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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Group Effect in Destiny 2  
by Gabriele Serpella [12.31.69]
Analysis and considerations regarding the Guardian Games Event in destiny 2
Design Serious

Web3 and GameFi are Big Business in China, But It Doesn't Care About Gaming  
by Daniel Camilo [12.31.69]
The state of Web3 development in Shenzhen, the Silicon Valley of China. How GameFi is being pushed by those who have no interest in gaming.
Business/Marketing Serious

Game Dev Digest Issue #146 - Dev Hacks  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #146 - Dev Hacks. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie

How to Launch a Game in China: Pitfalls and Peculiarities of Working on Chinese Market  
by Anastasiya Zayceva [12.31.69]
25% of global gaming revenue comes from China, but getting into this market is not easy. Criteria for mobile games, the process of finding a partner and other subtleties of entering the Chinese market from ZiMAD.
Business/Marketing Serious

Video Game Insights Report: First half of 2022 on Steam  
by Karl Kontus [12.31.69]
2022 has already seen over 6,000 new games released on Steam. That's over 34 games a day. This article explores the sales performance and trends among the games released in 2022 so far.
Business/Marketing Console/PC Serious Indie

Question — Tiburon, California, United States
Question - South Park - Lead Level Designer (WFH/Remote)

High Moon Studios — Carlsbad, California, United States
VFX Artist - High Moon Studios
VFX Artist

Skydance — Remote, California, United States
Senior World Artist

Skydance — Santa Monica, Los Angeles, California, United States
Game Producer - Game Team

Robotic Arm Software — Buffalo Grove, Illinois, United States
Tools Engineer

Skydance — Santa Monica, Los Angeles, California, United States
Senior Game Producer - Game Team

Arrivant — Remote, California, United States
Art Director

Treyarch — Playa Vista, California, United States
Associate Director of Production - Treyarch
Associate Director of Production

Treyarch — Playa Vista, California, United States
Tools Engineer - Treyarch
Tools Engineer

Treyarch — Playa Vista, California, United States
Audio Engineer - Treyarch
Audio Engineer