Video: How BioWare connected players' stories via the Dragon Age Keep
At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Age
games across multiple platforms and present it via the Dragon Age
Get a job: Remedy Entertainment is hiring a Sr. AI Programmer
Remedy is looking for a Sr. AI Programmer to work alongside its highly passionate team members to bring NPCs alive by extending its new game AI technology.
Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Don't Miss: From 1982 to 2007, explore the history and origins of Electronic Arts
This classic Gamasutra feature takes a look at the first 25 years of Electronic Arts, tracing back its history to explore how a modest start-up grew to become a major game publisher.
Marvel Heroes players chasing add-on refunds after short-lived console launch
had a years-long presence on PC, but the console version of the game only existed for mere months before Gazillion announced Marvel Heroes
would be shutting down.
Blog: Efficiently populating massive game worlds
How can you efficiently populate massive game worlds? I mean, you don't want to place every tree manually, and game development is about making smart trade-offs. Let's take a look.
Opinion: South Australia's $2 million AUD investment in game devs
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.”
IGF 2018 debuts juries for Narrative, Nuovo, and Visual Art awards
To recognize their contributions to the process, organizers would like to celebrate those who have volunteered their time and talent to take part in judging for a few of the IGF 2018 awards.
Blog: Settling the great game review debate
How good should a reviewer be at a game? What topics are they allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them? Let me answer.
Fallout Shelter dev Behaviour shutters Santiago studio
Dead by Daylight
and Fallout Shelter
developer Behaviour Interactive has shut down its Santiago studio in Chile.
Develop to be absorbed by MCV in 2018
UK-based games industry mag Develop is being absolved into the MCV brand as part of publisher NewBay Media's one-size-fits-all optimization effort.
South Australian government launches $2M digital games investment fund
The Adelaide state government has established a $2 million investment fund to create a "world leading" Digital Games Development Hub in South Australia.
Blog: A Kickstarter postmortem for The Iron Oath
Our tactical RPG The Iron Oath
was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
10th Anniversary Classic Postmortem: Harmonix's Rock Band
Harmonix's Rock Band
, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade. Enjoy this in-depth postmortem, which originally ran in Game Developer magazine.
Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown
The best longform articles & podcasts of the week include a look at Need For Speed
's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
GAME: In UK and Spain, Switch attach rates are matching the Wii's
The company claims that -- at least in its stores across the UK and Spain -- the Switch is rivaling the Wii in terms of attach rate, with GAME selling an average of 3 Switch games for every 1 console.
11 years after launch, Titan Quest gets a new expansion pack
It's a funny show of support for an 11-year-old game, but THQ Nordic's Reinhard Pollice tells PCGamer it's a natural next step after the company's release of Titan Quest Anniversary Edition
Video: Devs sound off on the 2017 Indie Soapbox
In the course of an hour ten indie devs from around the industry take the stage at GDC 2017 to share what's on their mind, tackling everything from taste (get some!) to self-care to indie rockers.
Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru
The Japanese voice actress behind Yakuza 0
's Reina and the Dragon Ball character Bulma has passed away at the age of 57.
Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist
Yacht Club Games is looking for an experienced 3D Art Generalist to develop in-game art assets for its future projects.
The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Don't Miss: The classic postmortem for Star Wars: Knights of the Old Republic
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic
SOMA dev introducing a monster-optional 'Safe Mode' to the horror game
Developer Frictional Games has opted to introduce a 'Safe Mode' to its aquatic horror game that looks to pacify the cast of hostile monsters found in the game.
Blog: Understanding early access on itch.io
Back in October I started the Nowhere Prophet
First Access campaign on itch.io. That was just over five weeks ago, so I guess it's a good time to look at how that went.
Attend GDC 2018 and hear how Call of Duty: WWII was scored
Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII