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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 1
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet

Deep dive into a game map (and mini-map) design  
by Yongcheng Liu [12.31.69]
This article tries to analyze different maps that are suitable for different types of games, including mini-maps.
Design Console/PC Social/Online Smartphone/Tablet

Mobile Games Issues with Frontal Camera Notch  
by Adrian Gimate-Welsh [12.31.69]
Any QA testing team needs not only to take the front camera notch into consideration when testing, but it also needs a wide range of cell phone models because slight changes between them make a whole lot of difference for any, if not all, mobile games.
Design Programming Production Art Smartphone/Tablet

Late Game Lessons of Live Service Design  
by Josh Bycer [12.31.69]
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
Design Console/PC Indie Social/Online Smartphone/Tablet

Gamification design, not just designing like a game  
by Yongcheng Liu [12.31.69]
This article talks about how gamification can be integrated into the design process of many other areas to enhance user engagement and participation.
Design Production Social/Online Smartphone/Tablet

Stemming for Modular Game Music (Composing for Lineage M: GDC 2022)  
by Winifred Phillips [12.31.69]
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).
Audio Design Production Console/PC Social/Online Smartphone/Tablet

PerBlue — Madison, Wisconsin, United States
Product Manager (remote)
Remote opportunity for a Product Manager with videogame experience

PerBlue — Madison, Wisconsin, United States
Unity Gameplay Developer (remote)
Remote permanent opportunity for an experienced Unity Gameplay Developer

PerBlue — Madison, Wisconsin, United States
User Acquisition Manager (remote)
Remote permanent position for a skilled User Acquisition Manager

PerBlue — Madison, Wisconsin, United States
Senior Back-End Engineer (remote)
Remote permanent role for experience back-end developer

Immutable — APAC, Remote, Remote
Game Economy Designer
Please note this opportunity is available for APAC candidates only. This is an opportunity for any designer to interact with a new and cutting-edge company that is paving the way for blockchain-based gaming to become mainstream. You should have a passion for paving the way for crypto-based gaming economies and have experience with the traditional free-to-play gaming economies we’re looking to free players from.

innogames — Hamburg, Germany
Java Software Developer - Rise of Cultures

innogames — Hamburg, Germany
Game Designer - Forge of Empires

innogames — Hamburg, Germany
Game Designer - Elvenar