Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
With some shader trickery, perspective can be manipulated to achieve unrealistic, but more interesting compositions. This post shows how in Blightbound we kept the horizon on screen by subtly bending the world.
Hatch Tales Game Director shares details behind decision to drastically change image of game.
Zynga's Python-focused analytics platform
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. This turned out to be a big mistake and I alienated my target audience. After a long process, my game is now a much different (better) game.
I debate the true appeal of a legendary arcade series, and argue for fancy visuals in games.
Hello everyone, this week we worked on the new marketplace system for Beast Master.
An in-depth analysis of virtual economies within video games and how video games can teach you about economics through Team Fortress 2 and Old School RuneScape.
A rant about the state of the mobile game market
Welcome everyone, we are working on a fast paced 2D roguelike in which you hype up the crowd to get more gold. We added Procedural level generation in this update. With it we want to add more variety in the future!