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  The Struggles of Working with Your Friends in Game Development (And How to Overcome Them!)
by Emma Anderson
It’s easy to make friends at work as game developers because we all have one thing in common from...
  Never Enough Space! Redesigning the inventory system for Unexplored 2
by Joris Dormans
Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found...
  In Defense of Restrictions
by Rhys Frampton
An examination of how games can feel all the more meaningful when they force us to slow down.
1 28 Questions for a more Cohesive Narrative Design
by Linda Effinger
Narrative Design is what can bring disparate elements of a game together. This thorough list of...

[Read More]

arrowPress Releases
The Art Of Jedi Outcast
image Pierre Salard delivers an in-depth look at the concept art that would form the visual basis for Jedi Outcast, with commentary from the original artists.
What I Learned About Game Development While Making Cauliflower Knight
image Edward Hayward presents tips and takeaways from his experience with starting a project, managing a team, and soliciting feedback during the development of Cauliflower Knight.
Storytelling In Games: Theme And Mood
image Robert Renke discusses the ways in which designers can weave overarching themes into their game's narrative framework.