the more you find. Your captivity may be more than it seems.About The Developer
Brian Clarke is a former AAA game developer turned solo indie dev. with 15 years of game development experience. After working at larger studios, he left to work on co-development projects, freelance art, and solo game development. After the launch of his first co-development project, Brian went on to found DarkStone Digital and started development on his own games full-time. His aim is to take all he's learned from his time in the AAA space and apply it to indie games to produce quality products. Follow DSD on Twitter, Instagram, and watch live development on Twitch.