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August 19, 2019
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Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Joost van Dongen on 08/19/19 10:33:00 am in Design
What to do if something is overpowered for beginners, but fine for experienced players? Simple stat changes won't do in such cases. This blogpost discusses 3 approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.

This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.

Posted by Victoria Tran on 08/16/19 10:37:00 am in Business/Marketing
How to better set up your (game) communities for kinder user experiences.

Posted by William Volk on 08/16/19 10:27:00 am in Business/Marketing, Indie
Getting back into Indie-Games after decades with The Climate Trail

Posted by Niklas Gray on 08/15/19 10:14:00 am in Programming
Shows how we can add an index to bulk data to accelerate queries.





Posted by Alejandro Maldonado on 08/19/19 10:41:00 am in Business/Marketing, Indie
Yume Nikki is a very good game, but the mystery surrounding the developer, Kikiyama, was definitely of great importance for all the commercial movements around it.

Posted by Nic Rutherford on 08/19/19 10:36:00 am in Business/Marketing, Social/Online
More information about the Fringe Planet Kickstarter - along with two huge mistakes I made with campaign. Blogging about this to help others avoid these mistakes

The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.

Posted by Dan Fabulich on 08/16/19 10:33:00 am in Business/Marketing, Production, Smartphone/Tablet
In conversation with Google Play Store developer support today, they confirmed to me that all new Android apps now require at least three days for approval.

Posted by Nic Rutherford on 08/16/19 10:33:00 am in Business/Marketing, Social/Online
I'm running my first Kickstarter, and the first 24 hours was a whirlwind of activity. I thought it might be useful to other to share my experiences.

Posted by Josh Bycer on 08/16/19 10:25:00 am in Design, Console/PC, Indie
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.