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Read More: Business
A headshot of Matt Bromberg
Business
Former Zynga COO Matthew Bromberg is the new CEO of Unity
Former Zynga COO Matthew Bromberg is the new CEO of Unity
by
Chris Kerr
May 2, 2024
2 Min Read
A skater in OlliOlli World doing a kick flip
Business
Report: Take-Two is shutting down OlliOlli World developer Roll7
Report: Take-Two is shutting down OlliOlli World developer Roll7
by
Chris Kerr
May 2, 2024
1 Min Read
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Featured Blogs
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Design
The Art of the Spiral: Failure Cascades in Simulation Games
The Art of the Spiral: Failure Cascades in Simulation Games
by
James Muirhead
Apr 30, 2024
8 Min Read
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Design
Postmortem: Ultra Ball
Post Mortem: Ultra Ball
by
James Rowbotham
Apr 29, 2024
12 Min Read
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
Apr 26, 2024
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8 Min Read
by
Deborah Chantson
Business
Why Doesn't Everyone See the Importance of Preserving Our Past?
Why Doesn't Everyone See the Importance of Preserving Our Past?
Apr 26, 2024
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4 Min Read
by
Warren Spector
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
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3 Min Read
by
Christopher Mathes
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
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7 Min Read
by
James McWhirter
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
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6 Min Read
by
Edward Castronova
Design
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Apr 19, 2024
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18 Min Read
by
Nathalie Lawhead
Design
Postmortem: The Sirena Expedition
Postmortem: The Sirena Expedition
Apr 18, 2024
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15 Min Read
by
David Thatcher
Design
Bringing Lotería from the Kitchen Table to Mobile Phone Screens
Bringing Lotería from the Kitchen Table to Mobile Phone Screens
Apr 18, 2024
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5 Min Read
by
Audrey White
Design
The Joy and Pain of Game Mastery
The Joy and Pain of Game Mastery
Apr 17, 2024
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8 Min Read
by
Josh Bycer
Audio
The Game Show Interview: Starting a Career as a Game Composer
The Game Show Interview: Starting a Career as a Game Composer
Apr 17, 2024
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14 Min Read
by
Winifred Phillips
Design
How SUDA51 and Hitman inspired cult indie shooter Children of the Sun
How SUDA51 and Hitman inspired cult indie shooter Children of the Sun
Apr 16, 2024
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5 Min Read
by
René Rother
Design
How to design giant robots in shooters: a comprehensive War Robots retrospective
How to design giant robots in shooters: a comprehensive War Robots retrospective
Apr 10, 2024
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26 Min Read
by
Erik Paramonov
Design
Superhero team-ups and failing the fantasy
Superhero team-ups and failing the fantasy
Apr 8, 2024
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12 Min Read
by
Robert Green
Programming
Demystifying 3D Character Rigging for Games
Demystifying 3D Character Rigging for Games
Apr 5, 2024
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16 Min Read
by
Hannah George
Design
Making sure my child does not spend too much time playing video games
Making sure my child does not spend too much time playing video games
Mar 29, 2024
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4 Min Read
by
Patrick Klepek
Business
Resilience and innovation on display as the games industry looks to bounce back at GDC 2024
Resilience and innovation on display as the games industry looks to bounce back at GDC 2024
Mar 28, 2024
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8 Min Read
+1
by
Liam Deane,
George Jijiashvili
and 1 more
Design
10+ years making games from Mexico
10+ years making games from Mexico
Mar 26, 2024
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20 Min Read
by
Antonio Uribe
Business
Mastering Collaboration with a Remote Game Art Outsourcing Team
Mastering Collaboration with a Remote Game Art Outsourcing Team
Mar 25, 2024
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8 Min Read
by
Hannah George
Production
AI NPC chat is like VR: probably cool but certainly niche
AI NPC chat is like VR: probably cool but certainly niche.
Mar 25, 2024
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7 Min Read
by
Oscar Barda
Business
Last night's Game Developers Choice Awards showed a community burning to speak out
Last night's Game Developers Choice Awards showed a community burning with pain
Mar 21, 2024
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4 Min Read
by
Bryant Francis
Design
How to build a narrative in a PvP game: without a narrative designer on the team
How to build a narrative in a PvP game: without a narrative designer on the team
Mar 14, 2024
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12 Min Read
by
Sofya Solomonova
Business
Our Industry Needs a Change
Featured Blog | Our Industry Needs a Change
Mar 13, 2024
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3 Min Read
by
Wes Keltner
Design
The Upside of Using Culture and Personal Stories as Game Pillars
The Upside of Using Culture and Personal Stories as Game Pillars
Mar 13, 2024
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8 Min Read
by
Deborah Chantson
Design
The Lessons Learned From Palworld's Success
Featured Blog | The Lessons Learned From Palworld's Success
Mar 8, 2024
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7 Min Read
by
Josh Bycer
Audio
Dial up the Diegetics: Musical Sound Effects for the Video Game Composer (GDC 2024)
Dial up the Diegetics: Musical Sound Effects for the Video Game Composer (GDC 2024)
Mar 6, 2024
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9 Min Read
by
Winifred Phillips
Design
Evolving standard dice roll game design with Project O.R.C.S.' boons and banes system
Featured Blog | Evolving standard dice roll game design with Project O.R.C.S.' boons and banes system
Mar 4, 2024
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5 Min Read
by
Matt Schembari
Design
The Quest for Cosy | A Deep Dive into Cosy Gaming
Featured Blog: The Quest for Cosy | A Deep Dive into Cosy Gaming
Mar 1, 2024
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12 Min Read
by
Jess Rutland
Design
'The Layoff Talk' by Worth Dayley
'The Layoff Talk' by Worth Dayley
Feb 29, 2024
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2 Min Read
by
Lis Moberly,
Worth Dayley
Business
Google Play Games aims to capture Android and iOS mobile game revenue on PC
Google Play Games aims to capture Android and iOS mobile game revenue on PC
Feb 28, 2024
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6 Min Read
by
James McWhirter
Design
How Graphite Lab created a Pong-like in qomp2
Featured Blog | How Graphite Lab created a Pong-like in qomp2
Feb 28, 2024
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7 Min Read
by
Brad Austrin,
Matt Raithel
Business
Data You May Have Missed From GDC’s 2024 State of the Industry Report
Featured Blog | Data You May Have Missed From GDC’s 2024 State of the Industry Report
Feb 23, 2024
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7 Min Read
by
Moe Revel
Design
The graveyard of features in games: when stuff that seemed promising just doesn't work
Featured Blog | The graveyard of features in games: when stuff that seemed promising just doesn't work
Feb 23, 2024
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13 Min Read
by
Boris Burangulov
Design
Designing maps that complement game mechanics
Designing maps that complement game mechanics
Feb 22, 2024
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19 Min Read
by
Denis Kozin
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Latest News
A headshot of Matt Bromberg
Business
Former Zynga COO Matthew Bromberg is the new CEO of Unity
Former Zynga COO Matthew Bromberg is the new CEO of Unity
by
Chris Kerr
May 2, 2024
2 Min Read
A skater in OlliOlli World doing a kick flip
Business
Report: Take-Two is shutting down OlliOlli World developer Roll7
Report: Take-Two is shutting down OlliOlli World developer Roll7
by
Chris Kerr
May 2, 2024
1 Min Read
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Key art from Cataclismo. A masked woman and two archers stand in front of a fantasy castle.
Art
Cataclismo shows how devs can be inspired by their home regions
Cataclismo shows how devs can be inspired by their home regions
by
Bryant Francis
May 2, 2024
4 Min Read
A headshot of Matt Bromberg
Business
Former Zynga COO Matthew Bromberg is the new CEO of Unity
Former Zynga COO Matthew Bromberg is the new CEO of Unity
by
Chris Kerr
May 2, 2024
2 Min Read
A skater in OlliOlli World doing a kick flip
Business
Report: Take-Two is shutting down OlliOlli World developer Roll7
Report: Take-Two is shutting down OlliOlli World developer Roll7
by
Chris Kerr
May 2, 2024
1 Min Read
Featured Blogs
Design
The Art of the Spiral: Failure Cascades in Simulation Games
The Art of the Spiral: Failure Cascades in Simulation Games
Apr 30, 2024
Design
Postmortem: Ultra Ball
Post Mortem: Ultra Ball
Apr 29, 2024
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
Apr 26, 2024
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