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September 21, 2017
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  Follow Gamasutra's VRDC 2017 coverage right here!
image VRDC 2017 begins today in San Francisco. Follow our ongoing, on-site coverage on our special event page!
2 Blog: How we created a 2D isometric platformer in Unity
image A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
  Former Twitch exec to lead Madison Square Garden Company's eSports charge
image The Madison Square Garden Company, the holding company and owner of the famous Madison Square Garden arena in New York,has appointed formerTwitch exec Nick Allen as its new vice president of eSports.
  HTC promises more VR innovation following $1.1B Google deal
image HTC is lettingsome of its talent join Google as part of a $1.1 billion "cooperation agreement" in an effort to expand its smartphone and Vive virtual reality businesses.
3 Blog: How much does it cost to develop a video game?
image A recent Kotaku article sparked a discussion about how much it costs to create a game. In this post, I'd like to share my own thoughts and clarify a few things.
  Classic Postmortem: Firaxis' Civilization V
image Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
  Report: Buried in the Switch is code to run NES Golf on the date Iwata died
image Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
  In the wake of CSGO Lotto, FTC takes to Twitter to clarify its disclosure policy
image In a live Twitter Q&A inspired by its recent case against YouTubers who stealthily promoted their own CS:GO gambling site, the FTC lays out how devs and influencers should handle disclosure.
1 Tips for surviving Early Access from Ark: Survival Evolved's lead designer
image Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
  Video: How (and when) to not give up on your game
image At GDC 207, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
2 To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep
image Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Lives built-in reputation future to combat bad behavior.
  VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces
image Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
  Get a job: Be a Design Director at Iron Galaxy Studios
image The developer behind the Killer Instinct series is looking for an experienced and creative leader to join its studio in the role of Design Director.
  Crowdfunding platform Patreon secures $60M investment
image With this additional $60 million under its belt, Patreon has now raised a total of $107 million since first setting up shop in 2013.
  The iOS 11 App Store update shines the spotlight on games
image The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
  ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games
image Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
3 Blog: Understanding the grammar of multiplayer games
image Multiplayer games that model humans in 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games?
  Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT
image We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
1 Blog: Prototyping a dynamic camera system
image A brief overview of the prototyping process we used to create a dynamic camera in Unity that supports player control, camera physics, and cutscene animation.
  Blog: The differences between 2D and 3D design
image There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
  EA CEO Andrew Wilson joins Intel's board of directors
image "His experience leading and growing a global, technology-driven company, Andrew possesses a combination of creativity and business acumen that will further strengthen Intels board."
4 Blog: How to network if you suck at networking
image Not all of us are natural networkers. If you fall into that category, here are some tips on how to network so you can get your game noticed and hopefully make some great contacts.
  Super Metroid creator discusses making the leap to SNES
image To celebrate the launch of the SNES Classic Edition, Nintendo has posted a fascinating interview with Super Metroid creator Yoshio Sakamoto and composer Kenji Yamamoto.
12 The state of the VR industry: devs weigh in
image "This is what happens with every technology. People who don't know anything about that technology overinflate the impact that it's going to have, and then when it comes out they're angry because it didn't meet their expectations."
  Xbox chief Phil Spencer gets a promotion and a seat at Microsoft's exec table
image Xbox chief Phil Spencer has been promoted toa new role as Microsoft's executive vice president of gaming, and will have a seat at the table of Microsoft's senior leadership team.

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3 How much does it cost to develop a videogame?
by Michael Hoss
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I...
2 An Interesting Journey in Creating a 2D Isometric Platformer
by Sven Duval
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach...
4 How to Network if You Suck at Networking
by Jasmine Greene
Not all of us are natural networkers. If you fall into that category, here are some tips on how to...
  Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space
by Meredith Hall
There is a pretty big jump between creating work for a 2D composition for a once-off design brief &...
1 Prototyping a Dynamic Camera System
by Samantha Stahlke
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player...

[Read More]

arrowPress Releases
The Hidden Realities Of Game Development (For Non-Devs)
image Clever Endeavour Games' Richard Atlas addresses many of the misconceptions common to game development, delivering crucial insight for industry newcomers.
Pretty Pixels: The Value Of Visuals In Game Design
image Anderson Addo explains why a strong visual style is a key component for any game, and offers tips for developers seeking free assets.
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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