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June 5, 2020
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  Get a job: Join Fred Rogers Productions as a Digital Producer
image Under the direction of the Chief Creative Officer, the Digital Producer will produce interactive content for children across multiple digital platforms, including web sites, online games and apps for both shows.
  Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer
image At GDC Summer this August you'll have a rare chance to hear how the fighters in NetherRealm's award-winning Mortal Kombat 11 were supported and defined by canny use of leitmotiv. 
  EA Access inches closer to Steam launch as more EA games go up for sale
image A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront.
  Sponsored: Learn how to build multiplayer games with open source and Google Cloud
image As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
13 Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning
image Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
1 Blog: Steam's wishlist conversions - how hot are yours?
image Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?
  Mobile publisher Playrix acquires Croatian game studio Cateia Games
image Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
  Deep Dive: Designing the Super Mario Maker-inspired I Wanna Maker
image I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Developer Patrick Traynor explains what went into making this Super Mario Maker-inspired gem.
  Get a job: Join Disbelief as a Programmer
image Currently, we’re looking for a programmer. This opportunity is for a (temporarily remote) full-time position in Cambridge, MA.
2 Take-Two tried to poach entire Kerbal 2 dev team as it cancelled deal with their studio
image Bloomberg takes aim at Take-Two Interactive for cancelling a contract with the new defunct studio Star Theory mid-development while simultaneously offering jobs at Take-Two to the game's entire team.
  Sweeney: EGS free game promos boost a game's Steam and console sales too
image Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
  Indie advocate Kirk Scott departs Nintendo of America
image Kirk Scott, Nintendo of America's third-party developer and publisher relations manager, is stepping down from the role he's held since 2015 and departing Nintendo of America as a whole.
  Video: Building intrinsically motivated teams via self-determination theory
image In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
4 Blog: Can Amazon's first big-budget game succeed as a slow-burner?
image The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began, so where does it go from here?
  Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games
image Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.
1 Paradox to sign collective bargaining agreement with Swedish labor unions
image Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.
  Creative Assembly launching Total War Saga: Troy for free on the Epic Games Store
image Creative Assembly has announce that Total War Saga: Troy will be launching for free on the Epic Games Store.
6 10 quick store page improvements to get your game ready for the Steam Summer Sale
image Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
  Get a job: Join Airship Syndicate as a Senior VFX Artist
image Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects.
Humble is putting $1 million toward publishing games from Black game devs
image While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term.
  Blog: A level design breakdown of the Ghost of Tsushima trailer
image Ghost of Tsushima level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4.
  Double Fine winding down Presents publishing label following Microsoft purchase
image Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
  Paradox opens studio in Barcelona to focus on grand strategy development
image Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
3 Game discoverability and the Nintendo Switch: What's selling?
image It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.
  Blog: Understanding open world level design - Part 4
image In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.

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  Open World Level Design: The Full Vision (part 5/5)
by Pascal Luban
In this last part, I will quickly cover some tracks that I have identified to renew the content of...
1 Steam's wishlist conversions - how hot are yours?
by Simon Carless
Over the last couple of weeks, a few devs have been going public with various intriguing detailed...
  Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
by Ruben Torres Bonet
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game...
  Bringing Balance to Stealth AI in Splinter Cell: Blacklist
by Tommy Thompson
Exploring the four design pillars of stealth AI.
3 Game Discoverability & The Nintendo Switch: What's Selling?
by Simon Carless
It’s getting pretty crowded out there on Switch, release-wise. So what information can we find...

[Read More]

arrowPress Releases
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence
image Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay.
Hang Line: Production Data And Tools Used
image Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
Adam Engels On Black Mesa, Remote Work, And Game Design
image Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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