These are the games you'll play at GDC 2018's Alt.Ctrl.GDC showcase!
Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
Blog: Making Boss 101 and living our dreams
was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101
, and the ups and downs of moving from big games to indie development.
Survey: 29% of UK games businesses damaged by Brexit
The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA.
Blog: Here's what I learned from two game launches
Despite getting front page exposure on Steam our launch for Political Animals
didn't go well, but our second game sold almost three times as many units without a Steam feature. Why?
Keywords snaps up Mexican localization outfit LOLA for $1.03M
Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries.
Memory Matters: A special RAM edition of Dirty Coding Tricks
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
Video: Capy Games' Super Time Force and the paradox of time travel
In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force
Ubisoft tech UX director David Lightbown explores the history of Unreal Engine
Ubisoft's David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development.
Minecraft was the reason the Mirai botnet was created
Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft
The FCC votes to overturn net neutrality
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Get a job: Insomniac Games is hiring a Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.
Google Play kicks off 'Change the Game' to promote gender diversity in mobile games
The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
Best of 2017: 'Make me think, make me move': Doom's deceptively simple design
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
GDC Speaker Q&A: Ubisoft devs discuss the development of For Honor
Ubisoft's Damien Kieken and Roman Campos will be at GDC 2018 to present the talk 'For Honor'
: From a Great Launch to a Challenging Live Period.
Disney acquires the bulk of 21st Century Fox in $52.4B deal
The agreement gives Disney 21st Century Fox's film and television businesses, as well as its 30 percent stake in Hulu.
The struggle to make sci-fi space colonies feel grounded in Aven Colony
Mothership's Paul Tozour opens up a bit about how, through specific design and writing choices, the studio tried to make its sci-fi space colony management sim feel human and grounded.
Blog: How I made a Game Boy game in 2017
What does it take to release a new game cartridge for the Game Boy in 2017? Here's my experience, with a lot of details on the tools I used and the challenges I faced.
At GDC 2018, see how a diverse writers' room created the Life Is Strange prequel
At GDC 2018 Deck Nine Games narrative director Zak Garriss will be delivering a talk on how the team adapted a TV writers' room approach to create Life Is Strange: Before the Storm
Blog: Animal Crossing: Pocket Camp - Can an old dog learn new tricks?
introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. So what can the grandfather of simulation games teach us about game design?
Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST
Ubisoft Technology Group UX director David Lightbown will be leading us on a magical journey through the history of Unreal Engine.
GDC and Unity debut the Unity Student Scholarship for GDC 2018!
The Game Developers Conference has partnered with Unity to launch the Unity Student Scholarship, which will give 50 students with outstanding Unity projects All Access passes to GDC 2018!
Take-Two founds new publishing label for independent game devs
Grand Theft Auto
house Take-Two announced Thursday the formation of Private Division, a new publishing label dedicated to bringing independently-developed games to market, with veteran talent already on board.
Blog: Breathing new life into the strategy genre
Studio Chahut game director and programmer Gabriel Wink explained how the team produced a full-on strategy game.
Art Design Deep Dive: Getting official South Park art into The Fractured But Whole
Ubisoft's Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine.
'PlayerUnknown' argues for better protection against copycat games
Creator of PlayerUnknown's Battlegrounds
Brendan Greene discusses his frustration over copycat games in an interview with the BBC.