Learn to build better, more accessible games for PC and VR at GDC 2018
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna
on both VR and non-VR platforms,
Blog: Player relationship types in Hades' Star
Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game.
Factor 5 reflects on the dev decisions that doomed Lair
How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
Blog: Can hardware and software revenue reach $235B by 2022?
Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.
Mythic founder's new MMO game studio nets $7.5M in funding
Developers of the MMO Camelot Unchained
City State Entertainment announced today that it has secured a $7.5 million minority investment.
Minecraft chief Matt Booty taking charge of Xbox game dev and publishing
team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.
Blog: Rendering sprites onscreen using Phaser on iOS
I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS.
Inside the Harebrained task of reviving Battletech
game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech
and its broader implications for strategy game design.
Video: Behind the minimalistic visual design of Mini Metro
In this 2017 GDC session, Mini Metro
developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro
How audio and visual effects sell combat in The Signal From Tölva
Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.
How InnerSpace's developers made a flying game that has no 'up'
The developers behind InnerSpace
share secrets about odd flying games and optimizing your title for the Nintendo Switch.
Nintendo announces DIY Nintendo Labo for the Switch
Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
Blizzard boasts 10M viewers for Overwatch League opening week
By Blizzard’s count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!
If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications.
Don't Miss: The nuts and bolts of Fable III
With a new Fable
game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III
's lead designer Josh Atkins on the road to the last major Fable
Epic candidly discusses the challenge of making Paragon sustainable
has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game."
YouTube introduces new, stricter requirements for partners
Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
Get tips from Riot on how to design for player behavior at GDC 2018
At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends
dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
Chat with the developers behind InnerSpace today at 3PM EST
We're chatting with the developers behind the new indie alien flying game InnerSpace
at 3PM EST.
Sharpen your level design skills at the GDC 2018 Level Design Workshop!
and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
Cold Iron Studios acquired by FoxNext Games
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Blog: Building useful player models using behavioral profiling
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. This post covers some of the profiling basics, and presents notes on popular types of profiles.
Tencent enlists Chinese police in the fight against Battlegrounds cheaters
Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
Report: Microsoft wants Forza Horizon developer to resurrect Fable
"Sources close to the project" are said to have leaked the news, though Microsoft has predictably refused to confirm or comment on the rumor.
Blog: What I learned founding my own marketing agency
A few lessons I picked up after deciding to leave the comforts of a triple-A studio to start a marketing agency of my own.