Six Days in Fallujah publisher pivots, now says the game is 'inseparable from politics'
That's a sizable shift from what Victura CEO Peter Tamte told Polygon last month about the studio's desire to not "make a political commentary about whether or not the war itself was a bad idea."
Cyberpunk 2077, expectation management & your game
For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
Get a job: Demiurge Studios seeks a UI/UX Director
Demiurge is looking for someone who can talk to designers, write a spec, make a perfect wireframe, clothe it in a gorgeous UI, then roll up their sleeves and implement it in game.
Disintegration dev V1 Interactive is closing down
The decision to close the studio comes less than a year after the team at V1 launched its first game.
Happy International Women's Day from GDC!
GDC General Manager Katie Stern celebrates the women presenting at GDC Showcase on 2021's International Women's Day.
Start building your schedule for GDC Showcase
The platform for GDC Showcase is open! You can now start building your schedule for this all-free, all-digital event.
Don't Miss: How Neopets has influenced a generation of game developers
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
The European Commission approves Microsoft deal for Bethesda parent ZeniMax
The European Commission has approved Microsoft's seismic $7.5 billion acquisition of Bethesda parent company ZeniMax Media.
Blog: Destroying hope in Ori and the Will of the Wisps
A cohesive narrative is important to stories of all kinds, not just video games.
Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Sponsored: Remote game development during lockdowns and beyond
Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond.
Thousands of Final Fantasy XIV Online players banned for real-money trading
Square Enix has permanently banned thousands of
Final Fantasy XIV Online players for taking part in real-money trading.
OliveX has acquired fitness game developer Six to Start for $9.5 million
Digital health and fitness company OliveX has acquired Zombies, Run! developer Six to Start in a deal worth up to $9.5 million.
Blog: A TikTok guide for indie game devs
A TikTok guide for indie game developers, featuring 10 hands-on tips to make the tok tik.
Get a job: Join Heart Machine as a Senior Gameplay Engineer
Join the team and help develop enemy behaviors, NPC interactions, character combat and traversal controls, big boss encounters and so much more!
US SEC green-lights Microsoft's acquisition of ZeniMax Media
The US regulatory body has given Microsoft's ZeniMax Media acquisition the go-ahead, bringing the deal one step further to finalizing.
Don't Miss: Breaking down the complex anatomy of a stealth encounter
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.
The real-time evolution of Rival Peak
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.
Don't forget to take the GDC 2021 State of the Industry Survey
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Blog: Six examples of UI worth studying
These six games managed to solve complex problems with some excellent (and rather stylish) UI design.
After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier
Square Enix has warned
Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Walk through the history of game development tools at GDC Showcase
Dive into the history of gamemaking tools at GDC Showcase with veteran tool designer David Lightbown.
Blog: Adding 'long arcs' and strategic depth to tactical game design
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
The ESA Foundation launches $1 million education initiative with Black Girls Code
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Blog: Leading a writers' room in the games industry
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
UK regulator to probe Apple over suspected anti-competitive behaviour
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior.Â