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June 3, 2020
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  Creative Assembly launching Total War Saga: Troy for free on the Epic Games Store
image Creative Assembly has announce that Total War Saga: Troy will be launching for free on the Epic Games Store.
  10 quick store page improvements to get your game ready for the Steam Summer Sale
image Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
  Get a job: Join Airship Syndicate as a Senior VFX Artist
image Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects.
1 Humble is putting $1 million toward publishing games from Black game devs
image While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term.
  Blog: A level design breakdown of the Ghost of Tsushima trailer
image Ghost of Tsushima level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4.
  Double Fine winding down Presents publishing label following Microsoft purchase
image Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
  Paradox opens studio in Barcelona to focus on grand strategy development
image Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
3 Game discoverability and the Nintendo Switch: What's selling?
image It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.
  Blog: Understanding open world level design - Part 4
image In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Game devs show up to support Black Lives Matter and Black game devs
image Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
  Don't Miss: Join Question as a Senior Gameplay Engineer
image Question is seeking a senior master generalist gameplay engineer with Unreal Engine experience for a full time position to round out our team with ownership over various gameplay system
1 GWU Seattle calls for removal of GWU International member over 'exclusionary behavior'
image The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying."
7 Don't Miss: Creator Alexey Pajitnov on the past, present, and future of Tetris
image Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry
  Video: Achieving high-quality game VFX on mobile devices
image In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices.
  Sony delays June PS5 event 'to stand back and allow more important voices to be heard'
image Update: "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration and for now, we want to stand back and allow more important voices to be heard."
  Go behind the scenes of Astroneer's big crafting overhaul at GDC Summer!
image It's never been more important for game makers to understand the nuances of updating live games, and at GDC Summer the Astroneer team will offer their own lessons learned on how to do it gracefully.
  The Outer Worlds writing team honored with Nebula Award
image The Science Fiction and Fantasy Writers of America has honoured the scribes behind The Outer Worlds with a Nebula Award for best game writing.
  EB Games Australia admits to misleading customers over Fallout 76 refunds
image The Australian branch of video game retailer EB Games has admitted to misleading customers about their consumer guarantee rights.
  Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion
image CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
  Blog: Understanding open world level design - Part 3
image Until now, I've mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.
  Codemasters secures FIA World Rally Championship license from 2023
image Dirt Rally developer Codemasters has secured the rights to the FIA World Rally Championship license from 2023.
2 Q&A: Storytelling through erasure in the astonishingly unique If Found
image If Found lead developer Laurla McGee explains the creative process and motivation behind If Found's erasing mechanic.
  Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life
image Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
  Get a job: Fred Rogers Productions is looking for a Digital Producer
image Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series about a young Latina girl growing up in the Bronx.
  Don't Miss: A look back on the usefulness of video game manuals
image The recently passed Arnold Hendrick once shared his thoughts on the usefulness of manuals with Game Developers Conference. Take a look!

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3 Game Discoverability & The Nintendo Switch: What's Selling?
by Simon Carless
It’s getting pretty crowded out there on Switch, release-wise. So what information can we find...
  10 quick store page improvements to get your game ready for the Steam Summer sale
by Chris Zukowski
If you have a game on Steam you probably got the notification that the Summer Sale is just around...
  Level Design Breakdown: Ghost of Tsushima Gameplay Trailer
by Eduardo Tassi
Ghost of Tsushima Level design analysis. Production workflow deep dive; From creating a layout to...
  Amazon's first big-budget game Crucible saw a Low launch, but can a slow-burner succeed in a market of record-breaking peaks and multi-million-dollar influencer campaigns?
by Louise Shorthouse
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that...
  Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life
by Simon Carless
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter...

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arrowPress Releases
Narrative Vs Gameplay: A Toolbox For Harmonious Coexistence
image Valerio De Simone critically examines several methods that designers use to deliver key narrative information during the course of gameplay.
Hang Line: Production Data And Tools Used
image Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
Adam Engels On Black Mesa, Remote Work, And Game Design
image Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.

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