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June 26, 2019
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  Blog: Charting the pacing of Uncharted 2 - Part 1
image Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.
  Sledgehammer co-founder Glen Schofield will lead PUBG Corp's new studio
image PlayerUnknown's Battlegrounds developer PUBG Corp has appointed industry veteran Glen Schofield as the CEO of its new California studio, Striking Distance. 
  Tim Sweeney: Epic Games Store exclusives will help devs everywhere earn more
image Epic Games founder and chief exec Tim Sweeney has suggested that procuring exclusives for the Epic Games Store isn't simply about helping the nascent marketplace compete with rivals like Steam.
  Blog: Crowdfunding without a graphic designer
image Should you spend money on a graphic designer for your crowdfunding campaign, or can you do it yourself? Let's find out!
  Rovio files trademark lawsuit against hot chicken restaurant 'Angry Birdz'
image Rovio is suing a hot chicken restaurant in California for allegedly violating and diluting its Angry Birds trademark.
  Game Design Deep Dive: Making the 100(!) endings of Reventure
image Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings.
  Get a job: Electronic Arts is hiring a UI Software Engineer
image EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises.
  Valve launches VR Portal spinoff Aperture Hand Lab
image Valve has launched Aperture Hand Lab, a VR-based spinoff of the Portal series intended to teach VR newbies the ins-and-outs of the Index’s offerings.
  Tel Aviv is now home to Nintendo's second official store
image Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel.
1 Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture
image We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
  Video: Tips on art directing VFX for stylized games
image In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
  Gumi ups investment in My Crypto Heroes dev Double Jump.Tokyo
image Gumi has acquired ¥179,536,500 worth of shares in the game dev studio Double Jump.Tokyo, building on an earlier investment in the company from late 2018.
1 World War Z has topped 700,000 sales on the Epic Games Store
image Saber Interactive's co-op shooter World War Z has sold 700,000 copies on the Epic Games Store alone.
  See the future of location-based AR/VR entertainment at XRDC!
image Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you'll get behind-the-scenes insight into how to make them fun and successful.
1 Blog: Localizing your game without making it suck
image Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages.
  Humble has raised $150M for charity through bundles and storefront
image Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010.
  Square Enix partners with Gary Sinise Foundation to raise cash for first responders
image Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States.
  Blog: The love-hate relationship between marketeers and social media
image I often joke that I hate social media, but I always preface that with acknowledging the pros both for business purposes and spreading messages. Let's look at that complicated relationship.
1 Building interesting emergence in Dying Light 2
image Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
  Get a job: New World Interactive is hiring a Full Stack Game Programmer
image New World Interactive is looking for a programmer to develop and maintain high-volume, highly scalable distributed systems, both player-facing and internal and more as part of its Calgary-based team.
  Sea of Thieves is the game it is today because of Game Pass, says Xbox head
image "As [Xbox] Game Pass continues to grow, it’s been an interesting way to watch our whole dynamic of, ‘What does it mean to engage customers with that game?’"
  Bungie pushes back Destiny 2 fix to maintain dev work-life balance
image Creative director Luke Smith offered a brief comment on how the studio frames its conversations about crunch during a recent live stream.
33 Don't Miss: 20 essential real-world games to study (and play!)
image In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.
  Steam ending support for Ubuntu over 32-bit compatibility
image Future versions of the Linux distribution Ubuntu won't be supported by Steam, a decision that follows Ubuntu's announcement that it is ending support for 32-bit programs.
  Sponsored: How Lord of the Rings Online cranked up store conversions
image Here are some best practices that, alongside a partnership with Xsolla, helped Lord of the Rings Online developer Standing Stone Games level up their store conversions and prevent fraud.

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  How Rare Automates Testing for AI (and More) in Sea of Thieves (Part 4 of 4)
by Tommy Thompson
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments...
  Expanding Midgar – Simple Solutions for Satisfying Postgame Content
by Joshua Hallaran
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways...
  Charting Through Pacing of Uncharted 2. Part 1 - Pacing Principles
by Stanislav Costiuc
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a...
  Crowdfunding Without A Graphic Designer
by Iuliana U
Should you spend money on a Graphic Designer for your Crowdfunding campaign or can you do it...
1 Localising Your Game: How To Make It Not Suck
by Natalie Mikkelson
Underestimating the complications of localisation - My tips and lessons learned from localising...

[Read More]

arrowPress Releases
Was It Worth Quitting My Job To Make A Game?
image Armaan Sandhu breaks down the financial realities of quitting a full time job in order to pursue the solo development of his recently released project Rainswept.
Postmortem: Elimination
image New York University PhD candidate Ahmed Khalifa explains how his team gathered player data to evaluate the design decisions made during a recent project.
Co-Opportunity: Lessons Learned Working Full-Time
image Game design student Jake Carfagno recalls his recent experience working full-time as part of Drexel University's cooperative education program.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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