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December 12, 2019
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Posted by Chris Solarski on 12/12/19 10:31:00 am in Design, Art, Indie
Video games are undoubtably big business. Video games are so big, in fact, that they effortlessly out-earn the film and music industry combined. But what does the future of video games hold? Is it more of the same but bigger and better?

In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.

It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.

Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.

Posted by Stanislav Costiuc on 12/09/19 11:23:00 am in Design, Serious
When starting out to develop a game, it is very important to set up a structured creative direction during pre-production. One of the most needed elements is a strong vision, which we're going to discuss here.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.





Posted by Tom Safarov on 12/12/19 10:33:00 am in Business/Marketing, Production, Art
Today I review some common roadblocks that can emerge along the way. We will try to pinpoint these problems and work our way around them in this post.

Posted by Mariusz Kowalczyk on 12/11/19 10:45:00 am in Business/Marketing, Serious, Indie
The most optimal price for your game is higher than you think, here is why.

Posted by James Deighan on 12/11/19 10:39:00 am in
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR. And in doing so, they were going to make the most physically uncomfortable gaming console of all time.

Posted by Frank Zhang on 12/11/19 10:35:00 am in Programming, Art, Indie, VR
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.

Posted by Dora Breckinridge on 12/10/19 11:00:00 am in Business/Marketing, Indie
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.

Posted by Jori Hamilton on 12/10/19 10:48:00 am in Business/Marketing, Social/Online
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.