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November 19, 2019
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1 How players shop during a Steam sale: An in-depth analysis
image Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
  Valve is making a new VR Half-Life game
image Valve's Twitter account has revealed that the company is working on a new Half-Life video game.
  Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'
image Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco.
  Get a job: Insomniac Games is hiring a Lead Level Designer
image This position will lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
  Video: How Rockstar tackles environment design as spatial cinematography
image In this 2019 GDC session, Rockstar North's Miriam Bellard explores the concept of spatial cinematography in theory and practice using examples from GTA V Online DLC. 
  Finalists named in Google's annual Change the Game Design Challenge
image Google has picked five finalists from over 1,500 entries in its second annual Change the Game Design Challenge, a contest that aims to elevate and encourage teenage girls with game design aspirations.
4 Don't Miss: The secrets of great voice acting
image Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective.
  Forge of Empires dev InnoGames surpasses $1 billion revenue
image The Germany-based browser and mobile game developer InnoGames has generated over $1 billion in lifetime revenue since the studio was set up 12 years ago.
  Logitech has made an expansive accessory kit for the Xbox Adaptive Controller
image Logitech has created a new 'Adaptive Gaming Kit' to help make the Xbox Adaptive Controller even more accessible.
  Oculus Link launches in beta, opening Rift games up to Quest owners
image Oculus Link, the program Oculus announced earlier in the year to make Rift games playable on the inside-out Oculus Quest headset, has launched into open beta.
  Please welcome your juries for the IGF 2020 Audio, Design, and Nuovo awards!
image A diverse group of developers and industry professionals make up the juries of the GDC 2020 Independent Games Festival, and they'll soon decide the finalists for next year's awards!
2 Stadia delivers on low-latency, high quality cloud gaming - but is that enough?
image Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
  Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp
image Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
1 Google expands Stadia launch lineup to 22 titles right before launch
image Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
10 Genre viability on Steam and other trends - An analysis using review count
image Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
  Video Game Deep Cuts: That Superliminal Jedi Guy
image This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
1 Report: BioWare planning revitalizing overhaul for Anthem
image Sources speaking to Kotaku say that BioWare and parent company EA haven’t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year.
  Bungie raises $1.6 million for charity through Game2give pledge drive
image Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event.
  Get a job: These studios are hiring Environment, Character, and Concept Artists now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Video: Top game composers share hard-won advice and lessons learned
image In this 2017 GDC session composers Mick Gordon, Jason Graves, Grant Kirkhope, Wilbert Roget, Rich Vreeland and Austin Wintory share stories of lessons they learned in the professional trenches.
  Charity streaming event Desert Bus for Hope surpasses $6 million in lifetime donations
image The annual charity fundraising event Desert Bus for Hope has, as of the close of its latest marathon, raised over $6 million for charity in the 12 years since its very first run.
  Don't Miss: How Neopets has influenced a generation of game developers
image Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
2 Double Fine VP of business development Greg Rice departs studio
image Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
  Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3
image Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
  Attend GDC and see how Borderlands 3 was optimized for 'bazillions' of guns
image The Gearbox team have always made a point of talking up just how many guns they cram into Borderlands, and at GDC 2020 in San Francisco you'll have a rare chance to see how they fit 'em all in!

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  Designing Interesting Decisions in Games (And When Not To)
by Caleb Compton
Sid Meier once described games as "a series of interesting decisions". But how do you design...
1 Agile Game Development, Part 1: The Conception of an Idea and the Traditional Model
by Bruno Poli
It is important for developers of all fields, be they engineers or artists, to have a grasp on the...
1 Kliuless #58: Tencent Eyes the West's Console Market
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
  Scrappy Social Media Management: Reusing Content
by Victoria Tran
Reduce, reuse, recycle. Also, do the same to your content.
  Video Game Deep Cuts: That Superliminal Jedi Guy
by Simon Carless
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi:...

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arrowPress Releases
Selling Your Story: From Elevator Pitches To Prototypes
image Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches.
Functions Of Sound In Games
image Unlock Audio's Elliot Callighan outlines many functions that audio can serve in game design, giving you additional methods of guiding and immersing your players.
Postmortem: The Painscreek Killings
image Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.

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