SteamSpy creator says 2017 was Valve's most profitable year yet
2017 was Steam’s most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
How a lack of control fosters empathy in Bury Me, My Love
Bury Me, My Love's
Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
How Capcom designed Monster Hunter: World to feel approachable and alive
"This is how we were able to realize Monster Hunter: World
’s most ambitious change," said game director Yuya Tokuda at GDC 2018 today. "To make it possible to use the environment.”
How (and why) you should better represent Muslims in your games
“Muslims have a public image problem. And it’s sometimes dangerous to be Muslim,” game designer Osama Dorias said at GDC today. “So we need help addressing the public image problem.”
Obituary: Toys 'R' Us founder Charles Lazarus
Charles Lazarus, the founder of the toy and game retailer Toys ‘R’ Us, has passed away at the age of 94.
Gran Turismo Sport ad misrepresented offline content, rules UK ad authority
The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport
misled players about in-game content that was inaccessible offline.
Laralyn McWilliams on rediscovering creativity following trauma
“When you are in times of distress you feel lost and broken, because you can’t set aside fear and anger," she said. "And if you feel broken your creative work is broken.”
Ubisoft opens two new studios in India and Ukraine
The company adds another two beads to its global chain of offices: new studio ins Mumbai and Odesa. Each will be hiring game devs and working alongside Ubisoft's extant studios in the regions.
Tencent pleased with 'strong growth' of mobile and PC games
Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
Dead by Daylight developer to acquire publishing rights from Starbreeze
Behaviour Interactive will shell out $16 million to acquire the publishing rights to the popular survival horror title, which has sold over 3 million copies since launching in 2016.
The making of Dark Castle: An excerpt from The Secret History of Mac Gaming
Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle
was made (including how the devs basically invented voice acting) in this chapter from his new book.
Night in the Woods, Baba Is You win big at the 2018 IGF Awards
, Getting Over It With Bennett Foddy
, and Celeste
were also among the games honored at tonight's Independent Games Festival Awards.
Breath of the Wild takes top prize at the 2018 Game Developers Choice Awards!
Other big winners tonight include Gorogoa
, What Remains of Edith Finch
, Horizon Zero Dawn
, and Ambassador and Lifetime Achievement honorees Rami Ismail and Tim Schafer, respectively.
Fortnite's unconventional launch
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's
Fight for Star Control ownership escalates after settlement offer leaks
Creators of Star Control Fred Ford and Paul Reiche III are being sued by game and software development company Stardock for trademark infringement.
Fortnite tops $1.5M in revenue during first week on mobile
Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
Sonic the Hedgehog's origin story, according to the devs who made him
At GDC today original Sonic
devs Naoto Oshima and Hirokazu Yasuhara talked about how they designed the game's iconic main character and its many twisting, turning levels.
How Mario Kart influenced Nintendo's fighting game, ARMS
While there may appear to be few surface-level similarities between the games, lessons learned from Nintendo’s long-running racing game series informed many aspects of its new fighting game IP.
Game Workers Unite to Jen MacLean: 'We want to work with you'
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
How Platinum designed and tuned Nier: Automata to 'feel' good
Game director Yoko Taro talks about how the game's multi-layered narrative was designed, while game designer Takahisa Taura digs into the nuts and bolts of how it was tuned to 'feel' good.
There is no right way to be queen in Reigns: Her Majesty
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty
Sex as a narrative tool: The dos and don'ts of writing sex scenes in games
As Michelle Clough explained during her talk “Eros in Play: Writing Sex Scenes in Games,” sex can be a useful tool for writers and narrative designers looking to flesh out their characters and worlds.
As Fortnite rises, Epic champions community & cross-platform tech
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
HTC to launch standalone Vive Focus headset outside of China
The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
Nintendo working to improve discoverability of Switch titles on eShop
Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions.