In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
This is meant to be the first article of a series dealing with design concepts imported from board and digital wargames, with subsequent articles detailing specific mechanics or games and comparing them to videogame genre approaches.
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
The 220 unique AI personalities in Halo Wars 2.
A lot of designers starting out like to take a linear approach in design - first keep designing only on paper and then implement exactly that. This is not the most efficient way to do this, so let's talk about iterative design.
Outer Wilds' precise blend of genre seems impossible to talk about without spoilers, but it can be done: in this trailer analysis video (with transcript)!
2019 has been another banner year for amazing games being released, but it also shows how hard it is for games to stand out, and why just having a good game isn't enough anymore.
For the past few years, the streaming website Twitch has been the go-to site for inspiring gamers to show off their gaming prowess and build a following. Here's how you can go about building a following of your own.
The story of my first video game. A post with many questions : Why ? How ? When ? What ?
How a monotonus soundtrack can elevate the game experience
Breakpoint introduced a new way to dispatch the Intel the players need to progress in the story and the open-world.