Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I want to talk about how a recent entry did things differently, and what we can learn from it.
Using a scripting language to write gameplay code has traditionally been a delicate proposition. Scripted code is faster to iterate but a lot slower. Scripted code can be modded easier but hard to debug. In the past few years, a lot has changed.
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.
Here are 7 tips that should help you to understand how to connect with video game editors. I am Yohann, Indie Game PR and Marketing freelance consultant and this article was first published on my blog https://www.indiegamesmarketer.com/blog
Learn how to develop a creative strategy and pick up a few practical dos and don’ts for making profitable creatives.
On a day like this a year ago, Banner of the Maid was released in China. 9 months before it was released in the West. This 1st anniversary of the game is a great opportunity to stop for a moment and look at the path that brought us here.
Second part of the articles about documentation for game designers -- in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.
While the world copes up with the pandemic, there is a silver lining in the cloud for the gaming industry.
A qualitative research study that produced interesting findings that can be used by persuasive and serious game developers. This study also fills a research gap in the context of Indian serious gaming market.