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August 6, 2021
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Posted by Simon Carless on 08/04/21 01:45:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We lok at Epic court documents to analyze EGS advances, take another look at Steam 'reviews to sales' ratios, and lots more besides.

Posted by Brandon Casteel on 08/01/21 03:16:00 pm in Design
The conversation around 'soft counters' and 'hard counters' in RTS games often focuses on best case scenarios for soft counters and worst case scenarios for hard counters. This article is an attempt to address the topic in a more open and fair framing.

Posted by Josh Bycer on 07/30/21 09:20:00 am in Business/Marketing, Production, Console/PC
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.

Posted by Jason Bakker on 07/29/21 10:18:00 am in Design, Programming
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.

Posted by Simon Carless on 07/29/21 10:00:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.

Posted by Chris Zukowski on 07/27/21 10:49:00 am in Business/Marketing, Design
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.





Posted by Ajendra Singh on 08/03/21 11:03:00 am in Design, Art, VR
It's always necessary to start from a global ambience to go step by step in the details, it is the base for each stage of the project, it’s the best method to keep a universe always coherent and not to scatter which is wasting time.

Posted by Rafal Pietraszek on 08/03/21 11:00:00 am in Business/Marketing
In modern digital marketing, presence in search engines is an absolute must for game development websites. A customer looking for help in optimizing their game will most likely begin their research in search engines.

Posted by Otanod dp on 08/03/21 10:51:00 am in Programming, Indie
Monolithic. Starting simple.

Posted by Lucas Fernandes on 08/02/21 10:53:00 am in Design, Production, Indie
As you ask yourself how will you start your game design career, one common advice given is to make your first game. To follow such advice, it will require a game idea. This article aims to help you forge such an ideia by detailing how I did it.

Posted by Karl Kontus on 08/02/21 10:48:00 am in Business/Marketing, Serious, Indie
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well known Boxleiter method using the largest dataset to date.

Posted by Naavik (MTM) on 08/02/21 10:41:00 am in Design
Part two, analyzing how Merge Games can unlock their next phase of growth.