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September 15, 2019
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  Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit
image This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
  Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Sea of Thieves adds microtransaction store in latest update
image Up until now, all new content for the Rare-developed title has been included in free updates.
1 Don't Miss: Designing for horror and hope in A Plague Tale: Innocence
image The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
  Video: Deterministic vs. replicated AI: Building For Honor's battlefield
image In this 2017 GDC talk For Honor devs Frederic Doll and Xavier Guilbeault explain how Ubisoft created a big, active battlefield on the backbone of a distributed peer-to-peer deterministic simulation.
  IGF 2020 Inspiration: Grand Prize winner Return of the Obra Dinn
image Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before September 30th!
  Blog: NetEase drives mobile games business in Japan, Tencent targets emerging markets
image NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
  Discord cuts games from paid subscription plan after Nitro Games fails to take off
image Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
  Submit your quirky, offbeat controller games for Alt.Ctrl.GDC 2020!
image Got a cool game that's played with a unique, offbeat controller? Submit it now for Alt.Ctrl.GDC 2020, the seventh annual showcase of games with one-of-a-kind peripherals, contraptions, and novelties!
  The GDC 2020 UX Summit needs your smart, insightful UX talks!
image Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
1 Plumbing the depths of open-world space survival sim Empyrion's design
image Eleon Game Studios' Christoph Edelmann discusses some of the design and inspiration behind the studio's open-world space survival sim Empyrion, which has built a notable following on Steam.
  Get a job: AfterThought is hiring an Unreal Engine 4 Programmer
image With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
4 UK committee argues loot boxes should be covered by gambling regulations
image The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
5 Steam's latest discovery update tilts the algorithm away from popular games
image Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
21 Don't Miss: Gwent and 6 other minigames that developers should study
image An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
  Video: Crafting the musical identity and style of your game
image In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
  Nintendo's first Ring-Con game is a Switch fitness RPG: Ring Fit Adventure
image Nintendo has a habit of launching fitness-focused games paired with new peripherals for its motion-control savvy systems, and the Nintendo Switch is no exception.
  Meet and learn from these industry-leading sponsors at XRDC 2019!
image Meet with representatives of DeepMotion, the XR Association, and more sponsors of XRDC when it lands in San Francisco next month!
  Blog: Creating hit games in Dreams
image How do you make hit games in Dreams? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
  Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!
image Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
1 Scavengers dev Midwinter Entertainment acquired by Improbable
image SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
  Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk
image "Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
  EA is running a closed trial for its Project Atlas cloud gaming service this month
image EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
  Get a job: Red Lens Games is hiring a Senior Programmer
image Red Lens is a team of talented, experienced game programmers providing top-tier engineering services to the videogame industry in the Seattle area and beyond. 
  Dreamcast devs reflect on how the industry has changed since the console's debut
image "Up until the Dreamcast it felt like you were always fighting against limitations, be it capacity, performance, or quality before creating a game."

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  Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit
by Simon Carless
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  Outstanding Ideas: Ed Logg on Asteroids and Gauntlet
by David Craddock
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  NetEase drives mobile games business in Japan while Tencent builds presence in emerging markets
by Louise Shorthouse
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles,...
  Kliuless #49: Virtues for Creativity
by Kenneth Liu
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  The Difference of Accessibility vs. Playability in Game Design
by Josh Bycer
Today's post looks at the growing conversations around accessibility when discussing game design,...

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arrowPress Releases
How My Grandmother's War Stories Became A Video Game
image Design inspiration can come from unexpected sources. Bob De Schutter explains how his grandmother's war stories formed the basis of his nonfiction game's narrative.
Promoting Your Indie Game: Online Tools And Links
image Looking to spread the word about your latest project? Thomas Reisenegger delivers a comprehensive list of online tools that will help your game find an audience.
DunkRatz Design Blog: Path To The Cheese Cannon
image Pink House Games' Ozzie Smith discusses the many design tweaks and compromises that become necessary when creating a local multiplayer action game.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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