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July 22, 2019
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  Microsoft invests $1 billion in OpenAI
image Microsoft and OpenAI have partnered up for future technologies, a partnership that builds on the former's recent $1 billion investment into OpenAI.
  Ubisoft pledges support to open source 3D creation tool Blender
image Ubisoft has followed Epic Games in supporting open source 3D creation tool Blender by joining the Blender Foundation's development fund as a corporate Gold member.
1 Blog: Designing sounds and music for a casual mobile game
image Sounds and music are one of the most important parts of the game atmosphere -- as equally important as visuals. Here's how you can put them to use on mobile.
  Tencent and The Pokemon Company are making games together
image Tencent and The Pokemon Company have formed something of a power couple after agreeing to make games together.
1 Microsoft is 'well positioned' to succeed in larger game market, claims CEO
image Microsoft chief exec Satya Nadella claims the company is already "well positioned" to succeed in what's going to be a much larger gaming market.
  Blog: A NASA historian considers Kerbal Space Program
image To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program.
1 Tekken 7 has crossed 4 million sales worldwide
image Tekken 7 has now sold over 4 million copies worldwide, according to a tweet from developer Capcom. 
2 5 tips for surviving and thriving in game design
image This excerpt of "We Deserve Better Villains: A Video Game Design Survival Guide" by Jai Kristjan offers up 5 detailed pieces of advice for how to effectively manage your game design career!
  Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns
image This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
2 After 28 years, cofounder Frank Pearce is leaving Blizzard
image Blizzard Entertainment published a blog post today in which company cofounder Frank Pearce lays out his plan to leave the company after 28 years and "pass the torch to the next generation."
1 Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus
image A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
  Get a job: Sony PlayStation, Tequila Works, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
  Video: A postmortem of Tacoma's experimental VO production
image In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
  A look at The Sims 1 design docs, and a dev's argument for including same-sex romance
image The Sims programmer Don Hopkins has uploaded a smattering of design documents from the development of the influential life simulation game.
1 Tools to manage Stadia's data usage are in the works, says Google
image Andrey Doronichev, Google’s Director of Product for Stadia, addressed some of the public's concerns in a recent AMA on the upcoming cloud-based game platform.
  Come out to XRDC and learn how your VR skills can be used for public good!
image Hey innovators, the National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety, and you can learn from their work firsthand at XRDC this October!
  Sega ends publishing partnership with narrative studio Interior Night
image Sega has scrapped its publishing deal with Interior Night, the narrative studio founded by former Quanitc Dream and Sony Entertainment Europe designer Caroline Marchal back in 2017.
  Different Tales is a new studio from two of the devs behind The Witcher
image Founded by The Witcher head story designer Artur Ganszyniec and project lead Jacek Brzezinski, Different Tales intends to tell slow burning stories "rooted in the common human experience."
3 How Satisfactory's network optimizations keep multiplayer factories humming along
image Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
2 Don't Miss: Making Insomniac's Spider-Man do what a spider can
image Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
  Microsoft sees dip in quarterly Xbox revenue as hardware sales slow
image Microsoft has closed out the fourth quarter of its 2019 fiscal year with year-over-year decreases in both its game and Xbox businesses, though full-year game revenue is on the rise.
  Zynga is growing its presence in India with a studio expansion
image Zynga is moving into a new space in Bengaluru, noting that the city has become a game development hub in India.
  Get a job: Disruptor Beam is hiring a Senior Game Designer
image As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
  Video: Letting Go - The Florence postmortem
image In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
  Ubisoft says porting games to Stadia hasn't been a costly affair
image Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.

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  Kliuless #41: Diversity Training
by Kenneth Liu
Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I...
  Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns
by Simon Carless
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon...
1 How to Make a Casual Mobile Game - Designing Sounds and Music
by Pavel Shylenok
Sounds and music are one of the most important parts of the game atmosphere - as equally important...
  NASA Historian considers Kerbal Space Program
by Bob Whitaker
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger...
3 Satisfactory: Network Optimizations
by Gafgar Davallius
We recently released our second big Update for Satisfactory and one of the things we improved is...

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arrowPress Releases
One Year Of Game Dev After Graduation
image Buttery Games lead designer Craig Robinson reflects on his first year of game development after graduation, highlighting the challenges that his team faced at the outset.
A Guide To DIY Market Research For Indie Developers
image Damien Yoccoz explains how you can use free resources to find your target audience and make your game more appealing to players through market research.
Tips And Tricks To Manage Open Game Development
image Want to experiment with an early access business model? Goblinz Studio's Yannick Elahee outlines helpful techniques and best practices for managing open development.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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