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March 24, 2018
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  Telling an emotional tale through mechanics in Monument Valley 2
image The team didnt want to add the story by usual methods; the goal was to leverage games as a medium and allow the player to feel the game through its mechanics.
  Creative Director on Far Cry 3: Blood Dragon Dean Evans leaves Ubisoft
image Dean Evans, best known asthe creative director onFar Cry 3: Blood Dragon,has departedUbisoft after 12 years at the company.
  LGBTQ devs & players speak up about the need for authentic queer culture in games
image "For many of the [queer] people we talked to, when they were were safe," said Playing With Pride producer Matt Baume at GDC today. When they got older, that changed."
  Crytek partners with PlayFusion to bring mixed reality tools to CryEngine
image PlayFusion has developed a variety of artificial intelligence and robotics technologies thatcan be used to createmixed reality experiences.
2 EA has taught an AI how to play Battlefield 1 multiplayer
image The publisher uploaded a video showing the artificial intelligence in action, and it's interesting to watch the AI go to war across one of the game's sprawling maps.
  One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death
image Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutraeditor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
  Google Play partners with Girls Make Games for design competition
image Google Play has launched a game design competition to empower teens and young game makers and help foster diversity.
25 years on, devs reflect on the influence and impact of Star Fox
image An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
  SteamSpy creator says 2017 was Valve's most profitable year yet
image 2017 was Steams most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
1 How a lack of control fosters empathy in Bury Me, My Love
image Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
1 How Capcom designed Monster Hunter: World to feel approachable and alive
image "This is how we were able to realize Monster Hunter: Worlds most ambitious change," said game director Yuya Tokuda at GDC 2018 today. "To make it possible to use the environment.
24 How (and why) you should better represent Muslims in your games
image Muslims have a public image problem. And its sometimes dangerous to be Muslim, game designer Osama Dorias said at GDC today. So we need help addressing the public image problem.
  Obituary: Toys 'R' Us founder Charles Lazarus
image Charles Lazarus, the founder of the toy and game retailer Toys R Us, has passed away at the age of 94.
  Gran Turismo Sport ad misrepresented offline content, rules UK ad authority
image The UK Advertising Standards Authority has upheld a complaint against Sony that argued an ad for Gran Turismo Sport misled players about in-game content that was inaccessible offline.
2 Laralyn McWilliams on rediscovering creativity following trauma
image When you are in times of distress you feel lost and broken, because you cant set aside fear and anger," she said. "And if you feel broken your creative work is broken.
  Ubisoft opens two new studios in India and Ukraine
image The company adds another two beads to its global chain of offices: new studio ins Mumbai and Odesa. Each will be hiring game devs and working alongside Ubisoft's extant studios in the regions.
  Tencent pleased with 'strong growth' of mobile and PC games
image Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
  Dead by Daylight developer to acquire publishing rights from Starbreeze
image Behaviour Interactive will shell out $16 million to acquire the publishing rights to the popular survival horror title, which has sold over 3 million copies since launching in 2016.
3 The making of Dark Castle: An excerpt from The Secret History of Mac Gaming
image Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle was made (including how the devs basically invented voice acting) in this chapter from his new book.
  Night in the Woods, Baba Is You win big at the 2018 IGF Awards
image Chuchel, Getting Over It With Bennett Foddy, and Celeste were also among the games honored at tonight's Independent Games Festival Awards.
  Breath of the Wild takes top prize at the 2018 Game Developers Choice Awards!
image Other big winners tonight include Gorogoa, What Remains of Edith Finch, Horizon Zero Dawn, and Ambassador and Lifetime Achievement honorees Rami Ismail and Tim Schafer, respectively.
1 Fortnite's unconventional launch
image Head of publishing at Epic Games Ed Zobrist discusses Fortnite's unconventional beginnings.
  Fight for Star Control ownership escalates after settlement offer leaks
image Creators ofStar ControlFred Ford and Paul Reiche III are being sued by game and software development company Stardockfor trademark infringement.
1 Fortnite tops $1.5M in revenue during first week on mobile
image Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
1 Sonic the Hedgehog's origin story, according to the devs who made him
image At GDC today original Sonic devs Naoto Oshima and Hirokazu Yasuhara talked about how they designed the game's iconic main character and its many twisting, turning levels.

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3 Working with Pixel Art Sprites in Unity: Importing Assets
by Alex Belzer
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual...
  Video Game Deep Cuts: The Exoplanets Of Trust
by Simon Carless
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets,...
18 The Trust Spectrum
by Raph Koster
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics,...
7 What's up with the DMCA fight over defunct online games?
by Brandon Huffman
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a...
5 Read Short Stories, Become A More Well-Rounded Level Designer
by Anthony Panecasio
For level designers looking to deepen their "well of inspiration." A call to read more short stories...

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arrowPress Releases
Level Design: Understanding A Level
image Jonathon Wilson breaks down the basics of level design, addressing a range of topics including progression, player affordances, and how to create navigable play spaces.
Once Upon A Time: Fairy Tales As A Tool For Game Devs
image Need some inspiration when crafting your game's characters, setting, or theme? Tabea Iseli suggests looking at classic fairy tales for ideas.
What Indie Devs Get Wrong About Professional Networking
image As the Game Developers Conference approaches, Rachel Presser helps students and indie devs connect with their peers by outlining many crucial networking tips.
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Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
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