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May 16, 2021
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Posted by Simon Carless on 05/12/21 05:26:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.

Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by John Harris on 05/10/21 10:30:00 am in Console/PC
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Posted by Chelsea Blasko on 05/03/21 10:32:00 am in Serious
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people

Posted by Luca Russo on 05/14/21 11:17:00 am in Design, Programming, Art, Console/PC, Indie
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.

Game Dev Digest Issue #94 - Patterns, Math, and VFX. The latest from the free weekly Unity3d/gamedev newsletter.

The Children's Code is new law in the UK that increases the standards of data protection for children. It will affect game developers and publishers worldwide that collect, process and/or store children's personal data (even if they do so unknowingly).

Posted by Karl Kontus on 05/13/21 10:25:00 am in Business/Marketing, Serious, Indie
Exploring the areas that every indie dev should cover if trying to make a commercially successful game - from pricing to marketing to launch dates

Riot Squid is an endless runner/upgrade game for Android, made in Unity, which I made over 6 months during the pandemic as a solo dev. Here’s a few of the ways I was able to do this, having never made and released a Unity game before.

Posted by Jeff Spoonhower on 05/12/21 10:08:00 am in Design, Console/PC, Indie
What is the auteur theory, and how does it pertain to video games? Can auteur games succeed critically and commercially and if so, who is making them? I will explore this topic through the lens of a 20-year career in AAA and indie game development.