We lok at Epic court documents to analyze EGS advances, take another look at Steam 'reviews to sales' ratios, and lots more besides.
The conversation around 'soft counters' and 'hard counters' in RTS games often focuses on best case scenarios for soft counters and worst case scenarios for hard counters. This article is an attempt to address the topic in a more open and fair framing.
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.
It's always necessary to start from a global ambience to go step by step in the details, it is the base for each stage of the project, it’s the best method to keep a universe always coherent and not to scatter which is wasting time.
In modern digital marketing, presence in search engines is an absolute must for game development websites. A customer looking for help in optimizing their game will most likely begin their research in search engines.
Monolithic. Starting simple.
As you ask yourself how will you start your game design career, one common advice given is to make your first game. To follow such advice, it will require a game idea. This article aims to help you forge such an ideia by detailing how I did it.
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well known Boxleiter method using the largest dataset to date.
Part two, analyzing how Merge Games can unlock their next phase of growth.