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July 2, 2020
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Posted by Josh Bycer on 06/30/20 11:03:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Free to Play and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.

Posted by Niklas Gray on 06/30/20 10:49:00 am in Programming
Describes the implementation of the prototype system in The Machinery.

Posted by Simon Carless on 06/30/20 10:29:00 am in Business/Marketing, Design, Production, Console/PC, Indie
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?

Posted by Louise Shorthouse on 06/29/20 11:14:00 am in Business/Marketing, Social/Online
Microsoft is sunsetting its streaming platform Mixer and transitioning its streamers and audience to Facebook Gaming as part of a new partnership. Mixer was primarily a springboard for xCloud, and this focus contributed to its dismantling.

Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.

Posted by Simon Carless on 06/25/20 10:50:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What the heck is this new Steam Points system? How did devs fare in the Steam Summer Games Festival with their pre-release demos? All this info, and more, within.

Posted by JORDAN MAYNARD on 07/01/20 11:17:00 am in Audio, Design
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.

Posted by Steve Thornton on 07/01/20 11:16:00 am in Design, Production
Being a good games designer requires strong soft skills. Providing feedback, mediating discussions, resolving conflicts, managing people; these require empathy, tact and diplomacy. In this post, I share some of my own management methods and "rules"

Posted by rahul sehgal on 07/01/20 10:48:00 am in Business/Marketing, Design, Programming, Production, Art
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future

Posted by Kate AppFollow on 06/30/20 11:07:00 am in Business/Marketing, Production, Smartphone/Tablet
This year the WWDC 2020 was a completely virtual event, streamed at website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.

Posted by Damien FREMONT on 06/30/20 11:07:00 am in Programming, Indie, Smartphone/Tablet
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.

Posted by Tomer Geller on 06/30/20 11:06:00 am in Design, Art, Indie, Smartphone/Tablet
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.