After a strong start, Nintendo wants the Labo to reach a broader demographic
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
Editor roundtable: What did E3 2018 mean for game developers?
Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.
Get a job: Digital Extremes is hiring a Level Designer
The Digital Extremes team is looking for designers to follow the level design pipeline from “pen & paper” game designs and implement character based levels and ultra-fun gameplay mechanics.
Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator
on multiple platforms
Nintendo and Disney join forces for a Switch-themed game show
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Sony revives greatest hits program for PS4 games as PlayStation Hits
Sony has once again revived its greatest hits line of notable PlayStation games, this time offering a number of notable titles for $20 each as PlayStation Hits.
Come to XRDC and learn firsthand how VR is best used in education!
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Amid rumors of buyout talks, GameStop confirms it is in 'exploratory discussions'
A source disclosed that GameStop is currently in talks with private equity firms about a possible buyout, and GameStop later confirmed that talks about “a potential transaction” are indeed underway.
Both Owlchemy Labs' CEO and studio director are leaving to start something new
Owlchemy CEO Alex Schwartz and studio director Cy Wise are leaving the Google-owned studio to start a new company.
Blog: Game design beyond screens and joysticks - Part 5
Tatiana Vilela dos Santos is an indie designer and digital artist making games with special interfaces, and she wants to talk about game design beyond the world of screens and joysticks
Is single-player dead? Take-Two CEO Strauss Zelnick 'doesn't buy it'
"There are people [today] saying that a game won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that."
Blog: Using prefabs in game development
If you've never heard of prefabs or want to know how to make them more powerful, give this a look.
Steam devs and publishers can now create customizable homepages
Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios.
Blog: How we designed an erotic user-interface
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
Games industry trade bodies concerned by 'gaming disorder' classification
A coalition of games industry trade bodies from around the world have questioned the World Health Organization's to list 'gaming disorder' as an addictive condition.
How useful errors and evolving player skills shape Fortnite's UX
Ben Lewis-Evans, lead UX researcher at Epic Games, discusses his work on games like Fortnite
and how UX researchers can preserve the roughness of good game design.
Reverse-engineered Diablo source code released on GitHub
Someone who goes by "GalaxyHaxz" has uploaded what appears to be a reverse-engineered version of the original source code (sans game assets) for Blizzard's pioneering 1996 game Diablo
Video: Creating the narrative of Rise of the Tomb Raider
In this GDC 2016 talk, writers and narrative designers from Rise of the Tomb Raider
discuss how they worked together to build the next stage of Lara Croft's adventures.
Sensible Object raises $3.2M for R&D toward board games using Alexa
Sensible Object, developer of the voice-augmented trivia board game When in Rome
, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Analyst: 66% of console players still prefer physical games over digital
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Get a job: Armature Studio is hiring a Sr. Gameplay Programmer
Armature Studio is looking to bring a Sr. Gameplay Engineer on board at its Texas-based studio to design innovative gameplay systems for an ongoing project.
Don't Miss: A Game Design Deep Dive into Darkest Dungeon's Affliction System
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Valve introduces limits for new games to prevent 'fake' ones from gaming Steam
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
'Gaming Disorder' officially listed in World Health Organization diagnostic doc
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Blog: Building the boss fights of X-Morph: Defense - Part 3
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense
, and why we decided to get rid of it completely.