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July 16, 2020
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Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...

Posted by Josh Bycer on 07/15/20 10:10:00 am in Design, Console/PC, Indie
Roguelike design has come a long way over the last 20 years, and we're going to talk about a recent change that has afforded modern roguelikes to be more approachable to newcomers of the genre.

Choosing your next shader? Strike the balance between your dream visuals and the performance you take away. Today, I'll give you handy tables so you can see the performance cost of the common unity shaders

The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."

Posted by Simon Carless on 07/13/20 05:40:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!

Posted by Andrew Smith on 07/13/20 10:49:00 am in Business/Marketing, Indie
A look back at the past month for Spilt Milk Studios, including developing & launching a game, inside another game, on Stadia.

Posted by Margarita Shvetsova on 07/16/20 11:05:00 am in Indie
Does indie games localization always pay off? 3 indie studios and 1 solo developer give their take on the topic!

Posted by Matt Smith on 07/16/20 11:00:00 am in Design
Being a game designer and teaching game design to others are two very different skills. In this article we examine The Rapid Prototyping game, a game-based learning strategy geared towards teaching game design in the classroom.

Posted by Rod Moye on 07/15/20 10:48:00 am in Design, Indie
Some of my thoughts on the creation process of Dragon's Eye that has taken 3 years.

Posted by David Ferriz on 07/15/20 10:10:00 am in Business/Marketing, Console/PC, Indie
With a little luck, patience, and work, you will find the ideal partner to launch your game to the market. Below, I am leaving a list of 80 publishers of video games for PC and Consoles in no particular order.

Greetings to all! On this weeks dev blog i wanted to mention about the territories.

Posted by Ian Hamilton on 07/14/20 11:22:00 am in
The Last Of Us 2 is a landmark moment for game accessibility, resulting in an outpouring of emotion from all across the community. I've pulled together a few examples.