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November 29, 2020
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2 Saudi Arabian charity Misk acquires 33.3% stake in SNK
image The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.'
  Fall Guys developer Mediatonic opens new UK studio
image The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
  Tinybuild sinks $3 million into Secret Neighbor developer Hologryph
image American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
  Marvel's Avengers fails to meet Square Enix sales targets
image Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly.
  Remnant: From the Ashes tops 1.7 million base game sales in just over a year
image The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
  MechWarrior developer Piranha Games acquired by EG7 for $24.2 million
image MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
2 Blog: A pre-postmortem about marketing
image Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
  Q&A: Hand-painting the watercolor world of Dordogne
image "You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
  Get a job: Join Fox Cub (remotely!) as a software engineer
image Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
  Blog: Four hyper-casual prototype best practices
image Successful hyper-casual development isn’t as easy as it looks. Here are four key design guidelines to follow to help crack this space.
  The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3
image Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
  Super Mario Maker Wii U to be delisted, lose some online features in early 2021
image Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
1 Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin
image Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
  Video: The world generation tech behind Far Cry 5
image In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes for Far Cry 5.
  The anatomy of a Steam sale
image What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
  Blog: Historians discuss Assassin's Creed Valhalla
image Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the history of the Viking Age, raiding monasteries, Paganism vs. Christianity, and Viking slavery.
1 PlayStation 5 delivers 'biggest console launch ever' for Sony
image The PlayStation 5 has broken launch sales records at Sony, with the company revealing the hefty next-gen machine has delivered its "biggest console launch ever."
  Sakuna: Of Rice and Ruin tops 500,000 digital sales and shipments
image Sakuna: Of Rice and Ruin has surpassed 500,000 shipments and digital sales, according to publisher Marvelous.
  Square Enix to implement permanent work-from-home program in December
image Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
  Blog: The Impact of video game criticism
image Game design and video game criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.
1 Video: Breaking down the making of Teardown
image Watch Tuxedo Labs' Dennis Gustafsson drop by the GDC Twitch channel to talk about the making of Teardown.
1 Don't Miss: Mapping out the subtle social cues throughout Hitman's level design
image “Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
  Get a job: Join High Moon Studios as a Sr. Environment Artist
image We are seeking an imaginative, skillful, and versatile Senior Environment Artist to join our team in Carlsbad, California.
  What agreements land games on Game Pass? Xbox head says they're 'all over the place'
image "We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
  Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!
image Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.

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  The anatomy of a Steam sale
by Simon Carless
What happens when you organize a themed sale on Steam, and what are the ramifications for increased...
2 A Pre-Post-Mortem About Marketing (5 Lessons Learned)
by Drew McIntosh
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time...
  4 Hyper-Casual Prototype Best Practices
by Tomer Geller
If you’re new to hyper-casual mobile game development or can’t quite crack into the space, youâ€...
3 Does Apple's 15% platform cut change the game?
by Simon Carless
Apple has announced the App Store Small Business Program, a major and permanent change to the flat...
  Historians discuss Assassin's Creed Valhalla
by Bob Whitaker
Historians Bob Whitaker and Daniel Melleno discuss Assassin's Creed Valhalla. Topics include the...

[Read More]

arrowPress Releases
What Skills Do You Need To Become A Professional Game Developer?
image Dan Reut outlines several possible paths into the games industry, highlighting seven major game development skills students can master.
Detective Game Design: Puzzles Vs. Story
image Julian Colbus examines the elements of a good detective game, and explains how his team developed gameplay mechanics that focused on investigation.
Networking Into The Games Industry As A New Grad
image Patricia Dimaandal shares her recent internship experience, offering tips for recent graduates looking to join the games industry.
Ozone Music & Sound
Ozone Music & Sound Game Developers from Austin, London, Sydney and around the world, some of the most successful Movie Studios in Hollywood, Advertising Agencies in Detroit, Chicago, New York, and L.A., and Recording Artists, trust their Creative Audio to Ozone Music & Soun
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Renderer Game Studios
Renderer Game Studios We provide high-quality AAA Video Game Art Assets and Animation service at low rate!

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