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  These are the games you'll play at GDC 2018's Alt.Ctrl.GDC showcase!
image Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
2 Blog: Making Boss 101 and living our dreams
image Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development.
  Survey: 29% of UK games businesses damaged by Brexit
image The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA. 
1 Blog: Here's what I learned from two game launches
image Despite getting front page exposure on Steam our launch for Political Animals didn't go well, but our second game sold almost three times as many units without a Steam feature. Why?
  Keywords snaps up Mexican localization outfit LOLA for $1.03M
image Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries. 
  Memory Matters: A special RAM edition of Dirty Coding Tricks
image Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
  Video: Capy Games' Super Time Force and the paradox of time travel
image In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force.
  Ubisoft tech UX director David Lightbown explores the history of Unreal Engine
image Ubisoft's David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development.
1 Minecraft was the reason the Mirai botnet was created
image Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft server hacking.
  The FCC votes to overturn net neutrality
image The Federal Communications Commission voted today on the decision to overturn net neutrality.
  Get a job: Insomniac Games is hiring a Lead VFX Artist
image Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.
  Google Play kicks off 'Change the Game' to promote gender diversity in mobile games
image The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
7 Best of 2017: 'Make me think, make me move': Doom's deceptively simple design
image Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
  GDC Speaker Q&A: Ubisoft devs discuss the development of For Honor
image Ubisoft's Damien Kieken and Roman Campos will be at GDC 2018 to present the talk 'For Honor': From a Great Launch to a Challenging Live Period.
  Disney acquires the bulk of 21st Century Fox in $52.4B deal
image The agreement gives Disney 21st Century Fox's film and television businesses, as well as its 30 percent stake in Hulu.
  The struggle to make sci-fi space colonies feel grounded in Aven Colony
image Mothership's Paul Tozour opens up a bit about how, through specific design and writing choices, the studio tried to make its sci-fi space colony management sim feel human and grounded.
2 Blog: How I made a Game Boy game in 2017
image What does it take to release a new game cartridge for the Game Boy in 2017? Here's my experience, with a lot of details on the tools I used and the challenges I faced.
  At GDC 2018, see how a diverse writers' room created the Life Is Strange prequel
image At GDC 2018 Deck Nine Games narrative director Zak Garriss will be delivering a talk on how the team adapted a TV writers' room approach to create Life Is Strange: Before the Storm.
Blog: Animal Crossing: Pocket Camp - Can an old dog learn new tricks?
image Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. So what can the grandfather of simulation games teach us about game design?
  Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST
image Ubisoft Technology Group UX director David Lightbown will be leading us on a magical journey through the history of Unreal Engine.
1 GDC and Unity debut the Unity Student Scholarship for GDC 2018!
image The Game Developers Conference has partnered with Unity to launch the Unity Student Scholarship, which will give 50 students with outstanding Unity projects All Access passes to GDC 2018!
2 Take-Two founds new publishing label for independent game devs
image Grand Theft Auto house Take-Two announced Thursday the formation of Private Division, a new publishing label dedicated to bringing independently-developed games to market, with veteran talent already on board.
  Blog: Breathing new life into the strategy genre
image Studio Chahut game director and programmer Gabriel Wink explained how the team produced a full-on strategy game.
  Art Design Deep Dive: Getting official South Park art into The Fractured But Whole
image Ubisoft's Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine. 
14 'PlayerUnknown' argues for better protection against copycat games
image Creator of PlayerUnknown's Battlegrounds Brendan Greene discusses his frustration over copycat games in an interview with the BBC.

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  Going Episodic
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Turning Orwell into an episodic serial was a risky move. It had the potential to get people talking...
  42 Problems and a Fix Ain’t One: Fixing Tokyo 42’s Camera
by Paul Kilduff-Taylor
I discuss how game developers should approach receiving feedback and solving problems, in the...
  Full Throttle Remastered: Curating a Classic
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arrowPress Releases
The Emotional Rollercoaster Of Making A Video Game
image The Game Hut's Florent Maurin relates the emotionally exhausting challenges that developers can expect to face when producing their first major project.
Charting An Alternate Path Toward A Games Industry Career
image Want to join the games industry but don't have a background in design, art, or programming? Jasmine Greene discusses alternate career paths in this informative feature.
Why You Should Postpone Developing Your Dream Game
image Catalin Marcu argues in favor of developers honing their craft and letting their ideas fully take shape before tackling a dream project.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Mad Marker Studios
Mad Marker Studios

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