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September 19, 2017
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  Blog: How playing games can advance science
image This post explains why many of the games people play today could help advance science, and introduces some topics I would love to discuss with game designers and developers.
  Toys 'R' Us files for bankruptcy protection in the U.S. and Canada
image Retail giant Toys 'R' Us has voluntarily filed for bankruptcy protection in the U.S. and Canada in an attempt to restructure its debt and secure its future.
Automaton nets $10M to create survival game using Improbable tech
image Automaton, a fledgling developer based in Cambridge, has secured $10 million in funding to create an online survival game that lets up to 1000 players fight for supremacy.
  Blog: How I created two games with a stranger from Reddit
image Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration.
  Blog: Finding the fun in advanced UX prototyping
image Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
  Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant
image "VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
2 Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play
image This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
  Tracing the path an Israeli folk song took to end up in Japanese video games
image The folks at PRI dig into an old mystery:how did the old Israeli folk song "Mayim, Mayim"make its way into Japanese pop culture --and from there, into Japanese video games likeSexy Parodius?
  Video: Designing competitive game AI the Killer Instinct way
image At GDC 2016, two of the key devs behind fighting gameKiller Instinct'sintriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
  The iPhone X's 'notch' is powered by the same tech as the Kinect
image The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
  Get a job: Insomniac Games is hiring an experienced UI Artist
image Insomniac Games is looking for a Mid to Sr. UI Artist to develop art content and motion graphics for its upcoming Spider-Man game in Burbank, CA.
  Now out of Early Access, Divinity: Original Sin 2 nears 500k sold
image The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
3 Don't Miss: Creating compelling puzzles in Rise of the Tomb Raider
image Crystal Dynamics' senior designer Jeff Wajcs discusses the different elements that go into creating the perfect puzzle in this interview following the release of Rise of the Tomb Raider.
  VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data
image Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
2 Blog: Design tips for creating your game's opening level
image A game's opening level is like a first impression and needs a different design approach. In this article, I'll go through what sets Level 1-1 apart from other levels in 3D platformer, Suzy Cube.
1 Former Valve dev Chet Faliszek joins Bossa Studios
image Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
7 Blog: Creating a dynamic tile system in Fossil Hunters
image What is a dynamic tile system, what solutions exist, and why did we create our own custom solution for Fossil Hunters? I explain the thinking behind our choices and detail our unique approach.
  Jen MacLean appointed interim executive director of IGDA
image "The IGDA must take a leadership position in empowering developers to succeed through connecting them to peers, resources, and opportunities in their local communities and around the world."
  Moving on: Gearbox wraps up active development on Battleborn
image Gearbox Software'shero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
1 Battlegrounds breaks the all-time Steam concurrent player record
image The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
1 Blog: Bringing Cursed Castilla to the Nintendo 3DS
image When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
1 Upgrading the Nemesis system for Middle-earth: Shadow of War
image The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
2 Video Game Deep Cuts: An HDR Tooth Nindie Tail?
image Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
2 Richard Garriott remembers calling his parents to settle a fight over Ultima IV's design
image In a USGamer excerpt from a new book on Apple II game history, Garriott recalls how he and his brother called their parents to settle an argument over a single controversial Ultima IV encounter.
  Gamasutra plays the new Dishonored adventure with Harvey Smith
image Dishonored: Death of the Outsider creative director Harvey Smith sat down to talk with us about the development of the new DLC.

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  An Interesting Journey in Creating a 2D Isometric Platformer
by Sven Duval
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach...
2 How to Network if You Suck at Networking
by Jasmine Greene
Not all of us are natural networkers. If you fall into that category, here are some tips on how to...
  Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space
by Meredith Hall
There is a pretty big jump between creating work for a 2D composition for a once-off design brief &...
  Prototyping a Dynamic Camera System
by Samantha Stahlke
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player...
5 The Mysterious World of DIY Indie Marketing
by David Wehle
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it...

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arrowPress Releases
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
When Should I Stop Preparing and Get to Work?
image When's the right time to move past the design phase and start creating your game? The Knights of Unity developer Bartosz Olszewski offers his perspective.
Finding Great Audio For Your Game
image Looking for a quick way to give your game more impact? Corona Labs' Rob Miracle explains how you can find, license, and fine-tune free sound effects in this helpful feature.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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