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January 18, 2018
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  Learn to build better, more accessible games for PC and VR at GDC 2018
image Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms,
  Blog: Player relationship types in Hades' Star
image Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game.
  Factor 5 reflects on the dev decisions that doomed Lair
image How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
  Blog: Can hardware and software revenue reach $235B by 2022?
image Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.
  Mythic founder's new MMO game studio nets $7.5M in funding
image Developers of the MMO Camelot Unchained City State Entertainment announced today that it has secured a $7.5 million minority investment.
  Minecraft chief Matt Booty taking charge of Xbox game dev and publishing
image Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer. 
  Blog: Rendering sprites onscreen using Phaser on iOS
image I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS.
  Inside the Harebrained task of reviving Battletech
image Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design.
  Video: Behind the minimalistic visual design of Mini Metro
image In this 2017 GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro.
  How audio and visual effects sell combat in The Signal From Tölva
image Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.
  How InnerSpace's developers made a flying game that has no 'up'
image The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch.
4 Nintendo announces DIY Nintendo Labo for the Switch
image Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
  Blizzard boasts 10M viewers for Overwatch League opening week
image By Blizzard’s count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
  Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!
image If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications.
4 Don't Miss: The nuts and bolts of Fable III
image With a new Fable game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release.
  Epic candidly discusses the challenge of making Paragon sustainable
image "Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game."
  YouTube introduces new, stricter requirements for partners
image Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
1 Get tips from Riot on how to design for player behavior at GDC 2018
image At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
  Chat with the developers behind InnerSpace today at 3PM EST
image We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST.
  Sharpen your level design skills at the GDC 2018 Level Design Workshop!
image From Uncharted to Tacoma and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
  Cold Iron Studios acquired by FoxNext Games
image Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
  Blog: Building useful player models using behavioral profiling
image Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. This post covers some of the profiling basics, and presents notes on popular types of profiles.
6 Tencent enlists Chinese police in the fight against Battlegrounds cheaters
image Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
1 Report: Microsoft wants Forza Horizon developer to resurrect Fable
image "Sources close to the project" are said to have leaked the news, though Microsoft has predictably refused to confirm or comment on the rumor.  
  Blog: What I learned founding my own marketing agency
image A few lessons I picked up after deciding to leave the comforts of a triple-A studio to start a marketing agency of my own.

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  Six Match, or How I Learned to Stop Worrying and Finish the Game
by Aaron Steed
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and...
  Are probabilities ruining your RPG experience?
by Martin Kolesar
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you...
  More Introspection, Please: Why We Should All Make Time to Not Make Things
by Sherveen Uduwana
After a recent creative break, I grapple with how rest and introspection are not championed in the...
3 The cost of games
by Raph Koster
Take a dataset of over 250 games, their development costs, their year of release, what they sold for...
  Phaser to iOS without PhoneGap or Cordova - First steps
by Harold Bowman-Trayford
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.

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arrowPress Releases
Different Kinds Of Difficulty: Continuous And Aspirational
image Christopher Gile discusses the varied ways in which games approach difficulty, highlighting examples that you can analyze and adapt for your own projects.
Fundamental Mistakes That Every Indie Developer Should Avoid
image From feature creep to improper planning, Anderson Addo outlines a series of mistakes and pitfalls common to student developers, and explains how you can avoid them.
What I Talk About When I Talk About Narrative Design
image Why do we tell stories, and what does it mean when we make them interactive? Nick Witsel details the core principles of narrative design.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
Mad Marker Studios

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