Get a job: Airship Syndicate is hiring a Mid to Senior Worldbuilder
If you love building levels and bringing worlds to life for players, read on!
Consumer rights groups launch joint investigation into Nintendo Switch Joy-Con drift
The joint investigation aims to open a dialogue with Nintendo that'll encourage the console maker to address an issue that has been present in its Joy-Con controllers for some time now.
Stadia expands to 8 more European countries
Google Stadia has officially launched in eight more European countries, bringing the total number of countries where the cloud-based game streaming service is up and running to 22.
Best of 2020: Leveraging physical animation to sell Force powers in Jedi: Fallen Order
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
The 2021 Independent Games Festival submissions are now open
Submissions are now open for the 2021 IGF Awards.
Analyst: Research reveals 4 in 5 consumers don't know what cloud gaming can offer
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China.
MyGames grabs minority stakes in three mobile studios
My.Games Venture Capital has purchased minority stakes in Belarus-based mobile studios Appyfurious, Purple Games, and AppLife.
A look back at the storied history of action RPG Torchlight
Max Schaefer and Matt Uelmen, veterans of the
Diablo and
Diablo II, look back at the history of how
Torchlight went toe to toe with Blizzard's dominant ARPG series.
Epic Games is ditching in-person Fortnite events in 2021
Epic Games won't hold in-person
Fortnite tournaments in 2021 due to the coronavirus pandemic.
Blog: Using luck to your advantage in marketing
Six months ago I released my debut game Before We Leave, and (for a first time dev) it's been a great success. Here's what I did to take advantage of all the luck involved in releasing a game.
Do betas & demos right, the Monster Train way!
Are you using demos solely as a marketing tool, or are you actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train?
Neil Druckmann is now co-president of Naughty Dog
Naughty Dog vice president and creative director Neil Druckmann is now a co-director at the company.
Get a job: Control dev Remedy is hiring a Development Manager
Do you enjoy prioritizing tasks, resolving issues, balancing deadlines, assessing risks and communicating with a multitude of stakeholders? If yes, you might want to read further.
Activision lawsuit accuses Netflix of poaching CFO
Activision has filed a lawsuit against Netflix, accusing it of poaching CFO Spencer Neumann. Neumann was hired by Netflix within days of a messy departure from Activision.
SIE head pushes back against claims that PlayStation is deprioritizing Japan
"The Sony stance is that the Japanese market remains incredibly important to us."
Best of 2020: Iran video games timeline - from 1970 to 2019
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history.
Video: The efficient art direction of Tooth and Tail
In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for
Tooth and Tail, the follow-up to
Monaco: What's Yours Is Mine.
Call of Duty made $3 billion for Activision in 12 months
Activision has made over $3 billion in net bookings from the Call of Duty franchise alone over the past 12 months.
Enrollment opens for Apple's fee-reducing Small Business Program
Developers can now enroll for the App Store Small Business Program, which will halve iOS platform fees to 15 percent from 30 percent for smaller creators.
Blog: Understanding pain points in game design
Pain points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.
Payday maker Starbreeze settles debts with majority of creditors
Payday maker Starbreeze has repaid the majority of its creditors, settling all debts categorized as Supplier creditors and small Supplier creditors.
Get a job: Join Gameforge as a Lead Game Designer
The Game Design department is responsible for providing our users with the best game experience and further optimizing our games.
Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds
Developers behind
Touryst,
Fugl, and
Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare
For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic.
Modio raises $4 million to grow its cross-platform modding service
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.