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October 17, 2017
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Posted by Mantin Lu on 10/16/17 10:36:00 am in Business/Marketing, Production, Smartphone/Tablet
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.

Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!

Posted by Bob Whitaker on 10/16/17 09:34:00 am in Console/PC, Serious
Historian Bob Whitaker talks with Maxime Durand, Ubisoft's resident historian, about Assassin's Creed: Origins. Topics include historical research, Ancient Egypt, and using games for education.

Posted by Johannes Kuhlmann on 10/16/17 09:34:00 am in Programming, Console/PC, Smartphone/Tablet
Blog series on how we brought our game to Vulkan. This is post 4 of 5 where we cover a few Android-specific peculiarities.

Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.

Posted by Jeff Vogel on 10/13/17 10:24:00 am in Business/Marketing, Design, Console/PC, Indie
We are currently remastering our most popular game. For the second time. We talk about ancient indie game history, the pros and cons of doing remasters, and one of the greatest things about being an independent creator: Owning and controlling your work





Posted by Dylan Moran on 10/16/17 10:35:00 am in Programming, Console/PC
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.

Posted by Jonathan Neves on 10/16/17 10:34:00 am in Serious, Indie
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 2

Posted by Josh Chang on 10/16/17 09:35:00 am in
Our goal today is to create a new enemy. Specifically, for practice, I want to create: A lower health, but faster unit and a higher health, but slower unit With these new enemies, well have a more diverse and interesting experience in our game!

Some new music from Mika, and an exciting update (for me at least) on the game's first milestone!

Posted by Nathan Hedges on 10/13/17 10:25:00 am in Design, Console/PC, Serious
The following is a condensed form of my masters project, investigating early game levels/tutorials in video games to identify how to teach effectively. Analyzing participant response data to understand what affects player learning experiences.

Posted by Tommy Thompson on 10/13/17 10:24:00 am in Programming, Console/PC
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.