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May 12, 2021
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Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by John Harris on 05/10/21 10:30:00 am in Console/PC
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Posted by Chelsea Blasko on 05/03/21 10:32:00 am in Serious
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Riot Squid is an endless runner/upgrade game for Android, made in Unity, which I made over 6 months during the pandemic as a solo dev. Here’s a few of the ways I was able to do this, having never made and released a Unity game before.

Posted by Jeff Spoonhower on 05/12/21 10:08:00 am in Design, Console/PC, Indie
What is the auteur theory, and how does it pertain to video games? Can auteur games succeed critically and commercially and if so, who is making them? I will explore this topic through the lens of a 20-year career in AAA and indie game development.

Posted by Sergio Garces on 05/12/21 10:06:00 am in Business/Marketing, Console/PC, Indie
In the first of this series of posts I explain many of the decisions I made managing my indie studio.

Posted by Tim Repa Davies on 05/12/21 10:06:00 am in Business/Marketing, Console/PC, Indie
Part 2 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.

Posted by Tuomas Pelkonen on 05/12/21 05:12:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
The article aims to provide a brief overview of the regulation and recent court cases regarding loot boxes. The following regions are covered in the article: Belgium, the Netherlands and the rest of Europe, the UK, the USA, Japan and China.

Posted by Jennifer Cadieux on 05/10/21 10:38:00 am in Business/Marketing, Production, Social/Online
Mobile game developers are faced with 2 crucial questions: how can they stand out in the crowded mobile market and how can customer support help reach this objective?