2K acquires and rebrands HookBang game division as Visual Concepts Austin
2K has acquired the game division of software design and development company HookBang for an undisclosed fee.
Amazon sets up new game development studio in Montreal
Amazon Games joins the growing list of game studios set up in Montreal with the creation of its fourth development studio.
Nintendo and Niantic creating new AR apps including unnamed Pikmin project
Nintendo has partnered with
Pokemon Go developer Niantic to create a range of new augmented reality titles for mobile.
Report: Upgraded Switch arriving this year with new Nvidia SoC and DLSS support
The next iteration of the Nintendo Switch will pack more memory and an upgraded CPU thanks to a new Nvidia system-on-chip.
Blog: How and why to write low spoiler hints for adventure games
Low spoiler hints for adventure games are more difficult to write than walkthroughs, but spoilers are no fun either.
Report: Microsoft in talks to acquire Discord for over $10 billion
Microsoft is interested in acquiring Discord in a deal that could be worth more than $10 billion, according to a report from Bloomberg.
How players use the Switch eShop in 2021
A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.
Get a job: Join Jackbox Games as its International Games Lead
We are looking for an experienced business leader to build and manage a development team focused on international expansion.
Xbox is dropping the Xbox Live services branding in favor of the 'Xbox network'
Xbox is abandoning the Xbox Live moniker its online spaces have used for ages, and will instead refer to those spaces as the Xbox network moving forward.
Report: Discord is looking for a buyer, price tag could exceed $10 billion
Discord has reportedly put pen to paper on an exclusive acquisition discussion and is in a serious conversation about selling itself to another company.
Rainbow Six Siege is still hitting new concurrent player peaks on Steam
New seasonal content timed alongside a free week scheduled makes for an appealing time for the masses to flock toward Ubisoft's team-versus-team tactical showdown.
Don't Miss: Creating dynamic audio in the destructible levels of Rainbow Six: Siege
In this deep dive, audio director Louis Philippe Dion explores how the Siege dev team used strategically placed nodes to calculate the flow of sound in ever-changing, destructible battlegrounds.
Report: Sony to shutter PSP, PS3, and PS Vita storefronts this summer
Sony is preparing to shut down the PlayStation 3, PS Vita, and PlayStation Portable marketplaces later this year.
Terraria surpasses 35 million lifetime sales ahead of 10th anniversary
Terraria has sold over 35 million copies since launching almost a decade ago, according to developer Re-Logic.
TikTok owner ByteDance acquires Chinese studio Moonton Technology
TikTok owner ByteDance has acquired Shanghai-based studio Moonton Technology, best known for developing the mobile
MOBA, Mobile Legends: Bang Bang.
Media Molecule studio director Siobhan Reddy to receive BAFTA Fellowship
Media Molecule studio director Siobhan Reddy will receive the prestigious BAFTA Fellowship award at the British Academy Games Awards later this week.
Blog: How The Wandering Village succeeded on Kickstarter without a playable demo
This is a strategy overview of our Oct/Nov 2020 Kickstarter campaign for the building sim game
The Wandering Village.
Get a job: Join Heart Machine as a Senior Gameplay Engineer
We’re looking for an extraordinarily talented Senior Gameplay Engineer for current and future projects at our growing studio!
Layoffs to hit Activision-Blizzard's European offices later this year
Activision-Blizzard is apparently planning to shutter and reoganize some European offices, with layoffs expected to be part of the closure process.
Three key lessons from the history of tools programming
Tools programmer David Lightbown shares useful lessons from the history of game-making tools.
Dead Cells sold 1 million copes in China 'within a few days' of launch
Dead Cells has sold 1 million copies in China to surpass 5 million lifetime sales worldwide.
Dawn of the final day (of GDC Showcase)
It's the final day of GDC Showcase. Swing by and check out some great talks before it's over!
Blog: As it nears 10 million users, why has Nvidia altered the price of GeForce Now?
Omdia's senior analyst George Jijiashvili assesses Nvidia's recent decision to double the monthly subscription price of its GeForce Now game streaming service.
Disco Elysium: The Final Cut has been refused classification in Australia
Disco Elysium: The Final Cut has been refused classification in Australia ahead of its planned release on March 30.
Starbreeze signs co-publishing agreement with Koch Media for Payday 3
"In addition to securing the continued development, this deal secures global publishing of
Payday 3 as well as the marketing efforts through the entire game life cycle."