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September 22, 2020
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Posted by Simon Carless on 09/21/20 01:54:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?

A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them

Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.

Posted by Josh Ge on 09/17/20 10:29:00 am in Audio, Design, Production, Console/PC, Serious, Indie
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Simon Carless on 09/16/20 05:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with F2P battle royale breakout Spellbreak, what this 'PlayStation Plus Collection' thing for PS5 is, and lots more besides - a discovery/platform round-up.





Posted by Olcay MANCILIKCILAR on 09/21/20 11:31:00 am in Design, Programming, Art, Console/PC, Indie
Greetings to all! This week we had some fun with our AI system.

This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04

Posted by Simon Jackson on 09/18/20 10:43:00 am in Programming
Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!

Posted by Daniel Camilo on 09/18/20 10:42:00 am in Business/Marketing, Console/PC, Serious
While the PS5 and Xbox Series X/S don't have an official release date in China, the consoles will be easily available to Chinese consumers all over the country, and local pre-orders are happening already.

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Dylan White on 09/18/20 10:39:00 am in Design, Programming, Indie
Notes on a simple but deep method I used to overhaul the procedural terrain generation in Rift Wizard.