Designing a true first-person camera in Unreal Engine 4
"There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis.
Video: How EA manages source control for globally distributed games
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA
Onrush dev breaks down the prototyping of Codemasters' arcade racer
Watch the director of Onrush
explain the process behind making an off-kilter racing game.
Following hardware exploit, Nintendo bans Switch consoles with pirated games
After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
PlayerUnknown's Battlegrounds introduces a paid event pass
Starting this week, PlayerUnknown's Battlegrounds
will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
Educational app TinyTap raises $5M toward accessible learning
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Get a job: Creative Assembly is hiring an Animation Programmer for Total War
As Animation Programmer, you will be making Total War
’s uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
Don't Miss: Creating audio that matters
Dead Space 2
's J White, Limbo
's Martin Stig Andersen, and One Single Life
's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Mojang revives Scrolls as the free-to-play PC game Caller's Bane
Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
Blog: Game design and gamification in real life
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I assess some of the techniques they've used.
Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Chat with the developers of Onrush at 3PM EDT
We're talking to the makers of Onrush
about making a hero...driver racing game starting at 3PM EDT.
Blog: How much protection does Fair Use really offer?
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
Layoffs at Shroud of the Avatar developer Portalarium
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar
Stick or Twitch? How streaming is hurting single-player games
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Blog: Creating decoupled features using the Blackboard system
Our most recent game uses a data communication system that we called Blackboard. In this article, I’ll talk a bit about this system, the idea behind it, and how it works.
Fortnite revenue tops $100M on iOS after 90 days
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
'It can never be that simple': Designing the quests of Cyberpunk 2077
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's
Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions
As the studio's flagship mobile multiplayer FPS Critical Ops
inches closer to 1.0, the studio says it plans to use Business Finland's money to help grow the game and an "esports ecosystem" around it.
Video: How Primal Rage II bounced back 20 years after being cancelled
In this GDC 2018 session, Hitsparks Games' Christ Tang discusses the death and rebirth of Primal Rage II
an Atari arcade fighting game cancelled back in 1997 and brought back by fans.
Unity unveils new augmented reality extension MARS
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.
Unity moving entire infrastructure to Google Cloud for 'connected games'
Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for game developers to access development tools for "connected games."
Human: Fall Flat surpasses 4 million sold
Though Human: Fall Flat
got its start in early access in 2016, the game’s publisher notes that the online multiplayer patch released in late 2017 helped to “greatly expand” the game’s audience.
After a strong start, Nintendo wants Labo to reach a broader demographic
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.