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November 22, 2019
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  Don't Miss: Designing characters as UI in games like State of Decay 2
image Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
  Obituary: Stuido Studios co-founder Jose Zambrano
image VR developer and Stuido Studios co-founder Jose Zambrano has passed away at the age of 26.
2 Blog: Handling Unity scene hierarchy and performance
image Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
  Stadia access codes have now reached Founder's Edition buyers, days after launch
image Those access codes allow those that opted to get in on Stadia’s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use.
  See how Media Molecule architected the code Dreams are made of at GDC!
image The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss!
  Analyst: Men more likely than women to buy games based on reviews
image Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
2 Blog: A trailer analysis of Manifold Garden
image Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
  Why Session's skateboarding design is more Skate than Tony Hawk
image "I think a lot of the time, we have a tendency to mistake a habit for intuitiveness. Basically, you think a thing is intuitive, but it’s actually just because you’ve done it that way for so long."
  Blizzard and NetEase win Overwatch copyright lawsuit in China
image Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
  Blog: What lessons can action games learn from Doom?
image A deep dive look at what lessons action games can learn from a classic like Doom.
  Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform
image Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform.
  Check out Xbox's latest guidelines for building more accessible games
image The team at Microsoft have recently published an updated set of Xbox accessibility guidelines that offer devs a long list of potential pitfalls to avoid while building accessible games.
  Get a job: Simutronics is hiring a Technical Artist
image Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
2 The Witcher 3 continues to sell well as CD Projekt reports rising revenue
image CD Projekt cites "continuing strong sales" of The Witcher 3, its expansion packs, and spin-offs like Thronebreaker: The Witcher Tales and in-game Gwent sales as the driving forces behind rising Q3 revenue.
2 Don't Miss: Design lessons learned from a decade at Nintendo's EAD
image Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
  Valve releasing Source 2 tools alongside Half-Life: Alyx next March
image The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
  Video: Adopting continuous delivery to combat crunch on Sea of Thieves
image In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
  Valve shares platform and launch details for VR exclusive Half-Life: Alyx
image After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
1 Report: Amazon plans to announce long-rumored game streaming service in 2020
image It’s not the first time talk of a rumored streaming service from Twitch parent company and retail giant Amazon have circulated, but recent chatter indicates an official reveal is on the horizon.
  Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!
image Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
  Mobile developer and tool maker N3twork secures $40 million in funding
image Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
  Pokemon Sword and Shield have topped 6 million sales worldwide
image Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide over the weekend, becoming the fastest-selling Switch game to date.
2 'Perpetual franchises' are key to Activision Blizzard's strategy, says CEO Kotick
image A recent interview with Activision Blizzard CEO Bobby Kotick offers a look at the longtime exec's perspective on the video game industry, alongside a handful of curious anecdotes from his 28-year career.
  Get a job: Sucker Punch Productions is hiring an Encounter Designer
image We’re looking for an Encounter Designer who knows how to meld interesting layouts and challenging enemies into compelling game encounters.
  Video: Inside the art design of Firewatch
image In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 

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  Kliuless #59: Fundraising Free-for-All
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
2 Video: Manifold Garden - Is it my Genre? Trailer Analysis
by M. Joshua Cauller
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of...
2 Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)
by Ruben Torres Bonet
Your unity scene hierarchy is reducing the performance of your game. That we knew from last post....
  What lessons can Action games learn from classic DOOM?
by EHJ Brouwer
A deepdive into what lessons Action Games can learn from classic DOOM.
2 DreamHack Atlanta 2019 - Neko Ghost, Jump! Showcase Postmortem
by Victor Burgos
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a...

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arrowPress Releases
How Commercial Video Games Develop Players' Skills
image University of Glasgow lecturer Dr Matthew Barr examines the ways in which commercial video games encourage players to develop critical thinking skills.
Interaction Density In Contemporary Games
image Arne Neumann discusses the creative possibilities presented by interaction density, and explains how giving players meaningful choices can enrich your game's world.
Selling Your Story: From Elevator Pitches To Prototypes
image Gregory Pellechi details effective techniques for selling your game's story to your team, including tips for making appealing elevator pitches.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).

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