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August 22, 2019
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  C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest
image Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest.
  Behind the hauntingly beautiful music of Outer Wilds
image We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
  Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena
image The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
  Hatch and Vodafone partner to bring 5G mobile game streaming to Germany
image Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
  Video: Inside the transmedia storytelling of Final Fantasy XV
image In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
2 Don't Miss: Taking the sting out of failure in Supergiant's Pyre
image "In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
  Obituary: Sony Interactive Entertainment global account manager Mark Vitello
image Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned.
  Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!
image Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco!
1 Google Play Store design refresh aims to boost game discoverability
image The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
  Razer and Tencent partner to further cloud gaming ambitions
image Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming.
  Oculus' former head of mobile VR has left Facebook
image Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week.
  Blog: Creating Merchant of the Skies from announcement to Early Access launch
image In October 2018, I told my partner Helen to draw whatever she wants and put it on Twitter. Ten months later, we have just published Merchant of the Skies. Here's how it happened.
  How we balanced our game for beginners and for pros
image This blog post discusses three approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
  Get a job: Join Guerrilla Games as a Senior Producer
image As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
1 Report: Microsoft used human contractors to listen in on Xbox-recorded audio
image Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
7 Government regulation means Steam China will be a curated platform
image Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
1 Video: Inside the flexible music system of Plants vs. Zombies Heroes
image In this 2017 GDC talk PopCap Games' Becky Allen shares an in-depth look at the experiments that shaped the dynamic music systems of PopCap's digital collectible card game Plants vs. Zombies Heroes.
3 Don't Miss: Surrendering control and trusting in players with Her Story
image For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
  Apple delays new rules for kid-focused apps to give devs more room to comply
image Apple has pushed back the rollout of new rules for children’s apps on the App Store that block developers in the category from using third-party ads and analytics tools.
  Get up to speed on how AR/VR is transforming healthcare at XRDC!
image Healthcare as we know it is evolving to incorporate all sorts of cutting-edge AR/VR/MR technologies, and there's no better place to learn all about it than XRDC in San Francisco this October!
2 DayZ has ban lifted in Australia following modification
image DayZ has been re-approved for release in Australia as a result of modifications made to the survival shooter by developer Bohemia Interactive.
  Steam is heading to China as a separate marketplace
image Steam is heading to China as a separate marketplace co-created by Valve and Chinese developer-publisher Perfect World.
  From concept to doubt to reevaluation: Designing Creature in the Well
image Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
  Don't Miss: Designing Spider-Man 2's classic web-swinging mechanic
image In this classic game mechanic postmortem, veteran dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented.
  Wikia's Fandom is getting into the game publishing business
image The Wikia-owned media platform Fandom is expanding its entertainment business and getting into video game publishing, starting with Thorium Entertainment's UnderMine.

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  Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch
by Vladimirs Slavs
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten...
  Game stores: you need more real-time charts!
by Simon Carless
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending...
  Kliuless #45: Esports Expands
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
1 Beginner balance versus pro balance
by Joost van Dongen
What to do if something is overpowered for beginners, but fine for experienced players? Simple stat...
  Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows
by Simon Carless
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an...

[Read More]

arrowPress Releases
Creating Music For Video Games: The Plan
image Ricardo Cuello outlines the basics of composing music for video games, focusing specifically on elements that establish form, character, and purpose.
Designing For Short And Long Term Fun
image James Kay shares the design techniques he used to ensure a fun experience for new players and hardcore fans alike over the course of Piczle Cross Adventure's campaign.
Do You Have A Game Dev Coach On Your Team?
image Amir Fassihi explains how one of more members of your game development team can serve a coaching role while fulfilling their own project obligations.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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