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October 30, 2020
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  Lab Zero founder Mike Zaimont suspended from work on Guilty Gear update
image Arc System Works has suspended Lab Zero Games founder Mike Zaimont from work on a fan-driven GGPO rollback netcode update for Guilty Gear XX Accent Core Plus.
  PlayStaton boss suggests the 'meaningful' future of VR is still years away
image PlayStation chief Jim Ryan is bullish about the mainstream potential of VR technology, including the company's own PlayStation VR headset.
  Gears Pop! to shut down as long-term support becomes unfeasible
image Gears Pop!, a mobile RTS developed by Mediatonic that leverages the Gears of War and Funko Pop! brands, is being shut down. 
1 Blog: A study on modern mobile design
image Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
  Tencent shutting down PUBG Mobile in India following government ban
image Tencent is shutting down PUBG Mobile in India after it was banned in the country due to its links with the Chinese company.
  Get a job: Join Question as a Level Designer
image The position is paid, remote full-time work in a highly collaborative (though virtual!) environment. Previous multiplayer level design work is required.
  Don't Miss: The six year journey to Donut County
image Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
  Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue
image Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
  The big boost - PlayStation Plus & Fall Guys' success?
image Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...
  Ubisoft 'undertook profound actions' to address studio culture concerns, says CEO
image Ubisoft CEO Yves Guillemot says that the company is making progress on addressing the concerns but notes that the company still has a ways to go.
  Live games keep cash flow steady as Ubisoft readies for big launches
image While Ubisoft’s next quarter is on track to reap the benefits of both a new Watch Dogs and new Assassin's Creed game, the French game company’s Q2 was quieter on the game release front.
  Video: Designing the robot dinosaurs of Horizon Zero Dawn
image In this 2018 GDC session, Guerrilla Games' Jan-Bart Van Beek breaks down the process for creating the visual style that defines the robotic dinosaur enemies of Horizon Zero Dawn.
  CD Projekt: Cyberpunk crunch 'not that bad', 'mostly' hits QA, engineers, programmers
image Concerns over extended crunch for developers working on Cyberpunk 2077 were met with CEO Adam Kiciński's assurances that crunch isn't as widespread as everything would indicate.
  PlayStation boss prefers organic studio growth over 'frenzied' spending
image "Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically."
  Digital and catalog sales continue to drive growth at Capcom
image Digital game sales are driving net sales and profits at Capcom, which just released its fiscal report for the six months ended September 30, 2020.
  Blog: Breaking down the level design of Die Young: Prologue
image The article describes the process that guided me in designing the levels of DY: Prologue, and my attempt to translate a three-act story structure into level design.
  Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14
image "It can't just be one bad apple if you're seeing it at so many companies of so many different sizes in so many different regions. It's coming up again and again." Kongregate co-founder Emily Greer joins us on the GDC Podcast.
  Stillfront acquires collectible card game developer Everguild for $1.37 million
image Swedish game company Stillfront Group has purchased indie studio Everguild Limited to expand into the collectible card game genre.
1 CD Projekt Red devs speak out after Cyberpunk 2077 delay met with death threats
image Developers working on the game say they've received threatening messages online over the studio's decision to delay the game an additional 21 days.
  Video: Bridging community divides in cross-platform online games
image In this 2018 GDC talk, Eric Cleaver, EM Stock, Linda Carlson, John Bergman and Troy Hewitt discuss the nuances of managing communities for games that are available on multiple platforms.
  Get a job: Join Rogue Harbour as a Game Economy Designer
image The successful candidate should have a wealth of experience and a successful track record in balancing economy-driven games. 
  Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard
image Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
  Another top Halo Infinite dev has stepped away from the project
image The development team for Halo Infinite has seen its fair share of high profile departures, with the latest being project director Chris Lee.
1 Don't Miss: Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable
image Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion.
  Excel at the art of the pitch in Jason Della Rocca's GDC Masterclass
image Entrepreneur and investor Jason Della Rocca is teaching the art of the pitch in his GDC Masterclass. Register now!

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  The big boost - PlayStation Plus & Fall Guys' success?
by Simon Carless
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste...
1 A Study on Modern Mobile Design
by Josh Bycer
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin...
  Facebook's cloud gaming aspirations, why social gaming took off & more!
by Simon Carless
What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do...
  Call for data: (Steam) game revenue over time!
by Simon Carless
Sure, let’s say your game made $50k in its first week on Steam. But at the end of Year 1, will...
  A Three-Level Short Story - The Level Design of Die Young: Prologue
by Daniele Mascagna
The article describes the process that guided me in designing the levels of DY: Prologue, and my...

[Read More]

arrowPress Releases
Solving Luck Manipulation In Roguelike Design
image Alex Pine explains how designers of roguelike games can ensure fair and consistent challenge by preventing luck manipulation and other exploits.
Carrion's Krzysztof Chomicki On Reverse Horror Design
image Oleg Nesterenko presents an in-depth interview with Carrion game/level designer Krzysztof Chomicki that explores the game's unique 'reverse horror' premise.
Pitching Your Game To A Publisher: Tips And Advice
image META Publishing's Andrey Sazhin offers up a guide to presenting your indie game to publishers, standing out from the crowd, and making a great impression.
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