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September 26, 2021
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  FEARDEMIC APPOINTS SCOTT MILLARD AS PRESIDENT AND CHIEF EXECUTIVE OFFICER, WELCOMES NEW INVESTORS
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08/02/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Krakow, Monday August 2nd 2021. Feardemic Sp. z o.o. today announced that Scott Millard has been appointed President and CEO of the company. An experienced business leader, Scott Millard succeeded Piotr Babieno and assumed all fiduciary responsibilities from Friday July 30th, 2021. Piotr Babieno will continue to focus on Bloober Team, who will remain Feardemic’s largest shareholder. 


Scott Millard came to Feardemic in early 2020 as Managing Director, quickly building a new management team and adding several new video game projects to the roster, significantly improving the company’s fiscal position.  Mr. Millard is a seasoned games industry executive who started his games career with Sega Ozisoft in Australia. He previously served as Managing Director, Atari and then Bandai Namco Southeast Asia and Korea. He also consulted for various companies, most notably establishing distribution networks for Bethesda’s Skyrim and Elder Scrolls Online in the Asia regions as well as launching consumer electronics brands in Asia such as Turtle Beach and US-based high-end headphone manufacturer Grado.


In addition to his appointment, Scott Millard has purchased a stake in the business and is presently the second largest shareholder behind Bloober Team.


Regarding the appointment, Mr. Millard stated “I am proud to not only be CEO, but most importantly a partner in Feardemic. I see enormous potential and growth opportunities in the business. The horror narrative is one of the most predominant threads in the stories that developers tell through game development. I look forward to Feardemic becoming one of the most recognizable brands in the business of video game publishing while enriching the market with a wide range of diverse gaming products that will explore the entire spectrum of the horror narrative through multiple gameplay genres”.


Piotr Babieno said “Building great companies take a lot of effort and imagination and Scott has shown himself to hold true to our original vision of Feardemic and bringing great operational skills to the company. He has built a great team and Bloober Team looks forward to supporting him and his team over the coming years to help make Feardemic into a truly great company”.


On the same date of Mr Millard’s appointment and investment in the company, Feardemic welcomed four new shareholders to the company from various private and institutional vehicles.


The restructuring of the company and welcoming of new shareholders have added weight to the company’s aggressive expansion plans and have brought it one step closer to realizing its ambition to become one of the world's largest single vertical publishing houses.


Feardemic is a publisher of computer games and related entertainment products. Feardemic’s mission is to deliver to its audience quality entertainment experiences that evoke the most interesting and what some believe to be the most important of human emotions: fear, trepidation and revulsion.


Feardemic is more than just a publisher or game developer. It’s an idea and a philosophy.


Feardemic is a full-service publisher and investor in intellectual property and game development studios and is based in Europe’s cultural capital -  Krakow, Poland!


In the past 24 months, Feardemic has released 6 separate game properties, accounting for 23 revenue lines across all platforms including PC, PlayStation 4, PlayStation 5, Microsoft Xbox One, Microsoft Series X l S and Nintendo Switch.



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ABOUT FEARDEMIC
 

FEARDEMIC sp. z o.o, a wholly-owned subsidiary of BLOOBER TEAM S.A, is a publisher of computer games and their related entertainment products. The company strives to deliver the most interesting entertainment experiences which involve situations that evoke the most fascinating and important human emotion: fear. The company pursues this direction not because it is evil or sadistic, but because through the contrast of intense emotions, humanity can learn more about who or what it truly is.