Get a job: Backflip Studios is hiring a Senior Cloud Software Engineer
Backflip is looking for a dev to join its server team comprised of talented and passionate software engineers focused on writing high availability golang microservices for client teams.
Next Games is making a location-based Stranger Things mobile game
Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
Rec Room dev Against Gravity secures $24 million in funding
Rec Room developer Against Gravity has secured $24 million in funding across two rounds.
Xbox head: xCloud aims to compliment video game hardware, not replace it
Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
Video: How cheating and making player life easier helped Dead Cells shine
In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting.
VR app Virtual Desktop dropping VR streaming feature at Oculus' behest
The feature allowed Oculus Quest users to stream SteamVR games to the standalone headset but is, according to developer Guy Godin, being removed from the app following an order from Oculus.
Don't Miss: Designing Zelda: Breath of the Wild's unconventional mechanics
At GDC 2017, some of the lead developers on Nintendo's
The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
Report: Tariffs prompt Nintendo to move some Switch production out of China
The Wall Street Journal says the shift includes some production of the current Switch as well as production of the two rumored new versions of the console.
Level up your VR game's music with tips from Owlchemy at XRDC!
Come out to XRDC at Fort Mason in October, where Owlchemy Labs audio wizard Daniel Perry will share a fun look at how you can leverage music in VR projects without breaking immersion or flow.
Steam developers can start uploading assets for new library layout
Steam might be a few weeks away from trialing its new Steam Library layout, but eager developers can start uploading and previewing new assets today.Â
Breath of the Wild sequel partially inspired by Red Dead Redemption 2
Zelda producer Eiji Aonuma revealed the team working on the follow-up to
Breath of the Wild have been playing a lot of
Red Dead Redemption 2.
What Massive has learned making live content for The Division 2
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for
The Division and
The Division 2.
Epic Games has acquired group video chat platform Houseparty
Fortnite maker Epic Games has acquired synchronous social network Houseparty for an undisclosed fee.Â
Get a job: New World Interactive is hiring a Head of Production
New World Interactive is looking for someone to facilitate a best-in-class game development environment as part of its Calgary-based team.
Atari's throwback Atari VCS console up for pre-order, starting at $250
Atari has narrowed down the release window for its own spin on the re-released classic console trend, and the Atari VCS has officially gone up for pre-order online.
Don't Miss: How bad crediting hurts the game industry and muddles history
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
New Nintendo of America president Doug Bowser speaks against crunch
Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
Nintendo's E3 Direct had nothing new for the 3DS
This year’s show offered no new announcements or upcoming games for the long-running handheld what-so-ever, though Nintendo has yet to officially end support for the 3DS.
Nintendo is working on a direct Breath of the Wild sequel
Nintendo's E3 live stream this year was light on big announcements, save for a teaser of a follow up to The Legend of Zelda: Breath of the Wild at the end of the show.
Video: Inside the theme-oriented design of Phantom Doctrine
In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
Ooblets to self-publish after Double Fine joins Microsoft
Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
Microsoft revamping Xbox Live gamertags so users can share the same name
Microsoft is changing how Xbox Live gamertags work so multiple users can (sort of) claim the same name.
Novaquark secures $11.2 in funding to continue Dual Universe development
French developer Novaquark has netted $11.2 million to continue the development of its massively multiplier online game,
Dual Universe.
Blog: Level design patterns in 2D games
This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.
Microsoft ending Xbox One backwards compatibility efforts to focus on next-gen
Microsoft is winding down its Xbox One backwards compatibility efforts so it can focus on bringing "thousands of games from all four console generations" to Project Scarlett.