Behind the ingenious audio design of action RPG classic Diablo II
Diablo 2's audio team reflects on the game's soundscape in this excerpt from David L. Craddock's book Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels.
Get a job: Sony PlayStation is looking for a VFX Artist
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Indies hit with takedowns over trademarked 'Choose Your Own Adventure' term
The owner of the "Choose Your Own Adventure" trademark has issued takedown notices to a number of indie games hosted on itch.io over their use of the phrase in game descriptions.
Blog: How do bullets work in video games?
A high-level introduction to how game engines implement projectile logic.
Rental kiosk Redbox is giving up on video game rentals
Redbox is winding down the video game side of its rental business and will instead focus entirely on movie rentals moving forward.
Best of 2019: Managing your game dev career, from early to late stages
Iain Angus, development manager at
Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.
Minecraft update brings cross-platform play to PlayStation 4
Microsoft-owned Mojang has received the go-ahead to give PlayStation 4 players the ability to play alongside those playing on Xbox One, Switch, and mobile.
Video: Writing for Lord Shaxx, Destiny's supportive space coach
At GDC 2019 Bungie's Jonathan To discusses Lord Shaxx's creation as Crucible announcer in the
Destiny series, and how the character grew from supporting character to fan favorite.
Oculus is rolling out controller-free hand tracking for the Quest this week
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
Report: iDreamSky in talks to acquire Leyou Technologies for $1.4 billion
Chinese publisher iDreamSky could be about to purchase Hong Kong-based games company Leyou Technologies for $1.4 billion.
See Death Stranding's AI deconstructed at GDC 2020!
Kojima's
Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
Blog: Building a procedurally generated Hearthstone
My latest #procjam entry was an exercise in generating complex artifacts out of a single Energy value, along a few procgen paintings to go with them.
Betheda has halted development on The Elder Scrolls: Legends
Bethesda has paused development on
The Elder Scrolls: Legends for the "foreseeable future," casting the future of the card battler into doubt.
2K opens new in-house studio to work on BioShock franchise
2K has opened a new in-house development studio called Cloud Chamber to work on the next entry in the
BioShock franchise.
Building secret paths in Shovel Knight: King of Cards
A deep dive on why and how Yacht Club Games designed a new feature in
Shovel Knight: King of Cards -- secret exits in levels.
Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on
Katana Zero,
Shovel Knight,
Knights Of The Old Republic modders & more.
Get a job: These teams are hiring Camera, Level, and Game Designers now!
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Adobe acquires 3D VR sculpting tool Medium from Facebook
Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.
Chucklefish apologizes after casting white voice actors for non-white characters
"We also understand that posting photos of our voice actors beside characters of color without acknowledgment of the systemic problem of representation in the industry was insensate and poorly communicated"
Report: Magic Leap laid off 'dozens' following slow sales of its debut AR headset
One source speaking to the publication says that the $2,300 Magic Leap One Creator Edition reportedly sold around 6,000 individual units in the first six months following its August 2018 release.
Video: Rare's classic postmortem of GoldenEye 007 for the N64
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created
GoldenEye 007, the biggest Nintendo 64 release that wasn't a
Mario game.Â
Best of 2019: Designing Baba is You's delightfully innovative rule-writing system
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning
Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Mobile developer Wildlife Studios nets $60 million in funding
Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.
The GDC Vision track is back with a fresh look at Tron's cultural legacy
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Starbreeze exits reconstruction, looks toward continued Payday development
Starbreeze has successfully completed reconstruction, a process that took around a year altogether and saw the company refocus much of its business in the interest of staying above water.