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Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.

Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.

Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!

Posted by Josh Bycer on 05/27/20 02:49:00 pm in Design
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I want to talk about how a recent entry did things differently, and what we can learn from it.

Posted by Brad Wardell on 05/27/20 02:48:00 pm in Design, Programming, Production
Using a scripting language to write gameplay code has traditionally been a delicate proposition. Scripted code is faster to iterate but a lot slower. Scripted code can be modded easier but hard to debug. In the past few years, a lot has changed.

Posted by Pascal Luban on 05/27/20 02:47:00 pm in Design
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.





Posted by Yohann Miniere on 05/28/20 10:59:00 am in Business/Marketing, Console/PC, Indie, Social/Online, VR
Here are 7 tips that should help you to understand how to connect with video game editors. I am Yohann, Indie Game PR and Marketing freelance consultant and this article was first published on my blog https://www.indiegamesmarketer.com/blog

Posted by Alice Guillaume on 05/28/20 10:58:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
Learn how to develop a creative strategy and pick up a few practical dos and don’ts for making profitable creatives.

Posted by Li JIAXIN on 05/28/20 10:58:00 am in Business/Marketing, Console/PC
On a day like this a year ago, Banner of the Maid was released in China. 9 months before it was released in the West. This 1st anniversary of the game is a great opportunity to stop for a moment and look at the path that brought us here.

Posted by Simone Cicchetti on 05/28/20 10:15:00 am in Design
Second part of the articles about documentation for game designers -- in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.

Posted by Matt Nicholas on 05/28/20 10:00:00 am in Business/Marketing, Serious
While the world copes up with the pandemic, there is a silver lining in the cloud for the gaming industry.

Posted by Ashu Sharma on 05/27/20 02:51:00 pm in Design, Serious
A qualitative research study that produced interesting findings that can be used by persuasive and serious game developers. This study also fills a research gap in the context of Indian serious gaming market.