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June 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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  Is single-player dead? Take-Two CEO Strauss Zelnick 'doesn't buy it'
image "There are people [today] saying that a game won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that."
  Blog: Using prefabs in game development
image If you've never heard of prefabs or want to know how to make them more powerful, give this a look.
  Steam devs and publishers can now create customizable homepages
image Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios.
  Blog: How we designed an erotic user-interface
image A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
1 Games industry trade bodies concerned by 'gaming disorder' classification
image A coalition of games industry trade bodies from around the world have questioned the World Health Organization's to list 'gaming disorder' as an addictive condition.
2 How useful errors and evolving player skills shape Fortnite's UX
image Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite and how UX researchers can preserve the roughness of good game design.
3 Reverse-engineered Diablo source code released on GitHub
image Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 gameDiabloto GitHub.
  Video: Creating the narrative of Rise of the Tomb Raider
image In this GDC 2016 talk, writers and narrative designers from Rise of the Tomb Raider discuss how they worked together to build the next stage of Lara Croft's adventures.
1 Sensible Object raises $3.2M for R&D toward board games using Alexa
image Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
3 Analyst: 66% of console players still prefer physical games over digital
image The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
  Get a job: Armature Studio is hiring a Sr. Gameplay Programmer
image Armature Studio is looking to bring a Sr. Gameplay Engineer on board at its Texas-based studio to design innovative gameplay systems for an ongoing project.
3 Don't Miss: A Game Design Deep Dive into Darkest Dungeon's Affliction System
image Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
3 Valve introduces limits for new games to prevent 'fake' ones from gaming Steam
image We dont believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.
3 'Gaming Disorder' officially listed in World Health Organization diagnostic doc
image The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
  Blog: Building the boss fights of X-Morph: Defense - Part 3
image In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense, and why we decided to get rid of it completely.
2 Rare says streamers were critical to Sea of Thieves' success
image Sea of Thieves broke its three-month sales target in 24 hours with a little help from Game Pass, and a lot of help from streamers.
3 PUBG dev says store-bought assets help teams 'work smart'
image "Hiring an art team of 40 people to 'try a game' and 'see if it's fun' is simply not a smart way to work. This is what the asset store is for."
5 Blog: Are battle royale titles the next big esport?
image Battle royale titles and Fortnite in particular have taken over multiplayer and streaming, but does the genre have the legs to be the next big esport?
  How Avalanche and id are working together to build a new Rage
image Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic.
  Video Game Deep Cuts: Another Grim E3 World
image This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
  Video: Building the touchy-feely world of Media Molecule's Tearaway
image At GDC 2013, Tearawaycreative lead Rex Crowle described thechallenges ofdesigning and building a world that can flex, fold, tear and crumple under the fingertips of players.
  Sales from Fallout 76 'Country Roads' cover will be donated to charity
image Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity.
1 Behind the motion-capture kiss in The Last Of Us Part II
image Advanced facial capture helped orchestrate the kiss featured in the trailer for The Last Of Us Part II.
  Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!
image Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
6 Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs?
image The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2.

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  Think Fair Use Protects you? Think Again
by Zac Rich
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
  Game Design in Real Life: Gamification
by Caleb Compton
For years, companies have been trying to use game design principles to change user behavior or get...
  Game Design Beyond Screens & Joysticks - Conclusion (5/5)
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  A Prefab Primer
by Nathan Cheever
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on...

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arrowPress Releases
Applying Polish: Tips & Tricks
image Want to polish up your project? Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game.
Structures Of Narrative: An Introduction
image Gregory Pellechi discusses several forms of narrative structure common to interactive media, explaining how each impacts the player's experience.
Tips For Encouraging And Embracing Game Design Feedback
image Team17's Karl Morley presents a quick guide to soliciting, processing, and implementing game design feedback from your fellow team members and testers.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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