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September 26, 2017
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  Vivendi unsure whether to drop Ubisoft stock or attempt a takeover, says exec
image Ubisoft's annual shareholders meeting passed without incident, but Bloomberg reports that Vivendi's stock in the company is poised to rise later this year -- potentially mandating a takeover attempt.
  New deal brings the voice actors' union strike to a (tentative) end
image On Saturday both sides reached a deal that brings the strike to a (tentative) end, though it does not include the royalty payments voice actors were pushing for.
  Video: How Total War: Warhammer's siege AI works
image At GDC 2016 AI Summit, Creative Assembly's Andre Arsenault explains how the studio's big strategy game Total War: Warhammer was built with specialized high-level AI to guide massive armies.
  Don't Miss: What a difference 0.2 seconds makes in balancing Halo 3's sniper rifle
image To mark Halo 3's 10th birthday, watch this classic talk from designer Jaime Griesemer about how huge a change to "less than 0.00001th of the overall game data" was for the seminal shooter.
  A look at WeFly: The Wii Pilotwings game that never came to be
image Factor 5 founder Julian Eggebrecht has released never-before-seen footage of WeFly: the open-world Pilotwings game that never saw the light of day.
  Get a job: Naughty Dog is hiring a Gameplay Programmer
image Naughty Dog is looking for a Gameplay Programmer to work closely with the design and art teams to bring ideas and new gameplay features to life in Santa Monica, California.
  Razer is getting into the smartphone business before year-end
image Just ahead of its IPO in Hong Kong, the video game peripheral and hardware manufacturer has announced that it is working on its own smartphone “specifically geared toward gamers and entertainment.”
  Rich Vogel departs BattleCry Studios to join Certain Affinity
image Vogel departs his position as president at BattleCry Studios to join Certain Affinity as vice president of technology and services.
  The GDC 2018 UX Summit seeks your best talks on user experience!
image As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific!
  Blog: Creating a simple physics-based motion controller
image How do you move an object to a desired position by applying forces? With a simple physics-based position controller.
  Reminder: The deadline to submit your game to the 2018 IGF is fast approaching!
image Don't forget: The submission deadline for the 2018 Independent Games Festival Main Competition ends Monday, October 2nd (10/2) at 11:59 PM PT!
4 Blog: What I learned living in Seattle as an indie dev
image If you want to move to Seattle to pursue indie game development, I'm now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
  Gamescom 2017 indie roundup, part 2
image Part two of's roundup of some of the most striking independent titles on display at the 2017 Gamescom in Cologne, Germany.
  Multiplayer madness: How F-Zero inadvertently inspired Super Mario Kart
image Nintendo has posted an interview with Super Mario Kart directors Tadashi Sugiyama and Hideki Konno to shed some light on how the SNES title took shape 25 years ago. 
  Blog: Breaking down the soundtrack for Monsters and Medicine
image In this essay, composer Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Concept art shows Valve almost added women to Team Fortress 2
image It looks like Valve contemplated adding women to the cast of Team Fortress 2 at one point, before ultimately deciding against the move. 
  Layoffs at The Chinese Room as Dear Esther creator 'goes dark'
image "Between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, and health issues, it just wasn’t a tenable thing anymore."
7 Blog: The art of turn-based RPGs - Part 1
image Felipe Pepe, editor of the CRPG Book Project, takes a look at some of the most interesting mechanics and design choices in turn-based RPGs.
  Postmortem: Greater accessibility through audio in Killer Instinct
image "A main directive was to make sure each character/game mode was identifiable enough that someone would be able to tell what was going on even if they weren’t in the same room that the game was being played in."
  Video Game Deep Cuts: The Nex Shadow Of The Outsider
image Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
  'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR
image Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
1 VR as an effective tool for exposure therapy & phobia treatment
image During VRDC Fall 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
Raw Data devs share their missteps so you won't make them too
image “Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
  Video: Creating the striking underwater seascapes of Abzu
image At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu.
  How presence in VR is beneficial for human research
image During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.

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  Bringing Galaxy on Fire 3 to Vulkan: Introduction and Fundamentals
by Johannes Kuhlmann
Blog series on how we brought our game to Vulkan. This is post 1 of 5 giving an introduction and...
  Rayhouse retrospective
by Harri Jokinen
My complete recollection of game development with Rayhouse Productions.
  100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity
by Josh Chang
Today We’re going to create the navigation AI for our Knight Enemy to chase and attack the player.
  Bea The Bullet Dev Log #1 - Designing Interesting and Efficient Levels For a Time Trial Game
by Devon Wiersma
What does it take to create an environment that minimizes manpower needed to create it while still...
  Video Game Deep Cuts: The Nex Shadow Of The Outsider
by Simon Carless
Some of this week's longform article/video highlights include pieces on Nex Machina's intense...

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arrowPress Releases
The Hidden Realities Of Game Development (For Non-Devs)
image Clever Endeavour Games' Richard Atlas addresses many of the misconceptions common to game development, delivering crucial insight for industry newcomers.
Pretty Pixels: The Value Of Visuals In Game Design
image Anderson Addo explains why a strong visual style is a key component for any game, and offers tips for developers seeking free assets.
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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