'You can feel their pulse fading': How Reaping Rewards tells an emotional story in VR
Today at VRDC Fall 2017, Limitless founder Tom Sanocki explains what he’s learned about the art of making immersive, affecting VR experiences -- and how fellow VR devs could do the same.
VR is an effective tool for exposure therapy & phobia treatment
During VRDC 2017 in San Francisco today, executive director of Checkpoints Organisation Jennifer Hazel lead a discussion that covered what makes a VR experience effective for phobia treatment.
Raw Data devs share their missteps so you won't make them too
“Today we’re going to tell you everything that went wrong with Raw Data
,” said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today.
Video: Creating the striking underwater seascapes of Abzu
At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu
How presence in VR is beneficial for human research
During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research.
Campo Santo's Nels Anderson opens new game dev studio: Caledonia
"I've started a cool team of people to make a sweet video game," Anderson, who previously made games at Campo Santo and Klei Entertainment, announced on Twitter.
Get a job: Mindshow is hiring a VR Software Engineer
Mindshow is looking for a VR Software Engineer with real-world experience developing AAA games, solid knowledge in the fundamentals of engineering and computer science, and a passion for VR.
Nintendo Accounts now support two-step verification via Google Authenticator
Nintendo has now joined the ranks of game companies that allow players to add an additional layer of security to their online accounts.
Alt.Ctrl.GDC needs your unique alternative controller games!
The 2018 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games!
The world is the genre: How devs can make more meaningful VR/MR games
At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.
Hackers hijack Final Fantasy Brave Exivus dev Gumi's website with ransom demand
The group briefly replaced Gumi’s website with a ransom demand and distributed roughly $40 worth of in-game currency to Final Fantasy Brave Exivus
Did the unique indie business model of Honey Rose work?
"I can't count Honey
's business model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
Bluehole hits out at Epic for 'replicating' Battlegrounds in Fortnite
Epic Games has managed to rile up PlayerUnknown's Battlegrounds
developer Bluehole by announcing a new battle royale mode for its own game, Fortnite
Blizzard will start dishing out permanent Overwatch bans next week
Starting on September 27, the developer will begin dishing out permanent Competitive Play bans to any player who accumulates three or more seasonal bans.
Viveport gifting devs 100% of revenue made over the holidays
HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.
Game Design Deep Dive: Maintaining tension in Nex Machina
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
How medical care benefits from VR/AR and virtual humans
During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care.
What Cyan learned in taking FMV-rich Obduction from 2D into VR
Today at VRDC Fall 2017, Cyan software engineer Hannah Gamiel gave an interesting talk about what the team learned in the process -- and how other devs can make use of those learnings.
Video: Applying game design principles to be a better leader
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
How neuroscience can pave the way for VR's future
For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
Get a job: Telltale Games is looking for a Build Engineer
Telltale Games is looking to bring a new Build Engineer on board to help diagnose bugs, build automated processes, and review content for platform fidelity.
CryEngine 5.4 introduces Substance integration and (beta) Vulkan support
The full release of CryEngine 5.4 is upon us, bringing with it support for the Vulkan graphics API and sandbox integration for the Substance material authoring tool.
Devs discuss the best practices for creating positive social VR
At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.