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May 29, 2020
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  Blog: Lessons from the history of mobile 4X strategy
image The history of mobile 4X strategy games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.
  The Witcher franchise has crossed 50 million sales
image The Witcher franchise has sold over 50 million copies worldwide, according to the latest figures from developer CD Projekt Red.
  Just Cause developer Avalanche is opening a new UK studio
image The Swedish developer-publisher, which also worked on Mad Max and Rage 2, currently has offices in Malmo, New York, and Stockholm. 
  Blog: Practical tips on technical game design documentation - Part 2
image In the second part of this blog series, we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.
  Life is Strange developer Dontnod opens new studio in Canada
image Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
  Get a job: Digital Extremes is hiring an Intermediate/Senior FX Artist
image You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
  Steam Cloud Play beta lets developers enable GeForce Now integration
image Valve's rolled out Steam Cloud Play, a cloud-based gaming feature that, for now, lets developers enable users to play games from their Steam Libary in Nvidia GeForce Now. 
  CD Projekt starts 2020 off with a record Q1 as The Witcher series continues its reign
image “Both with regard to sales and net profit this was the best first quarter in the Group's history, explains CFO Piotr Nielubowicz.
  Control, Sayonara Wild Hearts lead winners of 2020 Nordic Game Awards
image The Nords gave out some awards at the 2020 Nordic Games Conference.
  HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in
image HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
  Don't Miss: Inside the narrative design of Star Wars Battlefront 2
image Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
  African mobile game publisher Carry1st secures $2.5 million to expand operations
image African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
  Xbox Series X will add HDR support to backwards compatible titles
image We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
1 The unexpected and creative ways devs are dealing with remote work
image The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
  Sony to showcase PlayStation 5 titles in digital event on June 4
image Update: Sony has confirmed it'll be holding a digital event at June 4 to spotlight the "future of gaming" on PlayStation 5
  Get a job: Join Scanline VFX as an Unreal Technical Director
image Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
4 Don't Miss: A postmortem look at how Blizzard built Diablo II
image Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
  Welcome to the Summer of Indie Games Direct
image Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
  After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library
image Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
  Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club
image EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
  AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go
image Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
  Blog: Creating stronger bonds between players and NPCs through group conflict
image This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
  As traffic hits all-time high, Jackbox adjusting to dev'ing from home
image Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
  Sponsored: Tap into a massive audience by learning to grow your game in Brazil
image Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
  Xbox Family Settings app will help parents manage their kids' gaming habits
image Xbox has soft launched a new Family Settings app to make it easier for parents to ensure their children are playing in a safe and healthy environment.

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  VGDC: Brandon Sheffield's 'All Time Greats' article/video picks
by Simon Carless
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often...
  Practical tips on technical Game Design Documentation (Part 2)
by Simone Cicchetti
Second part of the articles about documentation for game designers -- in this part we are going to...
  Welcome To The Summer Of Indie Games Direct
by Simon Carless
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement...
  The Makings of a AAA Idle game
by Josh Bycer
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I...
  Where Are You Wasting Your Game’s Memory? (Part 1)
by Ruben Torres Bonet
In this post, you will show you how to use the experimental Unity Memory Profiler package to find...

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arrowPress Releases
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence
image Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay.
Hang Line: Production Data And Tools Used
image Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
Adam Engels On Black Mesa, Remote Work, And Game Design
image Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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