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January 16, 2018
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  Former Motorstorm and DriveClub devs open new indie studio, Wushu
image A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios. 
  Blog: A vivisection of Plague Inc: The Board Game - Part 2
image I'm the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game.
  Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox
image Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
3 Blog: Why your defect count is defunct
image How do you go about measuring the performance of your QA team? You don't. Here's why you should stop monitoring your teams bug quota and using it as metric to justify their output.
2 Quantic Dream on defense amid allegations of toxic work environment
image Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations.
  Games Done Quick raises $2.26M for the Prevent Cancer Foundation
image Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event. 
  Ubisoft partners with Tencent to bring Ketchapp titles to China
image "Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
13 Blog: Combating 'hoarder syndrome' in your game
image Today's post looks at hoarder syndrome in video games to understand how certain designs create it, and the best ways to combat it.
3 Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours
image "VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
  Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes
image The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
  Video: Redefining music in The Witcher 3: Wild Hunt
image In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
3 Activision's Transformers games pulled from digital stores
image Hasbro's licensing deal with Activision has expired, causing Transformers: War for Cybertron, Fall of Cybertron and Devastation to be quietly removed from digital marketplaces.
  Here are Gamasutra's predictions about the game industry for 2018
image The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
4 Don't Miss: The state of game development in Africa
image In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
  Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms
image All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
  Get a job: Jam City is hiring a Unity Developer
image Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
10 ESA rebukes U.S. President's 'shithole countries' comment
image The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
1 6 of the most significant mobile game trends in 2017
image Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
  Join us at 3PM EST as we make predictions for the game industry in 2018
image The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
2 Blog: Urban planning for your video game cities
image Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.
  Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!
image Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
12 Blog: How to actually finish your first game this year
image They say that your first game should be simple. But what does "simple" even mean? Let's break down that idea.
2 Spanish government gives indies funding boost with new $7.9M grant
image The Spanish government has established a €6.5 million ($7.9 million) grant to help nurture the country's indie development scene.
1 Blog: Implementing a minimalist container library in C - Part 1
image Game development veteran Niklas Gray explained how to implement a minimalist library of container types in C.
  Battlegrounds surpasses 3 million players on Xbox One
image The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feet on the console. 

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  A vivisection of Plague Inc: The Board Game (part 2) - Manufacturing and Design
by James Vaughan
I’m the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned...
  I Am Overburdened, recap and numbers
by Tamás Karsai
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike....
  PlayerProfile & ItemDatabase: offline games, server syncing and not getting murdered by the Game Designers
by Yanko Oliveira
In this 2nd Blood Runs Cold tech postmortem post, I talk about the solutions we built for continuous...
  Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes
by Simon Carless
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending...
13 How to Stop Making Hoarders in Video Games
by Josh Bycer
Today's post looks at the hoarding syndrome in video games. How certain designs create it, and the...

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arrowPress Releases
What I Talk About When I Talk About Narrative Design
image Why do we tell stories, and what does it mean when we make them interactive? Nick Witsel details the core principles of narrative design.
Designing A Playable Hero
image Andrew-David Jahchan shares the creative process his team adopted when designing a playable and easily animated hero character.
Getting Up To Speed: How To Succeed At A New Job
image Cryptic Studios project manager Max Krembs offers advice for game developers starting a new job, including tips for remembering terminology and increasing productivity.
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