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August 6, 2020
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Posted by George Jijiashvili on 08/05/20 10:13:00 am in Business/Marketing, Smartphone/Tablet
At its Galaxy Unpacked event today, Samsung deepened its collaboration with Microsoft over its xCloud game streaming platform. Omdia's games analyst provides his insight into this development.

Posted by Simon Carless on 08/03/20 02:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Sande Chen on 07/31/20 12:14:00 pm in Design, Serious
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.

Posted by Simon Carless on 07/30/20 01:21:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)

Posted by Josh Bycer on 07/30/20 11:06:00 am in Design, Console/PC, Indie
Playing a game as the bad guy can be a guilty pleasure and a unique experience. For today, we're going to look at this further, and why designing around being bad is harder than playing it that way.





Posted by Joannes Truyens on 08/05/20 11:20:00 am in Design, Indie, Social/Online
An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity.

Posted by Diego Ricchiuti on 08/05/20 11:13:00 am in Business/Marketing, Design, Console/PC
A brief article about how MTG editorial vision has changed in the last year

Posted by patrick miller on 08/05/20 11:13:00 am in Business/Marketing
Does anyone have any tips for selling a game prototype/proof of concept for crowdsourcing?

Posted by Nicholas Lives on 08/04/20 10:43:00 am in Design, Art, Indie
I have noticed some common art direction methods and tricks indies utilize to make their games look better on a tight budget. The first of these is Abstraction.

Posted by Jori Hamilton on 08/04/20 10:36:00 am in Business/Marketing, Design, Console/PC, Serious, VR
Realistic racing simulators. Faster reaction times. Shouldn't those that play video games, especially racing games, be better drivers? The answer goes deeper than just a simple yes or no. While there are benefits, there are also some drawbacks as well.

Posted by Daniel Camilo on 08/03/20 11:00:00 am in Business/Marketing, Serious
China Joy, the biggest gaming-related event in the world, and this year, the only major one to actually happen in its physical form. And yet, most Western gaming media insists on ignoring the event. Why?