Get a job: Join Sucker Punch as a Multiplayer/Network Programmer
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Don't Miss: Starting a new game project? Ask the hard questions first
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Interim GM Gary McKay is the new official GM of BioWare
Gary McKay stepped in as temporary general manager when Casey Hudson departed BioWare last year, and has now been tapped to fill the position in an official capacity.
E3 showcases - what discovery boost do they really give?
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Verizon takes to the E3 stage to sell game devs and players on the 5G future
Verizon is betting big on 5G, and thinks that the video game industry would do well to follow suit.
Making the stunningly-unique THAT NIGHT, STEEPED BY BLOOD RIVER
"My favorite parts of games involve exploration, so I wanted that to be the way the art gets delivered. Exploring is a lot like dreaming," says Taylor Swietanski, developer of THAT NIGHT, STEEPED BY BLOOD RIVER
Learn about the design of Disneyland's Avengers Campus at GDC 2021
Walt Disney Imagineering is guiding you through the design ideas behind Disneyland's Avengers Campus at this yearâ€™s Game Developers Conference.
How telcos can take your games business from local to global (sponsored)
There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Pokemon Go maker Niantic is working on a real-world Transformers mobile game
creator Niantic is working on a real-worldÂ Transformers mobile game called Transformers: Heavy Metal
Facebook expands Oculus Studios with BigBox VR acquisition
"BigBox VR may be small, but they are a mighty, nimble team of game industry vets who seamlessly nail the game development duality of craft and data-driven live service."
Blog: Game studios should option the rights to game design documents
The games industry should take a cue from the film industry and start optioning game design documents.
The Indie Bundle for Palestinian Aid has ended after raising over $900,000
The Indie Bundle for Palestinian Aid has closed with over $900,000Â raised through Itch, smashing its initial finding goal of $500,000.
Xbox reveals Starfield, Redfall at E3 press conference
Microsoft and Bethesda announced a slew of games in their joint E3 press conference---including a number of Bethesda games that will be Xbox exclusives like Starfield
Ubisoft debuts its open-world Avatar game, other titles, at Ubisoft Forward
Ubisoft showd off its open-world game based on James Cameron's Avatar as well as a number of other new titles at its 2021 Ubisoft Forward press conference.
Exploring childhood boredom and curiosity in Rainy Season
"I was burnt out from school when I started working on Rainy Season. Feeling that my passion for art was slipping away, I was struggling with workaholic symptoms and was obsessed with being productive."
Netflix announces Blood Dragon, Splinter Cell animated shows
Two Ubisoft properties are being adapted into Netflix animated series: Far Cry: Blood Dragon
and Tom Clancyâ€™s Splinter Cell.
Star Wars Jedi: Fallen Order has clocked 20 million players
Respawn Entertainment says over 20 million players have played Star Wars Jedi: Fallen Order
across different platforms.
Delisting Cyberpunk was 'in the interest of the PlayStation community'
PlayStation CEO Jim Ryan defended the companyâ€™s move to delist Cyberpunk 2077
in an interview with Axios.
Hypercasual publisher Voodoo acquires marketing company Bidshake
Hypercasual mobile game publisher Voodoo has acquired cross-channel marketing automation platform Bidshake for an undisclosed fee.
Turkish mobile dev Hungri Games nets $1.1 million to open UK studio
Turkish mobile developer HungriÂ Games has raised $1.1 million to expand its game catalog and open a new UK studio.
Bethesda to scrap Fallout 76 battle royale mode 'Nuclear Winter' as players lose interest
Bethesda will scrap Fallout 76's battle royale mode 'Nuclear Winter' later this year due to dwindling player interest.
Scavengers reinstates co-founders after investigation into harassment, toxicity
Scavengers Studio has reinstated CEO Amelie Lamarche and former creative director Simon Darveau following the outcome of an investigation into allegations of harassment and toxicity at the studio.
Little Orpheus, Genshin Impact and more celebrated at 2021 Apple Design Awards
A number of video games have been celebrated at the 2021 Apple Design Awards, which honor excellence in innovation, ingenuity, and technical achievement in app and game design.
Don't Miss: Making the colorful music wheel of Wandersong
's Greg Lobanov digs into the game's intriguing color wheel of song, why he crafted an aesthetic around a 'rainbow of sound', and how he designed puzzles solvable by singing.
Get a job: Treyarch is hiring a Senior Test Automation Engineer
Treyarch, the studio behind the best-selling Call of Duty â€“ Black Ops franchise is seeking a passionate Senior Test Automation Engineer to help us take our cutting-edge games to the next level.