The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
Doing research for horror games, I came to id Software's attempt at making a horror FPS, and I wanted to talk about why the veteran developer messed up when it came to horror.
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
As the industry evolves in 2021, innovative social features will be paramount to differentiation. Gamers are now staying for the relationships and connection found online.
I detail my first experience of a level design test for an industry position. I talk about how I dealt with the brief and what issues I had in creating it.
A postmortem of our project visualizing and displaying cybersecurity competitions for general audiences. Authored by: Kevin Laporte, Justin Neft and Robley Evans.
Today, we’re going to be diving into a continuation of where we left off last, giving you a clear rundown for how to understand the nuances of your LiveOps cadence and actually affect process change for optimal results.
Honest report about our first year as an independent studio. Ressurection old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers & charts!