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February 25, 2018
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  How '80s culture trickled down into the design of Crossing Souls
image Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development.
  Alt.Ctrl.GDC Showcase: Bot Party
image Bot Party lets players make beautiful music together through touch and machines, having them make physical connections while holding cute robots to produce songs.
4 Don't Miss: Designing Hitman's time-restricted Elusive Targets system
image "Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
  Get a job: Game Closure is looking for a System Software Engineer
image Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine.
  Google opens up ARCore access as SDK exits preview
image Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store.
  Road to the IGF: Subset Games' Into the Breach
image Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed.
1 Blog: Cultist Simulator pre-sales - Why, what, and how much?
image Why we went with an itch.io paid beta instead of Steam Early Access, and what #4 on itch.io actually means.
  Riot reveals the odds and rules that power League of Legends loot boxes
image Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.
  Learn to better understand your players' social values at GDC 2018
image Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world.
  Blog: VR game design in Recreational Dreaming
image An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
  Blog: How I started programming - Part 1
image Part one of the Trent Polack origin story: a rambling tale that'll hopefully offer some help to those looking to get started in games.
  Vision Esports secures $38M to ramp up investment efforts
image Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars.
  Chat with the Crossing Souls developers at 1PM EST!
image The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
3 GDC 2018 Level Design Workshop: An expert roundtable Q&A
image To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
3 The Legend of Zelda: Breath of the Wild big winner at DICE Awards
image At the 21st DICE Awards in Las Vegas on Thursday night, Nintendos The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
  Discord expands verified server program to eSports teams
image Discord announced in a press release today that it will be expandingits verified server program to include eSports teams and organizations.
6 Star Control devs file counterclaim against Stardock over IP ownership
image Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painfulreminder of exactly how messy game development IP rightscan get.
5 Net Neutrality repeal effective starting on April 23
image The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23.
  These are your GDC 2018 Narrative Summit poster session winners!
image Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
  Get a job: Disney Interactive is hiring a Sr. Software Engineer
image Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
  Alt.Ctrl.GDC Showcase: Living Orb
image Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
27 Don't Miss: 7 combat systems that every game designer should study
image We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
  Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse
image Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
  GDC 2018's Session Scheduler is live -- use it to make the most of your trip!
image Conferenceorganizersencourage you to take advantage ofthe freeGDC 2018Session Schedulerto lay out our week at the show in an intuitive, easy-to-navigate fashion!
  NPD Group: U.S. video game hardware sales topped 1M in January
image According to data gathered by the NPD Group, U.S. consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year.

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4 Why a "Flappy Bird Clone" Took More Than 7 Years to Make
by Matias Kindermann
The story of how a game that has absolutely nothing to do with Flappy Bird took over 7 years to make...
  VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons
by Donald Dunbar
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a ...
  How I Started Programming (Part One of Two)
by Trent Polack
Part one of the Trent Polack origin story. This has absolutely no practical benefit other than...
1 Cultist Simulator Pre-Sales: Why, What, and How Much
by ALEXIS KENNEDY
Why we went itch.io paid beta but not Steam Early Access, and what #4 on itch.io actually means.
  Episodic design 2.0 - Gameplay and storytelling at its best (Part 3)
by Pascal Luban
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling...

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arrowPress Releases
I Am Overburdened: Development Recap And Sales Analysis
image Tams Karsai looks back on the development of his roguelike RPG I Am Overburdened, breaking down his project in terms of hours worked and sales performance.
Free Game Development Tools For Novice Game Creators
image Ready to start making your first game? Developer Thomas Glare examines the capabilities and limitations of many freely available game development tools.
Visions Of A QA Degree In Video Games
image Industry veteran Alex Dorans examines the potential for a QA degree plan, outlining the core skills and disciplines needed for a successful career in testing.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
Mad Marker Studios

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