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  Video: Producers should be making more to-do lists
image In this 2015 GDC Session, Oculus' Bernard Yee offers advice for producers who manage a team and project's to-do list, why they are important and how to be effective on a daily basis.
  PlayStation's VP of dev relations Florian Hunzicker departs Sony
image Sony Interactive Entertainment announced that head of third-party developer relations Floarian Hunziker has parted ways with the company.
  How crunch is more than a labor issue in the video game industry
image A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch. 
  New Oculus Start program aims to provide support for new VR devs
image Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support to help jumpstart qualifying devs who are new to VR.
  Get a job: Jam City is hiring a Platform Engineer
image Jam City is looking for software engineers to work on the platform side of its future games.
  Activision CEO Eric Hirshberg to step down in March
image Eric Hirshberg is stepping down from his position as CEO of Activision after nearly 8 years with the company. Though his departure was announced today, he will remain with the company until March.
  Don't Miss: A look at the tabletop RPG that inspired Darkest Dungeon
image Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
  How Shooty Skies dev Mighty Games aims to do serious games right
image Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
  Nintendo hardware sold a combined 2.6M units in December alone
image While the Switch added another 1.5 million to its lifetime sold, Nintendo says December 2017 marked the best sales month for the Nintendo 3DS since 2014.
  Blog: How does headphone tech impact virtual reality?
image How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
  GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!
image The exhibit, curated by the minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a space to relax and play some of the best card and board games in recent memory.
  Learn to build better, more accessible games for PC and VR at GDC 2018
image Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms,
  Blog: Player relationship types in Hades' Star
image Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game.
  Factor 5 reflects on the dev decisions that doomed Lair
image How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
  Blog: Can hardware and software revenue reach $235B by 2022?
image Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.
1 Mythic founder's new MMO game studio nets $7.5M in funding
image Developers of the MMO Camelot Unchained City State Entertainment announced today that it has secured a $7.5 million minority investment.
  Minecraft chief Matt Booty taking charge of Xbox game dev and publishing
image Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer. 
  Blog: Rendering sprites onscreen using Phaser on iOS
image I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS.
  Inside the Harebrained task of reviving Battletech
image Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design.
  Video: Behind the minimalistic visual design of Mini Metro
image In this 2017 GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro.
  How audio and visual effects sell combat in The Signal From Tölva
image Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.
  How InnerSpace's developers made a flying game that has no 'up'
image The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch.
11 Nintendo announces DIY Nintendo Labo for the Switch
image Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
  Blizzard boasts 10M viewers for Overwatch League opening week
image By Blizzard’s count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
  Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!
image If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications.

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  Six Match, or How I Learned to Stop Worrying and Finish the Game
by Aaron Steed
What goes into a match-3 game that takes 4 years to make? In this post I'll show you my methods and...
  Are probabilities ruining your RPG experience?
by Martin Kolesar
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you...
  More Introspection, Please: Why We Should All Make Time to Not Make Things
by Sherveen Uduwana
After a recent creative break, I grapple with how rest and introspection are not championed in the...
8 The cost of games
by Raph Koster
Take a dataset of over 250 games, their development costs, their year of release, what they sold for...
  Phaser to iOS without PhoneGap or Cordova - First steps
by Harold Bowman-Trayford
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.

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arrowPress Releases
Different Kinds Of Difficulty: Continuous And Aspirational
image Christopher Gile discusses the varied ways in which games approach difficulty, highlighting examples that you can analyze and adapt for your own projects.
Fundamental Mistakes That Every Indie Developer Should Avoid
image From feature creep to improper planning, Anderson Addo outlines a series of mistakes and pitfalls common to student developers, and explains how you can avoid them.
What I Talk About When I Talk About Narrative Design
image Why do we tell stories, and what does it mean when we make them interactive? Nick Witsel details the core principles of narrative design.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Mad Marker Studios
Mad Marker Studios

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