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December 4, 2020
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Posted by Josh Bycer on 12/03/20 12:12:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
Pain Points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid.

Posted by Simon Carless on 12/03/20 10:05:00 am in Business/Marketing, Design, Production, Console/PC, Indie
A few months ago I released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – especially if you take into account that you can expect to make 2-5x your first week's revenue during your first year.

Posted by Simon Carless on 12/02/20 12:20:00 pm in Business/Marketing, Design, Production
You see relatively little discussion of multi-platform revenue, including console. So I was delighted when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his third-person exploration game starring a fox.

Posted by Ryan Sumo on 11/30/20 01:00:00 pm in Business/Marketing, Production, Indie
Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them.

Posted by George Jijiashvili on 11/30/20 12:56:00 pm in Business/Marketing, VR
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.

Posted by Piotr Bomak on 11/30/20 12:55:00 pm in Design, Programming, Art, Console/PC, Serious, Indie
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.

Posted by Stas Ignatov on 12/03/20 11:42:00 am in Business/Marketing, Production, Indie
A series of production tips, suggestions, and best practices to optimize development cycles and minimize delays by META Publishing's producer Mike Matytsin.

Posted by rakshak meena on 12/03/20 11:40:00 am in Social/Online
There are numerous motives why video games also can advantage your cognitive abilities; from enhancing dexterity to growing problem-fixing abilities, gaming abilities may be positioned to suitable use with inside the outdoor world.

Posted by Rafael Wawer on 12/01/20 10:43:00 am in Business/Marketing, Design, Production, Indie
Nimoyd is not only a game – but an indie story about two friends who were searching for that one awesome game idea. When we almost gave up on Xmas 2018, it clicked. We quit freelancing in 2019. Today, a small team. But it started humble, with 2 friends.

Posted by Ravi Teja Sanampudi on 12/01/20 10:43:00 am in Programming, Console/PC
Technical implementation of Intel View feature in Mafia III.

Posted by Hernan Smicht on 11/30/20 01:11:00 pm in Design, Production, Indie
Elements we constructed for destroying and defending enemy bases by shooting from a car.

Posted by Andrej Kovacevic on 11/30/20 01:03:00 pm in Business/Marketing, Production, Console/PC, Indie
Partnering with a publisher may seem as playing it on easy mode, but it's a double edged sword and indie devs should be cautious and review all of their options first and foremost.