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November 14, 2019
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  Get a job: Join Supergiant Games as an Engine Programmer
image Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.
  Oculus and Unity team up for free course on VR game development
image Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
26 Don't Miss: The Binding of Isaac postmortem
image In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
  Video: How Techland built Dying Light's remarkable parkour system
image In this 2018 GDC session, Techland's Bartosz Kulon shares the colorful story of how movement, running, and climbing was implemented in Dying Light.
  Tencent's online game revenue surpasses $4 billion in Q3
image Tencent’s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period.
1 Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch
image "We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'"
1 Steam search suggestions & premium positioning
image This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
  Nintendo: While nostalgia has appeal, remakes need to offer new game experiences
image Nintendo president Shuntaro Furukawa says that even remakes of classic titles should bring something new and fresh to the table.
  Learn the painterly tricks used to model Mortal Kombat 11 at GDC 2020!
image The NetherRealm team imbued Mortal Kombat 11's characters with remarkably lifelike details, and at GDC 2020 you'll have a unique opportunity to learn the tricks and techniques used to pull it off!
  Rock, paper, scissors design in JRPGs
image This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the current Storybundle, about using non-transitive character and monster powers to design interesting encounters.
3 Prey dev Human Head Studios closes, is immediately revived by Bethesda
image Prey and Rune developer Human Head Studios has shut down, only to be almost immediately revived by Fallout and The Elder Scrolls publisher Bethesda Softworks.
1 Voodoo opens Canadian studio to expand beyond hypercasual market
image French mobile game maker Voodoo has cut the ribbon on a new studio in Montreal, Canada, with a view to expanding beyond the hypercasual market.
  Game Design Deep Dive: Crafting mystery through gameplay in Nauticrawl
image In this thorough Deep Dive, Nauticrawl dev Andrea Interguglielmi walks through his process of designing this atmospheric puzzle game to evoke feelings of genuine mystery and wonder.
  Get a job: Join Evening Star as a Gameplay Programmer
image Evening Star is looking for a talented Gameplay Programmer to join the team in Los Angeles, California
4 Don't Miss: Devs recount their near-catastrophic run-ins with the sunk cost fallacy
image "We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
1 Epic is suing another tester for leaking Fortnite Chapter 2 content
image Epic Games has filed a statement of claim in the Quebec Superior court against former Keywords employee Lucas Johnston that accuses him of leaking Fortnites recently launched new map ahead of its official reveal.
  Video: An indie game dev's guide to contracting
image In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance.
  Q&A: Respawn's Mohammad Alavi works for greater diversity in game dev
image Ahead of his GDC 2020 talk on character diversity in Apex Legends, Respawn's Mohammad Alivi sits down to chat about how he got into games, and why it's so vital for game dev to be inclusive & diverse.
  Galaga and Pole Position composer Nobuyuki Ohnogi has passed away
image Legendary video game composer and sound designer Nobuyuki Ohnogi has passed away at the age of 63.
1 Atlas Empires dev Cerberus acquires marketplace platform Tastebud
image Cerberus Interactive, the mobile studio behind location-based title Atlas Empires, has purchased marketplace platform Tastebud for an undisclosed fee.
1 Epic Games acquires photogrammetry asset library and toolset maker Quixel
image The Swedish company has a variety of products designed to help game and movie makers create photorealistic 3D content including Megascans, a massive library of 2D and 3D photogrammetry assets.
  Blog: Composing the iconic theme music for The Dark Eye: Book of Heroes
image Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes.
  Q&A: Designing the foreboding Apple Arcade Soulslike Bleak Sword
image We speak with more8bit's Luis Jimenez about his excellent minimalistic Soulslike Bleak Sword.
  U.S. VA evaluating how more accessible games help veterans heal
image "Whether it’s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it’s something that we really want to be on board with," says VA therapist Colleen Virzi.
  Get a job: Be a Lighting Artist at Insomniac Games
image The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?

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1 Steam search suggestions & premium positioning
by Simon Carless
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search...
  Rock, Scissors, Paper design in JRPG-styled games
by John Harris
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the...
1 Going Indie in Syria
by Ramez Al-Tabbaa
We all had to struggle to make something out of life. It was not a comfortable journey, but I am...
5 Unity: Your Scene Hierarchy is Robbing you Performance
by Ruben Torres Bonet
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a...
  Composing Iconic Theme Music for The Dark Eye video game
by Winifred Phillips
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of...

[Read More]

arrowPress Releases
Functions Of Sound In Games
image Unlock Audio's Elliot Callighan outlines many functions that audio can serve in game design, giving you additional methods of guiding and immersing your players.
Postmortem: The Painscreek Killings
image Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game.
Game Design Challenge: No Sports? No Problem!
image Can you design a non-sports game starring a professional athlete? Test your skills in November's Game Design Challenge!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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