The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further)
For our upcoming game Pendragon we've tied a dynamic narrative engine to a chess-like strategy game. Boards, moves, pieces... and combinatorial explosion. Here's how it works.
The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
In this series we ask developers, who have worked or are currently working on action games, what their creative process is. In this fifth part of the series our guest is Grayfax Software, developer of Orangeblood which released on Steam this January.
Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.
Some of the ways the industry embraced this year's GAAD event
We break down our $2923.90 development cost and explain why we spent money in various categories.
An in-depth look into the project management and production during a Covid-19 pandemic as a school student trying to make a game that gives people tools to cope with depression.
A look at what is possible in current game engines with respect to soft body physics objects that can be manipulated by a programmer at runtime.