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May 18, 2021
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Posted by Chelsea Blasko on 05/18/21 10:22:00 am in Serious
On International Day Against Homophobia, Transphobia, and Biphobia, Iron Galaxy Studios' Co-CEO Chelsea Blasko and her team share their personal journeys about finding acceptance

Posted by Simon Carless on 05/17/21 04:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...

GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

Posted by Simon Carless on 05/12/21 05:26:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.

Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by John Harris on 05/10/21 10:30:00 am in Console/PC
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at

Posted by Joanna Berezowska on 05/18/21 10:39:00 am in Production, Console/PC, Indie
Check out, what’s going on in the Espresso Tycoon game and how it’s being made. Prepare for building your own coffee business! Remember – a free demo will be released THIS year!

Posted by Pavol Buday on 05/18/21 10:38:00 am in Business/Marketing
Are there enough virtual events? Do we like them? Are we attending more events these days? As an event organizer I asked tough questions games industry professionals how are we attending events now and in the near future.

In this blog, I discuss my Technical Games Development University module, And how it helped me learn to develop my core team working skills for use in games development.

Posted by Tony Hua on 05/17/21 10:22:00 am in Design, Indie
I am an indie games developer who explored war themes by taking an absurdist approach in the game's design. This is a post mortem for a DLC inspired by my family's roots as immigrants.

Posted by Joanne Ferguson on 05/17/21 10:19:00 am in Business/Marketing, Console/PC
MiroWin studio, developer and publisher of sci-fi shooter “Boiling Steel” and western-shooter “Guns’n’Stories: Bulletproof VR” reveal today that “TinShift”, a dynamic multiplayer PC arena-shooter, is launching on Steam on June 3, 2021.

Posted by Luca Russo on 05/14/21 11:17:00 am in Design, Programming, Art, Console/PC, Indie
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.