Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
An underrated skill when it comes to working in the industry is remaining humble, and its something more people need to learn.
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
With news that Take Two will price NBA 2K21 at $70 for the PS5 and Xbox Series X, it might be an indicator of standard prices for games going forward. The risk is to make the console market even more niche than it already is, specially compared to mobile.