Discord shows off Stages discoverability features, push for inclusivity
Discord's upgrading its "Stage Channels" feature to help server owners attract new audiences and making a vocal push toward more inclusivity on the online communications platform.
Sponsored: What game devs need to know about Criminal Economics and the Game Industry
How much do you really know about how the criminal economy works when it comes to the video game industry?
Nintendo Switch production 'more uncertain' due to semiconductor shortage
Nintendo president Shuntaro Furukawa has warned that Switch production may be affected by the ongoing semiconductor shortage.Â
Monster Hunter: World has sold over 17.1 million copies worldwide
Monster Hunter: World has topped 17.1 million sales in just over three years, according to the latest figures from developer Capcom.
Blog: What are the legal risks of loot boxes and are they gambling?
The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes.
Digital software and catalog titles are driving sales at Square Enix
Growing digital sales and "brisk" sales of catalog titles drove profits and sales in Square Enix's game division.
Epic, Blizzard alums gather to form all-remote studio Lightforge Games
A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated to “changing how RPGs are played.”
The one game rating problem you really don't want to have
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.
Don't Miss: The creative challenges BioWare faced designing Mass Effect 3
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Get a job: Disbelief is hiring an experienced Programmer
Senior programmers at Disbelief are leaders and developers in their project; you should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
Former Hitman, Halo devs form new AAA studio Twin Suns Corp.
A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development (with an initial funding boost from Hiro Capital and 1Up Fund.)
Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular
Call of Duty: Mobile, and reconciling data with qualitative player feedback.
At GDC 2021, you can learn about the making of Resident Evil Village
The makers of
Resident Evil Village will be breaking down the game’s creation at the all-digital GDC 2021!
Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA
Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio.
Embracer Group buys four more game studios for a combined $8.5 million
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million).
Blog: Optimizing Human: Fall Flat for mobile devices
For over a year Codeglue has been working for 505 Games on the mobile adaptations of
Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Ubisoft evolving production strategy to include 'high-end' freemium releases
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold.
Live services push EA to $6.19 billion in full year net bookings
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson.
Get a job: PerBlue seeks a Director of Product Strategy
PerBlue is looking for a talented Director of Product Strategy to join its growing independent studio.
Microsoft wants feedback on a limited lottery to help sell Xbox Series X|S consoles
The focus of this new program is deliberately very narrow on Microsoft's part and aims to solicit feedback on an unusual purchasing platform.
Don't Miss: How Subnautica plunges deeper into rendering realistic water
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply."
Ubisoft closes 2020-21 with $2.7 billion in net bookings as flagship franchises set records
Ubisoft has wrapped up the 2020-21 fiscal year with record revenue and engagement for many of its best-known properties like
Just Dance,
Assassin's Creed, and
Rainbow Six.
John Romero is giving a Quake postmortem at GDC 2021
id Software co-founder John Romero will take you through the rollercoaster of Quake’s creation at the all-digital GDC 2021.
Roblox developers behind Adopt Me form new studio Uplift Games
Uplift has been created by the team behind
Adopt Me, a popular Roblox title that has amassed over 22 billion visits and 60 million monthly active players.
Niantic wants more developers to take its new Lightship AR dev kit for a spin
Pokemon Go maker Niantic is offering developers broader access to its newly rebranded Lightship Augmented Reality Developer Kit.