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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Playa Vista, Calif. (June 30, 2021) -- Lightspeed & Quantum Studios Group, a subsidiary of Tencent Games, announced today the newly formed Uncapped Games Studio. The newly formed studio is led by game development veterans David Kim and Jason Hughes, who will assemble and lead a team of top industry talent. Uncapped Games will be creating an action-packed real-time strategy game for PC to be revealed at a later date.


Located in Playa Vista, Calif., Uncapped Games will be focused on building an industry-leading pool of talent that bring unique perspectives and skill sets to develop games at the studio. Uncapped Games is committed to creating an environment that is focused deeply on great game making, while at the same time being a value-driven place to work that puts what’s good for the game above any decisions based on ego. 

“One of our main priorities with Uncapped Games is to empower great game developers to enjoy what they do best and foster an environment that lends itself to developing amazing games,” said Lead Producer Jason Hughes. 

"Making the next great PC RTS has been my goal for almost a decade now, and Lightspeed and Quantum is giving us an awesome shot at making that,” said Lead Designer David Kim. “Putting together a team of great developers with lots of experience and being backed by the right people who also believe in RTS as much as we do, is our first big step in getting there."

Uncapped Games wants to not only recruit but retain top talent to keep making amazing games for years to come. The studio is currently hiring for a variety of roles across all game development disciplines including coding, design and art direction.

“Uncapped Games is going to be an exciting new studio that fans of the real-time strategy game genre will want to follow,” said Jerry Chen, vice president of Tencent, president of Lightspeed & Quantum Studios. “I am a huge fan of action-packed RTS games, so I pushed hard to bring them on and make this project happen. They’re a great example of our philosophy around building studios which is ‘go to where the talent is,’ and with Uncapped Games, that led us to David and Jason. We couldn’t be more excited to see what this team is going to build.”

For more information about Uncapped Games and to see available jobs, please click here.

About Uncapped Games Studio

Founded in 2021, Uncapped Games Studio was built upon a dedicated mission to make great games with the best talent. A part of Lightspeed & Quantum Studios Group, Uncapped Games looks to create fun and challenging AAA experiences for gamers of many stripes, while building a strong and respectful studio culture that will continue to attract top talent in the industry.

About Lightspeed & Quantum Studios Group

Founded in 2008, Lightspeed & Quantum Studios Group includes Quantum, Anyplay, Tiki, Lightspeed LA and Uncapped Games. The studios focus on creating high quality games for global audiences, and have made remarkable achievements in many game genres, including tactical competition, casual and social games, MMORPGs, etc. Lightspeed & Quantum Studios Group is one of four game studios within Tencent’s Interactive Entertainment Group.

Media Contact:

Chris Kramer

[email protected]

Uncapped Games Bios

Jason Hughes - Lead Producer

Jason Hughes is a game producer with 17 years of game industry experience who has worked across a variety of projects and team sizes, including Diablo IV at Blizzard Entertainment and Hawken at Adhesive Games. A significant portion of his career has focused on startup teams and projects, being constantly inspired by all the team-wide effort necessary to put something great together. Jason has a very special connection with RTS games, and they are responsible for some of his most memorable PC gaming experiences, especially with the StarCraft and Age of Empires series.


David Kim - Lead Game Designer

David’s path to game development started with competitive real-time strategy gaming as a kid in Korea. Playing Command and Conquer: Red Alert and Starcraft in PC rooms led to winning some RTS tournaments in High School and College, which propelled him into a 15 year career as a game designer, working on some of the greatest RTS series of all time including Dawn of War and all three of the StarCraft 2 games. His 13+ years at Blizzard saw him making major contributions to other titles including Diablo IV, Heroes of the Storm and World of Warcraft

Zhongshan Zhang - Lead Engineer

Zhongzhang Zhang leads engineering at Uncapped Games, bringing extensive technical experience in the games industry acquired working at Blizzard, as well as providing engineering and programming support for games and tech companies like Ubisoft, Foundation 9, and Magic Leap. Zhongshan co-founded Boxi Interactive, the experience with starting a new team/new project will help tremendously for this new endeavor too.