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April 23, 2021
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  How indies add flavor to monster combat 25 years after Pokémon
image We speak with developer behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design.
  Get a job: Join Insomniac Games as a Character TD
image This talented person will contribute to the design, implementation and maintenance of the animation and rigging pipeline.
40 Don't Miss: Examining the 'pay-to-flay' monetization of 2015's Mortal Kombat X
image F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
  Gearbox pushes back against discriminatory Texas bills
image "We bring a lot of money into this state. We’re headquartered here. Don’t drive us to where we have to start expanding outside of Texas and outside of the country."
1 Supergiant's Hades named Game of the Year at 24th DICE Awards
image Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
  Video: An AMA session with Obsidian's Carrie Patel
image In this 2021 GDC Showcase AMA, Obsidian Entertainment's Carrie Patel answering questions about her experience working on both The Outer Worlds and Pillars of Eternity franchises.
  Explore the world of Black Games at GDC 2021
image University of Miami Knight Chair Lindsay Grace will be giving an overview on the history of games by Black developers at GDC 2021.
2 CD Projekt: Over $303 million in profit, 13.7 million Cyberpunk 2077 copies sold in 2020
image CD Projekt says that it sold over 13.7 million copies of Cyberpunk 2077 between the game's December 10 launch and the end of both the calendar year and its fiscal year weeks later.
  Firewalk Studios signs publishing deal with PlayStation for debut title
image Firewalk Studios has signed a publishing partnership with PlayStation for its debut multiplayer title.
  Indie marketplace Itch has been added to the Epic Games Store
image Epic has added a number of new PC apps to the Epic Games Store, including the indie-centric game marketplace Itch.io.
  EA is bringing the Battlefield franchise to mobile platforms for the first time
image The publisher said a new mobile version of the shooter is being developed by Industrial Toys, who'll be working closely with the DICE team.
  Sony says its cloud gaming experience will 'be unique and only on PlayStation'
image Sony Interactive Entertainment boss Jim Ryan says the company is working on a cloud gaming experience that will "be unique and only on PlayStation."
  Steam Labs' new navigation options are now a bona fide Steam feature
image A feature trialed in Steam's experimental Steam Labs program has now been upgraded to appear on Steam proper.
  Get a job: Join PlayStation as a Facial Modeler
image PlayStation is looking for a Blendshape Artist/Facial Modeler to bring highly realistic faces to life for both cinematic and in-game sequences.
  Departing GameStop CEO to land $179 million on exit thanks to recent stock saga
image GameStop CEO George Sherman announced his departure from the struggling retail giant this week and will do so with an extra $179 million in his pockets.
  The perfect Steam trailer, overlooked tools, & more
image What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
  Video: The art of FAITH: horror at 192x160 pixels
image In this 2019 GDC session, Airdorf Games' Mason Smith explains the decisions and principles that contributed to the art style of FAITH.
  Steam's built-in Playtest feature is now live for all devs
image Valve first announced a limited rollout of Steam Playtest last November but has now opened the tool up to all devs with games on Steam.
7 Don't Miss: Portal 2 and the ins and outs of Alternate Reality Game puzzle design
image Adam Foster, level and environment and ARG designer at Valve around the time Portal 2 released, discussed how to make impossibly complicated puzzles that people can solve.
  Xbox owners can finally hop online in free-to-play games without Xbox Live Gold
image Xbox Live Gold is no longer required to access online multiplayer in free-to-play titles on Xbox platforms.
  Bandai Namco staff say California office relocation is 'essentially like a layoff'
image Bandai Namco Entertainment America is shutting down its office in Santa Clara and relocating workers to a new office in Southern California.
  Call of Duty Warzone has topped 100 million players in just over a year
image Call of Duty Warzone has amassed over 100 million players since launching in March last year.
8 Blog: Why I decided to find a publisher after 10 months as a solo indie
image Three years ago, I single-handedly developed an .io mobile game that brought in about $3000 a month. After a year I decided to contact the publisher for the first time. This decision changed a lot.
  Report: Sony could be about to announce a 'PlayStation Plus Video Pass'
image An advertisement for the service was posted on the company's Polish website that included a logo and a brief description.
  Focus Home Interactive acquires Streum On Studio
image Focus Home Interactive has acquired Streum On Studio, the France-based developer of Space Hulk: Deathwing and the upcoming Necromunda: Hired Gun.

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  Game Dev Digest Issue #91 - Shaders and Math, Oh My!
by Mike Marrone
Game Dev Digest Issue #91 - Shaders and Math, Oh My! The latest from the free weekly Unity3d/gamedev...
  The perfect Steam trailer, overlooked tools, & more
by Simon Carless
What do you really need in your Steam trailer? What video game data tools are you not aware of, but...
8 Why I decided to go to a publisher after 10 months of single-handedly developing a game
by Iurii Chechulin
Three years ago, I single-handedly developed an .io mobile game. It was relatively successful: it...
  When demos can radically expand your game's discoverability
by Simon Carless
Are game demos good? When you should leave your demo or prologue up for longer? We look at games...
  The Simplest Trailer to Make For Your Steam Page
by Derek Lieu
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for...

[Read More]

arrowPress Releases
Advocating For Accessibility In Video Games
image Disability specialist Morgan Baker explains how designers can advocate for accessibility features in the early phases of game development.
Out Of Weakness, Strength: The Three Ds of Narrative Design
image Narrative designer Danny Allen analyzes the elements of compelling storytelling in games, and offers guidelines for writing effective dialog.
How To Write Low-Spoiler Hints For Adventure Games
image Meghann O'Neill breaks down her process of writing incremental hint guides that minimize spoilers while gently helping players toward quest progression.
ADIA
ADIA Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Streamline Media Group
Streamline Media Group Streamline Media Group is more than just video games. We're a global technology and entertainment company with a drive to create and collaborate. We build the bridge between Entertainment, Technology and Production.
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!
DIGITAL SHOCK INC.
DIGITAL SHOCK INC. We are a team of dedicated professionals that have 20+ years in the outsource gaming industry. We specialize in 3D artwork, and we have worked on titles such as Age of Empires, Superman, Lord of the Rings, and Lego (among many others).
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).

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