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December 13, 2019
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  Xbox's next-gen Project Scarlett revealed as Xbox Series X
image Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
  Get a job: Wevr is hiring an Audio Designer / Implementer
image We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California.
1 Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray
image Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
  Developing Switch-first eases the porting process, says Axiom Verge dev
image Speaking to USGamer, Happ shared his past experience with the Switch and lightly explained why it feels like the 'natural platform' to debut Axiom Verge 2.
  Video: Designing efficient, effective branching narratives for games
image In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
  High Fidelity lays off half of studio in pivot away from VR
image High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
  Check out the 20 unique games you'll play at GDC 2020's alt.ctrl.GDC showcase!
image One of these games will win the alt.ctrl.GDC Award -- which includes a $2,000 prize plus a special trophy -- at the IGF ceremony during GDC, with judging taking place on-site!
  Local split-screen has been added to Fortnite on the PS4 and Xbox One
image Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
4 Blog: Analyzing the pitfalls of the Virtual Boy
image In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR by making the most uncomfortable gaming console of all time.
1 Naughty Dog to donate all cash from Jak and Daxter re-releases to charity
image Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
  Dangen chief Judd steps down following harassment, mismanagement allegations
image Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
  Blog: Building a fantasy VR world in Unity
image Learn how we created a high performance fantasy VR environment for our game, Sword Reverie.
2 Case Study: A 'peek' at Golf Peaks' multiplatform sales
image Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
  Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries
image Check out this conversation with one of the lead developers behind MechWarrior 5: Mercenaries and learn more about the game's design and development.
  Get a job: Hades dev Supergiant Games is looking for an Engine Programmer
image Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
  Bethesda updating Doom 1, 2 to include select mods like John Romero's Sigil
image Doom co-creator John Romero's unofficial fifth episode for the original Doom is headed to console versions of the game via an official patch announced during a Bethesda stream today.
  GameStop plans to wind down Nordic presence, close more stores to cut costs
image GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
  Video: How women-in-games initiatives make a difference
image In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
5 Best of 2019: Exploring the secret depths of Bubble Bobble's design
image Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
  Steam to host demos for The Game Awards digital spin-off event The Game Festival
image The Game Awards creator Geoff Keighley describes the digital event as a sort of trade show for the developers or players that wouldn't typically be able to attend those on-location festivals.
  Double Fine veteran Greg Rice is Sony's new global head of indie accounts
image Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
  Chat with MechWarrior 5: Mercenaries dev chief Russ Bullock at 3PM EST
image Piranha Games CEO Russ Bullock is taking your questions about the making of MechWarrior 5: Mercenaries starting at 3PM EST on the GDC Twitch channel.
1 Apply now to participate in the GDC 2020 low-income pass lottery!
image Game Developers Conference organizers have once again donated a number of complimentary passes for GDC 2020 that will be given away (via lottery) as part of a special low-income GDC pass program!
  Voodoo acquires mobile dev Gumbug
image Mobile game dev Voodoo has acquired the similarly focused studio Gumbug for an undisclosed sum to support the rapid development of Voodoo’s hypercasual mobile games.
  Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019
image Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 

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2 iOS/Android/Steam sales case study: Golf Peaks
by Simon Carless
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS,...
4 Seeing Red: Analyzing the Pitfalls of the Virtual Boy
by James Deighan
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social...
  Unleash Your Content Distribution with Unity Addressables
by Ruben Torres Bonet
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%....
  Building a Fantasy VR World in Unity
by Frank Zhang
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes...
  The Flip: Turning a Negative Review Positive
by Dora Breckinridge
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed...

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arrowPress Releases
An Interview With Senior Game Producer Christin Overton
image DigiPen student Riley Roberts presents an interview with Big Fish Games senior producer Christin Overton that delivers insight into the world of game production.
The Seven Deadly Sins Of Writing Interactive Fiction
image Lucas Zaper describes many of the pitfalls commonly associated with writing interactive fiction, and offers tips for improving your script to keep players engaged.
When Theme And Mechanics Collide
image Dark Roast Entertainment co-founder James Margaris discusses the intersection of theme and mechanics, explaining how game designers can avoid tonal inconsistency.
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Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
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