Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 16, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Video: Game dev lessons learned in making co-op board game Burgle Bros
image "Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros.
1 Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system
image This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
  Get a job: 2K is hiring a Lead Rendering Engineer
image 2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering.
  Infinity Ward is setting up shop in Poland with new studio
image The new, R&D-focused office will be based out of Krakow, Poland.
2 Best of 2017: Between a rock and a 'Harada' place: The massive Tekken interview
image Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
5 Autodesk is discontinuing its Stingray game dev engine
image Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018, though the engine will still be distributed to Maya LT subscribers.
  Attend GDC 2018 to see how Moss' endearing mouse protagonist was made
image Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill!
  Q&A: Designing Flutter VR, a game unapolegetically made for women
image Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
  Microsoft is bundling Battlegrounds with the Xbox One X
image The surprise holiday promotion marks 1 million console PUBG players and is available from December 17 through the end of 2017.
  These are the games you'll play at GDC 2018's alt.ctrl.GDC showcase!
image Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games.
2 Blog: Making Boss 101 and living our dreams
image Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development.
1 Survey: 29% of UK games businesses damaged by Brexit
image The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA. 
1 Blog: Here's what I learned from two game launches
image Despite getting front page exposure on Steam our launch for Political Animals didn't go well, but our second game sold almost three times as many units without a Steam feature. Why?
  Keywords snaps up Mexican localization outfit LOLA for $1.03M
image Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries. 
3 Memory Matters: A special RAM edition of Dirty Coding Tricks
image Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces.
  Video: Capy Games' Super Time Force and the paradox of time travel
image In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force.
  Ubisoft tech UX director David Lightbown explores the history of Unreal Engine
image Ubisoft's David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development.
1 Minecraft was the reason the Mirai botnet was created
image Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft server hacking.
  The FCC votes to overturn net neutrality
image The Federal Communications Commission voted today on the decision to overturn net neutrality.
  Get a job: Insomniac Games is hiring a Lead VFX Artist
image Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style.
  Google Play kicks off 'Change the Game' to promote gender diversity in mobile games
image The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
7 Best of 2017: 'Make me think, make me move': Doom's deceptively simple design
image Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
  GDC Speaker Q&A: Ubisoft devs discuss the development of For Honor
image Ubisoft's Damien Kieken and Roman Campos will be at GDC 2018 to present the talk 'For Honor': From a Great Launch to a Challenging Live Period.
  Disney acquires the bulk of 21st Century Fox in $52.4B deal
image The agreement gives Disney 21st Century Fox's film and television businesses, as well as its 30 percent stake in Hulu.
  The struggle to make sci-fi space colonies feel grounded in Aven Colony
image Mothership's Paul Tozour opens up a bit about how, through specific design and writing choices, the studio tried to make its sci-fi space colony management sim feel human and grounded.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

1 Do we even need QA at the start of a Project?
by Alex Dorans
When setting up a new development team for a project, at what point does QA come on board? Let's...
1 Fixing Your Game's Perceived Slowness with Elevators
by Doug Stewart
When people complained about slow elevators, adding mirrors solved the problem. This article...
  Going Episodic
by Melanie Taylor
Turning Orwell into an episodic serial was a risky move. It had the potential to get people talking...
  42 Problems and a Fix Ain’t One: Fixing Tokyo 42’s Camera
by Paul Kilduff-Taylor
I discuss how game developers should approach receiving feedback and solving problems, in the...
  Full Throttle Remastered: Curating a Classic
by Yujin Kiem
Striking the balance in the production of a video game remaster is tricky business. You can easily...

[Read More]

arrowPress Releases
The Emotional Rollercoaster Of Making A Video Game
image The Game Hut's Florent Maurin relates the emotionally exhausting challenges that developers can expect to face when producing their first major project.
Charting An Alternate Path Toward A Games Industry Career
image Want to join the games industry but don't have a background in design, art, or programming? Jasmine Greene discusses alternate career paths in this informative feature.
Why You Should Postpone Developing Your Dream Game
image Catalin Marcu argues in favor of developers honing their craft and letting their ideas fully take shape before tackling a dream project.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Mad Marker Studios
Mad Marker Studios

[View More]