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April 4, 2020
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The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.

Posted by Lottie Bevan on 04/02/20 10:25:00 am in
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings, features and more! Hope you like numbers.

Posted by Simon Carless on 04/01/20 05:34:00 pm in Business/Marketing, Design, Production, Console/PC
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.

Posted by Junxue Li on 04/01/20 11:03:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
This article is a newest report of China’s booming e-sports industry, and where it would go in post Covid_19 Peroid.

Posted by Bob Whitaker on 04/01/20 10:54:00 am in Console/PC, Serious
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Philip Molodkovets on 04/03/20 11:51:00 am in Design, Production, Console/PC
Adding a brand new class to a game 5 years after its release isn’t an easy task at all. As Executive Producer, id like to submerge developers and players into our experience of making submarines, and the hurdles we overcame.

Posted by Meg Betteridge on 04/03/20 10:37:00 am in Business/Marketing, Social/Online
So you want to be a game community manager? Here’s how you can start building your personal brand to land the dream job you’ve been waiting for!

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.

The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.

Posted by Steve Stringer on 04/03/20 10:32:00 am in Production
As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would share a few best practices we've discovered in the past two weeks in the hope that it helps other teams out there.

I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.