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September 21, 2017
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Posted by Max Pears on 09/20/17 11:13:00 am in Design, Production, Art, Serious, Indie
I have launched my new podcast about video games. Level Design Lobby FInd out more info

Posted by Doug Zartman on 09/18/17 09:53:00 am in Design
Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.

Rapid prototyping and play testing a high fidelity Match 3 game from part? All that and more without writing a single line of CODE!

The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.

Posted by Jeff Vogel on 09/14/17 10:39:00 am in Business/Marketing, Design, Console/PC, Indie, VR
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.

In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.

Posted by Albert van der Meer on 09/20/17 11:22:00 am in Business/Marketing, Serious, Social/Online
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!

Posted by Kenneth Tran on 09/20/17 11:22:00 am in Business/Marketing, Indie
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market ó this is similar to a black hole in physics.

Posted by Alex Mars on 09/20/17 11:16:00 am in Audio, Design
Today I'm gonna show you how to make a fantasy character sound.

Posted by Ben Chong on 09/20/17 11:15:00 am in Business/Marketing, Design, Production, Smartphone/Tablet
A list of 5 common mistakes that we observed on playable ads.

In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.

Posted by Elvis Alistar on 09/20/17 11:12:00 am in Business/Marketing, Indie, Social/Online
Making games is challenging, hard work, most connected with the game design and development, later on when the game is ready, marketing, updates, support, etc. We show you how you can build a community/fan base around your game way before it's released.