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March 21, 2018
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  As Fortnite rises, Epic champions community & cross-platform tech
image The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
  HTC to launch standalone Vive Focus headset outside of China
image The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
  Nintendo working to improve discoverability of Switch titles on eShop
image Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions. 
  Arma III developer raises over $170K for International Committee of the Red Cross
image The studio gave the humanitarian organization half of the revenue from its Arma III Laws of War add-on, which explores a different side of war by focusing on non-combat scenarios.
  Translating the 2D hardbody towers of Mount Your Friends into 3D
image Mount Your Friends dev Daniel Steger opens up about the weird challenges and surprises of taking the 2D game into 3D as Mount Your Friends 3D: A Hard Man Is Good To Climb.
  Ex-BioWare scribe Mike Laidlaw shares storytelling lessons
image Mike Laidlaw, who recently stepped down as creative director at BioWare, took a break from his new consulting firm to talk to GDC about what he’s learned about writing and narrative design from his many years with the legendary game studio.
3 Military-themed video games can promote a damaging vision of real war
image “We need less killing and more war,” argued writer and veteran Andrew Barron. “Combat is dangerous and game mechanics should reflect this.”
  Crytek will now take a 5% cut from games made using CryEngine 5.5
image Crytek announced a new royatly-based business model where the company will take a 5 percent share of profits from games built with CryEngine 5.5.
  CD Projekt Red acquires and rebrands indie dev Strange New Things
image Strange New Things, an indie studio formed by former Techland, IO Interactive, and CD Projekt Red devs last year, has been acquired and renamed Wrocław.
  Growth, toxicity, crunch: Devs talk about what went wrong at Telltale
image A new feature on The Verge tries to get at the heart of what happened to Telltale Games by speaking to a number of current and former employees, and their comments point to a toxic company culture.
2 Atari reveals its nostalgic 'Ataribox' game console as the Atari VCS
image Atari’s shadow-shrouded return to the hardware business has been detailed this week at the Game Developers Conference in San Francisco, CA.
  Darkest Dungeon devs share golden rules for good creative partnerships
image “Having two’s not streamlined,” said Red Hook's Tyler Sigman at GDC today. “But we truly believe the game would not have been successful without that messy, imperfect structure.”
  Writing comedic games the West of Loathing way
image “Taking about comedy is one of the least funny things,” said West of Loathing game dev Zach Johnson as he opened his talk at GDC 2018 today about the art of writing good comedy games.
  Gorogoa: how the hit indie game derived from a failed comic book
image "I came to realize that composing the page was more interesting to me that sequential storytelling," shared Gorogoa dev Jason Roberts "I had to do something with it, even if it wasn't going to be a comic."
  The player-directed level design of Tacoma
image Fullbright's Steve Gaynor and Nina Freeman discuss the level design of Tacoma and how different facets of design depended on each other during development.
  Vivendi sells entire stock of Ubisoft shares, Tencent among buyers
image After years of grabbing up Ubisoft shares, Vivendi has sold its entire stake in the company and seemingly backed away from its hostile acquisition aspirations.
  Lockwood Publishing opens Lithuania studio to support Avakin Life development
image Less than one week after opening its third studio in the UK, Avakin Life developer Lockwood Publishing has opened a studio in Lithuania, its first international studio.
1 The Internet Archive uploads handheld retro games
image The Internet Archive adds handheld LCD games for players to access through a web browser.
  Oculus introduces hardware reports so devs can make 'data-driven decisions'
image Oculus devs will no longer have to rely on third-party applications and data providers to find out how their apps are faring on various platforms. 
  The AI systems that govern Final Fantasy XV's believable NPCs
image Square Enix veteran Youichiro Miyake talked in detail about the AI that governs NPC behavior in Final Fantasy XV in a fast-paced, data-rich talk: “Eos is Alive: the AI Systems of Final Fantasy XV.”
1 SimCity creator Will Wright's new game will harvest your memories
image "This is a game where we actually uncover the hidden you, your subconscious, your inner-Id, and bring it to the surface and bring it to life so you can interact with it."
  Unity getting new rendering, machine learning, and performance tools
image Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools.
2 Blog: Working with pixel art sprites in Unity
image A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible.
14 Blog: Designing more social multiplayer games via the Trust Spectrum
image Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players.
  Using data to look at what VR games get right (and wrong) about accessibility
image Devs are still figuring out VR and, as Owlchemy Labs’ Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues.

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2 Working with Pixel Art Sprites in Unity: Importing Assets
by Alex Belzer
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual...
  Video Game Deep Cuts: The Exoplanets Of Trust
by Simon Carless
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets,...
14 The Trust Spectrum
by Raph Koster
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics,...
7 What's up with the DMCA fight over defunct online games?
by Brandon Huffman
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a...
3 Read Short Stories, Become A More Well-Rounded Level Designer
by Anthony Panecasio
For level designers looking to deepen their "well of inspiration." A call to read more short stories...

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arrowPress Releases
Once Upon A Time: Fairy Tales As A Tool For Game Devs
image Need some inspiration when crafting your game's characters, setting, or theme? Tabea Iseli suggests looking at classic fairy tales for ideas.
What Indie Devs Get Wrong About Professional Networking
image As the Game Developers Conference approaches, Rachel Presser helps students and indie devs connect with their peers by outlining many crucial networking tips.
Pragmatic And Philosophical Tips For Content Creators
image Michael Heron serves up practical advice for game developers and part-time content creators, including tips on managing production and sticking to a release schedule.
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