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January 23, 2018
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7 Blog: Building a better Steam competitor
image "You've done all the minimum things you need to do to Not Fail Immediately," writes experienced dev Lars Doucet. "You are now worthy of the secret. Here's what you really need to compete with Steam."
  Video: How Slime Rancher devs used constraints to aid in design
image In this 2017 GDC postmortem, Monomi Park's Nick Popovich discusses the development history of Slime Rancher and how it was managed during its first year of early access.
  Guild Wars 2 devs donate thousands to help fan rebuild after house fire
image Guild Wars 2 developers donated $3,500 to a fan's crowdfunding page after a fire consumed everything but a copy of her collectors edition of Nightfall from Guild Wars.
  Minecraft: Education Edition introduces chemistry update
image Microsoft announces the introduction of chemistry into Minecraft: Education Edition, featuring new crafting tools designed to explain different chemistry concepts to students.
  Get a job: Remedy Entertainment is looking for a Lead Game Designer
image Remedy Entertainment is looking for an experienced designer to take a hands-on approach driving the future of the story-driven campaign mode set in the Crossfire 2 universe.
  Minecraft sets new monthly active users record at 74M
image Almost 9 years after its debut, Minecraft saw a record amount of monthly active users this past December.
  Don't Miss: 8 tips to help manage your indie community
image What better way to appreciate the hard work community managers put in than learn about the kinds of tools that can help streamline indie community management?
1 EVE Online community raises $119k in memory of departed dev
image A one week fundraiser within EVE Online raised over $119k for the developers fiance and daughter after his sudden passing late last year.
  Parents, don't forget to register for childcare at GDC 2018!
image Reminder: If you're planning to bring kids with you when you attend GDC 2018,the advance deadline to register for the KiddieCorp on-site childcare program is February 20th-- less than a month away!
1 Blog: Call of Duty: WWII and historical memory
image Historian Bob Whitaker discusses the media coverage surrounding Call of Duty: WWII, and considers problems related to public memory of famous historical events.
  Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!
image If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
2 Blog: Visions of a QA degree in video games
image In education, we've seen a rise in dedicated design, art, programming, audio and production courses, but none for QA'ers. This post explores and invites comment on what such a course may look like.
  Epic Games acquires cloud processing tech provider Cloudgine
image Based in Edinburgh, Cloudgine mainly focuses on delivering cloud processing technologies and solutions for use in the entertainment and games industries.
Obituary: Iconic video game cover artist Bob Wakelin
image He was responsible for creating the covers to a number of classics including Contra, Operation Wolf, Rainbow Islands, and Ocean Software's Batman.
  Sonic co-creator Yuji Naka has joined Square Enix
image Celebrated game designer Yuji Naka has joined Square Enix, and will be returning to the frontlinesof game development.
2 Blog: How to make booth art as an indie developer
image From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
  Mail.Ru Group acquires Russian eSports leader ESforce for $100M
image ESForce is one of the biggest eSports companies in the world, and is the largest in Russia and Eastern Europe.
1 Gamasutra Asks: What to make of Nintendo Labo?
image Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo?
1 Video Game Deep Cuts: Labo On A Police Quest?
image This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
  Gamasutra talks to Arena of Valor audio designer Richard Ludlow
image Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
49 Don't Miss: Inside the 4-year development of Stardew Valley
image In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to do that."
  Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer
image Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing existing algorithms as well as architecting new graphics features.
  Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One
image The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.
  ESA: The U.S. game industry saw $36B in revenue in 2017
image The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
  Get insights about working in game audio at 6PM EST!
image We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions!

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  Signals: a typesafe, lightweight messaging lib for Unity
by Yanko Oliveira
Third and final Blood Runs Cold tech postmortem series. Source code included this time! ...
  In Defense of Life-like Games
by Nikhil Murthy
I define life-like games as those games that are about life and defend the idea of them.
  Virtual Worlds Designed by Their Inhabitants
by John Krajewski
As our digital lives expand, the distinction between creator and consumer of our digital worlds must...
  The Chinese market and the emerging opportunity for hyper-casual games
by Josh Burns
Hyper-casual games have seen wild success in the West, but now the Chinese market is presenting a...
1 Video Game Deep Cuts: Labo On A Police Quest?
by Simon Carless
This week's Video Game Deep Cuts includes what editors think of Nintendo's Labo accessory for the...

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arrowPress Releases
Different Kinds Of Difficulty: Continuous And Aspirational
image Christopher Gile discusses the varied ways in which games approach difficulty, highlighting examples that you can analyze and adapt for your own projects.
Fundamental Mistakes That Every Indie Developer Should Avoid
image From feature creep to improper planning, Anderson Addo outlines a series of mistakes and pitfalls common to student developers, and explains how you can avoid them.
What I Talk About When I Talk About Narrative Design
image Why do we tell stories, and what does it mean when we make them interactive? Nick Witsel details the core principles of narrative design.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Mad Marker Studios
Mad Marker Studios

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