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June 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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  Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price
image While the game itself isn't terribly fresh (it's basically Twitch PlaysPokemon,For A Price) it is intriguing to see a dev layering in cryptocurrencyfees to play a live game on a per-action basis.
  Video: How EA manages source control for globally distributed games
image In this GDCtalk, EA's Josh Nixdorfgoes overhis team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
  Onrush dev breaks down the prototyping of Codemasters' arcade racer
image Watch the director of Onrush explain the process behind making an off-kilter racing game.
2 Following hardware exploit, Nintendo bans Switch consoles with pirated games
image After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
  PlayerUnknown's Battlegrounds introduces a paid event pass
image Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
  Educational app TinyTap raises $5M toward accessible learning
image Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
  Get a job: Creative Assembly is hiring an Animation Programmer for Total War
image As Animation Programmer, you will be making Total Wars uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
2 Don't Miss: Creating audio that matters
image Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
  Mojang revives Scrolls as the free-to-play PC game Caller's Bane
image Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.
  Blog: Game design and gamification in real life
image For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I assess some of the techniques they've used.
  Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands
image The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
  Chat with the developers of Onrush at 3PM EDT
image We're talking to the makers of Onrush about making a hero...driver racing game starting at 3PM EDT.
  Blog: How much protection does Fair Use really offer?
image In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
  Layoffs at Shroud of the Avatar developer Portalarium
image Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar development team.
  Stick or Twitch? How streaming is hurting single-player games
image "Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
  Blog: Creating decoupled features using the Blackboard system
image Our most recent game uses a data communication system that we called Blackboard. In this article, Ill talk a bit about this system, the idea behind it, and how it works.
  Fortnite revenue tops $100M on iOS after 90 days
image It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
  'It can never be that simple': Designing the quests of Cyberpunk 2077
image CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests.
  Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions
image As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help growthe gameand an "esports ecosystem" around it.
  Video: How Primal Rage II bounced back 20 years after being cancelled
image In this GDC 2018 session, Hitsparks Games' Christ Tang discusses the death and rebirth of Primal Rage II an Atari arcade fighting game cancelled back in 1997 and brought back by fans.
  Unity unveils new augmented reality extension MARS
image Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.
  Unity moving entire infrastructure to Google Cloud for 'connected games'
image Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for gamedevelopers toaccess development tools for "connected games."
  Human: Fall Flat surpasses 4 million sold
image Though Human: Fall Flat got its start in early access in 2016, the games publisher notes that the online multiplayer patch released in late 2017 helped to greatly expand the games audience.
  After a strong start, Nintendo wants Labo to reach a broader demographic
image In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
  Editor roundtable: What did E3 2018 mean for game developers?
image Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.

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  Awkward: Making a tabletop-style party game for console
by Martijn van der Meulen
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release...
  The Problems of Mobile Strategy Game Design
by Josh Bycer
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also...
  Creating Decoupled Features: The Blackboard System
by Bruno Poli
The Blackboard System is a system to decouple features, creating a solid architecture, with easy...
  Think Fair Use Protects you? Think Again
by Zac Rich
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
  Game Design in Real Life: Gamification
by Caleb Compton
For years, companies have been trying to use game design principles to change user behavior or get...

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arrowPress Releases
Perks Of Soft-Launching Your Game Before Release
image Stormland's Yannick Elahee offers his perspective on how soft-launching to a limited audience can lead to a more successful product.
Applying Polish: Tips & Tricks
image Want to polish up your project? Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game.
Structures Of Narrative: An Introduction
image Gregory Pellechi discusses several forms of narrative structure common to interactive media, explaining how each impacts the player's experience.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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