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August 13, 2020
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  Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services
image Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system.
  Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees
image Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
  THQ parent company Embracer has purchased Metro dev 4A Games and others
image THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
  Blog: Analysing the level design in The Witcher 3: Wild Hunt
image A level design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
  Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe
image See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
1 Obituary: Meridian 59 and MMO developer Brian Green
image Game developer and noted MMO advocate Brian Green has passed away at the age of 46.
  Get a job: Join Airship Syndicate as a Mid to Senior Worldbuilder
image We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life.
  GDC reveals upcoming virtual program, 2021 event lineup
image Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
  Mobile classic Subway Surfers surpasses 3 billion lifetime downloads
image The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
10 Don't Miss: Designing the weapon-crafting system of Mercenary Kings
image I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
  Steam Game Festival returns in October (with slightly stricter demo eligibility rules)
image Valve is bringing its Steam Game Festival back for another week-long digital demo drive, but it looks like it has taken some small steps to keep the participant pool a little smaller than it was for the last version of the event.
  Blog: Scope - Choose A Target! Focus! Shoot!
image This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it.
  UK survey finds positive links between playing games and literacy
image New research published by the National Literacy Trust indicates video games can have a positive impact on the literacy, creativity, and wellbeing of young people.
  Paradox reports upturn in revenue as expansion packs drive growth
image Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
5 Three nasty netcode bugs we fixed around Blightbound's launch
image This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
  Get a job: Join Robot Entertainment as a Senior VFX Artist
image Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team.
3 Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved
image Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
  Xbox narrows down Series X launch window to November 2020
image There are now just 30 potential launch day options for the Xbox Series X as Microsoft narrows its launch window down from Holiday 2020 to a single month.
  Halo Infinite delay pushes it into 2021 and out of Xbox Series X launch lineup
image Microsoft and 343 Industries have made the call to delay the launch of Halo Infinite into 2021.
  Video: Optimizing collision detection in Titanfall
image In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
1 H1Z1 dev Daybreak Games acquires Cold Iron Studios
image Cold Iron Studios has changed hands once again, this time in a deal that sees it being acquired by H1Z1 developer and publisher Daybreak Games.
4 Why are you making your game's store page unattractive?
image There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's what you should be doing.
  Sega reports loss despite strong video game sales
image Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
  Blog: Creating a progression curve for your casual game
image The goal of this article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.
  Twitch announces 'Prime Gaming' rebrand
image Amazon-owned streaming giant Twitch announced today it would rebrand its Twitch Prime premium service to "Prime Gaming."

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  ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise
by David Craddock
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and...
  Free “Pro” trial gives Google Stadia app short-lived boost in Q2
by Louise Shorthouse
After the free trial of Stadia Pro was introduced, daily downloads of the app increased by 1700%....
  Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt. 3)
by Winifred Phillips
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020...
  Level Design Analysis: Oxenfurt level in The Witcher 3: Wild Hunt
by Eduardo Tassi
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt....
5 Three nasty netcode bugs we fixed around Blightbound's launch
by Joost van Dongen
Netcode bugs can be very hard to find, but they can also be quite intriguing once you've figured...

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arrowPress Releases
5 Game Engines To Try In 2020
image Michael Nannings outlines five game engines that indie creators can use to kickstart their creativity and establish a foothold in game development.
13 Free Tools To Manage Remote Development Teams
image Christian Kasilag lists the free tools he uses to communicate with his remote team during the development of Scatterbrain Studio's games.
A Step-By-Step Guide To Marketing Your Game
image Want to ensure that your game finds an audience? Karl Kontus walks developers through 11 steps for establishing a community and building pre-release hype.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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