I have launched my new podcast about video games.
Level Design Lobby
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Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market ó this is similar to a black hole in physics.
Today I'm gonna show you how to make a fantasy character sound.
A list of 5 common mistakes that we observed on playable ads.
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Making games is challenging, hard work, most connected with the game design and development, later on when the game is ready, marketing, updates, support, etc. We show you how you can build a community/fan base around your game way before it's released.