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Posted by Trevor Diem on 10/18/17 02:15:00 pm in Programming, Console/PC, Serious, Indie
This blog post is a multi-part overview of the FMV Pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll go through a series that investigates how we were able to achieve our remastered FMVs.

Posted by Sande Chen on 10/18/17 09:09:00 am in Business/Marketing, Design, Console/PC, Smartphone/Tablet
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.

Posted by Edward McNeill on 10/18/17 09:08:00 am in
Three quotes for game devs to consider.

Posted by Niklas Gray on 10/18/17 09:07:00 am in Programming
Adding high-performance multi-threading support to a complicated data structure.

Posted by Winifred Phillips on 10/17/17 10:16:00 am in Audio, VR
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.

Posted by Joost van Dongen on 10/17/17 10:07:00 am in Programming, Console/PC
Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work and discuss the pros and cons of using these systems instead of building your own from scratch, based on our experience developing Awesomenauts.

Posted by David Rohrl on 10/20/17 04:05:00 pm in Design
Trailer Park Boys: Greasy Money is an unusual idle game that violates many of the genre's design conventions. This is an inside account of the game's journey and the key design decisions that led to its success.

Posted by Rasmus Rasmussen on 10/20/17 10:49:00 am in
Part 2 of 3, on what it takes to translate a video game. This part deals with getting off to a good start, preparing your strings, tools, etc.

Posted by Josh Chang on 10/20/17 10:49:00 am in Programming
Today, were going to implement a new feature into our game. In the current state of the game, after we win, thats it, no replay value. To fix this, Im going to implement a time score system to encourage players to beat the game as fast as they can and

Posted by Josh Bycer on 10/20/17 10:48:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Today's post looks at the common trap that many first time designers fall into when beginning a company: Ignoring the business side when it comes to building a video game.

Posted by Dylan Moran on 10/20/17 10:48:00 am in Console/PC, Indie
Add online play feature it will cover the loopholes in your game and will give them quality for their money and time.

Posted by Herbert Llanas on 10/20/17 10:29:00 am in Design, Console/PC, Smartphone/Tablet
Use the following 7 advices and youll be able to come up with a gorgeous, unique character before you know it.