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November 21, 2019
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  Check out Xbox's latest guidelines for building more accessible games
image The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
  Get a job: Simutronics is hiring a Technical Artist
image Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
  The Witcher 3 continues to sell well as CD Projekt reports rising revenue
image CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
2 Don't Miss: Design lessons learned from a decade at Nintendo's EAD
image Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
  Valve releasing Source 2 tools alongside Half-Life: Alyx next March
image The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
  Video: Adopting continuous delivery to combat crunch on Sea of Thieves
image In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
  Valve shares platform and launch details for VR exclusive Half-Life: Alyx
image After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
1 Report: Amazon plans to announce long-rumored game streaming service in 2020
image It’s not the first time talk of a rumored streaming service from Twitch parent company and retail giant Amazon have circulated, but recent chatter indicates an official reveal is on the horizon.
  Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!
image Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
  Mobile developer and tool maker N3twork secures $40 million in funding
image Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
  Pokemon Sword and Shield have topped 6 million sales worldwide
image Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide in one week, becoming the fastest-selling Switch game to date.
2 'Perpetual franchises' are key to Activision Blizzard's strategy, says CEO Kotick
image A recent interview with Activision Blizzard CEO Bobby Kotick offers a look at the longtime exec's perspective on the video game industry, alongside a handful of curious anecdotes from his 28-year career.
  Get a job: Sucker Punch Productions is hiring an Encounter Designer
image We’re looking for an Encounter Designer who knows how to meld interesting layouts and challenging enemies into compelling game encounters.
  Video: Inside the art design of Firewatch
image In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
  New studio Dream Games raises $7.5 million to fuel mobile game development
image The freshly founded Turkish mobile game studio Dream Games has raised $7.5 million in a funding round led by Makers Fund.
  Steam's online couch co-op feature Remote Play Together leaves beta
image The Remote Play Together feature that allows Steam users to play local co-op games together has left beta, opening its use up to Steam’s entire playerbase, as well those on iOS and Android.
  Don't Miss: Shenmue director Yu Suzuki shares his unique approach to game design
image In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
  Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4
image Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
  GDC 2020 debuts new Summit to help devs find funding and forge deals!
image The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
  GDC YouTube Top 5: NYU Game Center director Frank Lantz
image For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
  Take-Two leads $20 million funding round into Spellbreak developer Proletariat
image Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
  Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios
image Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development.
  Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan
image Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves.
  Blockchain-based game studio Mythical Games nets $19 million in funding
image Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding.
  Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others
image A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.

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2 Video: Manifold Garden - Is it my Genre? Trailer Analysis
by M. Joshua Cauller
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of...
1 Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)
by Ruben Torres Bonet
Your unity scene hierarchy is reducing the performance of your game. That we knew from last post....
  What lessons can Action games learn from classic DOOM?
by EHJ Brouwer
A deepdive into what lessons Action Games can learn from classic DOOM.
2 DreamHack Atlanta 2019 - Neko Ghost, Jump! Showcase Postmortem
by Victor Burgos
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a...
11 How players shop during a Steam sale
by Chris Zukowski
Steam sales drive game purchases. Obviously. But what is happening on an individual buyer level? How...

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arrowPress Releases
How Commercial Video Games Develop Players' Skills
image University of Glasgow lecturer Dr Matthew Barr examines the ways in which commercial video games encourage players to develop critical thinking skills.
Interaction Density In Contemporary Games
image Arne Neumann discusses the creative possibilities presented by interaction density, and explains how giving players meaningful choices can enrich your game's world.
Selling Your Story: From Elevator Pitches To Prototypes
image Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).

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