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June 17, 2018
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    Emma Kidwell
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Posted by Sande Chen on 06/15/18 09:01:00 am in Design, Serious
In this article, game designer Sande Chen delves into the connection between a person's identity, emotions, and behavior change.

Posted by Winifred Phillips on 06/14/18 11:15:00 am in Audio, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 3: Diegetic versus Non-Diegetic, with a discussion of composition & recording methods to make music fit into a VR world.

Posted by Joel Green on 06/14/18 11:14:00 am in Design, Indie, VR
VR is all about iteration and experimentation, occasionally leading to magical design discoveries. This article covers what went in to creating a first-of-its-kind VR inventory, an intuitive backpack that players can pull naturally over their shoulder.

Posted by Tatiana Vilela dos Santos on 06/11/18 11:41:00 am in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by ALEXIS KENNEDY on 06/11/18 11:37:00 am in
What happened when we launched Cultist Simulator, and why we think it happened.

This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.





Battle Royale and Fortnite has taken over multiplayer and streaming, but does this genre have the legs to be the next big Esport?

Posted by Piotr Bomak on 06/15/18 08:44:00 am in Design, Art, Console/PC, Serious, Indie
In the third article in the series, we unveil the design decisions behind the bomber boss in X-Morph: Defense and why we decided to completely get rid of it, even though it was almost finished.

Posted by Rudolf Lachinov on 06/14/18 05:41:00 pm in Art, Indie, Smartphone/Tablet
It's my project about running candies. All game art is sculpted from plasticine, there are 50 candies and 6 locations.

Posted by Tejas Jasani on 06/14/18 11:13:00 am in Programming
The main objective of this blog post is to give you an idea about how to use C# Delegates in Unity.

User Reviews: Are Core Gamers More Feature Critical Than Casual Gamers?

Posted by Michael Smith on 06/14/18 11:12:00 am in Art, Indie
These games are the pinnacle of indie development.