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February 22, 2018
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  Work hard, save money, stay true to vision, says Cuphead dev
image Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
  Video: How color defined the visual rules of Shangri-La in Far Cry 4
image In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
  The CEO of esports team Splyce explains the human side of professional play
image The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
  Blizzard using in-game rewards to promote Overwatch League streams on Twitch
image In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers.
  Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!
image Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
  Alt.Ctrl.GDC Showcase: Wobble Garden
image Wobble Garden takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
1 Don't Miss: How Night in the Woods taps into a real sense of community
image Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.
  Rovio partners with GSN Games for cash-wagering Angry Birds game
image Angry Birds Champions requires players to pay a fee per play and potentially rewards them with a cash payout if they score well enough.
  For Xbox boss Spencer, inclusivity is key for successful company culture
image Speaking at DICE 2018 in Las Vegas this morning, Xbox boss Phil Spencer drew parallels between the best virtual worlds and a successful and inclusive company culture.
  Road to the IGF: Czech Academy of Sciences' Attentat 1942
image Attentat 1942 is a look at World War II through the eyes of its survivors, using multiple perspectives and play styles to share in a personalized look at its events and horrors.
  European regulator: Nintendo's strict eShop refund policy is unlawful
image Thanks to Nintendo's strict no refund policy on eShop preorders and digital purchases, the NCC has accused the game company of practices that violate European law.
  Discuss what esports can learn from traditional sports organizations at 3PM EST
image The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports!
  EGX is launching a third event in Berlin
image EGX Berlin represents the UK-based event’s first show outside of the United Kingdom.
  Attend the Audio Bootcamp at GDC 2018 and learn from game audio wizards
image GDC 2018 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.
  Blog: Listen to a Harvard Egyptologist discuss Assassin's Creed: Origins
image Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed: Origins. Topics include Ptolemy, Cleopatra, and cultural imperialism.
  Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018
image Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
2 Blog: How to build your own marketing system
image Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
  Report: Fire Emblem Heroes pulled in nearly $300M during first year
image Fire Emblem Heroes has cemented its position as Nintendo's most successful mobile title to-date, earning five times more revenue than Super Mario Run during its first yea
  Double Fine founder Tim Schafer to be honored with BAFTA Fellowship
image The Fellowship award is the highest accolade awarded by BAFTA, and recognizes an individual's outstanding and exceptional contribution to their industry.
  Blog: How marketing drives engagement in free to play games
image The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany customers after purchases and make them an advocate for the brand.
1 'Drinking from a sprinkler? That's me': How Switch has impacted devs in the game porting biz
image To suss out how the Switch has shaped the business of porting games, Gamasutra speaks to "port house" devs to gauge their feelings on the Switch -- and how long they think the boom will last.
  Video: How Overwatch animators managed their workflow
image In this 2017 GDC talk, Blizzard's Jesse Davis goes into how the Overwatch team built an animation pipeline and workflow around a new game universe with a new team culture that still matched Blizzard's values.
  Sledgehammer Games co-founders leave for internal roles at Activision
image Sledgehammer Games co-founders and directors of Call of Duty: WWII Michael Condrey and Glen Schofield have left the studio to pursue "new executive duties inside Activision." 
  After 600 days of being banned, former CS:GO streamer sues Twitch
image Former Counter-Strike: Global Offensive streamer James 'Phantoml0rd' Varga is suing Twitch for damages after being banned indefinitely from the platform back in July 2016.
  Get a job: Join Jackbox Games as a Gameplay Software Engineer
image The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.

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  Episodic design 2.0 - Gameplay and storytelling at its best (Part 3)
by Pascal Luban
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling...
  Harvard Egyptologist discusses Assassin's Creed Origins
by Bob Whitaker
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed...
  How Marketing drives engagement in free to play games
by Vadim Bulatov
The role of marketing in free to play games is often underestimated. In the modern understanding of...
3 How to build your marketing system
by Chris Zukowski
Confused as to what marketing strategy to use? This post will help you organize your tactics and...
  The Poor Man's Netcode
by Evan Todd
In which I ignore the common wisdom that you can't "just add multiplayer" to my own peril.

[Read More]

arrowPress Releases
Free Game Development Tools For Novice Game Creators
image Ready to start making your first game? Developer Thomas Glare examines the capabilities and limitations of many freely available game development tools.
Visions Of A QA Degree In Video Games
image Industry veteran Alex Dorans examines the potential for a QA degree plan, outlining the core skills and disciplines needed for a successful career in testing.
5 Mistakes Students Make With Their First Game
image Sheffield College game design lecturer Stuart Lilford identifies five common mistakes that students make when developing their first game, along with potential fixes.
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GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
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