Get mobile game dev tips from the maker of Good Pizza, Great Pizza at GDC 2018
At GDC 2018, TapBlaze (Good Pizza, Great Pizza
) chief Anthony Lai will be offering fellow game makers advice on how they can make great mobile games that also make enough money to keep the lights on.
PC free-to-play revenue has doubled since 2012
"Add-on content sales are increasingly out-earning the traditional one-time purchase model, and the trend shows no signs of slowing."
Pokemon game series surpasses 300M lifetime sales
The long-running video game franchise was born all the way back in 1996 with the release of Pokemon Red
and Pokemon Blue
on the Game Boy.
Building the new PvE features in WoW: Battle for Azeroth
The makers of the new Battle for Azeroth
expansion explain how island explorations are helping World of Warcraft
create new co-operative experiences that help the game continue to evolve.
Blog: Creating an awesome game design pattern in C++
In this article I want to talk about the Entity-Component-System (ECS). It is a design pattern that allows you lots of flexibility in designing your overall software architecture. Let's take a look!
Rovio shares fall by 20 percent thanks to rising UA costs
Rovio has seen its share prices drop by 20 percent just two months after its IPO, with declining profits and rising user acquisition (UA) costs the likely culprits.
Blog: Creating a machine learning algorithm to illustrate Magic cards
I've spent the last two months teaching a bot to create illustrations for Magic: The Gathering cards designed by another bot. Here's how I made that happen!
Report: Marvel Heroes dev Gazillion shuts down, lays off entire workforce
It seems that Marvel Heroes
developer Gazillion has been shuttered, with all employees being let go on the day before Thanksgiving.
Portraying migrants' struggles via cellphones in Bury Me, My Love
"The vast majority of migrants have smartphones. We felt the best way to tell the story we wanted to tell efficiently was to mimic the device they use and the way they use it."
Video: Rob Pardo breaks down Blizzard's design philosophies circa 2010
In this classic 2010 GDC talk, former Blizzard exec Rob Pardo revamps an internal presentation to show fellow devs some of the key philosophies that were driving the company.
Weekly Jobs Roundup: Blizzard, Heart Machine, and Insomniac Games are hiring now
This week's roundup of game development job openings includes companies looking to hire Artists, UI Engineers, Level Designers, and more.
FCC makes move to repeal net neutrality protections
FCC chairman Ajit Pai's 200-page proposal would eliminate all but one of the existing net neutrality protections in a bid to stop the federal government from "micromanaging the internet."
Don't Miss: Do we always have to strive for 'realism'?
In this reprint from the January 2010 issue of Game Developer magazine, Damion Schubert contends that the pursuit of realism can sometimes lead to pretty unrealistic experiences.
Microsoft facing lawsuit over alleged HoloLens patent infringement
Microsoft is facing a patent infringement lawsuit over the technology used in its mixed reality headset HoloLens.
Tencent and Bluehole partner to bring Battlegrounds to China
will officially make its way to China, thanks to a publishing partnership between the game's developer and the Chinese internet giant Tencent.
Blog: Five big lessons we learned making a game in our spare time
As a studio of two we have spent years creating a game during our free time, struggling to maintain momentum over the years. Here's what we learned trying to get it finished.
See how economic downturns shaped games throughout history at GDC 2018
GDC organizers are happy to welcome back Untame creative director Julia Keren Detar, who has put together a great GDC 2018 presentation on "History Shaping Design: How Economic Downturns Shape Play."
Hawaiian representative wants to clamp down on 'predatory' loot boxes
Representative Chris Lee from the Hawaiian House of Representatives is the latest political figure to denounce loot boxes.
Report: Apple acquires mixed reality headset maker Vrvana for $30M
Recent reports suggest Apple is preparing to release an AR headset of its very own in 2020, and Vrvana has the expertise to help the Cupertino giant do exactly that.
Blog: I (wrongly) thought I could ship 700 units to stay in business
I should have been able to move at least 700 copies of a low priced niche game to stay in business, but I didn't. This is a warning to other devs who work full time on their games.
Hellblade has moved into profit after hitting 500K sales
Hellblade: Senua's Sacrifice
has reached 500,000 sales in its first three months, beating internal expectations and moving the game into profit.
Q&A: Musical scoring with SFX in mind for Call of Duty: WWII
"Call of Duty: WWII
used original recordings of historically-accurate weaponry and vehicles, so we wanted to make sure the sound design would be unobstructed by musical elements."
Mass Effect's dialog scenes were inspired by British sitcom 'Extras', says former dev
To mark its 10th birthday, animator Jonathan Cooper shared trivia about Mass Effect
's production -- including that its iconic over-the-shoulder chats were directly inspired by 'Extras'.
Belgian officials say they'd like lootboxes banned, but investigation continues
After some scrutiny, the Belgian Gaming Commission tells local media that it believes 'loot crate' monetization schemes in games may qualify as gambling -- and a government local official would like them banned.
GameStop's earnings rise thanks to demand for new games and Nintendo's Switch
GameStop says game hardware sales rose nearly 10 percent year-over-year, thanks largely to continued demand for the Nintendo Switch, and sales of new games rose thanks to a "strong title lineup."