[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
LOS ANGELES - THURSDAY, DECEMBER 3, 2020. FOR IMMEDIATE RELEASE.
Twenty years ago, BEACHHEAD 2000 changed the gaming paradigm by bringing a new gaming experience to life. Twenty years later, the original game creators are ready to do it again. Digital Fusion Studio and Pepe Moreno, the creator of the Beach Head 2000 games, Real Pool and Hell Cab, and pioneer of graphic novels like Rebel, Generation Zero and Gene Kong, and the world’s first-ever, best-selling computer-generated comic book; Batman: Digital Justice are thrilled to announce the return of the long-standing game series.
"BH2020 is the first-ever entertainment product that integrates gaming and a virtual reality world with its own crypto-economy* where everyone can participate and prosper"
BH2020 is not just a military conflict or perpetual war. This new installment in the series transcends beyond that. We believe that stepping away to regroup, recharge, and regain an inner sense of self is very important. Players have the option to leave an immediate combat situation for virtual rest and recuperation (R&R), a feature that cannot be found in most combat-centric games. Just as they could in real life, players of the game can go for a walk on the beach, surf, visit their significant other in the city, and go shopping in virtual stores. They can even make a life for themselves by creating profitable businesses. This instills a sense of accomplishment and a level of dedication to the country that makes the fight all worth it. After all, a fight is always around the corner, so even while they enjoy their life, they must always be ready to defend it.
However, BH2020 has been built over the pillars of the long-standing BeachHead brand as a first-person shooter (FPS) turret game where the player is in a fixed position and is tasked with neutralizing ever-increasing hostile forces as they storm the (beach) player. The adrenaline-pumping, non-stop Arcade Mode will be the entry point to a more strategic gameplay where the rationing of ammo, weapons, and shield will be essential to beat the enemies. The underlying mission of BH2020 goes much deeper and gives players life-saving opportunities that have the potential to change the course of the game. For example, players can switch to a dynamic FPS Mode after the battle and take their hand weapons to participate in mop-up operations of the invaders left behind. In addition, VR Mode will create a profound sense of reality in the gameplay and in a whole new world of possibilities.
Here at Digital Fusion, we know we are working on a very ambitious project and somehow complex to explain —but easy to play. That is why we have created an introductory video to give you more details about our game concept. Pepe Moreno, creator of the BeachHead series, would be happy to chat with anyone interested in learning how the pieces of this puzzle will fit to make an unforgettable experience.
WATCH Our Video Introduction to BEACHHEAD 2020 Game Concept: https://www.youtube.com/watch?v=sHCWU43GYHc
If you need more general information OR assets about BeachHead 2020, you can visit our Steam Page [https://store.steampowered.com/app/1288790/BeachHead_2020/], stop by our Game Site [https://beachhead2020.com/], our eCommerce/Blockchain Site [https://beachhead.com/] or join our Discord [https://discord.com/invite/7WRzXZEpK2].
About Digital Fusion
Digital Fusion founded in 1993 by world-renowned artist Pepe Moreno, the creator of iconic game titles such as Hell Cab and Beach Head is a dynamic company rooted in innovation with a well-established track record of producing successful and fresh alternatives in-game concepts. With more than thirty years of pioneering experience in technology and traditional entertainment media, DFI has the creative DNA and technology know-how that transcends a multitude of mediums. DFI is committed to providing the highest quality of entertainment value, always putting a fulfilling user experience at the core of the creative process.