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April 2, 2020
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  Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic
image Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
  Blog: The difference between random and randomized progression
image Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.
  Activision scores First Amendment victory in Humvee trademark lawsuit
image Activision has come out on top in a trademark lawsuit brought against it by Humvee maker AM General.
  Blog: Historians discuss Through the Darkest of Times
image Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times.
  Sony forms $100 million global relief fund to help those affected by COVID-19
image PlayStation maker Sony has established a $100 million global relief fund to help those around the world affected by the COVID-19 pandemic.
  Interview: Tuning promotion to make Academia a success
image How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
  With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor
image Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.
  Get a job: Frictional Games is hiring a Tech Lead
image We are looking for a Tech Lead to have a major part in forming tech and the workflow for upcoming projects at Frictional Games.
3 Report: Gearbox overspent on Borderlands 3, and devs see bonuses cut in response
image Sources speaking to Kotaku say Gearbox dangled the carrot of six figure bonuses in front of underpaid developers, only cut promised profit sharing at the last minute.
  Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back
image "It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again.
1 Video: How Gearbox baked accessibility features into Borderlands 3
image In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
  ALT.CTRL.GDC Showcase: Hug Machine
image Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques.
  COVID-19 preventing Bethesda from hosting digital E3 showcase
image Bethesda won't be hosting a digital conference in June to replace its canceled E3 showcase, which was scrapped along with the rest of E3 in March as a result of the COVID-19 pandemic.
1 Terraria has sold over 30 million copies across all platforms
image Terraria has sold 30.3 million copies across all platforms since launching in 2011, according to a forum post from developer Re-Logic.
  Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19
image Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
  Activision has dished out over 50,000 permabans in Call of Duty: Warzone
image Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.
  What happens when an outbreak ruins your game announcement plans?
image Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
  Get a job: Fire Hose Games is hiring a Progression and Monetization Designer
image Join Fire House Games in Cambridge, Massachusetts and help develop sustainable monetization strategies and engaging progression systems for a live game.
  QuakeCon 25 called off over COVID-19 concerns
image Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage.
1 Don't Miss: The Valkyrie Profile-inspired design of Indivisible
image Mike Zaimont and Mariel Cartwright of Lab Zero Games break down the design and production processes that brought Indivisible to life.
  Dozens of devs pitch in games for Humble's all-for-charity Conquer COVID-19 bundle
image Dozens of devs have chipped in for this latest 100 percent charitable bundle in an effort to raise money for those on the front lines of the COVID-19 response effort, one $30 bundle at a time.
  Niantic acquires 6D.ai to help map out the entire world for AR
image Niantic has acquired 6D.ai, a move meant to further the Pokemon Go-maker’s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences.
  Video: Using forgiveness mechanics to design better games
image In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results.
  ALT.CTRL.GDC Showcase: People of the Moon
image People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark.
  Blog: Differentiating narratives using the selfish story model
image A model for designers and writers in developing stories for games that explains how to differentiate traditional storytelling compared to games.

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  Data special: Cultist Simulator's first year on mobile
by Lottie Bevan
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings,...
  Thumbs Up: Getting The Most Out Of Player Reviews
by Meg Betteridge
A quick guide to understanding why players write reviews, how to interpret their feedback, and what...
  Interview: Tuning promotion to make Academia a success
by Simon Carless
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator...
  Why you need a Technical Designer
by Franck Fitrzyk
As Technical Designer positions are appearing on more job boards these days, it's important to...
  Historians discuss Through the Darkest of Times
by Bob Whitaker
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the...

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arrowPress Releases
Project Management And Working Remotely
image Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.
How I Built A Game Studio From The Ground Up
image Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.
Storytelling In Games: A Co-Op Quest
image Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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