The making of Dark Castle: An excerpt from The Secret History of Mac Gaming
Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle
was made (including how the devs basically invented voice acting) in this chapter from his new book.
Night in the Woods, Baba Is You win big at the 2018 IGF Awards
, Getting Over It With Bennett Foddy
, and Celeste
were also among the games honored at tonight's Independent Games Festival Awards.
Breath of the Wild takes top prize at the 2018 Game Developers Choice Awards!
Other big winners tonight include Gorogoa
, What Remains of Edith Finch
, Horizon Zero Dawn
, and Ambassador and Lifetime Achievement honorees Rami Ismail and Tim Schafer, respectively.
Fortnite's unconventional launch
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's
Fight for Star Control ownership escalates after settlement offer leaks
Creators of Star Control Fred Ford and Paul Reiche III are being sued by game and software development company Stardock for copyright infringement.
Fortnite tops $1.5M in revenue during first week on mobile
Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
Sonic the Hedgehog's origin story, according to the devs who made him
At GDC today original Sonic
devs Naoto Oshima and Hirokazu Yasuhara talked about how they designed the game's iconic main character and its many twisting, turning levels.
How Mario Kart influenced Nintendo's fighting game, ARMS
While there may appear to be few surface-level similarities between the games, lessons learned from Nintendo’s long-running racing game series informed many aspects of its new fighting game IP.
Game Workers Unite to Jen MacLean: 'We want to work with you'
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
How Platinum designed and tuned Nier: Automata to 'feel' good
Game director Yoko Taro talks about how the game's multi-layered narrative was designed, while game designer Takahisa Taura digs into the nuts and bolts of how it was tuned to 'feel' good.
There is no right way to be queen in Reigns: Her Majesty
Narrative designer and writer Leigh Alexander discusses the narrative design of Reigns: Her Majesty
Sex as a narrative tool: The dos and don'ts of writing sex scenes in games
As Michelle Clough explained during her talk “Eros in Play: Writing Sex Scenes in Games,” sex can be a useful tool for writers and narrative designers looking to flesh out their characters and worlds.
As Fortnite rises, Epic champions community & cross-platform tech
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
HTC to launch standalone Vive Focus headset outside of China
The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
Nintendo working to improve discoverability of Switch titles on eShop
Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions.
Arma III developer raises over $170K for International Committee of the Red Cross
The studio gave the humanitarian organization half of the revenue from its Arma III Laws of War add-on, which explores a different side of war by focusing on non-combat scenarios.
Translating the 2D hardbody towers of Mount Your Friends into 3D
Mount Your Friends
dev Daniel Steger opens up about the weird challenges and surprises of taking the 2D game into 3D as Mount Your Friends 3D: A Hard Man Is Good To Climb
Ex-BioWare scribe Mike Laidlaw shares storytelling lessons
Mike Laidlaw, who recently stepped down as creative director at BioWare, took a break from his new consulting firm to talk to GDC about what he’s learned about writing and narrative design from his many years with the legendary game studio.
Military-themed video games can promote a damaging vision of real war
“We need less killing and more war,” argued writer and veteran Andrew Barron. “Combat is dangerous and game mechanics should reflect this.”
Crytek will now take a 5% cut from games made using CryEngine 5.5
Crytek announced a new royatly-based business model where the company will take a 5 percent share of profits from games built with CryEngine 5.5.
CD Projekt Red acquires and rebrands indie dev Strange New Things
Strange New Things, an indie studio formed by former Techland, IO Interactive, and CD Projekt Red devs last year, has been acquired and renamed Wrocław.
Growth, toxicity, crunch: Devs talk about what went wrong at Telltale
A new feature on The Verge tries to get at the heart of what happened to Telltale Games by speaking to a number of current and former employees, and their comments point to a toxic company culture.
Atari reveals its nostalgic 'Ataribox' game console as the Atari VCS
Atari’s shadow-shrouded return to the hardware business has been detailed this week at the Game Developers Conference in San Francisco, CA.
Darkest Dungeon devs share golden rules for good creative partnerships
“Having two bosses...it’s not streamlined,” said Red Hook's Tyler Sigman at GDC today. “But we truly believe the game would not have been successful without that messy, imperfect structure.”
Writing comedic games the West of Loathing way
“Taking about comedy is one of the least funny things,” said West of Loathing
game dev Zach Johnson as he opened his talk at GDC 2018 today about the art of writing good comedy games.