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May 19, 2019
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  Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth
image This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
21 Don't Miss: The world design of Diablo III
image Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
  Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
9 CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs
image CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
  Video: Writing and designing Star Trek: Bridge Crew for VR
image In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
1 Minecraft has sold 176 million copies in 10 years
image This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
  Magic Leap acquires Mimesys to boost spatial computing offerings
image The augmented reality company Magic Leap has acquired Mimesys, a Belgium-based startup behind co-presence conferencing technology that brings hologram-like projections to AR conferences.
1 Riot ignores calls to scrap mandatory arbitration for all employees
image League of Legends maker Riot Games has refused to completely scrap its mandatory arbitration policy, despite employees staging a mass walkout over the issue less than two weeks ago.
  New Minecraft Earth AR game takes a cue from Pokemon Go
image Mojang has unveiled a new Minecraft game, and it's an augmented reality mobile experience called Minecraft Earth.
4 Teething pains for Epic Games Store as publishers opt out of debut 'Mega Sale'
image UPDATE The Epic Games Store made a little bit of history yesterday by kicking off its first ever 'Mega Sale,' but it seems some publishers aren't keen to take part.
6 Blog: Was it worth quitting my job to go indie?
image Two years ago I quit my job as an architect to pursue my dream of making video games. Now that the game is out, was it a good idea, financially speaking?
  'Herd' is the word: Developing the Pikmin-inspired The Wild at Heart
image Gamasutra speaks with Moonlight Kids, who aim to expand on the ideas of Nintendo's Pikmin and add their own twist to "herd-like" game design.
1 Video: How RimWorld found success through ridiculous, contrarian design
image In this 2017 GDC session RimWorld creator Tynan Sylvester looks at how it was designed not as a game, but as a story generator, and how its crazy, ridiculous design found surprising success.
  Get a job: Join Deep Silver Volition as a Technical Animator
image Volition is seeking an experienced, creative problem-solver to help identify design and animation goals and then drive solutions to get the best possible performance from its characters.
  A peek at the design process behind Astro Bot Rescue Mission
image The PlayStation Blog's latest developer interview offers a look at the creation of the PlayStation VR platformer Astro Bot Rescue Mission.
  Don't Miss: Effectively marketing Chasm in a crowded Metroidvania market
image Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition.
  Blog: Picking a platform - Bottom-up vs top-down thinking
image Outlines two approaches to picking a target platform: one which begins with your game's design and works upwards, and another that starts at the platform's player culture and works downwards.
1 Sony and Microsoft teaming up to develop cloud and AI tech
image Sony and Microsoft had announced a partnership that centers around joint development of cloud tech using Microsfot’s Azure platform, with the goal of supporting their individual game and content-streaming services.
1 Ubisoft: The Division 2 missed sales goals on consoles due to crowded market
image Ubisoft’s The Division 2 matched sales of its predecessor on PC, but Ubisoft says the game failed to gain the traction on PlayStation 4 and Xbox One as it had hoped.
9 Epic footing the bill for some discounts in the Epic Games Store's first sale
image Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
  Blog: Successfully launching a game with a near-zero marketing budget
image A detailed account of the work needed to take a completely unknown indie game,Nova Drift, and achieve a reasonably successful launch, mainly thought streamer outreach.
  Nintendo offers Switch Online voucher to serve up digital discounts
image Nintendo has unveiled a new limited-time voucher offer that lets Switch Online subscribers purchase two digital titles worth up to $59.99 each for $99.99, saving them a cool $20.
  Blog: Peeping under the hood of a rhythm game in Unity
image Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
  Steam Link streaming app launches on iOS a year after Apple rejection
image Valve's Steam Link streaming app has finally arrived on iOS almost a year after it was rejected by Apple for "business conflicts."
  Exploring the potential of 'metroidvania' design in Supraland
image The "metroidvania" genre has been around for decades, but has it sufficiently evolved over the years? David Münnich, developer on Supraland, thinks more can be done to get the most out of metroidvania design.

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  Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth
by Simon Carless
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action...
  What Would Mavis Beacon Do? Punish You.
by Pippin Barr
A short essay looking at the design of the game Let's Play: Ancient Greek Punishment: Teaches Typing...
  Coding to the Beat - Under the Hood of a Rhythm Game in Unity
by Graham Tattersall
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity...
  Picking a Platform: Bottom-up vs Top-down thinking
by Ian Sundstrom
Outlines two approaches to picking a target platform: one which begins with your game's design and...
6 3 months ago I released my first game - was it worth quitting my job to go indie? (+ detailed earnings report)
by Armaan Sandhu
2 years ago I quit my job as an architect to pursue my dream of making video games. Now that the...

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arrowPress Releases
Notes From A Game Writer: Indie To AAA
image Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer.
Publishers: How To Find Them And What To Expect
image Ready to release your project to a wider audience? Kevin Giguere outlines the factors to consider when partnering with a publisher.
Level Design Principles: Familiarity
image Mateusz Piaskiewicz reflects on the core elements of effective level design, explaining how implementing familiar experiences into gameplay can empower players.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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