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October 17, 2017
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1 EA's Access service is losing its first game, for undisclosed reasons
image It's an interesting development because when EA launched Accesson Xbox Onein 2014, company reps told the public that games on the service would never be removed -- barring unforeseen complications.
  Microsoft hooks up Minecraft to export buildings as 3D models
image Swedish game dev Mojang seems to have worked with parent company Microsoft to updateMinecrafton Windows 10 with a new feature that lets players export chunks of their world as 3D models.
  New mini-console aims to emulate the SNES via hardware, not software
image "The SNES Classic isn't going to be pristine because it's running on a little Linux chip, it's just an emulator," Analogue founder Christopher Taber tells Time. "[Our] Super Nt will look perfect."
  Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango
image At GDC 2016Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke divedig into the interesting improvements and challenges they encountered while remastering bothfor PS4, PS Vita, PC, and mobile.
18 Don't Miss: The evolution of Amnesia's sanity meter
image "Sometimes, making something game-y just destroys the feeling that you're after." Frictional Games' Thomas Grip shares the origins and evolution of Amnesia's world-distorting sanity meter.
  Get a job: PUBG Corporation is hiring an Engine Programmer
image Bluehole's PUBG Corporation is looking for an Engine programmer to optimize content and improve tools and pipelines as a member of its Wisconsin-based team.
  Blizzard takes Chinese dev to court over alleged mobile Overwatch clone
image Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzards own competitive shooter Overwatch.
3 CD Projekt Red talks company values in wake of employee complaints
image The Polish game dev says that it's "approach to making games is not for everyone" following a slew of complaints posted to the employer review site Glassdoor.
  Now's the time to submit talks for the GDC 2018 Tutorials!
image If you have an idea for a talkthat would be a good fit for one of themany Tutorials (from board game design day to the level design workshop)atGDC 2018, organizers want to hear it!
2 Blog: That magic character only French translators use
image Automatic line-wrapping in games is the source of many localization bugs that can only be seen by the LQA team, but French uses a special character that will solve a lot of those bugs.
1 Blog: Old games, remasters, and the joy of owning your work
image We're currently remastering our most popular game (for the second time). So let's talk about indie game history, the pros and cons of remasters, and the joy of owning and controlling your work.
Naughty Dog responds to sexual harassment allegation
image Uncharted and The Last of Us developer Naughty Dog has responded to sexual harassment claims made by an ex-employee.
  Blog: Breaking down Killer Instinct's 'Shadow AI' system
image Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
  Wargaming opens new mobile studio in Moscow
image The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
4 Blog: The origin of loot boxes and why they're a form of gambling
image In today's post, let's talk about where the design of loot boxes came from, and how they've strayed from providing value into the world of gambling.
  From Bungie to indie: Marcus Lehto's fresh start at V1
image "Moving from a huge behemoth like Bungieto being completely independent was simultaneously refreshing and absolutely terrifying."
  Video Game Deep Cuts: On Color Cycling Morty & Divinity
image Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
  How cyberpunk spook-'em-up Observer is built to elicit 'catharsis 2.0'
image Bloober Team's RafalBasaj joins us as we play a bit more of the studio's latest game, cyberpunk horror gameObserver, and learn what the studio means when it says it makes "hidden horror" games.
  Upgraded SteamVR Tracking will support 4 base stations in 2018
image Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.
  Get a job: Gearbox Software is hiring a UI Artist
image Gearbox Software is looking for a UI Artist to drive interface style and function, create art assets, and more as a member of its Texas-based development team.
2 Cuphead crosses 1 million copies sold
image The hand-drawn action game has sold 1 million copies across both PC and Xbox One within just two weeks.
11 Humble Bundle has been acquired by media giant IGN
image Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.
  Don't Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood
image At GDC 2017 The Molasses Flood's Gwen Frey, sole animator onThe Flame in The Flood, discusseshow to rapidly generate triple-Aquadruped locomotion as an indie dev.
  PEGI is leaving the verdict on loot boxes up to gambling commissions
image The ESRB may have said that loot boxes dont qualify as gambling, but the boards European equivalent is deferring its judgment on the topic to the national gambling commissions themselves.
  Join us as we play Observer with Bloober Team at 3 PM ET!
image Today we'll be welcoming Bloober's Rafal Basaj onto the Gamasutra Twitch channel at 3 PM Eastern (12 PM Pacific) to chat a bit about the game's development as we play through it.

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  Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android
by Johannes Kuhlmann
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android...
  Interview with Maxime Durand on Assassin's Creed: Origins and Discovery Tour Mode
by Bob Whitaker
Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's...
  Video Game Deep Cuts: On Color Cycling Morty & Divinity
by Simon Carless
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, ...
  Video Game Tutorials: How Do They Teach?
by Nathan Hedges
The following is a condensed form of my masters project, investigating early game levels/tutorials...
1 Old Games, Remasters, and the Joy of Owning Your Work.
by Jeff Vogel
We are currently remastering our most popular game. For the second time. We talk about ancient indie...

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arrowPress Releases
Living In Seattle As An Indie Game Developer
image Want to work or go to school in a new city? Jakub Kasztalski weighs the pros and cons of living in Seattle as an indie game creator.
Lessons From World 1-1: How To Design An Introductory Level
image Louis-Nicolas Dozois breaks down the essential elements of a great first level, explaining in detail how you can prepare your players for the challenges ahead.
How To Network If You Suck At Networking
image Need help getting a conversation started? Jasmine Greene offers tips for discussing game design with your fellow developers.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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