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June 13, 2019
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  Get a job: Backflip Studios is hiring a Senior Cloud Software Engineer
image Backflip is looking for a dev to join its server team comprised of talented and passionate software engineers focused on writing high availability golang microservices for client teams.
  Next Games is making a location-based Stranger Things mobile game
image Netflix has been popping up more and more around video games lately, and its latest announcement sees the video streaming platform partnering with developer Next Games for a Pokemon Go-like mobile game.
  Rec Room dev Against Gravity secures $24 million in funding
image Rec Room developer Against Gravity has secured $24 million in funding across two rounds.
  Xbox head: xCloud aims to compliment video game hardware, not replace it
image Xbox head Phil Spencer says that the company views xCloud as a long-term solution, but one that isn't out to render in-home console and PC setups obsolete.
  Video: How cheating and making player life easier helped Dead Cells shine
image In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting.
1 VR app Virtual Desktop dropping VR streaming feature at Oculus' behest
image The feature allowed Oculus Quest users to stream SteamVR games to the standalone headset but is, according to developer Guy Godin, being removed from the app following an order from Oculus.
  Don't Miss: Designing Zelda: Breath of the Wild's unconventional mechanics
image At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
  Report: Tariffs prompt Nintendo to move some Switch production out of China
image The Wall Street Journal says the shift includes some production of the current Switch as well as production of the two rumored new versions of the console.
  Level up your VR game's music with tips from Owlchemy at XRDC!
image Come out to XRDC at Fort Mason in October, where Owlchemy Labs audio wizard Daniel Perry will share a fun look at how you can leverage music in VR projects without breaking immersion or flow.
  Steam developers can start uploading assets for new library layout
image Steam might be a few weeks away from trialing its new Steam Library layout, but eager developers can start uploading and previewing new assets today. 
1 Breath of the Wild sequel partially inspired by Red Dead Redemption 2
image Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
  What Massive has learned making live content for The Division 2
image Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
  Epic Games has acquired group video chat platform Houseparty
image Fortnite maker Epic Games has acquired synchronous social network Houseparty for an undisclosed fee. 
  Get a job: New World Interactive is hiring a Head of Production
image New World Interactive is looking for someone to facilitate a best-in-class game development environment as part of its Calgary-based team.
1 Atari's throwback Atari VCS console up for pre-order, starting at $250
image Atari has narrowed down the release window for its own spin on the re-released classic console trend, and the Atari VCS has officially gone up for pre-order online.
7 Don't Miss: How bad crediting hurts the game industry and muddles history
image Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
  New Nintendo of America president Doug Bowser speaks against crunch
image Bowser says it's important that the industry has conversations about crunch and that companies like Nintendo "need to make sure that our employees have good work-life balance."
1 Nintendo's E3 Direct had nothing new for the 3DS
image This year’s show offered no new announcements or upcoming games for the long-running handheld what-so-ever, though Nintendo has yet to officially end support for the 3DS.
  Nintendo is working on a direct Breath of the Wild sequel
image Nintendo's E3 live stream this year was light on big announcements, save for a teaser of a follow up to The Legend of Zelda: Breath of the Wild at the end of the show.
  Video: Inside the theme-oriented design of Phantom Doctrine
image In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
  Ooblets to self-publish after Double Fine joins Microsoft
image Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game.
  Microsoft revamping Xbox Live gamertags so users can share the same name
image Microsoft is changing how Xbox Live gamertags work so multiple users can (sort of) claim the same name.
  Novaquark secures $11.2 in funding to continue Dual Universe development
image French developer Novaquark has netted $11.2 million to continue the development of its massively multiplier online game, Dual Universe.
  Blog: Level design patterns in 2D games
image This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.
3 Microsoft ending Xbox One backwards compatibility efforts to focus on next-gen
image Microsoft is winding down its Xbox One backwards compatibility efforts so it can focus on bringing "thousands of games from all four console generations" to Project Scarlett.

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  A Tool for Game Accessibility and Depth Analysis - Part 1
by Tobias Karlsson
This is the first part in a three-part series describing a method for viewing, analyzing, and...
  The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4)
by Tommy Thompson
Skeletons and sharks, two distinct AI systems in Sea of Thieves with their own interesting design...
  So You Want to Have a Kick-Ass Steam Page
by Liviu Boar
A detailed dive into everything your Steam page should feature in order to be as efficient as...
  How to make people play your game during a convention
by Giada Zavarise
Tips and tricks to help people play your game, have a smooth experience and leave your booth with a...
  Level Design Patterns in 2D Games
by Ahmed Khalifa
This post discusses six common level design patterns present in 2D videogames that we found from...

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arrowPress Releases
7 Essential Elements For Building Tension In Horror Games
image Daniel Jones highlights the methods that horror games employ to build tension, explaining how you can keep players engaged in the face of fear.
Launching TwinCop: 7 Days Of An Indie Dev's Journal
image Kartik Kini chronicles the story behind his first major indie game release, briefing developers on what they can expect in the week before launch.
Mottos And Mission Statements: 4 Steps To Branding Your Studio
image Square Enix global brand manager Jamin Smith examines the four critical steps he's taken in building a brand for independent studio Superstring.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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