How cyberpunk spook-'em-up Observer is built to elicit 'catharsis 2.0'
Bloober Team's Rafal Basaj joins us as we play a bit more of the studio's latest game, cyberpunk horror game
Observer, and learn what the studio means when it says it makes "hidden horror" games.
Upgraded SteamVR Tracking will support 4 base stations in 2018
Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters.
Get a job: Gearbox Software is hiring a UI Artist
Gearbox Software is looking for a UI Artist to drive interface style and function, create art assets, and more as a member of its Texas-based development team.
Cuphead crosses 1 million copies sold
The hand-drawn action game has sold 1 million copies across both PC and Xbox One within just two weeks.
Humble Bundle has been acquired by media giant IGN
Media giant IGN announced today that it has acquired Humble Bundle, the company best known for selling packs of indie games at pay-what-you-want prices. Terms of the deal were not disclosed.
Don't Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator on
The Flame in The Flood, discusses how to rapidly generate triple-A quadruped locomotion as an indie dev.
PEGI is leaving the verdict on loot boxes up to gambling commissions
The ESRB may have said that loot boxes don’t qualify as gambling, but the board’s European equivalent is deferring its judgment on the topic to the national gambling commissions themselves.
Join us as we play Observer with Bloober Team at 3 PM ET!
Today we'll be welcoming Bloober's Rafal Basaj onto the Gamasutra Twitch channel at 3 PM Eastern (12 PM Pacific) to chat a bit about the game's development as we play through it.
Blog: How will the new Oculus hardware impact devs?
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs?
GDC Retro Play returns for GDC 2018, and is now accepting submissions!
Free submissions are now open for GDC Retro Play, an exhibit appearing for the second time at GDC 2018 that specifically concentrates on showcasing retro games. consoles, and memorabilia.
Understanding the challenge facing Japan's game preservationists
"The way of thinking, the way of living, the way things last, the cycle of their lives here is very different. You build a house in Japan, thirty years after, you need to destroy it and make a new one."
Blog: Analyzing the systemic AI of Far Cry
Far Cry is a triple-A video game franchise built on the principles of systemic gameplay and behaviour. We take a look at how this is managed by AI systems in both
Far Cry 3 and its sequel.
Xbox chief wants Sony to explain its cross-platform play stance
Cross-platform play between Xbox One and PS4 is the 'will they, won't they' story of the year, but Xbox boss Phil Spencer has again suggested Sony is the one applying the brakes.
Swery looks back on failed crowdfunding campaign for The Good Life
The Japanese auteur claims the leak of early assets incorrectly lead people to believe the title was going to be a "compact game with 2D graphics."
Blog: Finding the core of your game
discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique.
Water, Water Everywhere: A Q&A with Ubisoft's Skull and Bones team
"We have a rendering team that specializes in water tech. We even have a dedicated artist for the water. That’s his 24/7 job. Water guy. That tells you how much we value that part of our game."
John Carmack encourages VR devs to 'embrace the grind'
"It takes more than just 'be bold'," the Oculus CTO said today during a 2-hour presentation at Oculus Connect in which he encouraged VR devs to iterate on, optimize, and polish up their games.
BioWare vet and Dragon Age director Mike Laidlaw is leaving the company
Dragon Age frontman Mike Laidlaw took to Twitter today to announce that he's leaving BioWare after 14 years working on everything from
Jade Empire to
Mass Effect.
Video: Realizing responsive, high-fidelity character movement in Just Cause 3
At GDC 2015, Avalanche Studios' Jeet Shroff and Alex Crowhurst broke down how the studio walked the line between responsive movement and smooth animation while making
Just Cause 3.
Don't Miss: Here are 7 games with great learning curves that devs should study
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
Epic Games sues alleged Fortnite cheaters over EULA violations
One of the two had been previously banned as many as nine times.
Get a job: Crystal Dynamics is hiring a Creative Director
Crystal Dynamics is looking for a talented and passionate Creative Director for a new AAA action adventure title it is developing at its studio in Redwood City, California.
Fortnite's free-to-play battle royale mode passes 10M players
Epic says it hit 3.7 million daily active users with 525,000 peak concurrent players over the weekend as well.
Blog: How to translate your game - Part 1
Get a high level overview of what it takes to get your game translated this three part blog series. Part 1 is about planning and preparing for the localization process and its various phases.
Discord adds verification for game developer-led servers
The popular chat app now offers developers the option of setting up verified servers to better connect with their communities.