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February 28, 2020
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Posted by Josh Bycer on 02/28/20 10:24:00 am in Design, Console/PC, Indie
World of Horror may have just came onto early access, but this game is a refreshing take on horror design that more developers need to consider for their games.

Posted by Tommy Thompson on 02/28/20 10:21:00 am in Design, Programming, Console/PC
Insights from The Division's lead AI programmer on evolving enemy AI design.

Posted by Jeff Vogel on 02/27/20 10:06:00 am in Business/Marketing, Indie
Being an indie developer is, for most of us, a gruesome march to economic oblivion. Unless, of course, you can find a way to make a living from sources besides mere sales. Let's poke at some of the ways to get patrons to support us online!

Posted by Simon Carless on 02/26/20 06:41:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
So, we're back with a behind-the-scenes analysis of another Steam game's sales. Many thanks to Ryan Sumo for allowing us to check out lifetime revenues for Squeaky Wheel's Academia: School Simulator.

The idea was games that are hosted, streamed, played once, and then expire. For example, imagine Super Mario Bros. but every time someone dies, another player takes over, until eventually someone finishes the game. Then, once it's over, the game shutters

How would you cut these 5+ days you may spend to ship a new build with just updated game assets? Here is how: with Unity Addressables PlayFab integration.

Posted by Benjamin Overgaard on 02/28/20 10:33:00 am in Design, Programming, Art
The development process behind the visual effects in Lightmatter.

Posted by Carlos Valenzuela on 02/28/20 10:17:00 am in Design, Console/PC, Indie
Tutorials shouldn't be boring bureaucratic procedures or massive chunks of text, they must be as exciting as the final boss. Here I try to show how accomplish that, as well as list all the common video game tutorial mistakes.

Game Dev Digest Issue #33 - HDRP, DOTS, Optimizing, Effects and More! The latest from the free weekly Unity3d/gamedev newsletter.

Let’s get this straight: I’m sort of pissed off with large corporations pulling out of GDC this year. Yes, we are all aware of the novel virus and its outbreak, but apparently, there is not much decision-making based on facts.

Posted by Guenther Beyer on 02/26/20 10:22:00 am in Production, Indie
Five years ago two German twins jumped into crafting their first video game without any kind of experience. Now close to releasing Resolutiion, we are wondering: what did we learn in these five yeas? These are our nine most valuable lessons.

You might not think that gaming and fitness go hand-in-hand. People who frequently play video games are often stereotyped as “lazy” or unmotivated. But thanks to advancements in technology, gaming has become more active and fitness-driven than ever.