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April 21, 2021
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  MULTIPLAYER SOCIAL DEDUCTION GAME FIRST CLASS TROUBLE AVAILABLE NOW ON STEAM EARLY ACCESS
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04/08/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Baltimore, MD – April 8th, 2021 - Independent developer Invisible Walls in partnership with indie publisher Versus Evil are excited to announce that their multiplayer social deduction game First Class Trouble is now available on Steam Early Access.

Set in an alternate 1950’s universe on board the ISS Alithea, a passenger cruise-liner on its maiden 20 year journey across the solar system, First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. onboard the luxury space cruise-liner that is trying to kill them. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. to infiltrate and ultimately betray the other players, known as Residents.


Collaboration underpins the nature of First Class Trouble’s gameplay which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. As friends split off from the group to scheme and plot, you won’t hear a victim’s cry for help if they’re too far from you.  Residents will need to use teamwork to accomplish different co-operative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. Players can find themselves offed in a number of unique ways including being dumped out of airlocks, drowned in spa pools, electrocuting each other, pushed into a burning fire or freezing to death from being locked in freezers.


Partly funded by the Danish Film Institute as well as a recipient of an Epic Games MegaGrant, developer Invisible Walls is utilizing the Unreal Engine to bring the world of First Class Trouble to life. The game emphasizes how development teams, publishers and government contribution can combine to deliver new player experiences under one creative vision. 


First Class Trouble combines all the chaos, hilarity and fun you’d expect from a social deduction game played with friends. It’s as hilarious to watch as it is hugely entertaining to play, and the mix of personalities and the actual social aspect of getting together is a welcome pause from everything happening around us in our daily lives. Without a doubt, the team at Invisible Walls have created a competitive addition to the hugely popular social deduction genre.” Said Steve Escalante,General Manager of Versus Evil.

Further details to bring First Class Trouble to consoles will be announced by Versus Evil and Invisible Walls sometime later this year.

To wishlist the game or to find more details on the forthcoming updates during early access be sure to check out the First Class Trouble Steam page here.

 
About Invisible Walls
Invisible Walls is an award winning indie studio established in Copenhagen, Denmark in 2017. Their focus is to create games with a strong emphasis on the social experience as well as making games that are as fun to watch as they are to play - underlining their ambition to embrace both players and audiences. 
 
 
Awards and recognition
Cryengine best indie game 2017, Winner 
Spilprisen 2018, Winner of best narrative game
GamesCom best indie games, Winner
Berlin Games Week 2020 Finalist
Tokyo Game Show SOWN, Finalist
 
 
About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com