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  Outriders devs offer an inside look at launch server issues, and the eventual fix
image Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
  Get a job: PlayStation is hiring a Sr. Director, UX Design
image This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console.
1 Ubisoft hires ex-Uber HR director as new chief people officer
image Ubisoft has brought on former Uber HR senior director Anika Grant to oversee its recruitment, talent management, and leadership development.
  Blog: An essential guide to live ops - Part 3
image A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
6 Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman
image "They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
  Wargaming opens Lithuania studio to bolster 'distributed development model'
image The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
  PlayStation boss joins Disability: IN campaign to drive disability inclusion
image Sony Interactive Entertainment chief exec Jim Ryan has joined a coalition of CEOs advocating for the advancement of disability inclusion.
  Blog: The nemesis of narrative
image The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.
  UK mobile studio Tripledot nets $78 million with an eye on acquisitions
image UK mobile games company Tripledot Studios has raised $78 million in Series A funding to accelerate its growth and finance studio acquisitions.
  Blog: Charting the 10-year journey of Ultima Ratio Regum
image Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
1 Report: Sony's relentless pursuit of blockbusters is stifling its developers
image Sony's focus on blockbuster franchises and its star studios is causing unrest at the PlayStation maker.
  Get a job: Join Volition as a Senior Technical Designer
image Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
  Twitch outlines plan to take action against off-platform misconduct
image Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
  Don't Miss: Devs reflect on the influence and impact of Star Fox
image An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
  Death Stranding earned $27 million on PC in only 5 months
image 505 Games parent company Digital Bros says that Death Stranding outearned its other games last year, with the Kojima Productions-developed title earning over $27 million on PC in 2020.
2 Atari sets up two new divisions: Atari Gaming and Atari Blockchain
image Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
  Hades, Ghost of Tsushima and more await: Start planning your GDC 2021
image GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
  Report: Apple will argue it faces competition from other platforms during Epic trial
image Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
3 Blog: Making serious indie games - A first-year business postmortem
image An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more!
3 Blog: Narrative subtlety and atmospheric world-building in Cyberpunk 2077
image How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
  Life is Strange dev Dontnod is branching into third-party publishing
image Life is Strange and Tell Me Why developer Dontnod Entertainment is moving into third-party publishing.
  Video: Making Marketing Mistakes with Innersloth's Victoria Tran
image Innersloth Games' Victoria Tran goes through her own mistakes as a game marketer to explain that mistakes are inevitable, there are ways to correctly fail, and what lessons you can take away from failure.
  Get a job: Hinterland Studio is hiring an Art Director
image In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
1 Don't Miss: Exploring the world-driven game design of Control
image Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
  Steam's marketing tracking, Epic's exclusivity data & more
image The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.

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  Game Dev Digest Issue #89 - Code Driven
by Mike Marrone
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
  The Nemesis of Narrative
by Katarina Gyllenback
The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological...
  LiveOps Essentials Part 3: Observation & Adjustments
by Michael Moran
Today, we’re going to be diving into a continuation of where we left off last, giving you a clear...
  The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike
by Tommy Thompson
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a...
  Steam's marketing tracking, Epic's exclusivity data & more
by Simon Carless
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store...

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arrowPress Releases
Game Pillars And Values
image Subnautica director Charlie Cleveland explains how to establish a foundation of pillars and ideological values during the early stages of game development.
Postmortem: Altidudes
image Jonathan Ribarro delivers a postmortem and a detailed development cost breakdown for his PC and mobile platformer Altidudes.
Developing Speed Limit: 0-60 In Two Years
image Igor Kolar lists the inspirations behind Speed Limit, revealing how a wide variety of past games can influence and shape current projects.
ADIA Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
DIGITAL SHOCK INC. We are a team of dedicated professionals that have 20+ years in the outsource gaming industry. We specialize in 3D artwork, and we have worked on titles such as Age of Empires, Superman, Lord of the Rings, and Lego (among many others).
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!
Streamline Media Group
Streamline Media Group Streamline Media Group is more than just video games. We're a global technology and entertainment company with a drive to create and collaborate. We build the bridge between Entertainment, Technology and Production.
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).

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