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October 16, 2019
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  Paradox takes Stellaris: Galaxy Command offline over stolen Halo 4 artwork
image The mobile spin-off only launched in beta form yesterday, but within hours some Reddit users noticed a piece of artwork that seemed to feature iconic vehicles and a location from the Halo franchise.
  A case for ethical game design from BioWare's Åsa Roos
image BioWare lead UX designer Åsa Roos argues that game developers stand to benefit from considering the ethical implications of their decisions in game-making and how they impact games culture as a whole.
1 Blog: Making games is easy - selling them, not so much
image To mark the 1 year anniversary of releasing my last game, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes...
  Untitled Goose Game passed 100,000 sales in first two weeks
image Devilishly wholesome puzzler Untitled Goose Game has sold over 100,000 copies in two weeks, according to developer House House.
  Case study: Steam's 'Deal Of The Day' and DLC attach rates
image Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates.
  How Raw Data dev Survios succeeds by recycling its own tech
image Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
  Get a job: Obsidian Entertainment is hiring a Combat Designer
image Obsidian Entertainment is looking for a Combat Designer with proven experience developing first-person melee combat gameplay to join our team of talented developers.
  Video: Using data-informed design to make more accessible games
image In this 2019 GDC session, AbleGamers' Christopher Power and Mark Barlet share data and design knowledge that will help inspire developers and their teams to create great accessible designs.
1 Don't Miss: An inside look at Wargroove's design choices
image The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
  Google backs away from Daydream VR due to a general lack of interest
image The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
  Blog: An exploration of map region-based narrative
image Explanation and exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.
  Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth
image PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
3 Nintendo NYC Overwatch launch event cancelled by Blizzard
image The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
  Google Stadia finally has a concrete launch date
image Google Stadia will officially launch on November 19, which is when people who pre-ordered the Founder's Edition should find the package on their doorstep.
  Fortnite is back after suddenly going dark for days to hype a big content update
image Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday.
1 Blog: A look at scavenger hunts in two modern adventure games
image A brief look at bow the secondary adventure mechanic of scavenger hunts shows how some titles, like God of War, create rewarding gameplay and replay-ability.
  Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit
image Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
  Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios
image Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
9 Blog: The problem with the indie game pedestal
image Despite the growth in the indie space, only a handful of games tend to reach the mainstream market. Let's talk about why this focus on only the top games poses a problem for indie developers.
  Q&A: How Steam hit Raft stands out in the crowded survival genre
image Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight, restrictive design helps the game stand out in a crowded genre.
  Obituary: Insomniac Games artist Craig Goodman
image Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.
  Using body language to create more compelling VR game characters
image Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
  Get a job: Ghost Story Games is looking for a Cinematic Narrative Scripter
image In this role, you are responsible for fully implementing both systemic and scripted narrative events. You work across several disciplines to create engaging cinematics.
  The public preview for Xbox's streaming service Project xCloud is now live
image Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that signed up for consideration last month.
  Don't Miss: The unconventional launch of Fortnite
image In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode.

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  Case study: Steam's 'Deal Of The Day' & DLC attach
by Simon Carless
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based...
  Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)
by Winifred Phillips
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019...
  js13kGames entry postmortem — Back to the basics
by Tom Hermans
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I...
1 A Postmortem. Making Games Is Easy. Selling Them, Not So Much.
by Chris Shrigley
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the...
9 The Problem of the Indie Game Pedestal
by Josh Bycer
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market,...

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arrowPress Releases
7 Must-Read Books For Game Designers
image Narek Aghekyan compiles a list of essential reading for game designers, showcasing books aimed at both beginners and experienced developers.
Promoting Studio Diversity Via Student Internships
image Spilt Milk Studios founder Andrew Smith shares his recent experience working with student interns from CAPA and ELAM's study abroad programs.
Making People Understand And Care About Your Game
image Kitfox Games communications director Victoria Tran outlines effective methods for conveying your game's core appeal to your target audience.
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