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January 16, 2018
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  Video: The community management behind Assassin's Creed: Brotherhood
image In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community.
  Get a job: Wargaming is hiring a UI Engineer
image Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore.
  How collaboration brought Horizon Zero Dawn's writing to life
image “It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development.
  Don't Miss: Taking cues from Shadow of the Colossus to design good companions
image "Compared to some other support characters, Shadow of the Colossus' Agro’s list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There’s nothing unnecessary about him."
1 Analyst: Mobile game sessions decreased by 16% in 2017
image As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
  Blog: Server syncing solutions and data-driven balancing
image Let's talk about the solutions we built for the continuous server syncing of Blood Runs Cold's player data, and the data-driven balancing toolset that let us juggle 400+ ScriptableObjects.
2 Steam competitor Robot Cache hopes to woo devs by slashing platform fees
image The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales. 
  Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!
image It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
2 Blog: A production analysis of I Am Overburdened, with numbers!
image It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out.
  Lego bringing online games to China with help from Tencent
image Lego and Tencent are joining forces to create online games and experiences aimed at children in China. 
  Former Motorstorm and DriveClub devs open new indie studio, Wushu
image A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios. 
  Blog: A vivisection of Plague Inc: The Board Game - Part 2
image I'm the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game.
3 Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox
image Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
4 Blog: Why your defect count is defunct
image How do you go about measuring the performance of your QA team? You don't. Here's why you should stop monitoring your teams bug quota and using it as metric to justify their output.
2 Quantic Dream on defense amid allegations of toxic work environment
image Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations.
  Games Done Quick raises $2.26M for the Prevent Cancer Foundation
image Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event. 
  Ubisoft partners with Tencent to bring Ketchapp titles to China
image "Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
18 Blog: Combating 'hoarder syndrome' in your game
image Today's post looks at hoarder syndrome in video games to understand how certain designs create it, and the best ways to combat it.
3 Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours
image "VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
  Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes
image The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
  Video: Redefining music in The Witcher 3: Wild Hunt
image In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
3 Activision's Transformers games pulled from digital stores
image Hasbro's licensing deal with Activision has expired, causing Transformers: War for Cybertron, Fall of Cybertron and Devastation to be quietly removed from digital marketplaces.
  Here are Gamasutra's predictions about the game industry for 2018
image The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
4 Don't Miss: The state of game development in Africa
image In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
  Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms
image All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.

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  Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year
by Tim Merel
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022....
  Behavioral Profiling: How to Build Useful Player Models
by anders drachen
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst....
  VR Headphones Update: Video Game Music Composers
by Winifred Phillips
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides...
  A vivisection of Plague Inc: The Board Game (part 2) - Manufacturing and Design
by James Vaughan
I’m the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned...
2 I Am Overburdened, recap and numbers
by Tamás Karsai
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike....

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arrowPress Releases
Fundamental Mistakes That Every Indie Developer Should Avoid
image From feature creep to improper planning, Anderson Addo outlines a series of mistakes and pitfalls common to student developers, and explains how you can avoid them.
What I Talk About When I Talk About Narrative Design
image Why do we tell stories, and what does it mean when we make them interactive? Nick Witsel details the core principles of narrative design.
Designing A Playable Hero
image Andrew-David Jahchan shares the creative process his team adopted when designing a playable and easily animated hero character.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
Mad Marker Studios

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