Stardew Valley was the most-downloaded Switch title in 2017
It's no secret that indie games are thriving on the Switch, and it looks like Stardew Valley
was the pick of the bunch last year.
Blog: We should all make time to not make things
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Blog: A data-driven look at the rising cost of game dev
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Video: Producers should be making more to-do lists
In this 2015 GDC Session, Oculus' Bernard Yee offers advice for producers who manage a team and project's to-do list, why they are important and how to be effective on a daily basis.
PlayStation's VP of dev relations Florian Hunzicker departs Sony
Sony Interactive Entertainment announced that head of third-party developer relations Floarian Hunziker has parted ways with the company.
How crunch is more than a labor issue in the video game industry
A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch.
New Oculus Start program aims to provide support for new VR devs
Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support to help jumpstart qualifying devs who are new to VR.
Get a job: Jam City is hiring a Platform Engineer
Jam City is looking for software engineers to work on the platform side of its future games.
Activision CEO Eric Hirshberg to step down in March
Eric Hirshberg is stepping down from his position as CEO of Activision after nearly 8 years with the company. Though his departure was announced today, he will remain with the company until March.
Don't Miss: A look at the tabletop RPG that inspired Darkest Dungeon
Like Darkest Dungeon
, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
How Shooty Skies dev Mighty Games aims to do serious games right
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Nintendo hardware sold a combined 2.6M units in December alone
While the Switch added another 1.5 million to its lifetime sold, Nintendo says December 2017 marked the best sales month for the Nintendo 3DS since 2014.
Blog: How does headphone tech impact virtual reality?
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!
The exhibit, curated by the minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a space to relax and play some of the best card and board games in recent memory.
Learn to build better, more accessible games for PC and VR at GDC 2018
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna
on both VR and non-VR platforms,
Blog: Player relationship types in Hades' Star
Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game.
Factor 5 reflects on the dev decisions that doomed Lair
How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
Blog: Can hardware and software revenue reach $235B by 2022?
Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.
Mythic founder's new MMO game studio nets $7.5M in funding
Developers of the MMO Camelot Unchained
City State Entertainment announced today that it has secured a $7.5 million minority investment.
Minecraft chief Matt Booty taking charge of Xbox game dev and publishing
team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.
Blog: Rendering sprites onscreen using Phaser on iOS
I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS.
Inside the Harebrained task of reviving Battletech
game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech
and its broader implications for strategy game design.
Video: Behind the minimalistic visual design of Mini Metro
In this 2017 GDC session, Mini Metro
developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro
How audio and visual effects sell combat in The Signal From Tölva
Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.
How InnerSpace's developers made a flying game that has no 'up'
The developers behind InnerSpace
share secrets about odd flying games and optimizing your title for the Nintendo Switch.