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October 21, 2019
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  Key design lessons devs can learn from The Church in the Darkness
image Here's how morality, reliability, and "choices per second" influenced the design of The Church in the Darkness.
  Video Game Deep Cuts: Fortnite's End In Jedi's Order
image This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
  Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
6 Legislators condemn action against Hearthstone pro in letter to Activision Blizzard CEO
image United States senators and representatives have penned a letter to Activision Blizzard CEO Bobby Kotick, condemning Blizzard's decision to punish a Hearthstone player's pro-Hong Kong comments.
2 Don't Miss: My Friend Pedro's journey from Flash cult hit to indie success
image "The game grew very organically and it was all about discovering as I went along," creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success.
  Building a basic story bible for your game
image Ubisoft Massive lead writer Anna Megill shares explains how to build a story bible for your game that can help communicate core narrative elements to the rest of your team.
  Bigmoon Entertainment acquired by World War Z dev Saber Interactive
image Bigmoon Entertainment, the Portugal-based studio behind the racing game Dakar 18, has been acquired by Saber Interactive and rebranded as Saber Porto.
  Humble Monthly is lightly rebooting as Humble Choice later this year
image Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
  A look at the studio-building process at Avalanche Malmo
image Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
  Unity is raising Pro and Plus prices for new subscriptions in 2020
image Developers with existing Unity subscriptions won’t be affected by the change, but those that sign up after January 1, 2020 will end up paying a little bit extra.
2 Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles
image We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch.
  Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3
image Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
1 Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off
image Capcom has plans to dip into its library of older intellectual properties and breathe new life into long-dormant franchises.
  Nintendo has sold over 15 million Switch systems in North America
image The Nintendo Switch has officially crossed 15 million sales in North America, a milestone that includes sales of the original model as well as the recently released Nintendo Switch Lite.
  Get a job: The Pokemon Company is hiring a Software Engineer
image The Software Development Engineer in Online Services will work with other engineers on selection, customization, and integration of a multi-tenant Content Management System (CMS) solution.
  Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar
image Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
5 Blog: My three year journey to create Don't Give Up
image I spent three years making my first commercial game, a 7-hour RPG that told a very charming and personal story. In this blog, I reflect on my efforts from start to finish.
  Call of Duty drops loot boxes in favor of battle passes in Modern Warfare
image Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
  Video: Tuning the Halo plasma rifle's muzzle velocity on Legendary difficulty
image In this classic 2011 GDC talk Bungie's Jaime Griesemer dives into the nitty-gritty decisions of tuning one particular gun across the Halo series' many games (on the hardest difficulty mode, no less!)
13 Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare
image Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
  Red Thread Games' methods for story-centric game design
image Red Thread Games creative director and co-founder Ragnar Tørnquist discussed the methods the company uses to make unique storytelling games.
  Blog: A UI development diagram for Unity
image What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
  Stadia's wireless controller needs a cord to play on everything but TV at launch
image Google Stadia’s November 19 debut isn’t the game streaming service’s full rollout, and news of how some features will be limited at launch serves as a reminder of that as the Founders Edition release draws near.
  How Crows Crows Crows launches games multiple times for max marketing impact
image Crows Crows Crows marketing director has some advice for indies looking to boost their sales by creating multiple "launches" for their games.
  Designing for disaster in Finji's Overland
image Game designer and Finji co-founder Adam Saltsman discusses some of the design ideas that brought Overland to life.

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  Video Game Deep Cuts: Fortnite's End In Jedi's Order
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2 Unity Addressables Hosting: Amazon S3 in 4 Steps
by Ruben Torres Bonet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's...
5 My 3 Year Journey to Create DON'T GIVE UP, a bare all Postmortem
by Tristan Barona
I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal...
4 Case study: Steam's 'Deal Of The Day' & DLC attach
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Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based...

[Read More]

arrowPress Releases
How To Write A Captivating Game Description
image Damien Yoccoz breaks down the basic elements of successful game storefront descriptions, offering hints for standing out in crowded digital marketplaces.
7 Must-Read Books For Game Designers
image Narek Aghekyan compiles a list of essential reading for game designers, showcasing books aimed at both beginners and experienced developers.
Promoting Studio Diversity Via Student Internships
image Spilt Milk Studios founder Andrew Smith shares his recent experience working with student interns from CAPA and ELAM's study abroad programs.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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