Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 13, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Get a job: Join the Mountaintop Studios team as a remote Graphics Engineer
image We're looking for a Graphics Engineer who's passionate about building extraordinary new experiences that inspire others. You'll play a crucial role in bringing our first title to life.
7 Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games
image Designing a tool for browsing Steam games "Wikipedia binge" style
2 Blog: Can you be a full time solo indie developer?
image Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'
  What did (and didn't) work for the first year of Valve's Steam Labs experiments
image Valve has shared a bit of a rapid fire micro-postmortem of Steam Labs' first-year experiments, offering devs a look at how certain creations evolved through feedback and which features were left on the cutting room floor.
  Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar
image Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
  Free-to-play brawler Ninjala surpasses 3 million downloads on Switch
image GungHo Online's free-to-play online brawler Ninjala has officially surpassed 3 million downloads worldwide. 
  Video: The secrets to creating an indie game franchise
image In this GDC 2018 session Christy Dena details what players find appealing about narrative game franchises, and explores the value of building your game world outside of your game.
  Attend GDC Summer for a behind-the-scenes look at Hardspace: Shipbreaker's origins
image At GDC Summer next month you'll learn how Blackbird's processes brought such a unique game starship salvaging game to market, and how you can apply the team's learnings to your own work!
  Former Ubisoft developers open new Canadian studio Beans
image Former Ubisoft developers Gabriela Salvatore and Dean Evans have quietly established a new studio called Beans.
  Animoca Brands buys social gaming platform Gamee for $6.53 million
image Mobile studio Animoca Brands has acquired social casual gaming platform Gamee for $6.53 million in shares.
1 Ubisoft executives resign amid sexual misconduct allegations
image Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
  Get a job: Join Disbelief as a Senior Technical Artist
image Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
  Analyzing those Satisfactory sales numbers (& more!)
image Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
1 Don't Miss: What the Golf? is going on in this Q&A
image Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
  Video: A game dev's guide to organizing your levels and mechanics
image In this GDC 2018 session game dev Nathan Fouts looks at different methods to organize level designs and mechanics in a way that's effective and easy to implement in your own game development process.
1 Blog: Camera evolution in third-person games
image This is a personal research on how the use of the camera in third-person video games has evolved. This is also my first article in this site, so i hope you find it useful and enjoyable.
  Unreal Engine devs can now capture facial animation using an iOS app
image Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
  Attend GDC Summer and see how thatgamecompany crafted the art of Sky
image At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
  BAFTA Games Awards applicants will be challenged over diversity and inclusion
image BAFTA has opened entries for the British Academy Games Awards 2021, and has announced it will be piloting the BFI Diversity Standards across the British Games category. 
  Blog: Balancing Tips - How we managed math on Idle Idol
image During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
  Get a job: Klang Games is hiring an AI Engineer
image Klang is looking for an AI Engineer (f/m/x) who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!
  Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore
image Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
  8,000 games have been pulled from the App Store in China over missing ISBNs
image Apple is bringing its App Store policies in-line with Chinese regulation by requiring paid and in-app purchase-bearing games to receive government approval to appear on its storefront.
1 Ex-Game Informer EIC Andy McNamara joins EA
image Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
  Video: Emergent storytelling techniques in The Sims
image In this GDC 2018 session game dev Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  The surprising way that paid DLC works
by Simon Carless
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way...
  Improving Narrative Accessibility
by Alex Driml
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet...
2 Money or Passion? How to Become an Indie Entrepreneur
by Harry Florencio
If you want to be making games for decades ahead, there's no point in choosing between creating...
  Analyzing Those Satisfactory Sales Numbers (& More!)
by Simon Carless
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person...
  A Beginner’s Guide to making your own Games
by Joey Heinze
This guide is made for new and aspiring indie devs who have no prior knowledge of game development....

[Read More]

arrowPress Releases
Procedural Quest Generation: An Industry Outlook
image Goran de Ruiter examines the current and future prospects of procedural quest generation, citing recent studies and interviews conducted by Breda University.
Why You Need A Game Career Strategy
image Rahul Sehgal outlines the benefits of having a clear strategy in finding and maintaining a career in game development, and offers tips for industry newcomers.
Adding Life To Worlds With Dialogue Barks
image Lo-Fi Games narrative designer Natalie Mikkelson explores the world-building possibilities offered by character barks and incidental dialogue.
Ozone Music and Sound
Ozone Music and Sound Some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., Game Developers around the world, and Recording Artists, trust their Creative Audio to Ozone Music and Sound, you should too.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

[View More]