Mass Effect's dialog scenes were inspired by British sitcom 'Extras', says former dev
To mark its 10th birthday, animator Jonathan Cooper shared trivia about Mass Effect
's production -- including that its iconic over-the-shoulder chats were directly inspired by 'Extras'.
Belgian officials decide yes, loot boxes are gambling, and they'd like them banned
After some scrutiny, the Belgian Gaming Commission tells local media that it believes 'loot crate' monetization schemes in games do qualify as gambling -- and a local official would like them banned.
GameStop's earnings rise thanks to demand for new games and Nintendo's Switch
GameStop says game hardware sales rose nearly 10 percent year-over-year, thanks largely to continued demand for the Nintendo Switch, and sales of new games rose thanks to a "strong title lineup."
Video: Scoring Hell - Creating the music of Diablo III: Reaper of Souls
At GDC 2015, a panel of folks who worked on Diablo III: Reaper of Souls
offered fellow devs some insight into the strategies and challenges for scoring Hell.
Square Enix says its games are a good fit for the Switch, get buried on Steam
In a brief Q&A following its financial results briefing earlier this month, Square Enix president Yosuke Matsuda touched on the company's future plans for the Switch and drive to up its digital sales.
Get a job: Echtra Games is hiring a UX Designer
Echtra Games is searching for a User Experience Designer to directly support development of features, flows, and interfaces for its upcoming PC & console title in San Francisco, CA.
How Frictional pacified SOMA's monsters without sacrificing the scary
Speaking to PC Gamer, SOMA director Thomas Grip discusses the design considerations made when creating the game's upcoming 'safe mode'.
Earnings report roundup: Winners and losers of the last quarter
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 30 September 2017.
Come to GDC 2018 and hear how sounds tell stories in Night in the Woods
Come to GDC 2018 next March, because sound designer Em Halberstadt will be there to deliver a neat talk about "How Sound Tells the Story of 'Night in the Woods
Blog: Burning money, brain power, and morale to make your game
When making a game you need to keep track of what resources you are burning. It's far more than just time and money, so here's how you can also reduce stress when working on games.
Final Fantasy XII The Zodiac Age passes 1 million sold
Square Enix's remastered release of Final Fantasy XII
has crossed 1 million sales since first being released in July.
Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!
The mad geniuses behind the Experimental Gameplay Workshop have issued their call for submissions of intriguing new (and playable!) video game prototypes for the GDC 2018 showcase!
Blog: Building a board game on platform cooperativism
Here's how I built a board game around the theme of platform cooperativism, as outlined by Trebor Scholz.
Tencent becomes first Chinese tech company to break $500B market cap
Internet and game juggernaut Tencent has become the first Chinese tech company to reach a stock market valuation of over $500 billion.
Steam alters user review system to combat spamming
Steam has made more changes to its user review system to address some common concerns, namely that of review spamming.
What are devs saying about the design of Super Mario Odyssey?
We asked a few game developers what they made of Nintendo EPD's latest release, Super Mario Odyssey
. We got some insightful analysis, some in-depth design critiques, some measured criticisms, and a whole lot of unrestrained gushing.
Tiny Metal director accused of funding game with money from another Kickstarter
The accusation comes from game maker Tariq Lacy, who took recently to the social media accounts for unreleased game Project Phoenix
to post a claim that Tiny Metal
was being made with Phoenix
EA devs dial down microtransaction pressure in latest Need for Speed
What makes this update especially interesting is that it comes amidst a flurry of updates aimed at similarly easing players' progression through Battlefront II
, which EA also released this month.
Video: How BioWare connected players' stories via the Dragon Age Keep
At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age
games across multiple platforms and present it via the Dragon Age
Get a job: Remedy Entertainment is hiring a Sr. AI Programmer
Remedy is looking for a Sr. AI Programmer to work alongside its highly passionate team members to bring NPCs alive by extending its new game AI technology.
Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Don't Miss: From 1982 to 2007, explore the history and origins of Electronic Arts
This classic Gamasutra feature takes a look at the first 25 years of Electronic Arts, tracing back its history to explore how a modest start-up grew to become a major game publisher.
Marvel Heroes players chasing add-on refunds after short-lived console launch
had a years-long presence on PC, but the console version of the game only existed for mere months before Gazillion announced Marvel Heroes
would be shutting down.
Blog: Efficiently populating massive game worlds
How can you efficiently populate massive game worlds? I mean, you don't want to place every tree manually, and game development is about making smart trade-offs. Let's take a look.
Opinion: South Australia's $2 million AUD investment in game devs
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.”