Blog: How much protection does Fair Use really offer?
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
Layoffs at Shroud of the Avatar developer Portalarium
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar
Stick or Twitch? How streaming is hurting single-player games
"Why would any major studio outside of a first party trying to sell consoles, or a studio with a reputation for single-player games, bother with an immersive, single-player campaign?"
Blog: Creating decoupled features using the Blackboard system
Our most recent game uses a data communication system that we called Blackboard. In this article, I’ll talk a bit about this system, the idea behind it, and how it works.
Fortnite revenue tops $100M on iOS after 90 days
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
'It can never be that simple': Designing the quests of Cyberpunk 2077
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's
Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions
As the studio's flagship mobile multiplayer FPS Critical Ops
inches closer to 1.0, the studio says it plans to use Business Finland's money to help grow the game and an "esports ecosystem" around it.
Video: How Primal Rage II bounced back 20 years after being cancelled
In this GDC 2018 session, Hitsparks Games' Christ Tang discusses the death and rebirth of Primal Rage II
an Atari arcade fighting game cancelled back in 1997 and brought back by fans.
Unity unveils new augmented reality extension MARS
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding.
Unity moving entire infrastructure to Google Cloud for 'connected games'
Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for game developers to access development tools for "connected games."
Human: Fall Flat surpasses 4 million sold
Though Human: Fall Flat
got its start in early access in 2016, the game’s publisher notes that the online multiplayer patch released in late 2017 helped to “greatly expand” the game’s audience.
After a strong start, Nintendo wants Labo to reach a broader demographic
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
Editor roundtable: What did E3 2018 mean for game developers?
Gamasutra's editorial roundtable sits down to share their thoughts on what E3 2018 meant for game developers as a whole.
Get a job: Digital Extremes is hiring a Level Designer
The Digital Extremes team is looking for designers to follow the level design pipeline from “pen & paper” game designs and implement character based levels and ultra-fun gameplay mechanics.
Don't Miss: Owlchemy Labs' game dev postmortem of Job Simulator
Alexander Schwartz & Devin Reimer speak frankly about the challenges of building, sharing, shipping, & sustaining Job Simulator
on multiple platforms
Nintendo and Disney join forces for a Switch-themed game show
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Sony revives greatest hits program for PS4 games as PlayStation Hits
Sony has once again revived its greatest hits line of notable PlayStation games, this time offering a number of notable titles for $20 each as PlayStation Hits.
Come to XRDC and learn firsthand how VR is best used in education!
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Amid rumors of buyout talks, GameStop confirms it is in 'exploratory discussions'
A source disclosed that GameStop is currently in talks with private equity firms about a possible buyout, and GameStop later confirmed that talks about “a potential transaction” are indeed underway.
Both Owlchemy Labs' CEO and studio director are leaving to start something new
Owlchemy CEO Alex Schwartz and studio director Cy Wise are leaving the Google-owned studio to start a new company.
Blog: Game design beyond screens and joysticks - Part 5
Tatiana Vilela dos Santos is an indie designer and digital artist making games with special interfaces, and she wants to talk about game design beyond the world of screens and joysticks
Is single-player dead? Take-Two CEO Strauss Zelnick 'doesn't buy it'
"There are people [today] saying that a game won't work if it's not a free-to-play battle royale. People really are saying that, and not even tongue-in-cheek. I don't buy that."
Blog: Using prefabs in game development
If you've never heard of prefabs or want to know how to make them more powerful, give this a look.
Steam devs and publishers can now create customizable homepages
Steam's new Creator Homepages feature has entered open beta, meaning developers and publishers using the marketplace can now create customizable homepages to better showcase their game portfolios.
Blog: How we designed an erotic user-interface
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.