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June 17, 2019
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  Oculus: Quest's potential to make VR a 'viable medium' means store curation is a must
image Oculus' stricter approval process for the Quest has caused issues for some VR developers, but the company says such curation is necessary to make VR a viable medium.
  Blog: Does Sony's absence mean game over for E3?
image ICO Partners' very own Thomas Bidaux takes his annual data-driven look at the media coverage of E3, this year assessing what impact (if any) was caused by Sony's absence.
  Elite Dangerous dev Frontier signs first third-party publishing deal
image Elite Dangerous and Planet Coaster developer Frontier Developments has made its first move into the world of third-party publishing.
  Nintendo has promoted The Legend of Zelda producer Eiji Aonuma
image Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma. 
  Blog: A tool for game accessibility and depth analysis - Part 2
image This is the second part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part delves into more details.
  How Media Molecule designed a fun and robust toolset for Dreams
image Media Molecule's hugely ambitious creation engine, Dreams, would be nothing if the tools of creation weren't fun to use. Here's how the studio designed a toolset worthy of play.
  Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)
image This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
  Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist
image The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington!
1 Blog: Creating the the AI of Sea of Thieves - Part 2
image In the second of this four part series I look at skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design secrets.
  Amazon Game Studios lays off 'dozens' of staff
image Amazon Game Studios has laid off an undisclosed number of developers, though a source speaking to Kotaku says that dozens of employees have been affected by the cut.
  Video: 9 takeaways of Duelyst's journey from tabletop to digital game
image In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game.
  Brenda and John Romero's Empire of Sin is an emergent narrative gangster flick
image Empire of Sin, Romero Games' take on 1920s turn-based tactics, has some interesting emergent narrative and gameplay elements not typical to the strategy genre.
2 GameStop closing down ThinkGeek's standalone online store
image GameStop is closing down the standalone online store for ThinkGeek and rolling the brand's collectibles business into the main GameStop website.
  Steam Remote Play now supports game streaming across different networks
image Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition.
1 E3 2019 saw fewer attendees than last year
image E3 attendances have dropped slightly since 2018, with the Entertainment Software Association revealing this year's show attracted 66,100 attendees from around the world.
5 Blog: Four decades of advergames
image Veteran programmer Herman Tulleken looks at highlights from the history of advergames.
1 Nintendo is 'evaluating' game streaming technology
image If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo.
  Blog: Tips and tricks for managing open game development
image More and more indies are allowing players to have a say about game updates. Maybe you decided to do this as well, so here are some tips and tricks I learned from my own experience with open game dev.
2 Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds
image Megan Sparks, senior narrative designer at Obsidian, gives us a rundown of how she creates the characters and worlds of The Outer Worlds.
Cyberpunk designer says CDPR is working on transgender character options
image CD Projekt Red lead quest designer Mateusz Tomaszkiewicz says that the team hopes the still-in-progress character creator will allow for a broader range of gender expression for Cyberpunk.
  Get a job: New World Interactive is hiring an Art Director
image New World Interactive is looking for an Art Director to collaborate with Tech Art, Design, Engineering and Art teams to make recommendations and decisions regarding overall art vision.
  EA pledges new reporting tools, periodic Community Reports to combat toxicity
image The company is taking deliberate steps to keep the community involved in that process, including the creation of policies and programs.
9 Opinion: Cloud gaming for both Microsoft and Google remains a horseless carriage
image SuperData Research founder Joost van Dreunen takes a look at the state of cloud-based game services in the wake of E3 2019.
  Video: 5 more game design techniques from rather clever devs
image In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work.
  Square Enix is considering its own subscription service
image Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft.

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  The Importance of Definitions in Game Design
by Louis McTague
The games industry is notorious for overloading arbitrary terms in game development, making it very...
  Originality and Choice: Design Insights We Learned at Dreamhack Dallas 2019
by Ross Przybylski
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how...
  Does Sony's absence mean game over for E3? Here’s what the data says…
by Thomas Bidaux
Yearly look at the media coverage e3, the 2019 edition.
  Video: The first Library of Congress lecture given by a video game music composer
by Winifred Phillips
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given...
  Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)
by Simon Carless
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of...

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arrowPress Releases
How We Launched Our Game With No Marketing Budget
image Pixeljam's Miles Tilmann lays out the logistics of launching a game with little or no marketing budget, including tips for reaching out to your audience.
7 Essential Elements For Building Tension In Horror Games
image Daniel Jones highlights the methods that horror games employ to build tension, explaining how you can keep players engaged in the face of fear.
Launching TwinCop: 7 Days Of An Indie Dev's Journal
image Kartik Kini chronicles the story behind his first major indie game release, briefing developers on what they can expect in the week before launch.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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