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December 1, 2020
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  Get a job: Petroglyph Games is hiring a Graphics Engineer
image A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
  The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes
image According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences.
  Tomorrow: Join this live Gamasutra Webcast feat. Innersloth's Victoria Tran!
image Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra tomorrow on how to convey your game's value in today's noisy marketplace.
  Don't Miss: Using procedural destruction to unleash chaos in Control
image Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.'
  Video: A look at Insomniac Games' cache simulator
image Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code.
  Analyst: 2020 will see 6.4 million consumer VR headsets sold, spending surpass $1bn
image New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.
  IGF 2021 Update: Submissions will open next week
image Submissions for the 23rd annual Independent Games Festival will begin on December 7th.
  Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud
image Whether you’re building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
1 Sega unveils never-before-seen prototype 'Venus' handheld
image Sega has pulled back the curtain on a prototype handheld called the Venus that served as the precursor to the Genesis Nomad.
  Universal Studios Japan will open Super Nintendo World in February
image Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays.
4 The one key Steam stat that you're not checking...
image When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
2 Saudi Arabian charity Misk acquires 33.3% stake in SNK
image The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.'
  Fall Guys developer Mediatonic opens new UK studio
image The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
  Tinybuild sinks $3 million into Secret Neighbor developer Hologryph
image American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
  Marvel's Avengers fails to meet Square Enix sales targets
image Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly.
  Remnant: From the Ashes tops 1.7 million base game sales in just over a year
image The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
  MechWarrior developer Piranha Games acquired by EG7 for $24.2 million
image MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
2 Blog: A pre-postmortem about marketing
image Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
  Q&A: Hand-painting the watercolor world of Dordogne
image "You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
  Get a job: Join Fox Cub (remotely!) as a software engineer
image Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
  Blog: Four hyper-casual prototype best practices
image Successful hyper-casual development isn’t as easy as it looks. Here are four key design guidelines to follow to help crack this space.
  The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3
image Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
  Super Mario Maker Wii U to be delisted, lose some online features in early 2021
image Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
1 Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin
image Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
  Video: The world generation tech behind Far Cry 5
image In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes for Far Cry 5.

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  How to Fix Miscommunication Issues in Your Team
by Ryan Sumo
Good communication is important in all game development studios, even the smallest ones. Here I...
  6.4 million consumer VR headsets will be sold in 2020, with content spending surpassing $1bn mark, Omdia's new research shows
by George Jijiashvili
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by...
  Raytraced shadows implementation in The Riftbreaker
by Piotr Bomak
Implementing raytraced shadows in a game with an isometric point of view required us to find...
4 The one key Steam stat that you're not checking...
by Simon Carless
When you’re understanding the potential success of your game before release - what’s the one...
  Key Ingredients For Compelling Video Game Characters
by Natalie Mikkelson
A checklist for building stronger characters, including tips and ideas on how to strengthen the...

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arrowPress Releases
What Skills Do You Need To Become A Professional Game Developer?
image Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master.
Detective Game Design: Puzzles Vs. Story
image Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation.
Networking Into The Games Industry As A New Grad
image Patricia Dimaandal shares her recent internship experience, offering tips for recent graduates looking to join the games industry.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!

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