Video: Procedurally generating history in Caves of Qud
In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud
Get a job: Rabbit is hiring a Lead Game Designer
Rabbit is looking for a Lead Game Designer with proven experience with game systems, economy, and gameplay balancing to help make its social trivia mashup a reality.
Hellblade: Senua's Sacrifice passes 1 million sold
The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018.
YouTube introduces new monetization methods for its creators
YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design
Today is the 27th anniversary of the first Sonic the Hedgehog game
, and you should mark the occasion by reading this classic interview with co-creator Hirokazu Yasuhara.
Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit
Bethesda is suing Warner Bros. over the recently released Westworld
mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter
Bluehole to acquire mobile dev Delusion Studio
Bluehole plans to acquire Castle Burn
and Guardian Stone
developer Delusion Studio, though specific terms of the deal were not disclosed.
Radiating outward to meet the wilderness: Avery Alder on her games
Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
Good and bad at all times: Adriel Wallick on jamming for a year
"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level."
Valve's updated Knuckles VR controller brings pinpoint finger-tracking
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal
-inspired 'Moondust' demo showing the tech in action.
Blog: Imbuing video games with a potent atmosphere
Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and conveyed. Its ethereal nature, however, means it's not clear-cut from a development standpoint.
Friday the 13th developer scraps all future content plans
"Development on games can’t just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur."
How player feedback is shaping the way Avalanche makes Just Cause 4
One of the executive producers on Just Cause 4
talks about how an evolving feedback process has led to weather systems and a new focus on narrative design.
Blizzard dev opens up about how Overwatch matchmaking works
Blizzard's Scott Mercer pops the hood on Overwatch
's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Video: How Blizzard created the visual effects of Diablo III
In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo
Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft
to the Switch by announcing a new update that will bring cross-platform play with other consoles.
Microsoft says original Crackdown 3 dev no longer working on the game
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown
franchise is no longer involved in the game's development.
Don't Miss: Veteran director Khris Brown on the secrets of great voice acting
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
SteamVR introduces new skeletal input system for advanced animations
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.
Discord takes a page from Steam's book with a new, game-focused hub page
Discord is launching a new Games Tab that aims to put games in the spotlight.
Nintendo stole the show during E3, at least as far as Twitter is concerned
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
At XRDC, learn how (and why) to effectively simulate stress in VR!
Ex-BioWare dev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.
Blog: Making a tabletop-style party game for consoles
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
Microsoft scraps plans for VR support on Xbox
Microsoft no longer plans to support virtual or mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."