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February 29, 2020
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1 Important GDC 2020 Update
image After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
  Longtime Call of Duty dev and co-studio head Jason Blundell departs Treyarch
image Jason Blundell, a longtime force behind Call of Duty’s various Zombies modes, has announced his departure from Treyarch.
  Don't Miss: Using the language of film & theater to entice new players in FMV game Erica
image "With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
  Netflix argues 'Choose Your Own Adventure' is generic amid Bandersnatch lawsuit
image After being hit with a lawsuit over a Black Mirror episode's relationship to the "Choose Your Own Adventure" brand, Netflix is asking a court to revoke Chooseco's trademark on what it says is a generic term.
  Video: Understanding the illusion of choice in game design
image In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, examining examples of how devs use these 'rules' to impact players,
  CCP calls off EVE Fanfest event over coronavirus concerns
image EVE Online developer CCP no longer plans to hold its annual fan gathering in Reykjavik this year, citing global concerns over coronavirus spread as the reason for the cancellation.
  Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive
image Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
1 How Supergiant added new goddess Demeter to Hades' pantheon
image “Demeter hadn’t really been in the running among gods we were eager to add,” explains Greg Kasavin. “For one thing, I believe she would rank dead last in terms of ‘household name’ status among Olympians."
  Get a job: Insomniac Games is hiring a VFX Artist
image Are you Insomniac Games next VFX artist? We are searching for someone to create FX to work and assist in gameplay, environment, and cinematics of the game.
  ALT.CTRL.GDC Showcase: Neck 'n' Neck
image Neck 'n' Neck sees a pair of players stretching and contracting a giraffe's neck to avoid obstacles, racing towards the finish line while riding stuffed animals.
  Blastlands: Team Combat dev Strange Quest is closing down
image Strange Quest, the Swedish developer behind mobile games like Go-Go Grenade, is closing its doors after 3 years.
  Video: Procedural level design in XCOM 2
image In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
1 Don't Miss: How Game Freak designs the iconic monsters of Pokemon
image In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
  Facebook cancels F8 dev event over coronavirus worries
image Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.
  Mobile studio FunCraft nets $1.8 million to push into casual market
image FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
  Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award
image Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
4 GOG will now refund games within 30 days, even if they've been played
image Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
4 Plague Inc. pulled from Chinese App Store over 'illegal' content
image The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
6 What does $1M in Steam sales look like? Academia: School Simulator case study
image Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
  Roblox raises $150 million for game-making, game-playing platform
image Investment firm Andreessen Horowitz has announced its decision to invest $150 million in the company behind Roblox.
  Get a job: Shiver is hiring a Game Programmer/Software Engineer
image Shiver is looking for a full-time onsite programmer to join our software engineering team in Miami, Florida.
  The Wonderful 101 dev PlatinumGames to open 100-person studio in Tokyo
image Platinum Games is opening up a new studio in Tokyo, an announcement coupled with news that the company plans to launch a new game to close out its trilogy of hero-themed works.
  ALT.CTRL.GDC Showcase: Mouse & the Billionaire's Buy! Sell!
image Buy! Sell! puts players in the complex world of a (satirical) New York Stock Exchange, using their phones to buy or sell stock in order to rake in those profits.
12 Don't Miss: A look back at the history of Konami's Gradius
image Remember Gradius? Konami's stand-out 2D shooter franchise was released over 30 years ago, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
  Explore 24 remarkable games at the GDC 2020 Indie Megabooth Showcase!
image GDC 2020 is happening next month, and today organizers share the full list of remarkable games that will be playable on the show floor as part of the ever-popular Indie MEGABOOTH Showcase!

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  Programming visual effects for Lightmatter
by Benjamin Overgaard
The development process behind the visual effects in Lightmatter.
1 Designing the Enemy AI of The Division 2
by Tommy Thompson
Insights from The Division's lead AI programmer on evolving enemy AI design.
  The Perfect Video Game Tutorial: Six Flavors for the Ideal Appetizer
by Carlos Valenzuela
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as...
1 Getting Sweet Patron Money On the Modern Internet
by Jeff Vogel
Being an indie developer is, for most of us, a gruesome march to economic oblivion. Unless, of...
6 Steam sales case study: 'Academia: School Simulator'
by Simon Carless
So, we're back with a behind-the-scenes analysis of another Steam game's sales. Many thanks toÂ...

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arrowPress Releases
My Artist Residency Experience At Villa Kujoyama
image Game designer Christophe Galati covers his extended stay in Japan for Villa Kujoyama, a French artist residency program in Kyoto.
Learning How To Make A 3D Model
image Jellygon's Oliver Smith recalls his recent experience making a 3D model, detailing the process from pre-production to final rigging.
Exploring Different Methods Of Interactive Storytelling
image Randen Banuelos examines the narrative structure of five popular games, comparing and contrasting their unique approaches to interactive storytelling.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.

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