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May 9, 2021
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Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Posted by Chelsea Blasko on 05/03/21 10:32:00 am in Serious
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Posted by Tommy Thompson on 04/29/21 04:10:00 am in Design, Programming, Console/PC
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.

Posted by Simon Carless on 04/28/21 03:09:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.





Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Chris Skaggs on 05/06/21 11:00:00 am in Design, Programming, Art, Console/PC, Indie
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart

Posted by Zachary Levin on 05/06/21 10:32:00 am in Design, Indie
A review of the indie game "A Game With A Kitty 2: Darkside Adventures" by Zachary Levin.

The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.

Posted by Tim Repa Davies on 05/05/21 10:41:00 am in Business/Marketing, Indie
Part 1 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.

Posted by Pascal Debroek on 05/05/21 10:36:00 am in Business/Marketing
User Acquisition faces a more challenging time post-IDFA. Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed Community and Retention Strategies.