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May 27, 2019
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  Using 'sensitive triggers' to make great jump scares in Close to the Sun
image Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games.
  Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts
image This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
  Get a job: Square Enix, Volition, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
1 The Epic Games Store exceeded THQ Nordic's expectations, says CEO
image Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested.
4 Don't Miss: The making of Call of Duty 4: Modern Warfare
image "We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on."
1 13 data centers in key game dev areas now support xCloud, testing open for some devs
image Microsoft has published a post that offers developers new information on its Project xCloud streaming service, detailing the steps its currently taking to make the service as accessible as possible for game developers.
  Dauntless saw 500,000 new players within 24 hours of its cross-platform launch
image That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
  Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD
image This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
11 Proposed anti-loot box bill has big implications for devs and publishers
image The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
  These were the best-selling new releases on Steam in April
image Physics-based tactics game Totally Accurate Battle Simulator and minimalist city builder Islanders were two of Steam's best-selling new releases in April, according to data from Valve. 
1 Blog: Understanding the impact of the creative gaming revolution
image A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
1 Designing for horror and hope in A Plague Tale: Innocence
image The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
  Get a job: Disbelief is hiring a Senior Programmer
image Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
3 Telltale Games titles are being delisted from GOG
image PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
  Video: Cultivating and caring for great AI behavior trees
image In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
5 Don't Miss: The blessing and the curse of early buzz for Rime
image "People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations.
2 GitHub launches Patreon-like crowdfunding program GitHub Sponsors
image The new addition lets developers on GitHub sign up to sponsor other creators on the platform and pledge recurring monthly payments.
  Blog: A technical approach to Titan's environment in Afterlight
image Afterlight has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation.
  Dead Cells has surpassed 2 million copies sold
image Motion Twin's Dead Cells has officially sold over 2 million copies, an achievement that comes under a year since the game left early access and ahead of its planned launches on iOS and Android.
3 Sony CEO: Consoles a 'niche market' within the games industry
image Sony chief exec Jim Ryan has suggested consoles now exist in a 'niche market' within the wider games industry.
  Blog: Why crunch will break the best and brightest in the industry
image The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Smash the team, and you damage everything.
  Zenimax settles 'Redfall' trademark dispute with book publisher
image The two companies came to loggerheads in February after Zenimax attempted to trademark the term, which is also the name of the BookBreeze published sci-fi novel series from author Jay Falconer.
3 Blog: The double-edged sword of live service games
image Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
1 The Playdate is a new crank-clad handheld from Firewatch publisher Panic
image Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate. 
  Game Design Deep Dive: Re-imagining the double-jump in The Messenger
image Thierry Boulanger at Quebec-based studio Sabotage goes in-depth on the design of the "Cloudstep" -- the core gameplay mechanic of standout platformer, The Messenger.

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  Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts
by Simon Carless
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld...
  Design trajectories in Let's Play: Ancient Greek Punishment: Chess Edition
by Pippin Barr
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek...
  Kliuless #36: The Tech Cold War
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This...
  Welcome to rabbit hell! Reliable AI locomotion with TDD
by Brendan LoBuglio
Unit testing is often thought to be inapplicable to game development due to randomness, 3D...
1 The Creative Gaming Revolution
by Dylan Woodbury
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to...

[Read More]

arrowPress Releases
Anti-Heroes In Video Games: Why It's Fun To Be The Bad Guy
image Katrina Filippidis discusses the creative narrative possibilities designers can explore by putting players in control of carefully crafted villains.
Postmortem: Das Geisterschiff
image Romanus Surt explains how he incorporated mechanics from adventure games, dungeon crawlers, and survival horror titles during the development of Das Geisterschiff.
Notes From A Game Writer: Indie To AAA
image Denius-Sams Gaming Academy fellowship recipient Danny Homan retraces the path he followed in establishing a career as a professional games writer.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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