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  Blog: Some thoughts about the 'early game' phase of RTS
image The 'early game' -- or, the first few minutes of play in a real-time strategy game match -- is a first impression that players experience over and over again, whether they're playing competitively or solo. It makes sense to try to do it right.
  Case study: Rubber Bandits' double Steam Prologue win
image We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
  At GDC 2021, you can celebrate 25 years of Quake with John Romero
image Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
  GameStop to invest in 'growth initiatives' after raising $1.12 billion through ATM Offering
image GameStop has raised $1.12 billon dollars after selling 5 million shares of common stock through an at-the-market equity offering program.
  Blog: Designing an effective logo for your game
image This is an article explaining the step-by-step process on how to design a logo for your game, from the initial research to final logo design.
  Tencent grabs majority stake in The Cycle and Spec Ops developer Yager
image Tencent has acquired a majority stake in Spec Ops: The Line and The Cycle developer Yager.
  Epic Online Services expanded with free anti-cheat and voice chat tools
image Epic Games is expanding its Epic Online Services toolkit with two free services in the form of Easy Anti-Cheat and Voice.
  Nier Automata and Replicant reach 7 million combined digital sales and shipments
image Nier: Automata and Nier Replicant ver.1.22474487139... have shipped and digitally sold a combined 6 million and 1 million units, respectively.
1 Angry Birds maker Rovio signs long-term partnership to create Moomin games
image Angry Birds maker Rovio has secured the rights to develop and publish games based on the Moomin franchise.
  Niantic adding 'exploration bonuses' to Pokemon Go to get players moving again
image Niantic is trying to ease Pokemon Go players into post-pandemic life by adding exploration bonuses to the popular AR title.
  Don't Miss: Why Apex Legends players are so in love with Skull Town
image Respawn Games design director Jason McCord discusses why Apex Legends players were so excited to return to Skull Town after months away.
  Get a job: Genvid is hiring a Senior Producer
image Genvid Technologies is looking to hire a Senior Producer.
  The Legend of Zelda: Breath of the Wild 2 was the most tweeted about game during E3
image Chatter about Nintendo's open-world sequel bumped the long-anticipated Elden Ring to second place, according to Twitter's own metrics.
  Activision Blizzard passes exec pay package with support from 54% of shareholders
image Bobby Kotick's paycheck is even more controversial than usual this year, despite a significant cut to the Activision Blizzard CEO's salary for this year and next.
  Connect with incredible sponsors and exhibitors at GDC 2021
image Check out all the incredible sponsors showing off the newest in game-making technology at GDC 2021.
1 Xbox Game Studios Publishing has hired Portal lead designer Kim Swift
image Xbox Games Studios Publishing has named Portal lead designer Kim Swift as its new senior director of cloud gaming.
1 Blog: A quick LOD (level of detail) tutorial for Unity
image In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
1 PlayStation boss Jim Ryan wants more games to support cross-play
image New comments from PlayStation boss Jim Ryan suggest that Sony is working to shed its image as something of a cross-play curmudgeon.
  Report: Mysterious Switch error that halted downloads has been fixed for some users
image Nintendo appears to have quietly fixed a mysterious Switch error that had left some console owners unable to download software.
  Blog: A beginner's guide to designing indie game store pages
image For this post, I wanted to break down the areas you need to focus on when building an attractive store page.
  From action-packed Furi to relaxing romance Haven: A Q&A with The Game Bakers
image "The problem with love is that it's hard to translate into game mechanics...I wanted to feel that relationship throughout the gameplay," says Emeric Thoa, creative director of Haven.
1 PS4 players told to expect issues as Cyberpunk 2077 returns to PlayStation Store
image Cyberpunk 2077 has been relisted on the PlayStation Store, but both Sony and CD Projekt Red have warned PlayStation 4 players to expect some teething pains.
  Square Enix: Outriders made 'good start' thanks to Xbox Game Pass launch
image Outriders publisher Square Enix has said the decision to make People Can Fly's looter shooter available through Xbox Game Pass at launch worked in its favor.
  EA is letting FIFA Ultimate Team players preview loot boxes for a limited time
image EA is testing a new type of loot box in FIFA Ultimate Team that allows players to see what's inside them before hitting purchase.
  Sign up for a virtual portfolio review at GDC 2021!
image You can now sign up for a 10-minute portfolio review session at GDC 2021.

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  Case study: Rubber Bandits' double Steam Prologue win
by Simon Carless
We check out the discovery success of the two custom Steam Prologues for multiplayer party game...
  Contract Killers: What developers should eliminate from their publishing agreement (part 3)
by Tim Repa Davies
Previously we looked at how certain clauses might affect when and how a developer gets paid by its...
  Some thoughts about the 'early game' phase of RTS
by Brandon Casteel
The 'early game' - or, the first few minutes of play in a real-time strategy game match, is a first...
  The Logo Design Process - The steps involved in designing a logo for your game.
by Massih Naisan
This is an article explaining the step by step process on how to design a logo for your game, from...
  Difficulty and disempowerment in a casualized market
by Yeray Pachon
Understanding how the design tool known as emotional engagement can make the player enjoy harsh and...

[Read More]

arrowPress Releases
Design Bits Analysis: Limbo's Level Design
image Peter Doria discusses the successes and failures of Limbo's level design, focusing on moments in which player reflexes are tested during puzzles.
How We Made Our Business Strategy Game More Accessible
image Kunal Oogorah explains how the Business Heroes team accommodates visually impaired players through careful study of the game's presentation and menu design.
Designing A System To Replace Virtual Dice Rolling
image Joris Dormans describes the creation of an inventive gameplay mechanic in Unexplored 2: The Wayfarer's Legacy that replaces virtual dice rolling.
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