Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Describes the implementation of the prototype system in The Machinery.
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Microsoft is sunsetting its streaming platform Mixer and transitioning its streamers and audience to Facebook Gaming as part of a new partnership. Mixer was primarily a springboard for xCloud, and this focus contributed to its dismantling.
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy. In this post, I share some of my own management methods and "rules"
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.