As Fortnite rises, Epic champions community & cross-platform tech
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
HTC to launch standalone Vive Focus headset outside of China
The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
Nintendo working to improve discoverability of Switch titles on eShop
Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions.
Arma III developer raises over $170K for International Committee of the Red Cross
The studio gave the humanitarian organization half of the revenue from its Arma III Laws of War add-on, which explores a different side of war by focusing on non-combat scenarios.
Translating the 2D hardbody towers of Mount Your Friends into 3D
Mount Your Friends
dev Daniel Steger opens up about the weird challenges and surprises of taking the 2D game into 3D as Mount Your Friends 3D: A Hard Man Is Good To Climb
Ex-BioWare scribe Mike Laidlaw shares storytelling lessons
Mike Laidlaw, who recently stepped down as creative director at BioWare, took a break from his new consulting firm to talk to GDC about what he’s learned about writing and narrative design from his many years with the legendary game studio.
Military-themed video games can promote a damaging vision of real war
“We need less killing and more war,” argued writer and veteran Andrew Barron. “Combat is dangerous and game mechanics should reflect this.”
Crytek will now take a 5% cut from games made using CryEngine 5.5
Crytek announced a new royatly-based business model where the company will take a 5 percent share of profits from games built with CryEngine 5.5.
CD Projekt Red acquires and rebrands indie dev Strange New Things
Strange New Things, an indie studio formed by former Techland, IO Interactive, and CD Projekt Red devs last year, has been acquired and renamed Wrocław.
Growth, toxicity, crunch: Devs talk about what went wrong at Telltale
A new feature on The Verge tries to get at the heart of what happened to Telltale Games by speaking to a number of current and former employees, and their comments point to a toxic company culture.
Atari reveals its nostalgic 'Ataribox' game console as the Atari VCS
Atari’s shadow-shrouded return to the hardware business has been detailed this week at the Game Developers Conference in San Francisco, CA.
Darkest Dungeon devs share golden rules for good creative partnerships
“Having two bosses...it’s not streamlined,” said Red Hook's Tyler Sigman at GDC today. “But we truly believe the game would not have been successful without that messy, imperfect structure.”
Writing comedic games the West of Loathing way
“Taking about comedy is one of the least funny things,” said West of Loathing
game dev Zach Johnson as he opened his talk at GDC 2018 today about the art of writing good comedy games.
Gorogoa: how the hit indie game derived from a failed comic book
"I came to realize that composing the page was more interesting to me that sequential storytelling," shared Gorogoa
dev Jason Roberts "I had to do something with it, even if it wasn't going to be a comic."
The player-directed level design of Tacoma
Fullbright's Steve Gaynor and Nina Freeman discuss the level design of Tacoma
and how different facets of design depended on each other during development.
Vivendi sells entire stock of Ubisoft shares, Tencent among buyers
After years of grabbing up Ubisoft shares, Vivendi has sold its entire stake in the company and seemingly backed away from its hostile acquisition aspirations.
Lockwood Publishing opens Lithuania studio to support Avakin Life development
Less than one week after opening its third studio in the UK, Avakin Life
developer Lockwood Publishing has opened a studio in Lithuania, its first international studio.
The Internet Archive uploads handheld retro games
The Internet Archive adds handheld LCD games for players to access through a web browser.
Oculus introduces hardware reports so devs can make 'data-driven decisions'
Oculus devs will no longer have to rely on third-party applications and data providers to find out how their apps are faring on various platforms.
The AI systems that govern Final Fantasy XV's believable NPCs
Square Enix veteran Youichiro Miyake talked in detail about the AI that governs NPC behavior in Final Fantasy XV
in a fast-paced, data-rich talk: “Eos is Alive: the AI Systems of Final Fantasy XV.”
SimCity creator Will Wright's new game will harvest your memories
"This is a game where we actually uncover the hidden you, your subconscious, your inner-Id, and bring it to the surface and bring it to life so you can interact with it."
Unity getting new rendering, machine learning, and performance tools
Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools.
Blog: Working with pixel art sprites in Unity
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible.
Blog: Designing more social multiplayer games via the Trust Spectrum
Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players.
Using data to look at what VR games get right (and wrong) about accessibility
Devs are still figuring out VR and, as Owlchemy Labs’ Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues.