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October 17, 2017
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  Heads up, Unreal devs: Improbable pushes its UE4 SDK into open beta
image Improbable announcedtoday that its flagship product, the virtual world-building platform SpatialOS, has been updated -- and with that comes an open beta for the platform's Unreal Engine integration.
33 Don't Miss: Pay-To-Flay: Examining microtransactions in a $60 game
image In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
  Activision patents matchmaking tech that can push players to buy upgrades
image Activision patented tech for "driving microtransactions in multiplayer video games" that can match players up with more experienced foes to get the junior players to buy in-game items like loot boxes.
  Video: A game designer's overview of the neuroscience of VR
image At GDC 2017, game dev vetNoah Falstein offers an overview for VR game designers of the basic neuroscience of immersion, motion, and emotion -- along with practical tips on making better VR/AR games.
  Get a job: Deck Nine Games is hiring a Mobile Programmer
image Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado.
1 UK government comments on rising loot box-related gambling concerns
image Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation.
1 EA closing Visceral Games and overhauling its Star Wars game
image Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.'
  Indiegogo opens digital marketplace for successfully crowdfunded projects
image Indiegogo has opened up an online storefront with the sole purpose of peddling the wares created through successful campaigns on its crowdfunding platform.
1 Report: UK dev Sumo Digital is preparing to go public
image LittleBigPlanet 3, Snake Pass, and Crackdown 3 developer Sumo Digital is preparing to go public in an IPO worth nearly $200 million.
  Blog: Bringing Galaxy on Fire to Vulkan - Part 4
image This is a blog series on how we brought our game to Vulkan. In this post, we wanted to cover a few of the Android-specific peculiarities we encountered.
  Chinese firm buys 20% stake in Halo 4 co-developer Certain Affinity
image Established by a group of former Bungie employees back in 2006, Certain Affinity has co-developed a number of popular titles including Halo 4, Call of Duty: Black Ops, and Doom.
  Sony Music to publish games on Switch and PC through new Unties label
image Sony Music is turning into a multi-platform games publisher and intends to bring a selection of indie titles to rival platforms incluidng theNintendo Switch and PC.
  Audio blog: What do historians make of Assassin's Creed: Origins?
image Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education.
  Design Interview: Crafting Gonner's modular abilities
image "I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
4 EA's Access service is losing its first game, for undisclosed reasons
image It's an interesting development because when EA launched Accesson Xbox Onein 2014, company reps told the public that games on the service would never be removed -- barring unforeseen complications.
  Microsoft hooks up Minecraft to export buildings as 3D models
image Swedish game dev Mojang seems to have worked with parent company Microsoft to updateMinecrafton Windows 10 with a new feature that lets players export chunks of their world as 3D models.
  New mini-console aims to emulate the SNES via hardware, not software
image "The SNES Classic isn't going to be pristine because it's running on a little Linux chip, it's just an emulator," Analogue founder Christopher Taber tells Time. "[Our] Super Nt will look perfect."
  Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango
image At GDC 2016Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke divedig into the interesting improvements and challenges they encountered while remastering bothfor PS4, PS Vita, PC, and mobile.
18 Don't Miss: The evolution of Amnesia's sanity meter
image "Sometimes, making something game-y just destroys the feeling that you're after." Frictional Games' Thomas Grip shares the origins and evolution of Amnesia's world-distorting sanity meter.
  Get a job: PUBG Corporation is hiring an Engine Programmer
image Bluehole's PUBG Corporation is looking for an Engine programmer to optimize content and improve tools and pipelines as a member of its Wisconsin-based team.
  Blizzard takes Chinese dev to court over alleged mobile Overwatch clone
image Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzards own competitive shooter Overwatch.
6 CD Projekt Red talks company values in wake of employee complaints
image The Polish game dev says that it's "approach to making games is not for everyone" following a slew of complaints posted to the employer review site Glassdoor.
  Now's the time to submit talks for the GDC 2018 Tutorials!
image If you have an idea for a talkthat would be a good fit for one of themany Tutorials (from board game design day to the level design workshop)atGDC 2018, organizers want to hear it!
3 Blog: That magic character only French translators use
image Automatic line-wrapping in games is the source of many localization bugs that can only be seen by the LQA team, but French uses a special character that will solve a lot of those bugs.
3 Blog: Old games, remasters, and the joy of owning your work
image We're currently remastering our most popular game (for the second time). So let's talk about indie game history, the pros and cons of remasters, and the joy of owning and controlling your work.

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  VRDC 2017 takeaways: VR music for the game composer
by Winifred Phillips
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers...
  Design approach in citizen science games, until EVE Online
by Claire Baert
I discussed with developers and scientists their approach to design citizen science games. The...
  Working with generic room-based matchmaking
by Joost van Dongen
Most major platforms offer similar generic room-based matchmaking. In this post I explore how they...
  Bringing Galaxy on Fire 3 to Vulkan: Vulkan on Android
by Johannes Kuhlmann
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android...
  Interview with Maxime Durand on Assassin's Creed: Origins and Discovery Tour Mode
by Bob Whitaker
Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's...

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arrowPress Releases
Stuff I Learned The Hard Way: Practical Advice For Game Devs
image Ubisoft game designer Andrii Goncharuk reflects on the lessons learned over the course of his career to present these 15 pieces of practical advice for game developers.
Living In Seattle As An Indie Game Developer
image Want to work or go to school in a new city? Jakub Kasztalski weighs the pros and cons of living in Seattle as an indie game creator.
Lessons From World 1-1: How To Design An Introductory Level
image Louis-Nicolas Dozois breaks down the essential elements of a great first level, explaining in detail how you can prepare your players for the challenges ahead.
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Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
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General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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