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June 25, 2018
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  Video Game Deep Cuts: Flipping Out On Primal Rage
image This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
  Video: Procedurally generating history in Caves of Qud
image In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud.
  Get a job: Rabbit is hiring a Lead Game Designer
image Rabbit is looking for a Lead Game Designer with proven experience with game systems, economy, and gameplay balancing to help make its social trivia mashup a reality.
  Hellblade: Senua's Sacrifice passes 1 million sold
image The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018.
  YouTube introduces new monetization methods for its creators
image YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
20 Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design
image Today is the 27th anniversary of the first Sonic the Hedgehog game, and you should mark the occasion by reading this classic interview with co-creator Hirokazu Yasuhara.
5 Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit
image Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter.
  Bluehole to acquire mobile dev Delusion Studio
image Bluehole plans to acquire Castle Burn and Guardian Stone developer Delusion Studio, though specific terms of the deal were not disclosed.
  Radiating outward to meet the wilderness: Avery Alder on her games
image Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
  Good and bad at all times: Adriel Wallick on jamming for a year
image "The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level." 
  Valve's updated Knuckles VR controller brings pinpoint finger-tracking
image Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action. 
  Blog: Imbuing video games with a potent atmosphere
image Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint.
  Friday the 13th developer scraps all future content plans
image "Development on games can’t just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur."
  How player feedback is shaping the way Avalanche makes Just Cause 4
image One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design.
  Blizzard dev opens up about how Overwatch matchmaking works
image Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
  Video: How Blizzard created the visual effects of Diablo III
image In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise.
  Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch
image Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
  Microsoft says original Crackdown 3 dev no longer working on the game
image Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
4 Don't Miss: Veteran director Khris Brown on the secrets of great voice acting
image Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
  Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  SteamVR introduces new skeletal input system for advanced animations
image SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.
1 Discord takes a page from Steam's book with a new, game-focused hub page
image Discord is launching a new Games Tab that aims to put games in the spotlight.
  Nintendo stole the show during E3, at least as far as Twitter is concerned
image Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
  At XRDC, learn how (and why) to effectively simulate stress in VR!
image Ex-BioWare dev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.
  Blog: Making a tabletop-style party game for consoles
image Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.

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  Video Game Deep Cuts: Flipping Out On Primal Rage
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  Data-supported videogame shrink: what we do to understand our players better
by Artemiy Kozlov
How we do community management at Pixonic: why we appreciate the angriest comments and value...
  Hail to the King: Amulets and Checkmates and Chogue, oh my!
by Pippin Barr
In this short essay, Pippin explains how he and Jonathan Lessard figured out an ending to their...
  How To Report Bugs
by Leszek Gorniak
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and...
  E3 2018 Media Coverage Analysis – aka “E3 Battle Royale results”
by Thomas Bidaux
Like every year, this is the time for a look at the performance of the many E3 announcements in...

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arrowPress Releases
Breaking The Gameplay Loop
image Gregory Pellechi explains how, when, and why game designers should break established gameplay loops in order to craft a compelling overall experience.
Perks Of Soft-Launching Your Game Before Release
image Stormland's Yannick Elahee offers his perspective on how soft-launching to a limited audience can lead to a more successful product.
Applying Polish: Tips & Tricks
image Want to polish up your project? Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game.
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GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
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