Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by George Jijiashvili on 08/25/21 09:34:00 am in Business/Marketing, Smartphone/Tablet
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.

Posted by Simon Carless on 08/23/21 06:16:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.

Posted by Josh Bycer on 08/20/21 10:25:00 am in Design, Production, Console/PC, Indie, VR
Accessibility is a popular topic among developers and game dev discussions, but today's post talks about the design trap of only thinking about accessibility and not UI/UX, and ending up with a game all the worse for it.

Posted by Simon Carless on 08/18/21 11:54:00 am in Business/Marketing, Design, Production, Console/PC, Indie
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.

Posted by Simon Carless on 08/16/21 07:30:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!

Posted by Winifred Phillips on 08/16/21 11:20:00 am in Audio, Design, Production, Console/PC
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." In this article: the use of song structure as a guide for horizontal resequencing.





Posted by Stavros Pilatis on 08/26/21 07:43:00 am in Business/Marketing, Console/PC, Indie
After years of trying I'm finally achieving my dream of releasing a game on Nintendo and Sony consoles. This is the story of how...

Posted by Nikolas Crisci on 08/26/21 07:41:00 am in Business/Marketing
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?

Posted by Starloop Studios on 08/26/21 07:40:00 am in Programming
Unity 3D and Unreal are among the most popular software that game developers work with. There are good reasons why game developers use almost only these two. Below you will find the advantages but also the disadvantages of each game engine.

Posted by Thomas Schoonman on 08/24/21 10:08:00 am in Design
To automate or not to automate, with machine learning agents.

Posted by Prokhor Vernikovsky on 08/23/21 11:03:00 am in Programming
Constructing template-based curved trajectories.

Posted by Anthony Diggle on 08/23/21 11:03:00 am in Design, Programming, Console/PC, VR
I have developed a new movement technique for VR with the intention of using it for an action platformer. I talk about the whole process, what motivations I had, what my design decisions were, and how I technically solved the movement.