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December 13, 2017
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Posted by ALEXIS KENNEDY on 12/12/17 09:56:00 pm in Design, Production, Indie
"The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything. Here are some weapons Ive used."

Posted by Winifred Phillips on 12/11/17 02:58:00 pm in Audio, VR
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.

This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.

Posted by Farhan Noor on 12/08/17 10:06:00 am in Production, Art, Console/PC, Indie, VR
A brief look at the importance of BRDFs in stylized work- something that is often overlooked in favor of simply changing art assets.

Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.

Posted by Lars Doucet on 12/06/17 04:11:00 pm in Design, Console/PC, Indie
"Getting Over It" is the kind of game I would never make, it's super painful and not my thing at all, and I love it.





Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, challenges and key decisions, and his lessons learned.

Posted by Yifat Shaik on 12/12/17 09:53:00 am in Design, Serious
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analysis which games made them car & the reasons why players cry in video games

Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did right...

Posted by Vasiliy Sabirov on 12/12/17 09:52:00 am in Business/Marketing, Indie, Social/Online
In this article we will focus on the fundamentals of game analytics and which basic points you need to consider when setting up analytics for your games.

Posted by Christopher Gile on 12/12/17 09:41:00 am in Design, Console/PC, Serious, Indie
Not much is at stake in Pyre, so why was it the most stressful game I played this year?

Posted by Terry Nguyen on 12/12/17 09:39:00 am in Programming
When is a pull request ready to merge? If small changes need to be made, do you ask the contributor to make those changes or do you do it yourself? I took a stab at these questions with my first pull request.