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Does Minecraft continue to be successful because Mojang is awesome, or does Mojang continue to be awesome because Minecraft is succesful? Can't it be both?

Posted by Simon Carless on 06/14/21 04:57:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...

Posted by Winifred Phillips on 06/14/21 11:18:00 am
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer. Topics include looping strategy, composer workflow, team dynamics, recurring themes, & networking.

Posted by Ryan Sumo on 06/11/21 03:00:00 pm in Business/Marketing, Console/PC, Indie
The games industry should take a cue from the film industry and start optioning game design documents.

Posted by George Jijiashvili on 06/10/21 02:46:00 pm in Business/Marketing
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.

Posted by Simon Carless on 06/10/21 01:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.





Posted by Zachary Strebeck on 06/15/21 10:56:00 am in Business/Marketing, Art
A photographer recently filed a copyright lawsuit against Capcom, alleging instances where her photographs were used without permission. In this post, I’ll break down the facts of the case as alleged and discuss ways to avoid this happening to your game

Posted by Pavol Buday on 06/15/21 10:56:00 am in Business/Marketing, Indie
Huge shows like gamescom or E3 will feel the same as a local student conference on your notebook where you are watching it. How busy the showcase is, the hum of the environment, nor the scale is not replicable in virtual space.

Posted by David Molnar on 06/15/21 10:55:00 am in Business/Marketing, Design, Production
In this blog post you can find out what Live Ops Managers do during Softlaunch of a game at Square Enix Montreal.

Posted by Jori Hamilton on 06/15/21 10:52:00 am
When it comes to landing jobs in creative fields, it can be difficult to determine which path is the right path. This article discusses the different educational/training paths one can take to break into the gaming industry.

Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA

Posted by Yali Papacubec on 06/14/21 11:37:00 am in Design, Programming, Production, Console/PC, Indie
Rushout is an enthralling and hilarious 3D ragdoll platformer with simple gameplay set in fantastic flying landscapes. And the prize for the best result will spark real excitement in you! [P.S. Beware of crazy chickens!]