Get a job: Ubisoft, Wizards of the Coast, and more are hiring now!
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
The Coalition's Gears 5 includes an expansive list of accessibility options
Gears 5, the latest Coalition-developed game in the long-running
Gears of War series, launched this week with a refreshing number of accessibility features baked directly into the game on day one.
Game-focused social video platform Medal.tv raises $9 million
Medal.tv has secured a $9 million dollar investment to boost its service as both a video platform and a social network built around sharing short-form video game footage.
Don't Miss: GDC has launched a new podcast!
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
The role of Double Fine's publishing biz is still up in the air after joining Microsoft
Double Fine founder Tim Schafer says that exactly what will happen to Presents in the wake of that acquisition is still uncertain, even to those involved with the business.
Blog: Unity Addressables - It's never too big to fit
You're leading a team of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have 1 month to halve your memory budget and 6 months to complete it. What's your first move?
Video: Designing levels for a video game mixtape
In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game FRKN WKND, a kind of video game mixtape that's made up of a collection of autobiographical vignette games.
The beauty industry is getting an AR makeover; learn how at XRDC!
Cutting-edge AR beauty tech (like augmented reality mirrors) is here; ModiFace's Jennifer Tidy will give you the inside scoop on how, why, and what it means for you at XRDC in San Francisco next month!
A platter of experimental discovery features are heading to Steam
Steam has rolled out a number of new and updated experimental discovery features though its Steam Labs initiative.
How Steam users see your game: An analysis of what players are looking for
"If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for."
Celeste developers form new studio Extremely OK Games
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Blog: I am the cheapest bastard in indie games
In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.
VRChat raises $10 million to expand its virtual reality platform
VRChat, the studio behind the online community of the same name, has raised a total of $10 million at the close of a Series C funding round.
Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Don't Miss: From concept to doubt to reevaluation: Designing Creature in the Well
Like many developers, Flight School Studio wasn't sure if its game,
Creature in the Well, would have the legs to be a full-fledged product.
Unionized Nexon staff rally for job security amid company-wide reorganization
Over 600 unionized Nexon employees in South Korea demonstrated this week following project cancellations and studio closures made by the company over the last several months.
Video: Understanding Halo 5's geometry caching optimizations
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of
Halo 5: Guardians to make the game's destruction come alive.
Sony's upcoming Xperia 5 phone supports the PS4's DualShock controller
Sony has baked support for the PS4's wireless DualShock controller into its upcoming smartphone offering, notably calling out Fortnite and the rise of mobile esports during a press conference on the device.
Watch John Pearl discuss the procedural design of Remnant: From the Ashes
Take a look at the procedural game design that drives
Remnant: From the Ashes.
Niantic settles Pokemon Go public nuisance class action lawsuit
Following the settlement of a class action lawsuit from 2016, Niantic has committed to new rules surrounding
Pokemon Go's augmented reality Pokestops in residential areas and public parks.
Blog: Finding and eliminating bugs in NES development
If bugs didn't bother us, the development process would be faster and more enjoyable. Unfortunately, they do, but there are many tools and strategies for eliminating bugs - even for retro programmers.
IGF 2020 Inspiration: Star Maid's Nuovo Award-winning Cibele
Submissions for the 2020 Independent Games Festival are open through September 30th, and to give you a little inspiration, today we look back on IGF 2016 Nuovo Award winner
Cibele!
MWM Immersive turns game publisher, debut title will be Creature in the Well
The division is being rebranded as MWM Interactive, and will make its publishing debut with Flight School Studios' hack-n-slash pinball mashup
Creature in the Well.
Blog: Kickstarter tactics based on our campaign for Unbound: Worlds Apart
Earlier this year we launched a Kickstarter campaign for our game,
Unbound: Worlds Apart. We aimed to raise $25,000 in 30 days. By the end of the campaign we had raised $41,000.
Call of Duty developer Sledgehammer Games opens new studio in Australia
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.