Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 26, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  iam8bit Brings Poignant and Airy Tell Me Why Soundtrack to Vinyl
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

LOS ANGELES – June 22, 2021 – iam8bit, in collaboration with DONTNOD Entertainment and Xbox Game Studios Publishing, is proud to announce that it will be bringing the soundtrack of episodic narrative adventure game Tell Me Why to vinyl. DONTNOD's extraordinary work is supported with a painstakingly detailed artifact that fans will truly appreciate.

The LP features 17 songs from composer and musician Ryan Lott's ethereal soundtrack. The score is as complex as the game's themes, with sparse passages building into complicated and soaring melodies. 

It's packaged inside a breathtaking sleeve, which faithfully recreates the in-game Book of Goblins. Fiber artist Theo Randall was inspired by the game's handcrafted piece, which is an emotional touchstone throughout Tell Me Why. They've used quilting, linotype stamping, and applique techniques to create a physical piece that embodies what makes the game so special. The quilted theme is further underscored by embossing and debossing, which create the illusion that the soundtrack album has somehow been pulled from the game into this world. It's a remarkable piece of tactile art that draws inspiration from not only the Book of Goblins but also Tell Me Why's deeper themes. 

Tell Me Why is an episodic narrative that tells the story of twins, Tyler and Alyson Ronan, who return to their childhood home in Alaska to investigate their mother's death. Their telepathic bond sets them apart, and also serves to provide the player with insight into DONTNOD's empathetic and relatable story about childhood, identity, and redemption. Following its release last year, the game has won several awards, including "Games for Impact" at The Game Awards and "Best Microsoft Xbox Game" at the Best of Gamescom Awards. DONTNOD's work in exploring trans identity in mainstream gaming earned Tell Me Why a GLAAD Media Award for "Outstanding Video Game." Tell Me Why is currently free on Xbox and PC throughout the month of June.

As part of Pride Month, customers can choose to donate a dollar or round up their total at checkout to the nearest dollar in support of Trans Lifeline and The Trevor Project. iam8bit will match those donations. iam8bit is also proudly participating in .gay, an online initiative designed to support LGBTQ communities.

The Tell Me Why vinyl soundtrack is available for pre-order on iam8bit today. The $39.99 album also includes a digital download of the soundtrack. Orders are expected to ship Q1 2022.


Founded in 2008, DONTNOD is an independent French studio that develops “AA” budget video games in popular genres, such as adventure (Life is Strange), action (Remember Me) and RPG (Vampyr). Every new game is an original, natively multi-screen creation with a unique narrative experience and gameplay (consoles, PC, smartphones, tablets, Mac and TV) and is aimed at a wide audience, whether released in episodes by adopting the successful TV series format, or in “one shot” format. The studio has built an international reputation amongst leading publishers such as Square Enix, Focus Home Interactive, Bandai Namco Entertainment and Capcom.

About iam8bit
Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the videogame industry's very first community events, the company injected the idea of experiential immersion into game and film marketing (back when it was simply known as "theatre"). iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games. The company is based in Los Angeles and co-owned by Jon M. Gibson and Amanda White. Visit and follow iam8bit on Facebook, Instagram, and Twitter.