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July 31, 2021
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Posted by Josh Bycer on 07/30/21 09:20:00 am in Business/Marketing, Production, Console/PC
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.

Posted by Jason Bakker on 07/29/21 10:18:00 am in Design, Programming
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.

Posted by Simon Carless on 07/29/21 10:00:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.

Posted by Chris Zukowski on 07/27/21 10:49:00 am in Business/Marketing, Design
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.

Posted by Chelsea Blasko on 07/27/21 10:48:00 am in Programming
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.

Posted by Simon Carless on 07/26/21 06:10:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.





In this article, the main idea I want to share is what needs to be done before questionnaire design: how to clarify the questionnaire research problems, and what needs to be done from research problems to questionnaire design.

Posted by Steven Chung on 07/29/21 10:17:00 am
A virtual world with two way convertible currencies should issue business licenses to those users who want to make money through their platform. This will allow casual players to enjoy the game without worrying about taxes.

Posted by Giannis Georgiou on 07/27/21 10:47:00 am in Design, Programming, Indie
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.

Posted by Milana Gelmanova on 07/26/21 10:33:00 am in Business/Marketing, Production, Smartphone/Tablet
In 2020, we were approached by a developer with a game prototype. One publisher had already run their tests on it and immediately abandoned the project.

Posted by Zdenko Gurovi? on 07/26/21 10:31:00 am in Design, Indie
For me, characters are the most important element in games. Through them, the player projects his experience from the game. But where to find good inspiration for character creation? Everywhere!

Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.