The Legend of Zelda: Breath of the Wild big winner at DICE Awards
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild
won game of the year, in addition to three other awards.
Discord expands verified server program to eSports teams
Discord announced in a press release today that it will be expanding its verified server program to include eSports teams and organizations.
Star Control devs file counterclaim against Stardock over IP ownership
Both complaints seemingly stem from one core disagreement about the ownership of the Star Control
IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Net Neutrality repeal effective starting on April 23
The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23.
These are your GDC 2018 Narrative Summit poster session winners!
Organizers of GDC
and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Get a job: Disney Interactive is hiring a Sr. Software Engineer
Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
Alt.Ctrl.GDC Showcase: Living Orb
, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Don't Miss: 7 combat systems that every game designer should study
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse
tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
GDC 2018's Session Scheduler is live -- use it to make the most of your trip!
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
NPD Group: Over 1M units of video game hardware were sold in January
According to data gathered by the NPD Group, consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year.
Blog: Crafting an episodic adventure with great gameplay - Part 3
In my previous post I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game to improve it. Now I'll do the same with another popular genre: open world games.
Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018
As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
Attend GDC 2018 for a behind-the-scenes look at texturing Pixar's CocoVR
Heads up, VR devs: If you're coming to the Game Developers Conference in San Francisco next month you won't want to miss a great talk about the rendering of Pixar's VR experience Coco VR.
Rhode Island might tax violent games to fund mental health programs
Representative Robert Nardolilo hopes to introduce new legislation that would place an additional 10 percent sales tax on video games sold in Rhode Island with a "Mature" rating our higher.
Blog: The foundation of a third person camera
A look at some of the basic building blocks for a third person camera and how they work together.
Warcraft III receives major patch ahead of first ever Invitational
Blizzard has released a new major patch for Warcraft III
more than 15 years after the popular strategy title first hit shelves.
How Michael Brough's love of exploring a single game mechanic beget Cinco Paus
"I get a lot out of cleaning up ideas to get at the heart of them," says game dev Michael Brough in this chat about his latest, a game (in Portugese) all about identifying items via trial and error.
Work hard, save money, stay true to vision, says Cuphead dev
Maja Moldenhauer, executive producer at Cuphead
developer StudioMDHR, gave a high-level talk about making a run-and-gun shooter with no experience, barely any budget, and a whole lot of effort.
Video: How color defined the visual rules of Shangri-La in Far Cry 4
In this 2015 GDC talk, Ubisoft Toronto's Joshua Cook explains the development process in regards to defining the look of a unique world within a world for Far Cry 4
The CEO of esports team Splyce explains the human side of professional play
The CEO of Splyce dropped by the Gamasutra Twitch channel to discuss the business end of running an esports team.
Blizzard using in-game rewards to promote Overwatch League streams on Twitch
In collaboration with Blizzard, Twitch announced today that in-game rewards can be earned by Overwatch
Weekly Jobs Roundup: Telltale Games, Creative Assembly, and more are hiring now!
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Alt.Ctrl.GDC Showcase: Wobble Garden
takes the natural pleasure of flicking a door stopper and builds it into a relaxing game of exploration, lights, and sounds.
Don't Miss: How Night in the Woods taps into a real sense of community
Now one year out from release, take a look back at this early interview with devs Alec Holowka and Scott Benson on the Kickstarted game's visual style and contemporary tone.