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  Blizzard dev opens up about how Overwatch matchmaking works
image Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
  Video: How Blizzard created the visual effects of Diablo III
image In this GDC 2013session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise.
  Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch
image Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
  Microsoft says original Crackdown 3 dev no longer working on the game
image Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
4 Don't Miss: Veteran director Khris Brown on the secrets of great voice acting
image Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
  Weekly Jobs Roundup: Funcom, Tilting Point, and more are hiring now!
image Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
  SteamVR introduces new skeletal input system for advanced animations
image SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions.
1 Discord takes a page from Steam's book with a new, game-focused hub page
image Discord is launching a new Games Tab that aims to put games in the spotlight.
  Nintendo stole the show during E3, at least as far as Twitter is concerned
image Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
  At XRDC, learn how (and why) to effectively simulate stress in VR!
image Ex-BioWaredev Jonathan Perry is coming to XRDC to share what he's learned about simulating affecting, stressful situations in VR -- and how such experiences can help people train and learn better.
  Blog: Making a tabletop-style party game for consoles
image Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles.
  Microsoft scraps plans for VR support on Xbox
image Microsoft no longer plans to support virtualor mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
  Mighty Bear Games secures 'millions' to create next-gen online titles
image "The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead."
  Pokemon Quest hits 2.5M Switch downloads ahead of mobile launch
image The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month.
1 Blog: The problem with mobile strategy game design
image Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design.
4 Designing a true first-person camera in Unreal Engine 4
image "There is little to no documentation on this specific type of first-person view...[so] I wanted to write about it. Especially since I had a few issues which took me a bit of time to resolve."
  Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price
image While the game itself isn't terribly fresh (it's basically Twitch PlaysPokemon,For A Price) it is intriguing to see a dev layering in cryptocurrencyfees to play a live game on a per-action basis.
  Video: How EA manages source control for globally distributed games
image In this GDCtalk, EA's Josh Nixdorfgoes overhis team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
  Onrush dev breaks down the prototyping of Codemasters' arcade racer
image Watch the director of Onrush explain the process behind making an off-kilter racing game.
7 Following hardware exploit, Nintendo bans Switch consoles with pirated games
image After a hardware exploit for the Nintendo Switch was noticed back in April, a hacker warns against individuals pirating games by pointing out how Nintendo cracks down on illegal downloads.
  PlayerUnknown's Battlegrounds introduces a paid event pass
image Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
  Educational app TinyTap raises $5M toward accessible learning
image Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
  Get a job: Creative Assembly is hiring an Animation Programmer for Total War
image As Animation Programmer, you will be making Total Wars uniquely epic battles look visually dynamic and immersive, ensuring the studio stays on the cutting edge.
2 Don't Miss: Creating audio that matters
image Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
  Mojang revives Scrolls as the free-to-play PC game Caller's Bane
image Mojang has relaunched the game as a free-to-play title, this time with the ability for players to host their own online servers and a less controversial name.

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  Take It All In: Imbuing Video Games With a Potent Atmosphere
by Michel Sabbagh
Atmosphere can elevate an already attractive environment to new heights when elegantly conceived and...
4 True First Person Camera in Unreal Engine 4
by Fabrice Piquet
This article describes a method for creating a realistic first person camera attached to a body to...
  Awkward: Making a tabletop-style party game for console
by Martijn van der Meulen
Development Director at Snap Finger Click, Martijn van der Meulen, discusses their latest release...
1 The Problems of Mobile Strategy Game Design
by Josh Bycer
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also...
  Creating Decoupled Features: The Blackboard System
by Bruno Poli
The Blackboard System is a system to decouple features, creating a solid architecture, with easy...

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arrowPress Releases
Perks Of Soft-Launching Your Game Before Release
image Stormland's Yannick Elahee offers his perspective on how soft-launching to a limited audience can lead to a more successful product.
Applying Polish: Tips & Tricks
image Want to polish up your project? Developer Tristan Tran suggests a variety of quick additions and design tweaks that can help create a better game.
Structures Of Narrative: An Introduction
image Gregory Pellechi discusses several forms of narrative structure common to interactive media, explaining how each impacts the player's experience.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
Mad Marker Studios

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