Get a job: TheWaveVR is hiring a Game Designer
TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR
You Must be 18 or Older to Enter cut from Steam over pornography concerns
Valve quietly pulled SeeminglyPointless' offbeat horror game from the Steam Store, later telling the developer that it had been classified as porn.
Best of 2017: How to design decisions that feel intimately difficult
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine
- and examines how it can be used in other contexts.
Apple's evolving rules make iOS a hard platform for small devs, says Year Walk dev
Keeping a game from being phased out of Apple's App Store means devs have to keep it supporting it perpetually, something some devs are finding hard to justify.
Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
Blog: Exploring the link between light distribution and art direction
A brief look at the importance of bidirectional reflectance distribution functions (BRDFs) in stylized work, which is often overlooked in favor of simply changing art assets.
Ubisoft delays projects after Assassin's Creed: Origins finds success
Ubisoft has delayed Far Cry 5
, The Crew 2
, and another unannounced project to give its development teams more time to add polish.
GDC partners with Unity to present the Unity 3D Game Art Challenge!
Organizers of the Unity 3D Game Art Challenge are looking for the most beautiful and skillfully-created 3D games made in Unity. Submit by December 31st to show your game at GDC!
Video Game Deep Cuts: A Far Cry From Wizard-Sniffing
This week's top game articles/videos include the story behind Far Cry 5
, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online
, and lots more.
Blog: Make games inspired by the public domain
Public domain works-based games aren't something you should fear or hate. In fact, I believe we should make more games that use public domain licenses.
Boss Key co-founder Arjan Brussee departs to rejoin Epic Games
Boss Key co-founder and COO Arjan Brussee is leaving the LawBreakers
developer and heading back to Epic Games.
The Uncharted franchise has surpassed 41M sales
series has surpassed 41 million sales worldwide since Naughty Dog launched the franchise with Drake's Fortune
in November 2007.
Blog: Teaching Dimension Drive's unique mechanic through its trailers
Dimension Drive delivers a unique twin-screen take on the SHMUP genre. We needed to make a trailer that presented that mechanic in a way that transmitted its nuances. Here's how we did it.
What devs are saying about the design of Animal Crossing: Pocket Camp
Game makers have been buzzing about Nintendo's new mobile Animal Crossing
, and here devs around the industry analyze Pocket Camp
's monetization design, controls, aesthetic, and more.
Environmental artist Jane Ng only made 23 unique trees for Firewatch
Jane Ng is lead artist at Campo Santo and presented at the NYU Game Center lecture series about the environmental art of Firewatch
, discussing how she only created 23 unique trees for the entire game.
Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up
We talked to the lead developer of Reigns: Her Majesty
about the art and business about making weird games about being royalty.
Video: Why real time-destruction is the core of Rainbow Six: Siege
In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege
Best of 2017: Breaking down Rainbow Six: Siege's dynamic audio in destructible levels
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source."
Get a job: Supergiant Games is hiring a Technical Designer
Supergiant Games, the independent studio behind Bastion
, and Pyre
, is seeking a technical designer to join its creative team to help implement, iterate on, and debug game systems and content.
Finding the right beats in Cosmo D's surreal The Norwood Suite
Game designer and musician Greg Heffernan walks Gamasutra through the process of blending inspirations as diverse as jazz and immersive sims to build his first-person thriller The Norwood Suite
Report: Steam's 'Curator Connect' overhaul is now live for devs and curators
Without much pomp and circumstance, Valve has quietly flipped its 'Curator Connect' system live for both developers and curators using the digital distribution platform.
Blog: Design changes that made sequels worse
A look at some design changes in sequels that should've result in better games, but didn't.
GDC Speaker Q&A: Reclaiming creativity in the face of hardship
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Attend GDC 2018 and learn how XCOM 2's procedural level design works
At GDC 2018 next March Firaxis' Brian Hess will walk you through the trials and tribulations of designing and implementing such a system, as well as the benefits it offers and problems to avoid.
Blog: Getting up to speed in your new job
It takes a lot of effort to get up to speed when you start a new job. Here are a few of the strategies that I used.