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September 22, 2017
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  Blizzard will start dishing out permanent Overwatch bans next week
image Starting on September 27, the developer will begin dishing out permanent Competitive Play bans to any player who accumulates three or more seasonal bans.
  Viveport gifting devs 100% of revenue made over the holidays
image HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.
  Game Design Deep Dive: Maintaining tension in Nex Machina
image "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
1 How medical care benefits from VR/AR and virtual humans
image During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
  What Cyan learned in taking FMV-rich Obduction from 2D into VR
image Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the teamlearned in the process -- and how other devs can make use of those learnings.
  Video: Applying game design principles to be a better leader
image At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you canapply game design lessons toyour work as a game dev leader.
  Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!
image Just a quick reminder that organizers of the2018Game Developers Conferenceare stillaccepting Independent GamesSummit talk submissionsthrough Friday, September 29th at 11:59 pm Pacific!
1 How neuroscience can pave the way for VR's future
image For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
  Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality
image At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
  Get a job: Telltale Games is looking for a Build Engineer
image Telltale Games is looking to bring a new Build Engineer on board to help diagnose bugs, build automated processes, and review content for platform fidelity.
  CryEngine 5.4 introduces Substance integration and (beta) Vulkan support
image The full release of CryEngine 5.4 is upon us, bringing with it support for the Vulkan graphics API and sandbox integration for the Substance material authoring tool.
  Devs discuss the best practices for creating positive social VR
image At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.
  VR vets share practical advice on making immersive VR worlds
image At VRDC Fall 2017 in San Francisco today Adam Orth (Adr1ft), Chris Pruett (Robot Invader), Will Smith (Foo Show) and Dirk Van Welden (Space Pirate Trainer) shared advice on making immersive VR worlds.
  Don't Miss: BioWare founders discuss how BioWare and Baldur's Gate came to be
image BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk dig into the nitty-gritty details of how the developer was born and how it came to create an iconic RPG.
  Mobile AR headset maker Mira secures $1M investment
image Additionally, the company says the first wave of its $99 dev kits are in the mail.
  Follow Gamasutra's VRDC 2017 coverage right here!
image VRDC 2017 begins today in San Francisco. Follow our ongoing, on-site coverage on our special event page!
4 Blog: How we created a 2D isometric platformer in Unity
image A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
  Former Twitch exec to lead Madison Square Garden Company's eSports charge
image The Madison Square Garden Company, the holding company and owner of the famous Madison Square Garden arena in New York,has appointed formerTwitch exec Nick Allen as its new vice president of eSports.
  HTC promises more VR innovation following $1.1B Google deal
image HTC is lettingsome of its talent join Google as part of a $1.1 billion "cooperation agreement" in an effort to expand its smartphone and Vive virtual reality businesses.
6 Blog: How much does it cost to develop a video game?
image A recent Kotaku article sparked a discussion about how much it costs to create a game. In this post, I'd like to share my own thoughts and clarify a few things.
3 Classic Postmortem: Firaxis' Civilization V
image Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
  Report: Buried in the Switch is code to run NES Golf on the date Iwata died
image Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
  In the wake of CSGO Lotto, FTC takes to Twitter to clarify its disclosure policy
image In a live Twitter Q&A inspired by its recent case against YouTubers who stealthily promoted their own CS:GO gambling site, the FTC lays out how devs and influencers should handle disclosure.
1 Tips for surviving Early Access from Ark: Survival Evolved's lead designer
image Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
1 Video: How (and when) to not give up on your game
image At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.

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  Bach, Monsters, and Medicine
by Pieter Smal
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and...
6 How much does it cost to develop a videogame?
by Michael Hoss
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I...
4 An Interesting Journey in Creating a 2D Isometric Platformer
by Sven Duval
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach...
4 How to Network if You Suck at Networking
by Jasmine Greene
Not all of us are natural networkers. If you fall into that category, here are some tips on how to...
  Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space
by Meredith Hall
There is a pretty big jump between creating work for a 2D composition for a once-off design brief &...

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arrowPress Releases
The Hidden Realities Of Game Development (For Non-Devs)
image Clever Endeavour Games' Richard Atlas addresses many of the misconceptions common to game development, delivering crucial insight for industry newcomers.
Pretty Pixels: The Value Of Visuals In Game Design
image Anderson Addo explains why a strong visual style is a key component for any game, and offers tips for developers seeking free assets.
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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