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May 25, 2018
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Posted by Tatiana Vilela dos Santos on 05/22/18 10:12:00 am in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC

Posted by Shane Neville on 05/22/18 10:10:00 am in Production, Indie
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.

This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Richard Wood on 05/18/18 08:59:00 am in Production, Serious, Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Tatiana Vilela dos Santos on 05/17/18 06:03:00 pm in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Ryan Juckett on 05/16/18 05:36:00 pm in Design, Programming
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.





Posted by Stephen Schafer on 05/24/18 09:49:00 am in Design, Indie, VR
The concept behind the development of a Psychecology game (PEG) prototype is that authentic game-play based on the most current cognitive research and the principles of dream analysis identified by Carl Jung can promote individual and collective psycholog

Posted by Pippin Barr on 05/24/18 09:48:00 am in Programming, Art, Indie, Design
In this essay I write about the creation of b r 1 (Bitsy Reality 1), a Bitsy remake of v r 1, a Unity game. I write about the process of development and specific insights into translating a game between radically different game engines.

Posted by Kevin Giguere on 05/24/18 09:47:00 am in Design, Programming, Console/PC
Tech Support uses procedurally generated conversations to make dialogue flow naturally between the 200+ customers a player encounters over the course of the game, and adding variance to make every chat feel unique.

A QA Tester makes a case for the unification of Automated & Manual testing.

All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.

Posted by Dr. Michael Garbade on 05/22/18 10:10:00 am in Design, Indie
The 4 main new features introduced in Unity 2018.1 beta are Scriptable Render Pipelines (SRP), Shader Graph, the C# Job System, and Particle System Improvements.