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May 20, 2022
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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 1
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet

Structure for Modular Game Music (Composing for Lineage M: GDC 2022)  
by Winifred Phillips [12.31.69]
This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.
Audio Design Production Console/PC Social/Online Smartphone/Tablet

The Perception and Presentation of Self in Gaming World  
by Yongcheng Liu [12.31.69]
This article will try to explain the application of social thinking in game experience design.
Design Production Console/PC Social/Online Smartphone/Tablet

Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping?  
by Yongcheng Liu [12.31.69]
This article tries to find some answers from the perspective of the player side and psychological mechanisms.
Business/Marketing Design Production Smartphone/Tablet

How to get the most out of your voice actors  
by Elliot Callighan [12.31.69]
Unlock Audio's Voice Director Bonnie Bogovich gives some helpful advice for getting the best performance possible from your recording talent.
Audio Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How to Make a Game Graphics More Dramatic? Take Pixel Games as Example  
by Yongcheng Liu [12.31.69]
This article talks about how to better create dramatic scenes in pixel games through juxtaposition, scattered perspectives, shadow, colors and exaggeration.
Design Production Console/PC Indie Smartphone/Tablet

innogames — Hamburg, Germany
Mobile Game Developer - Unity - Rise of Cultures

Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
Producer, Games & Websites

ClassDojo — San Francisco - Remotely, California, United States
Senior Game Engineer

Xoilium- Rebel Bots — Remote, Remote, Remote
Senior Game Designer