An underrated skill when it comes to working in the industry is remaining humble, and its something more people need to learn.
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Backlash from some of the developers behind The Last of Us Part II doesn't support the hard work from the rest of the team.
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
With news that Take Two will price NBA 2K21 at $70 for the PS5 and Xbox Series X, it might be an indicator of standard prices for games going forward. The risk is to make the console market even more niche than it already is, specially compared to mobile.
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
On 2 July 2020, the House of Lords Gambling Committee has issued a report covering the entire gambling industry, but also specifically addresses the topic of loot boxes in video games.
It is quite interesting how the pandemic changed completely the way we do business in the game industry. Despite that, one thing that hasn’t changed much are matchmaking events. Here are some preparation tips I’ve gathered over the years: