Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 12, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Kilta will release a new chapter soon!
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

EMBARGO : May 27th

Turku, Finland, May 13th 2021 – Kilta, a single player auto battler launched in early access in November 2020, is going to release a new update on May 27th. A chapter will be added with brand new quests alongside more than 20 new enemies, more funny dialogues, around 50 new sound effects, 3 new environments and lots of new items.

Kilta is a single player auto battler featuring RPG elements, items management and funny dialogues. Bonding with your team is what makes them stronger, and strategy is key in this game where your decisions will change the outcome of the upcoming battles.

Check your opponents’ abilities, equip and place your guild members into the battlefield and watch them fight your foes in a 2.5D pixel art environment with stunning visual effects. The game also features an amazing soundtrack, very engaging during the fights and relaxing when your team rests after the battle.

Kilta is available now on steam and you can follow us on twitter or join our discord server:


About myTrueSound Oy:

Founded in 2017, myTrueSound Oy was created with the ambitious mission of revolutionizing the world of accessible games for the blind and visually impaired. It has launched three projects on this matter so far: GoldGun, AudioWizard and more recently, Kilta. Kilta is not accessible yet, but we take accessibility very seriously. Our aim is to get the final version of the game fully accessible to the blind and visually impaired gaming community. We sincerely hope our work will make things change as accessibility is too often a secondary matter for game developers.

Note for journalists : Update will be live on may 24th, feel free to test it before the official statement is made.

Press contact

Valentin Thomas Mobile : +33 6 56 82 79 30 Email : [email protected] Press kit :