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August 24, 2019
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  Get a job: Cold Iron Studios is hiring a Principal Character Artist
image Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC.
  Don't Miss: The level design of Celeste
image Lead developer of Celeste Matt Thorson goes into detail about designing numerous hardcore platforming stages that make up the game.
  Valve tweaks bug bounty program after 'mistakenly' turning away researchers
image Valve has expanded the scope of its HackerOne bug bounty program after a researcher was turned away for submitting a valid vulnerability found in Valve’s game distribution platform Steam.
  Play Ventures raises $40 million to fuel game-focused VC fund
image The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
  DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs
image DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
  Game stores: you need more real-time charts!
image Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
  PlayStation Productions joins the Uncharted movie as another director exits
image PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
  Riot Games settles gender-discrimination class action lawsuit
image League of Legends developer Riot has agreed to settle a class action lawsuit that alleged the studio allowed gender-based discrimination and fostered a work culture that favored men.
Using UI as a means to tell a story, convey emotion, and create personality
image Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
  C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest
image Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest.
  Behind the hauntingly beautiful music of Outer Wilds
image We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
  Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena
image The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
  Hatch and Vodafone partner to bring 5G mobile game streaming to Germany
image Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
  Video: Inside the transmedia storytelling of Final Fantasy XV
image In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
2 Don't Miss: Taking the sting out of failure in Supergiant's Pyre
image "In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
1 Obituary: Sony Interactive Entertainment global account manager Mark Vitello
image Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned.
  Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!
image Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco!
2 Google Play Store design refresh aims to boost game discoverability
image The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
  Razer and Tencent partner to further cloud gaming ambitions
image Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming.
  Oculus' former head of mobile VR has left Facebook
image Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week.
1 Blog: Creating Merchant of the Skies from announcement to Early Access launch
image In October 2018, I told my partner Helen to draw whatever she wants and put it on Twitter. Ten months later, we have just published Merchant of the Skies. Here's how it happened.
2 How we balanced our game for beginners and for pros
image This blog post discusses three approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
  Get a job: Join Guerrilla Games as a Senior Producer
image As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
2 Report: Microsoft used human contractors to listen in on Xbox-recorded audio
image Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
7 Government regulation means Steam China will be a curated platform
image Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.

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  Creating a Narrative Focused Mission Design Document - Last of Us Example
by michael how
Within this post I have sort to show the creative process of a Mission design document for a...
  Five cool things about the design of Dragon Bridge
by Keith Burgun
Author of "Clockwork Game Design" talks about some of the properties of the design, as well as the...
  Sound Design for Video Games: A Primer
by James Deighan
We’re going to analyze a few of the audio samples created for Bite the Bullet, and how they work...
  Kliuless #46: The Impact of Incentives on Innovation
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
1 Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch
by Vladimirs Slavs
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten...

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arrowPress Releases
Creating Music For Video Games: The Plan
image Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose.
Designing For Short And Long Term Fun
image James Kay shares the design techniques he used to ensure a fun experience for new players and hardcore fans alike over the course of Piczle Cross Adventure's campaign.
Do You Have A Game Dev Coach On Your Team?
image Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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