Work hard, save money, stay true to vision, says Cuphead dev
Maja Moldenhauer, executive producer at Cuphead
developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Video: How color defined the visual rules of Shangri-La in Far Cry 4
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4
The CEO of esports team Splyce explains the human side of professional play
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Blizzard using in-game rewards to promote Overwatch League streams on Twitch
In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch
Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Alt.Ctrl.GDC Showcase: Wobble Garden
takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
Don't Miss: How Night in the Woods taps into a real sense of community
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
Rovio partners with GSN Games for cash-wagering Angry Birds game
Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
For Xbox boss Spencer, inclusivity is key for successful company culture
Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
Road to the IGF: Czech Academy of Sciences' Attentat 1942
is a look at World War II through the eyes of its survivors, using multiple perspectives and play styles to share in a personalized look at its events and horrors.
European regulator: Nintendo's strict eShop refund policy is unlawful
Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
Discuss what esports can learn from traditional sports organizations at 3PM EST
The owner of CS:GO
professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
EGX is launching a third event in Berlin
EGX Berlin represents the UK-based event’s first show outside of the United Kingdom.
Attend the Audio Bootcamp at GDC 2018 and learn from game audio wizards
organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
Blog: Listen to a Harvard Egyptologist discuss Assassin's Creed: Origins
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed: Origins
. Topics include Ptolemy, Cleopatra, and cultural imperialism.
Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
Blog: How to build your own marketing system
Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
Report: Fire Emblem Heroes pulled in nearly $300M during first year
Fire Emblem Heroes has cemented its position as Nintendo's most successful mobile title to-date, earning five times more revenue than Super Mario Run during its first yea
Double Fine founder Tim Schafer to be honored with BAFTA Fellowship
The Fellowship award is the highest accolade awarded by BAFTA, and recognizes an individual's outstanding and exceptional contribution to their industry.
Blog: How marketing drives engagement in free to play games
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany customers after purchases and make them an advocate for the brand.
'Drinking from a sprinkler? That's me': How Switch has impacted devs in the game porting biz
To suss out how the Switch has shaped the business of porting games, Gamasutra speaks to "port house" devs to gauge their feelings on the Switch -- and how long they think the boom will last.
Video: How Overwatch animators managed their workflow
In this 2017 GDC talk, Blizzard's Jesse Davis goes into how the Overwatch
team built an animation pipeline and workflow around a new game universe with a new team culture that still matched Blizzard's values.
Sledgehammer Games co-founders leave for internal roles at Activision
Sledgehammer Games co-founders and directors of Call of Duty: WWII
Michael Condrey and Glen Schofield have left the studio to pursue "new executive duties inside Activision."
After 600 days of being banned, former CS:GO streamer sues Twitch
Former Counter-Strike: Global Offensive
streamer James 'Phantoml0rd' Varga is suing Twitch for damages after being banned indefinitely from the platform back in July 2016.
Get a job: Join Jackbox Games as a Gameplay Software Engineer
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.