For Cyberpunk 2077, obviously there was a major gulf between expectations and reality. But whose expectations? We look at how devs should manage pre-release hype for their game carefully.
In all, 2.5 million women have left the workforce last year. Iron Galaxy Studios focuses on diversity & inclusion has helped the studio expand throughout 2020 to 180+ personnel with close to 17 percent being women.
On Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
A comprehensive guide to designing, planning, and implementing a winning LiveOps cadence for your game to maximize user engagement.
This is a stand-alone article recapping everything I learned from "Bioshock Infinite: A level analysis from a gameplay point of view", my previous publications series.
In light of the newest update of my game: For Sparta, I decided to make a post discussing one of the improvements of the latest update as well as some of the Game Design considerations that went into making it.
Development Update Highlights: More Mars Plants, Shock Turrets, and Further Improvements on DOTS IK.
Topic: Editor actions with CallInEditor
Source for UE4.23: https://github.com/klauth86/UE4Cookery/tree/main/CPP004
Practical steps to optimising the Steam game page - from description to screenshots and tags.
This article goes through some of the most successful indie games and analyses what their Steam pages do well.