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January 25, 2022
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Gamasutra - Gamasutra's VRDC 2017 Coverage!
Fallout 4 VR to be bundled with the HTC Vive  
by emma kidwell [10.02.17]
HTC has announced today that the HTC Vive is set to be bundled with the upcoming Fallout 4 VR, set to launch December 12th of this year.
VR, Design, VRDC

'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR  
by Alex Wawro [09.22.17]
Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
VR, Design, VRDC

VR as an effective tool for exposure therapy & phobia treatment 2
by Emma Kidwell [09.22.17]
During VRDC Fall 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
VR, Design, VRDC

Raw Data devs share their missteps so you won't make them too  
by Alex Wawro [09.22.17]
“Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
VR, Production, Business/Marketing, VRDC

How presence in VR is beneficial for human research  
by Emma Kidwell [09.22.17]
During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.
VR, Design, VRDC

The world is the genre: How devs can make more meaningful VR/MR games 1
by Alex Wawro [09.22.17]
At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.
VR, Design, VRDC

How medical care benefits from VR/AR and virtual humans 1
by Emma Kidwell [09.21.17]
During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
VR, Design, VRDC

What Cyan learned in taking FMV-rich Obduction from 2D into VR  
by Alex Wawro [09.21.17]
Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process -- and how other devs can make use of those learnings.
VR, Console/PC, Design, Production, VRDC

How neuroscience can pave the way for VR's future 1
by Kris Graft [09.21.17]
For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
VR, Design, VRDC

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality 1
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
VR, Art, Design, Production, VRDC

Devs discuss the best practices for creating positive social VR  
by Emma Kidwell [09.21.17]
At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.
VR, Design, VRDC

VR vets share practical advice on making immersive VR worlds  
by Alex Wawro [09.21.17]
At VRDC Fall 2017 in San Francisco today Adam Orth (Adr1ft), Chris Pruett (Robot Invader), Will Smith (Foo Show) and Dirk Van Welden (Space Pirate Trainer) shared advice on making immersive VR worlds.
VR, Design, VRDC

Mobile AR headset maker Mira secures $1M investment  
by Alissa McAloon [09.21.17]
Additionally, the company says the first wave of its $99 dev kits are in the mail.
VR, Smartphone/Tablet, VRDC

VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces  
by Emma Kidwell [09.20.17]
Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
VR, Design, VRDC

VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data  
by Emma Kidwell [09.18.17]
Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
VR, Design, VRDC

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

VRDC Speaker Q&A: Richard Ludlow on crafting audio for interactive VR experiences  
by Emma Kidwell [09.14.17]
Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio.
VR, Audio, Design, VRDC

Speaker Q&A: Arno Hartholt discusses the use of Virtual Humans and VR/AR for clinicians  
by Emma Kidwell [09.12.17]
Arno Hartholt is Director for R&D Integration at USC Institute for Creative Technologies and will be at VRDC 2017 to present his talk 'Immersive Medical Care with VR/AR and Virtual Humans'.
VR, Design, VRDC

VRDC Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool  
by Emma Kidwell [09.08.17]
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses.
VR, Design, VRDC

Learn how engineers are utilizing VR in their field at VRDC Fall 2017  
by Emma Kidwell [09.06.17]
These panels will discuss cases for applying VR/AR/MR to engineering a product, whether it be a machine, building or pharmaceutical drugs.
VR, Design, VRDC

Come learn about streaming VR experiences at VRDC Fall 2017!  
by Emma Kidwell [09.05.17]
This panel will provide insight for VR developers trying to figure out how to bring their content to wider audiences through spectating/live streaming.
VR, Design, VRDC