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Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest). Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.

Posted by Chelsea Blasko on 04/16/21 10:26:00 am in Serious
This is a reflective piece from Iron Galaxy's Co-CEO Chelsea Blasko about growth and lessons learned, one year later since the start of the pandemic.

In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.

Posted by Kyle Kukshtel on 04/15/21 10:40:00 am in Business/Marketing, Programming, Production, Art, VR
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.

TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.

My fifth book is starting to take shape, and it's giving me the chance to revisit the topic of Pay to Win Design. For today, I want to discuss the three clear signs that a game is pay to win.

Posted by Derek Lieu on 04/19/21 10:50:00 am in Business/Marketing, Indie
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.

Posted by Alexandr Sitnikov on 04/19/21 10:50:00 am in Design, Smartphone/Tablet
Harry Potter: Wizards Unite - Geolocation collector's game, with elements of augmented reality.

Posted by Sergey Kuznecov on 04/19/21 10:30:00 am in Production, Console/PC, Indie
Introduction to readers. Director of a small game studio from St. Petersburg.

Posted by Berke Erem on 04/19/21 10:25:00 am in Business/Marketing, Design, Programming, Art, Indie
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.

Posted by Mason Remaley on 04/19/21 09:20:00 am in Programming
This post covers how to detect crashes (including segfaults), and how to report them. We'll also build UI so users can consent to sending me the report and add details.

Posted by Lila Grimaldi on 04/19/21 08:24:00 am in Design, Indie
Trying to tell a moving story while letting your player write a part of it, is a difficult exercise. This is the story of how a small group of students tried to rationalize lexical fields into puzzles and create a systemic narrative game.