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August 19, 2019
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5 Don't Miss: A look back at the development of Ori and the Blind Forest
image The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
  Before Stadia came along, Robot had shelved the Orcs Must Die series
image Robot Entertainment CEO Patrick Hudson says that the recently announced Orcs Must Die 3 wouldn’t have happened without Google's involvement.
  Xbox Game Studios-published Ori and the Blind Forest headed to Switch
image Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
1 Sony announces it's buying Spider-Man developer Insomniac Games
image Sony has announced that it's purchasing longtime PlayStation exclusives developer Insomniac Games.
  Video: Designing for color blindness in games
image In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.
1 Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia
image Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
  Immerse yourself in the future of AR/VR games & entertainment at XRDC!
image This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
  PUBG is rolling out console crossplay to Xbox One and PS4 this year
image The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
1 Mojang partners with Nvidia to bring real-time ray tracing to Minecraft
image Less than a week after Mojang canceled Minecraft's high-end graphics overhaul, the developer has revealed the game will be getting a new lick of paint with some help from Nvidia.
  Obituary: Panzer Dragoon artist and designer Takashi Iwade has passed away
image Veteran artist and graphic designer Takashi Iwade, best known for his work on the long-running Panzer Dragoon series at Sega, has passed away.
  Halo Infinite and Halo 5: Guardians creative director has left 343 Industries
image Halo Infinite creative director Tim Longo has left developer 343 Industries as part of a leadership reshuffle.
1 Designing communities for kindness
image How to better set up your game communities for kinder user experiences.
  Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows
image This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
  Video: Great game audio choreography for battle design
image In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
  Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Activision Blizzard names David Messinger new chief marketing officer
image Activision Blizzard has brought on its first chief marketing officer in David Messinger, a longtime employee of CAA.
  Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games
image Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
15 Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation
image How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
1 GDC YouTube Top 5: Mohawk Games' Soren Johnson
image Soren Johnson, founder of Mohawk Games and designer on Civilization III and IV, curates his top 5 videos from the GDC YouTube archive in this new series of articles.
  Blog: Implementing data structures - Part 2
image Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
  Learn what works (and what doesn't) in AR/VR advertising at XRDC!
image Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
  My.Games is launching its own PC video game storefront
image The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
  Blog: How I translated Ancient Greek punishment games into Bitsy
image Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
  Steam's 'Follower' counts: A discoverability gem hidden in plain sight
image GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
  Get a job: Be a Senior Producer at Cold Iron Studios
image The team at Cold Iron seek an experienced producer to join the team working on an Aliens game for consoles and PC out of their San Jose, CA office!

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  Kliuless #45: Esports Expands
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
  Beginner balance versus pro balance
by Joost van Dongen
What to do if something is overpowered for beginners, but fine for experienced players? Simple stat...
  Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows
by Simon Carless
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an...
1 Designing Communities for Kindness
by Victoria Tran
How to better set up your (game) communities for kinder user experiences.
  Data Structures Part 2: Indices
by Niklas Gray
Shows how we can add an index to bulk data to accelerate queries.

[Read More]

arrowPress Releases
Do You Have A Game Dev Coach On Your Team?
image Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations.
The Big Game Branding 101
image Jamin Smith presents a guide to branding your game, from establishing a direction and focus to building a style guide that ensures a consistent vision.
The Importance Of Definitions In Game Design
image Louis McTague discusses the value of defining specific elements in level design, citing successful approaches he has taken in past projects.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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