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June 18, 2018
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    Emma Kidwell
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  Blog: Building the boss fights of X-Morph: Defense - Part 3
image In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense, and why we decided to get rid of it completely.
  Rare says streamers were critical to Sea of Thieves' success
image Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers. 
1 PUBG dev says store-bought assets help teams 'work smart'
image "Hiring an art team of 40 people to 'try a game' and 'see if it's fun' is simply not a smart way to work. This is what the asset store is for."
2 Blog: Are battle royale titles the next big esport?
image Battle royale titles and Fortnite in particular have taken over multiplayer and streaming, but does the genre have the legs to be the next big esport?
  How Avalanche and id are working together to build a new Rage
image Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic.
  Video Game Deep Cuts: Another Grim E3 World
image This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
  Video: Building the touchy-feely world of Media Molecule's Tearaway
image At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players.
  Sales from Fallout 76 'Country Roads' cover will be donated to charity
image Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity.
1 Behind the motion-capture kiss in The Last Of Us Part II
image Advanced facial capture helped orchestrate the kiss featured in the trailer for The Last Of Us Part II.
  Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!
image Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
6 Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs?
image The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.
1 Don't Miss: How Prey gives players space to tell their own stories
image Gamasutra looks at how the holistic level design of Prey gives players room to tell stories of their own.
3 Review manipulators aren't as sneaky as they think they are, warns Valve
image “We ban games and partners all the time for this,” said Valve’s Tom Giardino. “It’s really easy for us to see when you do, even if you you do it slowly.”
  Microsoft is making changes to its Xbox app to better reflect PC users
image Microsoft's Xbox app for Windows 10 is being reworked to reflect the wishes of PC users.
  Blog: Chess + Rogue = Chogue - some notes on hybrid game design
image An introduction to Pippin Barr and Jonathan Lessard's chess-Rogue mash-up called Chogue, and the specific exploration of game design space its hybrid nature facilitates.
  Blog: Composing video game music for virtual reality - Part 3
image Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
1 Former Telltale CEO and co-founder Kevin Bruner is suing the studio
image Telltale has called the lawsuit "meritless," and suggests it has been filed "as an apparent means of extracting revenge on a company already under financial strain."
  Cultist Simulator beats sales target after selling 40,000 copies
image Weather Factory's roguelike narrative card game has smashed internal sales expectations by selling 40,000 copies in its first two weeks on shelves.
1 Blog: Finding the magic in VR-centric design
image This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.
1 Designing Wizard of Legend's fighting game-inspired spell combos
image "We took a lot of lessons from fighting games and manually adjusted a number of variables for each spell that made them feel good to use," says dev Dahoon Lee of the spell design for Wizard of Legend.
  Naughty Dog's Last Of Us games have sold over 17M copies in 5 years
image It's been five years to the day since Naughty Dog released The Last Of Us, and the studio confirms it's now sold over 17 million copies of the game across PlayStation 3 and 4.
  Avalanche EP: livestreaming 'can't not' influence game development now
image One of the executive producers on Just Cause 4 explains how streaming has changed the studio's approach to game development.
  Video: Lessons learned during the development of Guacamelee!
image In this GDC 2014 talk, DrinkBox Studios' Chris Harvey delves into the development of Guacamelee! from concept to release, discussing all of the difficult decisions made during production.
  Sekiro: Shadows Die Twice will play much differently than Bloodborne
image Sekiro: Shadows Die Twice director Hidetaka Miyazaki discusses how the upcoming FromSoftware title will differ from Bloodborne.
9 HitRECord founder responds to backlash over crowdsourcing assets for Beyond Good and Evil 2
image HitRECord founder Joseph Gordon-Levitt posts a blog discussing the recent announcement to collaborate with Ubisoft on crowdsourcing assets for Beyond Good and Evil 2.

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  Game Design Beyond Screens & Joysticks - Conclusion (5/5)
by Tatiana Vilela dos Santos
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special...
  A Prefab Primer
by Nathan Cheever
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on...
  Penis problems: Designing the erotic user-interface of It is as if you were making love
by Pippin Barr
A short essay on making an erotic game with classical user-interface elements and the challenges of...
  Video Game Deep Cuts: Another Grim E3 World
by Simon Carless
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar...
2 Is Battle Royale the Next Esport?
by Josh Bycer
Battle Royale and Fortnite has taken over multiplayer and streaming, but does this genre have the...

[Read More]

arrowPress Releases
Applying Polish: Tips & Tricks
image Want to polish up your project? Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game.
Structures Of Narrative: An Introduction
image Gregory Pellechi discusses several forms of narrative structure common to interactive media, explaining how each impacts the player's experience.
Tips For Encouraging And Embracing Game Design Feedback
image Team17's Karl Morley presents a quick guide to soliciting, processing, and implementing game design feedback from your fellow team members and testers.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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