Using data to look at what VR games get right (and wrong) about accessibility
Devs are still figuring out VR and, as Owlchemy Labs’ Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues.
Building a partnership between writers and narrative designers
Telltale Games' Eric Stirpe and Molly Maloney discuss the difference between narrative design and writing for games.
A Mortician's Tale deconstructs how death should be designed
Laundry Bear Games' Gabby DaRienzo discusses how A Mortician's Tale
innovates on death mechanics, and shares strategies on how game developers can best explore death in their own games.
Life Is Strange writer on how to run a successful writer's room
Narrative director at Deck Nine and lead writer on Life is Strange: Before the Storm
Zak Garriss discusses how to run a successful writer's room.
Scope Creep: A useful, treacherous tool, says Heat Signature dev
"Scope creep is a bad, dirty term, yet it’s also been my fundamental development technique," joked Tom Francis, developer behind the games Heat Signature
The Witness team announces a grant for underrepresented devs
The team behind The Witness
has put out a call for submissions encouraging independent game designers from traditionally underrepresented groups to work on grid-based puzzle games.
In order to create empathy in players, writers need to get personal
iThrive Games' senior creative director Heidi McDonald opened her talk at GDC this afternoon on the narrative burden that writers carry when creating empathy.
Appreciating the magic (and power) of hidden game mechanics
At GDC 2018 game designer Jennifer Scheurle breaks down how some of the biggest games "trick" players, showcasing how being a good game maker sometimes requires taking advantage of human perception.
Facebook releases engagement-focused Games SDK
Facebook has released its new Games SDK that aims to let developers build Facebook-based sharing functionality into projects with the goal of boosting community engagement.
Google Play is launching download-free instant games
Google Play Instant is currently in closed beta. The company hopes that the friction-free download option will bolster the power of social shares and marketing campaigns.
Microsoft launches DirectX Raytracing to streamline real-time rendering
Microsoft has introduced four new concepts to the DirectX 12 API that aim to give developers entirely new rendering options and bridge the gap between commonly used rasterization techniques.
Unreal Engine 4 adds Magic Leap One support
Unreal Engine 4 developers can now create for Magic Leap’s Magic Leap One mixed reality headset thanks to recently added Lumin SDK support.
Blog: Read short stories and become a better level designer
If you're a level designer looking to deepen your "well of inspiration,' you might want to consider reading more short stories.
Klang nets $5M to support the development of its AI-driven MMO, Seed
Berlin-based studio Klang has secured $5 million in funding to continue the development of its AI-driven massively multiplayer online (MMO) offering, Seed
Blog: What's up with the DMCA fight over defunct online games?
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a proposed change to the Digital Millenium Copyright Act. But what exactly is the ESA arguing about?
Sponsored: With a name like N3TWORK, it has to be good
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Epic gifts over $12M worth of Paragon assets to Unreal Engine devs
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Vive Pro to retail for $799, standard Vive gets $100 price drop
The premium headset was unveiled back in January, and uses duel-OLED displays to deliver a resolution of 2880 x 1600 combined, compared to the standard Vive's 2160 x 1200 offering.
Amazon debuts GameOn, a new cross-platform competitive game platform
As the Game Developers Conference kicks off today Amazon unveiled GameOn, a new platform aimed at helping devs implement cross-platform (mobile, console, PC) competitive multiplayer in their games.
Video Game Deep Cuts: The Exoplanets Of Trust
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Blog: Combining tower defence and shooting mechanics
The preconceptions you have about what the final product should look like often look great on paper, but do not fare so well in reality. Here's how my game changed over time.
How devs deal with making enemies that feel 'okay' to kill
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Video: How SimCity's sandbox was built
In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's
sandbox was built.
Established Japanese devs are making games under a new approach
A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
GDC 2018 is this week! Follow along on Gamasutra's official event page
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!