Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 13, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Why Device 6 dev Simogo is taking a break from mobile games
image It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutra quickly talks with Simogo cofounder Simon Flesser to find out more about the decision.
  Video: Visual designer Peter Chan shares how artists can revitalize their creativity
image In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
  Why BioWare decided to create Mass Effect instead of Star Wars: KotOR 2
image Longtime BioWare team member James Ohlen explores the development of Knights of the Old Republic and explains how its influence can still be felt in later BioWare games.
  Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now
image This week's roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers.
41 Best of 2017: No industry for old men (or women)
image Ageism, fatigue, frustration and hope: what is it like to grow old in the video game industry?
3 Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism
image The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
  Q&A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev
image Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda's big, sprawling games accessible to players in VR. 
  Blog: Engineering Kongregate's big SSL switch
image An explanation of the engineering work behind Kongregate's switch to SSL.
  Learn to make great interactive experiences for mobile at GDC 2018
image At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile.
  Blog: What can game designers learn from foreign languages?
image Let's look at some of the upsides and benefits of learning an additional language when you're a game developer.
1 App Store devs can now make their games available for pre-order
image The Cupertino giant rolled out the feature yesterday, meaning devs can now make their apps available for pre-order 90 days before they're due to launch,
9 Survey: 11% of British children have taken part in game-related gambling
image An annual survey from the UK Gambling Commission has found that over 1 in 10 British children aged between 11 to 16 have participated in some form of game-related gambling.
  Nintendo Switch worldwide sales top 10M units
image The Nintendo Switch has now sold-through more than 10 million units since launching on March 3, 2017. 
2 Blog: Using intention and meaning to add depth
image A series of questions and examples I use to inspire creativity while designing fail states. I hope this can be useful for anyone that wants to be more innovative when dealing with player death.
  Bury Me, My Love and the emotional rollercoaster of making a video game
image Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
12 New Zealand says lootboxes 'do not meet the legal definition for gambling'
image New Zealand's gambling regulator--the Gambling Compliance office of its Department of Internal Affairs--has told Gamasutra that "the Department is of the view that loot boxes do not meet the legal definition of gambling."
  Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle
image Ubisoft Milan's Dario Migliavacca and Davide Soliani discuss their experience working with Nintendo on Mario + Rabbids Kingdom Battle and the challenges of working with an established IP.
  Video: The making of Little Inferno
image In this 2014 GDC session, Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno.
  Get a job: TheWaveVR is hiring a Game Designer
image TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR.
2 You Must be 18 or Older to Enter cut from Steam over pornography concerns
image Valve quietly pulled SeeminglyPointless' offbeat horror game from the Steam Store, later telling the developer that it had been classified as porn.
12 Best of 2017: How to design decisions that feel intimately difficult
image Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
  Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev
image Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
  Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR
image Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
2 Blog: Exploring the link between light distribution and art direction
image A brief look at the importance of bidirectional reflectance distribution functions (BRDFs) in stylized work, which is often overlooked in favor of simply changing art assets.
3 Ubisoft delays projects after Assassin's Creed: Origins finds success
image Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

1 What Nintendo Power Can Teach Us About Indie Game Marketing
by Chris Zukowski
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every...
2 Video Game Music Composers: New VR Headphones
by Winifred Phillips
How does headphone technology impact a virtual reality experience? Video game music composer...
  Video Game Deep Cuts: A Far Cry From Wizard-Sniffing
by Simon Carless
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text...
  Post Human W.A.R : Developing a game in pursuit of untainted strategy
by Gabriel Wink
Producing a full-on strategy game, from management of space to psychological mechanics.
  8 ways to avoid going crazy while developing your indie game
by Kade Dunn
Developing indie games can be a harrowing experience--check out a few things to keep in mind while...

[Read More]

arrowPress Releases
Charting An Alternate Path Toward A Games Industry Career
image Want to join the games industry but don't have a background in design, art, or programming? Jasmine Greene discusses alternate career paths in this informative feature.
Why You Should Postpone Developing Your Dream Game
image Catalin Marcu argues in favor of developers honing their craft and letting their ideas fully take shape before tackling a dream project.
Game Design Challenge: Oddball Animals
image Can you create the next virtual pet craze? Test your skills in Game Career Guide's latest Game Design Challenge!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
Mad Marker Studios

[View More]