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September 19, 2017
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  Video: 6 ways of leveraging AI to help build content for your game
image At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
  Oculus Rift SDK introduces suite of VR audio tools
image Oculus has introduced a handful of new features to its Rift SDK that all seek to give game developers the ability to create immersive VR experiences through quality, spatialized audio.
  Get a job: Sanzaru Games is hiring a VFX Artist
image Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
  YouTube Gaming ups community-building tools with paid 'sponsorships'
image The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers.
4 Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs
image Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
  Mail.ru invests $959k in mobile game dev Panzerdog
image The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
  Apple rolls out iOS 11, ending support for 32-bit apps
image The next big iOS update has been released, bringing with it both good and bad news for mobile game developers.
  The GDC 2018 Mobile Summit seeks your great talk submissions!
image Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
6 Blog: Exploring the mysterious world of DIY indie marketing
image I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
  Follow Gamasutra's VRDC 2017 coverage right here!
image VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
  Blog: How playing games can advance science
image This post explains why many of the games people play today could help advance science, and introduces some topics I would love to discuss with game designers and developers.
  Toys 'R' Us files for bankruptcy protection in the U.S. and Canada
image Retail giant Toys 'R' Us has voluntarily filed for bankruptcy protection in the U.S. and Canada in an attempt to restructure its debt and secure its future.
Automaton nets $10M to create survival game using Improbable tech
image Automaton, a fledgling developer based in Cambridge, has secured $10 million in funding to create an online survival game that lets up to 1000 players fight for supremacy.
  Blog: How I created two games with a stranger from Reddit
image Interested in making a new artist contact and in making a few small-scope games; I reached out to the /r/INAT subreddit with an open request for a collaboration.
  Blog: Finding the fun in advanced UX prototyping
image Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
  Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant
image "VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
2 Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play
image This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
1 Tracing the path an Israeli folk song took to end up in Japanese video games
image The folks at PRI dig into an old mystery: how did the old Israeli folk song "Mayim, Mayim" make its way into Japanese pop culture -- and from there, into Japanese video games like Sexy Parodius?
  Video: Designing competitive game AI the Killer Instinct way
image At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
  The iPhone X's 'notch' is powered by the same tech as the Kinect
image The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
  Get a job: Insomniac Games is hiring an experienced UI Artist
image Insomniac Games is looking for a Mid to Sr. UI Artist to develop art content and motion graphics for its upcoming Spider-Man game in Burbank, CA.
  Now out of Early Access, Divinity: Original Sin 2 nears 500k sold
image The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
3 Don't Miss: Creating compelling puzzles in Rise of the Tomb Raider
image Crystal Dynamics' senior designer Jeff Wajcs discusses the different elements that go into creating the perfect puzzle in this interview following the release of Rise of the Tomb Raider.
  VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data
image Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
2 Blog: Design tips for creating your game's opening level
image A game's opening level is like a first impression and needs a different design approach. In this article, I'll go through what sets Level 1-1 apart from other levels in 3D platformer, Suzy Cube.

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  An Interesting Journey in Creating a 2D Isometric Platformer
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A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach...
1 How to Network if You Suck at Networking
by Jasmine Greene
Not all of us are natural networkers. If you fall into that category, here are some tips on how to...
  Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space
by Meredith Hall
There is a pretty big jump between creating work for a 2D composition for a once-off design brief &...
  Prototyping a Dynamic Camera System
by Samantha Stahlke
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player...
6 The Mysterious World of DIY Indie Marketing
by David Wehle
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it...

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arrowPress Releases
Pretty Pixels: The Value Of Visuals In Game Design
image Anderson Addo explains why a strong visual style is a key component for any game, and offers tips for developers seeking free assets.
Eclipsed on Day 1: The Moon Hook Story
image With classes back in session, The Guildhall at SMU graduate student Conor Dalton returns in a producer's role for his team's latest project.
When Should I Stop Preparing and Get to Work?
image When's the right time to move past the design phase and start creating your game? The Knights of Unity developer Bartosz Olszewski offers his perspective.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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