Sponsored By
Programming
thumbnail
ProgrammingDevil in the Blue Faceted Dress: Real Time Cloth AnimationDevil in the Blue Faceted Dress: Real Time Cloth Animation
Cloth animation is tricky, and even in the world of high-end computer graphics, it’s difficult to get right. Jeff Lander wanted to create realistic cloth in his environments and on his characters, so with his hardware accelerated graphics rasterization freeing enough processor power necessary to make it possible, he set set about creating a real-time cloth simulation.
Daily news, dev blogs, and stories from Game Developer straight to your inbox