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February 21, 2018
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Posted by Bob Whitaker on 02/20/18 05:09:00 pm in Console/PC, Serious
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed Origins. Topics include Ptolemy, Cleopatra, Cultural Imperialism, "Blackwashing" vs. "Whitewashing," the Giza Pyramids, and tourist traps.

This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.

This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.

Posted by Ian Griffiths on 02/15/18 09:07:00 am in Business/Marketing, Serious
Loot Boxes. What they are, whether they constitute gambling and whether they should be regulated.

Taking a look at the most interesting design elements in games in 2017.

Posted by Winifred Phillips on 02/13/18 09:04:00 am in Audio, VR
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.





Posted by Nathan Savant on 02/20/18 05:23:00 pm in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.

Posted by Patrick God on 02/20/18 05:22:00 pm in Design, Indie
As a one-man-army indie game developer, it can be quite intimidating to make a story-driven game. But there are simple ways to add story elements anybody can implement.

Posted by Vadim Bulatov on 02/20/18 05:08:00 pm in Business/Marketing
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.

Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.

Posted by Evan Todd on 02/20/18 05:02:00 pm in
In which I ignore the common wisdom that you can't "just add multiplayer" to my own peril.

Posted by Michael Heron on 02/20/18 04:56:00 pm in Business/Marketing, Design
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.