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December 4, 2020
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  Blog: Understanding pain points in game design
image Pain points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.
  Payday maker Starbreeze settles debts with majority of creditors
image Payday maker Starbreeze has repaid the majority of its creditors, settling all debts categorized as Supplier creditors and small Supplier creditors.
  Get a job: Join Gameforge as a Lead Game Designer
image The Game Design department is responsible for providing our users with the best game experience and further optimizing our games.
1 Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds
image Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
  GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare
image For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic.
  Modio raises $4 million to grow its cross-platform modding service
image It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
  Video: The cost of doing nothing about trolls
image In this 2017 GDC talk, Two Hat Security's Chris Priebe explains the impact that trolling and toxic behavior have on a game's success from a business perspective.
2 Blog: Six mistakes that'll drain the 'Juice' out of your game
image Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
  Silent Hill creator Keiichiro Toyama forms Bokeh Game Studio
image Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio.  
  Case study: making Core Defense a solo dev success
image A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
1 The A.I. behind unique 'interactive reality TV' game Rival Peak
image Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
  Small developers and creators can now use FMOD Studio for free
image FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000.
1 Avalanche founder Christofer Sundberg forms new studio Liquid Swords
image Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
  Get a job: Join InnoGames as a Game Designer
image We are looking for a Game Designer designing game features and balancing a complex in-game economy.
  Esports platform Smashgg acquired by Microsoft
image Microsoft has officially acquired the online esports organization platform Smash.gg, an acquisition that has been made official after news broke via a small website update earlier today.
  Best of 2020: Behind the dizzying ride to the top for Among Us
image The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
  CDPR will take down Cyberpunk 2077 streams & let's plays aired before launch
image Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content.
  Dead Cells surpasses 3.5 million sold ahead of second DLC announce
image All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
  Video: Lessons from Sony Interactive Entertainment's localization process
image In this 2017 GDC session, Sony Interactive Entertainment's Nadège Josa showcases LAMS, Sony's in-house software for enabling effective localization for globally released games.
  What's your first week revenue per game platform?
image You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
  Wallace & Gromit maker Aardman partners with Bandai Namco on new game franchise
image British animation studio Aardman has joined forces with Bandai Namco Entertainment Europe to develop a brand new game franchise.
  Dauntless dev Phoenix Labs opens two new studios to support growth
image Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
  Fortnite's Season 4 finale attracted a record 15.3 million concurrent players
image Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
  Apple picks Genshin Impact as its iPhone Game of the Year
image Apple has named its favorite games of the year as part of its App Store Best of 2020 awards, and there are some familiar faces among the winners.
2 Implementing the Intel View in Mafia III
image In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented.

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  Understanding Pain Points in Game Design
by Josh Bycer
Pain Points are often the understated killer of many games, and we're going to discuss how to spot...
  Case study: making Core Defense a solo dev success
by Simon Carless
A few months ago I released Core Defense on Steam and grossed $20,186 in the first week. Good...
  What's your first week revenue per game platform?
by Simon Carless
You see relatively little discussion of multi-platform revenue, including console. So I was...
2 Intel View in Mafia III
by Ravi Teja Sanampudi
Technical implementation of Intel View feature in Mafia III.
2 How to Fix Miscommunication Issues in Your Team
by Ryan Sumo
Good communication is important in all game development studios, even the smallest ones. Here I...

[Read More]

arrowPress Releases
A Three-Level Short Story: Level Design In Die Young: Prologue
image Die Young lead designer Daniele Mascagna describes the process involved in maintaining a three-act story structure across multiple distinct levels.
From App Development To Games: The Journey To HordeCore
image Alessandro Cossidente interviews the developers behind HordeCore, focusing on the team's transition from web development to video game creation.
What Skills Do You Need To Become A Professional Game Developer?
image Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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