One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.
I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game.
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
Today we are releasing the source code to all of our game jam projects on github.
All projects are implemented in Unity and are developed cross-platform, following our Cross-Platform Guidelines.
Topic: Injecting subobjects with FObjectInitializer
Source for UE4.23: https://github.com/klauth86/UE4Cookery/tree/main/CPP001
You've probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
We recently released a general overview of our newest game - Espresso Tycoon, and today we want to show you how much this project has developed. Check out the latest Espresso Tycoon Weekly Recap!
We took a look at the various inventory systems used in popular VR games and share our observations.