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May 26, 2022
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



The metaverse is on the way, but can we make it safe?  
by Janne Huuskonen [12.31.69]
If the hype is to be believed, the metaverse will completely revolutionise gaming, but when it arrives, can companies make it safe?
Serious Social/Online VR

The Future of Outsourcing in Software Development  
by Adrian Gimate-Welsh [12.31.69]
In software and videogame development, there are three different types of outsourcing: Product/Project-based, Workforce-based and Direction, Management and Consulting, explains entrepeneur Adrian Gimate-Welsh, TagWizz founder and CEO.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Game Dev Digest Issue #142 - Put Your Name On Your Game  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #142 - Put Your Name On Your Game. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Art Console/PC Serious Indie

Game Dev Digest Issue #141 - Solo Development, and More!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #141 - Solo Development, and More! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie

Game Dev Digest Issue #140 - Retro And Polish  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #140 - Retro And Polish. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie


Remedy Entertainment — Helsinki, Finland
[05.26.22]
Lead Gameplay Animator


Remedy Entertainment — Helsinki Metropolitan Area, Finland
[05.26.22]
Senior DevOps Engineer


Gameforge AG — Karlsruhe, Germany
[05.26.22]
Mathematician* for Game Design [Studio]
Mathematician* for Game Design [Studio]

Gameforge AG — Karlsruhe, Germany
[05.26.22]
Game Designer* [Studio]
Game Designer* [Studio]

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[05.26.22]
Lead Graphics Programmer
we’re looking for a seasoned Lead Graphics Programmer who will oversee state of the art rendering systems in our current and future AAA projects.

Treyarch — Playa Vista, California, United States
[05.24.22]
Vehicle Artist
Vehicle Artist

Disbelief — Chicago, Illinois, United States
[05.24.22]
Producer
Producer

Treyarch — Playa Vista, California, United States
[05.24.22]
Game Designer (Zombies) - Treyarch
Game Designer (Zombies)

Double Fine Productions — San Francisco, California, United States
[05.24.22]
Producer


Double Fine Productions — San Francisco, California, United States
[05.24.22]
Senior Graphics Programmer