Former Motorstorm and DriveClub devs open new indie studio, Wushu
A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios.
Blog: A vivisection of Plague Inc: The Board Game - Part 2
I'm the creator of Plague Inc.
and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game.
Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox
Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox
Blog: Why your defect count is defunct
How do you go about measuring the performance of your QA team? You don't. Here's why you should stop monitoring your teams bug quota and using it as metric to justify their output.
Quantic Dream on defense amid allegations of toxic work environment
Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain
developer Quantic Dream, whose founders have denied accusations.
Games Done Quick raises $2.26M for the Prevent Cancer Foundation
Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event.
Ubisoft partners with Tencent to bring Ketchapp titles to China
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Blog: Combating 'hoarder syndrome' in your game
Today's post looks at hoarder syndrome in video games to understand how certain designs create it, and the best ways to combat it.
Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf
, and some (slightly) nicer loot box implementations.
Video: Redefining music in The Witcher 3: Wild Hunt
In this GDC 2016 session, The Witcher 3: Wild Hunt
composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
Activision's Transformers games pulled from digital stores
Hasbro's licensing deal with Activision has expired, causing Transformers: War for Cybertron
, Fall of Cybertron
to be quietly removed from digital marketplaces.
Here are Gamasutra's predictions about the game industry for 2018
The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
Don't Miss: The state of game development in Africa
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild
, and Hellblade: Senua's Sacrifice
Get a job: Jam City is hiring a Unity Developer
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
ESA rebukes U.S. President's 'shithole countries' comment
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
6 of the most significant mobile game trends in 2017
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Join us at 3PM EST as we make predictions for the game industry in 2018
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
Blog: Urban planning for your video game cities
Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.
Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!
Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2
ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Blog: How to actually finish your first game this year
They say that your first game should be simple. But what does "simple" even mean? Let's break down that idea.
Spanish government gives indies funding boost with new $7.9M grant
The Spanish government has established a €6.5 million ($7.9 million) grant to help nurture the country's indie development scene.
Blog: Implementing a minimalist container library in C - Part 1
Game development veteran Niklas Gray explained how to implement a minimalist library of container types in C.
Battlegrounds surpasses 3 million players on Xbox One
The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feet on the console.