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August 18, 2019
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  Video: Great game audio choreography for battle design
image In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
  Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Activision Blizzard names David Messinger new chief marketing officer
image Activision Blizzard has brought on its first chief marketing officer in David Messinger, a longtime employee of CAA.
  Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games
image Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
15 Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation
image How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
  GDC YouTube Top 5: Mohawk Games' Soren Johnson
image Soren Johnson, founder of Mohawk Games and designer on Civilization III and IV, curates his top 5 videos from the GDC YouTube archive in this new series of articles.
  Blog: Implementing data structures - Part 2
image Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
  Learn what works (and what doesn't) in AR/VR advertising at XRDC!
image Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
  My.Games is launching its own PC video game storefront
image The Russian company is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
  Blog: How I translated Ancient Greek punishment games into Bitsy
image Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
  Steam's 'Follower' counts: A discoverability gem hidden in plain sight
image GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
  Get a job: Be a Senior Producer at Cold Iron Studios
image The team at Cold Iron seek an experienced producer to join the team working on an Aliens game for consoles and PC out of their San Jose, CA office!
  Klang secures $22.3 million in funding for SpatialOS-powered MMO Seed
image Klang has now raised a total of $37.42 million for Seed's development.
4 Don't Miss: How enemy AI works in Dicey Dungeons
image A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
  Video: Designing multiplayer ranking systems like Elo and TrueSkill
image In this 2017 GDC talk, Twitch's Mario Izquierdo exposes the math behind standardized ranking systems like Elo and TrueSkill to help you develop your own ranking system.
  Epic Games Store rolls out more cloud save support, flashier store pages
image Cloud save support appeared on the Epic Games Store last month, but Epic has now expanded the list of games with the feature and explained why support is only trickling out.
  Don't miss these career-expanding Training & Safety talks at XRDC
image AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
  Superhot Team aims to support 'weird but smart' devs with new indie fund
image "We want to help enable a few more properly independent studios exist in the world," says the team. "Weird but smart money to weird but smart developers."
  Discover what it takes to build great medical AR/VR/MR apps at XRDC!
image Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
5 Blog: Creating a questlog people actually read in Pathologic 2
image The makers of Pathologic 2 reinvented questlogs and codexes so that all aspects of the game were relevant to the story. Here's how.
  Epic Games opens new Cologne studio with Factor 5 founders
image Epic has opened a new studio In Cologne, Germany, that'll be led by the founders of Star Wars: Rogue Squadron and Turrican developer Factor 5. 
  Bloodborne and Mass Effect 3 composer forms new audio production company
image Bloodborne and Mass Effect 3 composer Cris Velasco has founded a new "full-service audio production company" called The Audio Hive.
  Unity launches two new classroom tools to help teach programming
image Unity has officially launched a pair of new classroom tools called Create with Code and Unity Teach to help teach game design and computer science.
  Blog: How to make a casual mobile game
image While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, we’ll try to outline a generic approach that you could possibly use.
  Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1
image Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.

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  Designing Communities for Kindness
by Victoria Tran
How to better set up your (game) communities for kinder user experiences.
  Data Structures Part 2: Indices
by Niklas Gray
Shows how we can add an index to bulk data to accelerate queries.
  Bits and Pieces of Suffering: Creating Ancient Greek Punishments in Bitsy
by Pippin Barr
Reflections on translating the continuing series of Ancient Greek Punishment games into the Bitsy...
  Steam's 'Follower' counts - hidden in plain sight.
by Simon Carless
In the interests of focusing on one particular part of game discoverability, I’d like to...
5 Pathologic 2 Mindmap: a Questlog People Actually Read
by Oleg Nesterenko
In narrative-driven games, how much of the story informs the gameplay? How much of your writing...

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arrowPress Releases
Do You Have A Game Dev Coach On Your Team?
image Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations.
The Big Game Branding 101
image Jamin Smith presents a guide to branding your game, from establishing a direction and focus to building a style guide that ensures a consistent vision.
The Importance Of Definitions In Game Design
image Louis McTague discusses the value of defining specific elements in level design, citing successful approaches he has taken in past projects.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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