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April 22, 2021
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  TSUGI RELEASES VERSION 2021.1 OF GAMESYNTH, THE SOUND DESIGN TOOL FOR GAMES AND ANIMATIONS
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02/18/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

FOR IMMEDIATE RELEASE


2021/02/18 - Tokyo, Japan


Tsugi (www.tsugi-studio.com), the leading provider of procedural audio technologies for the entertainment industries, is proud to announce the release of GameSynth 2021.1 (http://tsugi-studio.com/web/en/products-gamesynth.html).


This year’s massive update bridges the gap between procedural audio and linear sound design techniques, making procedural generation easier to use, and finally accessible to all.


GameSynth’ s new Patch Repository gives instant access to the largest collection of procedural audio models for games, animations, and movies to date. Sound designers can now browse procedural audio models like they would browse their sample libraries; organizing, searching, and previewing sounds in one click, but with all the advantages afforded by procedural generation such as infinite sound variations, dynamic control, ultra-light memory footprint, and more.


For the first time, full compatibility with the Universal Category System (UCS) allows for the classification  of procedural audio patches in well-defined categories and subcategories, like for audio samples.


For the sound designers, animators, or game developers new to procedural audio and to GameSynth, the Help Center drastically flattens the learning curve by providing access to the latest documentations, video tutorials and blog posts, directly from within the tool.


Advanced users will enjoy the new modules in the Modular model. They include generators such as Friction to simulate contact sounds, Sine Bank to perform additive synthesis, and Chaos for harsher, unstable sounds. It is also possible to sonify data with the CSV Data module. New processors such as Resonator – great for physical modeling - and Frequency Shifter have also been added. Finally, the new Perlin Noise and Arpeggiator modules will provide new ways to control the parameters of a patch. In total, the Modular model of GameSynth now offers 120 synthesis modules specifically adapted to sound design for games and animations.


The user interface of the Modular model has also been improved for maximum patching efficiency; with new module toolbars, instant “Smart Replace” to quickly test new ideas, drag and drop of curves between modules, import - export of module macros for more reusability, and more!


Finally, Sketch Pad scripting - available in all models (Whoosh, Impact, Particles etc.) -  makes it possible to draw complex curves to drive the synthesized sounds, and to input pressure information even without using a graphic tablet.


The new GameSynth 2021.1 version is available at the introductory price of US $270 (30% off, regular price $390) until the 15th of March, or as a free update for current users.


For more information about GameSynth 2021.1:
 

 
ABOUT GAMESYNTH
In one single tool, GameSynth offers powerful yet intuitive synthesizers to generate all the sound effects needed in games and animations: impacts, whooshes, footsteps, engines, particle-based sounds, environmental sounds, voice effects and more.

GameSynth trademark features include the Sketch Pad to draw sounds (with support for drawing tablets), the automatic generation of sound variations, the ability to import animation curves (for perfectly synchronizing sounds), the quick and easy export to game middleware, and access to an online repository hosting the largest collection of procedural audio patches.

GameSynth also provides a modular patching system, allowing users to build any sound effects synthesizers they can imagine by connecting  120 modules together.


ABOUT TSUGI
Tsugi is the leading provider of procedural audio technologies for the video game, animation, and movie industries. Founded in 2011 by Nicolas Fournel (ex-Sony, ex-Electronic Arts, ex-Konami), the company uses advanced DSP and AI techniques to create smarter tools that improve the artists’ workflow and offer them more creative options. Typical clients include game and movie studios, middleware companies, post-production houses and freelance professionals.
Tsugi Web Site: http://www.tsugi-studio.com
Email: [email protected]       
Twitter: @tsugistudio