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October 30, 2020
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  Details of Game Music Festival’s educational stream of events have been unveiled
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Game Music Festival is not just concerts with the music of video games but also multiple educational events. During masterclass workshops, participants will be able to see the backstage of how audio is being created for games, as well as improve their competencies and learn many tips & tricks. Enrolment is now open.

The schedule of this year’s Game Music Festival educational stream has been released. In parallel to the festival’s concerts, there are meetings and discussions with game audio professionals, including masterclass workshops conducted by composers who are the special guests of Game Music Festival 2020. Entry to all masterclasses is free of charge, onsite or online. However, due to a limited number of seats, attendees shall register via

Those sessions will be a unique opportunity to have closer look into the world of music and sounds of contemporary video games. This can be very beneficial for everyone who plans to build a career in composing or designing sound for games. Additionally, on the 17th of October at 17:30 CEST / 5:30 PM UTC+2 there will be an online panel discussion where all of the composers mentioned below will participate, plus Austin Wintory and Jon Everist.

Here are the GMF 2020 special guests and the subjects of their masterclasses:

Borislav Slavov, the musical mastermind of Larian Studios, famous for his innovative solutions in adaptive audio. He created the critically acclaimed soundtrack of Divinity: Original Sin II, and is currently working on the much anticipated score for Baldur’s Gate III. Borislav will talk about the way he has composed the score and designed the music systems in order to achieve the adaptive musical experience of Baldur's Gate III. He will make a live D&D music presentation on stage, where everyone from the public will be able to join and influence the course of the soundtrack in real time.

(16 October, 18:00 CEST / 6 PM UTC+2)

Arkadiusz Reikowski, the renowned expert in writing music for horror games. Having scored titles like Kholat, Layers of Fear, Observer, he is now cooperating with Akira Yamaoka on The Medium. Arkadiusz will present the creative process behind the minds of himself and Akira Yamaoka, as well as how the two styles connected and how they work inside the world of The Medium.

(17 October, 14:30 CEST / 2:30 PM UTC+2)

Darren Korb, the Audio Director and Composer of Supergiant Games, well known for his songwriting skills and an eclectic approach. He scored Bastion, Transistor, Pyre, and Hades. Darren will discuss making and implementing the music for Supergiant’s latest title, Hades. He'll explore the unique challenges of scoring a game designed for replayability, his approach to solving them, and he'll take you through his process of how he arrived at the game's “Mediterranean-Prog Rock-Halloween Music” sound.

(17 October, 16:00 CEST / 4:00 PM UTC+2)

About Game Music Festival:

Game Music Festival (Wroclaw, 16-17 October 2020) is the third edition of Europe’s largest festival fully devoted to the music and sound of the gaming industry. The two-day event combined with an online transmission will take place in the National Forum of Music in Wroclaw, Poland – a world-class venue famous for its amazing acoustics. The music from famous games like Baldur’s Gate III (world live premiere), Divinity: Original Sin II, Transistor, Hades, Pyre, Bastion will be performed live in by the NFM Wroclaw Philharmonic orchestra with Cantores Minores Wratislavienses choir, the Sound Factory Orchestra, and soloists. The previous editions of Game Music Festival received much praise and were well acclaimed by fans and the game audio community. A fully-fledged festival of this scale dedicated to the soundtracks of video games is a truly unique event.

About Game Music Foundation:

We are a group of individuals passionate about the music of video games. Our team created which has been one of the most active and comprehensive portals dedicated to game audio since 2006. We are based in Poland, but our mission spreads internationally. Our activities include soundtrack reviews, interviews with composers, organization of events, workshops, and discussion panels. We also run gamemusic records, a label releasing game music on vinyls, like Frostpunk or Heroes of Might & Magic.