Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  The Legend of Zelda: Breath of the Wild big winner at DICE Awards
image At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
  Discord expands verified server program to eSports teams
image Discord announced in a press release today that it will be expanding its verified server program to include eSports teams and organizations. 
  Star Control devs file counterclaim against Stardock over IP ownership
image Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painful reminder of exactly how messy game development IP rights can get.
  Net Neutrality repeal effective starting on April 23
image The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23.
  These are your GDC 2018 Narrative Summit poster session winners!
image Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
  Get a job: Disney Interactive is hiring a Sr. Software Engineer
image Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
  Alt.Ctrl.GDC Showcase: Living Orb
image Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
22 Don't Miss: 7 combat systems that every game designer should study
image We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
  Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse
image Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
  GDC 2018's Session Scheduler is live -- use it to make the most of your trip!
image Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
  NPD Group: Over 1M units of video game hardware were sold in January
image According to data gathered by the NPD Group, consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year. 
  Blog: Crafting an episodic adventure with great gameplay - Part 3
image In my previous post I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game to improve it. Now I'll do the same with another popular genre: open world games.
  Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018
image As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
  Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR
image Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
2 Rhode Island might tax violent games to fund mental health programs
image Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher. 
  Blog: The foundation of a third person camera
image A look at some of the basic building blocks for a third person camera and how they work together.
  Warcraft III receives major patch ahead of first ever Invitational
image Blizzard has released a new major patch for Warcraft III more than 15 years after the popular strategy title first hit shelves. 
  How Michael Brough's love of exploring a single game mechanic beget Cinco Paus
image "I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
  Work hard, save money, stay true to vision, says Cuphead dev
image Maja Moldenhauer, executive producer at Cuphead developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
  Video: How color defined the visual rules of Shangri-La in Far Cry 4
image In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4.
  The CEO of esports team Splyce explains the human side of professional play
image The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
  Blizzard using in-game rewards to promote Overwatch League streams on Twitch
image In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch League viewers.
  Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!
image Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
  Alt.Ctrl.GDC Showcase: Wobble Garden
image Wobble Garden takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
1 Don't Miss: How Night in the Woods taps into a real sense of community
image Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons
by Donald Dunbar
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a ...
  How I Started Programming (Part One of Two)
by Trent Polack
Part one of the Trent Polack origin story. This has absolutely no practical benefit other than...
  Cultist Simulator Pre-Sales: Why, What, and How Much
by ALEXIS KENNEDY
Why we went itch.io paid beta but not Steam Early Access, and what #4 on itch.io actually means.
  Episodic design 2.0 - Gameplay and storytelling at its best (Part 3)
by Pascal Luban
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling...
  Harvard Egyptologist discusses Assassin's Creed Origins
by Bob Whitaker
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed...

[Read More]

arrowPress Releases
I Am Overburdened: Development Recap And Sales Analysis
image Tamás Karsai looks back on the development of his roguelike RPG I Am Overburdened, breaking down his project in terms of hours worked and sales performance.
Free Game Development Tools For Novice Game Creators
image Ready to start making your first game? Developer Thomas Glare examines the capabilities and limitations of many freely available game development tools.
Visions Of A QA Degree In Video Games
image Industry veteran Alex Dorans examines the potential for a QA degree plan, outlining the core skills and disciplines needed for a successful career in testing.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

[View More]