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October 21, 2020
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Posted by Simon Carless on 10/21/20 10:42:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Programming, Art, Console/PC, Serious, Indie, VR
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.

Posted by Simon Carless on 10/19/20 07:17:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.

Posted by Simon Carless on 10/16/20 09:43:00 am in Business/Marketing, Design, Production, Console/PC, Indie
When it comes to Switch discoverability, perhaps everyone's pessimist side has been over-exposed. Especially given some recent changes. Here's why you should dig releasing on Switch! (And more discovery news.)

Analyzing an interesting Twitter thread asking ‘content creators’ and media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!

Posted by Simon Carless on 10/13/20 06:18:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
As games continue to flood onto platforms like Steam, many developers are trying to make their games look even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames that each take 10 minutes to complete.





Posted by Daniel Camilo on 10/21/20 10:39:00 am in Business/Marketing, Design, Console/PC
Marketing from both Sony and Microsoft want you to believe 4K/60fps will be the continuous standard for this next generation. However, once we get past all the cross-gen launch titles, expect a lot of performance diversity.

A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.

Posted by Richard Fu on 10/20/20 10:47:00 am in Programming, Serious, Indie, Smartphone/Tablet
Highlighting 8 essential plugins for Unity that make mobile game development easy, includes all assets from in-app-purchase, file saving, sound and all.

Posted by Richard Fu on 10/20/20 10:46:00 am in Programming, Serious, Indie
Document style guideline for Unity and C# within our company, so the game developers can follow and create a high quality of code and easily collaborative projects.

Posted by Carl-Frederik Wibroe on 10/19/20 10:29:00 am in Business/Marketing, Production, Indie
An overview of how I successfully pitched my first game as a solo dev with no experience.

Posted by Thomas Pagani on 10/19/20 10:25:00 am in Audio, Design, Production, Art
An article about how various influences and references helped shaping the layered narrative of Team SolEtude's last release, Asobi.