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September 23, 2017
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  'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR
image Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
  VR is an effective tool for exposure therapy & phobia treatment
image During VRDC 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
Raw Data devs share their missteps so you won't make them too
image “Today we’re going to tell you everything that went wrong with Raw Data,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
  Video: Creating the striking underwater seascapes of Abzu
image At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu.
  How presence in VR is beneficial for human research
image During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.
  Campo Santo's Nels Anderson opens new game dev studio: Caledonia
image "I've started a cool team of people to make a sweet video game," Anderson, who previously made games at Campo Santo and Klei Entertainment, announced on Twitter.
  Get a job: Mindshow is hiring a VR Software Engineer
image Mindshow is looking for a VR Software Engineer with real-world experience developing AAA games, solid knowledge in the fundamentals of engineering and computer science, and a passion for VR.
  Nintendo Accounts now support two-step verification via Google Authenticator
image Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts.
  Alt.Ctrl.GDC needs your unique alternative controller games!
image The 2018 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games!
  The world is the genre: How devs can make more meaningful VR/MR games
image At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.
  Hackers hijack Final Fantasy Brave Exivus dev Gumi's website with ransom demand
image The group briefly replaced Gumi’s website with a ransom demand and distributed roughly $40 worth of in-game currency to Final Fantasy Brave Exivus players.
  Did the unique indie business model of Honey Rose work?
image "I can't count Honey's business model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
10 Bluehole hits out at Epic for 'replicating' Battlegrounds in Fortnite
image Epic Games has managed to rile up PlayerUnknown's Battlegrounds developer Bluehole by announcing a new battle royale mode for its own game, Fortnite.
2 Blizzard will start dishing out permanent Overwatch bans next week
image Starting on September 27, the developer will begin dishing out permanent Competitive Play bans to any player who accumulates three or more seasonal bans. 
  Viveport gifting devs 100% of revenue made over the holidays
image HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.
  Game Design Deep Dive: Maintaining tension in Nex Machina
image "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
1 How medical care benefits from VR/AR and virtual humans
image During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
  What Cyan learned in taking FMV-rich Obduction from 2D into VR
image Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process -- and how other devs can make use of those learnings.
  Video: Applying game design principles to be a better leader
image At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
  Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!
image Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
1 How neuroscience can pave the way for VR's future
image For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
  Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality
image At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
  Get a job: Telltale Games is looking for a Build Engineer
image Telltale Games is looking to bring a new Build Engineer on board to help diagnose bugs, build automated processes, and review content for platform fidelity.
  CryEngine 5.4 introduces Substance integration and (beta) Vulkan support
image The full release of CryEngine 5.4 is upon us, bringing with it support for the Vulkan graphics API and sandbox integration for the Substance material authoring tool.
  Devs discuss the best practices for creating positive social VR
image At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.

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  The Art of Turn-Based RPGs I: Menu-based battles
by Felipe Pepe
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
  Simple Physics-Based Motion with Springs
by Luis Bermudez
How do you move an object to a desired position by applying forces? With a Simple Physics-Based...
1 Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective
by Jakub Kasztalski
If you want to move to Seattle to pursue indie game development, I’m now you one year into the...
  Bach, Monsters, and Medicine
by Pieter Smal
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and...
6 How much does it cost to develop a videogame?
by Michael Hoss
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I...

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arrowPress Releases
The Hidden Realities Of Game Development (For Non-Devs)
image Clever Endeavour Games' Richard Atlas addresses many of the misconceptions common to game development, delivering crucial insight for industry newcomers.
Pretty Pixels: The Value Of Visuals In Game Design
image Anderson Addo explains why a strong visual style is a key component for any game, and offers tips for developers seeking free assets.
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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