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July 19, 2019
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1 How Satisfactory's network optimizations keep multiplayer factories humming along
image Coffee Stain Studios' Gafgar Davallius reveals how Satisfactory is optimized for multiplayer while "handling a base with over 2000 conveyors, transporting thousands upon thousands of items."
2 Don't Miss: Making Insomniac's Spider-Man do what a spider can
image Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
  Microsoft sees dip in quarterly Xbox revenue as hardware sales slow
image Microsoft has closed out the fourth quarter of its 2019 fiscal year with year-over-year decreases in both its game and Xbox businesses, though full-year game revenue is on the rise.
  Zynga is growing its presence in India with a studio expansion
image Zynga is moving into a new space in Bengaluru, noting that the city has become a game development hub in India.
  Get a job: Disruptor Beam is hiring a Senior Game Designer
image As a Senior Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to lead the creation of world-class free-to-play mobile games.
  Video: Letting Go - The Florence postmortem
image In this 2019 GDC session, Mountains' Ken Wong discusses the journey of designing the studio's hit debut game Florence, a poignant look at the ups and downs of relationships.
  Ubisoft says porting games to Stadia hasn't been a costly affair
image Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn’t been incredibly expensive.
  Kongregate acquires mobile and browser game Bit Heroes
image Bit Heroes launched on Kongregate's online game portal in 2016, and has now been acquired by the San Francisco-based developer and publisher.
  Please welcome 6 new members to the Advisory Board for GDC 2020!
image Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
  id Software studio director Tim Willits is stepping down after 24 years
image Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.
  Oculus Quest teardown shows how the standalone VR headset was built
image If you're curious to learn how Oculus squeezed a mountain of tech into its standalone Quest virtual reality headset, you'll want to check out these pictures.
1 PC overtakes PlayStation 4 as Ubisoft's most lucrative platform this quarter
image There's been a changing of the guard at Ubisoft, with PC replacing the PlayStation 4 as the company's most lucrative platform.
  Blog: Turning my grandmother's childhood memories into a game
image Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
5 Inside Steam Diving Bell, a tool for 'Wikipedia binging' Steam games
image "Diving Bell's chief strength is its dumbness," says dev Lars Doucet, creator of the recommendation tool. "It's dead simple, transparent, & predictable, but the results are delightful and surprising."
  Alienware co-founder Frank Azor is now AMD's chief architect of gaming solutions
image "The builder and creator in me is ready for the next challenge,” wrote Azor.
4 Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide
image "I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
1 Switch owners say Joy-Con controllers are prone to drifting after just months
image The Nintendo Switch launched back in 2017, but owners of the system say that the console’s detachable controllers still feature a defect that makes their joysticks prone to 'drifting.'
  Video: Living the freelancing dream while avoiding the nightmare
image In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
  Outsourcing studio Pole to Win expands with Montreal office
image The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
  Blog: Finding the fun in monetizing Archero - Part 3
image Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.
3 Odyssey and Siege push Ubisoft to a better-than-expected quarter
image Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
3 Terraforming Mars dev LuckyHammers has closed down
image LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother’s Embrace, has closed its doors.
  VR training for the workplace works -- see how firsthand at XRDC!
image Hilton and the Sweetrush design firm won top honors for their innovative and effective use of virtual reality as a training tool, and at XRDC this October they're going to show you how they did it!
  Blog: How music enhances virtual presence - Part 1
image In the first of a four part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk, 'How Music Enhances Virtual Presence.'
Pokemon Detective Pikachu is the second highest grossing video game movie ever
image Pokemon Detective Pikachu has become the second highest-grossing video game movie of all time after bringing in $429 million worldwide at the box office.

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1 Satisfactory: Network Optimizations
by Gafgar Davallius
We recently released our second big Update for Satisfactory and one of the things we improved is...
5 Steam Diving Bell: a tool for "wikipedia binging" Steam games
by Lars Doucet
Designing a tool for browsing Steam games "Wikipedia binge" style
  Gaminiscing 101 – Recording my grandmother's childhood memories to turn them into a video game
by Bob De Schutter
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might...
  Video Game Composers: How Music Enhances Virtual Presence (The Theory of Flow)
by Winifred Phillips
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019...
  Crowdfunding and Tabletop Games: 2019 Mid-Year Update
by Thomas Bidaux
State of board games on Kickstarter in the first half of 2019

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arrowPress Releases
One Year Of Game Dev After Graduation
image Buttery Games lead designer Craig Robinson reflects on his first year of game development after graduation, highlighting the challenges that his team faced at the outset.
A Guide To DIY Market Research For Indie Developers
image Damien Yoccoz explains how you can use free resources to find your target audience and make your game more appealing to players through market research.
Tips And Tricks To Manage Open Game Development
image Want to experiment with an early access business model? Goblinz Studio's Yannick Elahee outlines helpful techniques and best practices for managing open development.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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