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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 1
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet



Beyond the game: A derailed post-production  
by Marcell Erdei [12.31.69]
A long odyssey about Art, Production, Voice acting, Indie gaming & its disgust, Current events of World conflicts and business, Volumetrics and Composing an hour long soundtrack.
Audio Design Production Art Serious Indie Social/Online Smartphone/Tablet

Inside the Success: Airport Security  
by Simon Platt [12.31.69]
Airport Security topped the charts the last few months, so we find out how and why the game turned into a big success.
Business/Marketing Design Art Smartphone/Tablet

Inside the Success: Build Your Vehicle  
by Simon Platt [12.31.69]
Our latest hypercasual game has topped the charts over the past few weeks. Why? Let’s take a brief look.
Design Smartphone/Tablet

Advantages of Parallel Computing in Unity  
by Adrian Gimate-Welsh [12.31.69]
Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.
Programming Console/PC Serious Smartphone/Tablet VR

Deep dive into a game map (and mini-map) design  
by Yongcheng Liu [12.31.69]
This article tries to analyze different maps that are suitable for different types of games, including mini-maps.
Design Console/PC Social/Online Smartphone/Tablet


PerBlue — Madison, Wisconsin, United States
[06.24.22]
Product Manager (remote)
Remote opportunity for a Product Manager with videogame experience

PerBlue — Madison, Wisconsin, United States
[06.24.22]
Unity Gameplay Developer (remote)
Remote permanent opportunity for an experienced Unity Gameplay Developer

PerBlue — Madison, Wisconsin, United States
[06.24.22]
User Acquisition Manager (remote)
Remote permanent position for a skilled User Acquisition Manager

PerBlue — Madison, Wisconsin, United States
[06.24.22]
Senior Back-End Engineer (remote)
Remote permanent role for experience back-end developer

Immutable — APAC, Remote, Remote
[06.24.22]
Game Economy Designer
Please note this opportunity is available for APAC candidates only. This is an opportunity for any designer to interact with a new and cutting-edge company that is paving the way for blockchain-based gaming to become mainstream. You should have a passion for paving the way for crypto-based gaming economies and have experience with the traditional free-to-play gaming economies we’re looking to free players from.

innogames — Hamburg, Germany
[06.23.22]
Java Software Developer - Rise of Cultures


innogames — Hamburg, Germany
[06.23.22]
Game Designer - Forge of Empires


innogames — Hamburg, Germany
[06.23.22]
Game Designer - Elvenar