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July 30, 2021
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  Quantic Dream once again calls upon Biborg to create a new extension on Twitch
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03/11/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
This benevolent conversational extension offers an original space of exchange between streamers and their community during livestreams.
 
Bottle of Hope was developed on Twitch for the game Sea of Solitude: The Director’s Cut published by Quantic Dream
 
Paris, March 8, 2021Biborg, the creative agency dedicated to Gaming and Entertainment, is once again helping Quantic Dream create a new extension, exclusively for Twitch. Bottle of Hope was developed to support the launch of Sea of Solitude: The Director’s Cut, available only on Nintendo Switch™ starting today. This free extension allows streamers to offer, via the chat, benevolent topics of discussion to their community while streaming a game of Sea of Solitude: The Director’s Cut.

The five themes of the extension allow viewers to talk about personal topics, inspired by the adventure of Kay, the game protagonist. Kay has to confront her fears and must find solutions to overcome them. These subjects go well beyond the game itself, as they cover intimate and positive topics, such as self-acceptation, resilience, attention, motivation and empathy. This is a space of exchange for the viewers to also discuss topics "not related to games".


Discover the trailer here:


The idea behind Bottle of Hope is simple: all five discussions themes contain dozens of "bottles of hope". These secret messages are randomly sent during ta stream, each time the Bottle of Hope app gauge is filled. The more good vibes are shared by the community in the chat, the more the gauge fills up and therefore the more chances to find "bottles of hope"!


"Nowadays, the need to share and exchange is more present than ever. Bottle of Hope was developed to reinforce discussions between viewers and streamers in a benevolent frame, revolving around strong and engaging themes. Inspired by Quantic Dream, we imagined this activation as a bubble of discussion that comes on top of the usual chat during a stream, giving the opportunity to discuss topics not directly related to the game itself", explains Marie Trocmé, Senior Strategist at Biborg.


Bottle of Hope was created in collaboration with North-American association Take This, specialized in support and education related to mental health issues in video games.


“We were delighted to be invited to take part in this innovative project", said Eve Crevoshay, Executive Director of Take This. “Opportunities like this, which allow us to give the game community support and affirmation while also enjoying the best of what games have to offer, are just fantastic. Quantic Dream gave us so much flexibility to make sure the extension provided accurate, appropriate messages that will be a benefit to the Sea of Solitude community, for which we are very grateful.” 


Sea of Solitude: The Director’s Cut launch will also be supported by a media campaign on social medias and Nintendo eShop. The campaign will start on March 13 2021 in France, Germany and the UK.


Sea of Solitude: The Director’s Cut is a wonderful and unsetting world where things are not what they seem, to confront and overcome your fears. Kay, our female protagonist, knows monsters well. The same monsters you may live with yourself: isolation, depression, abandonment. They manifest as scary beasts or fantastic creatures in the award-winning adventure and action game Sea of Solitude, now reinvented for Nintendo Switch™ under the name Sea of Solitude: The Director’s Cut.


Sea of Solitude: The Director’s Cut enjoys a rewritten story, a new cast of voice talents, and also revamped cinematics and animations for the most comprehensive game experience.

Learn more about Bottle of Hope by Biborg:
https://bit.ly/3sRA5w6


// Contacts //
Agence Ak&Co Pr - Anne-Karine Denoble – [email protected]


Biborg is a leading independent full-service agency and proud partners of some of the world’s biggest gaming and entertainment brands. With more than 10 years of expertise, Biborg goes beyond your brief to design the most spot-on strategies and craft the most beautiful creatives as instant invitations to connect your brand with its audience. Based in Europe (Paris, London, Nantes, Lyon) Biborg has been in the market for the past 10 years and has worked on successful European and worldwide product, game and service launches with clients like Bandai Namco Entertainment, Capcom, CD Projekt, Creative Assembly, Facebook, Google, Netflix, PlayStation, Quantic Dream, Riot Games, Sega, Ubisoft, Warner Bros and Wargaming. Bound by an oath of passion, a constant drive for innovation and relentless creativity, Biborg dare to try things that will elevate and amplify your brand voice.

Quantic Dream is a creative and independent video game studio created in 1997 by David Cage, based in Paris, France and Montreal, Canada. The studio specializes in creating original experiences built on interactive emotion. Quantic Dream builds bridges between media through prestigious collaborations with artists such as David Bowie, Elliot Page, Willem Dafoe, Clancy Brown and Jesse Williams. The unique experiences offered by Heavy Rain™, Beyond: Two Souls™, Detroit: Become Human™, have reached millions of players around the world and won more than 250 international awards. They have contributed greatly to the recognition of interactive storytelling in video games. Quantic Dream became an independent publisher in 2019 to support the creation of videogames by independent creators with unique visions, which are brought to life with the help of Quantic Dream’s expertise, means of production, financing and access to international markets and audiences.