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February 27, 2021
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Posted by Josh Bycer on 02/26/21 08:35:00 am in Design, Console/PC, Indie
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.

Posted by Brandon Casteel on 02/25/21 01:11:00 pm in Design
I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game.

Posted by Simon Carless on 02/24/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.

Posted by Natalie Mikkelson on 02/24/21 10:20:00 am in Design, Serious, Indie
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?

Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.

Posted by Joost van Dongen on 02/23/21 11:29:00 am in Design, Indie
This post discusses how to do storytelling in a coop game where each player is at a different point in the story; without spoiling things for teammates and without adding waiting time for the other players.





Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Trz ask on 02/25/21 03:30:00 pm in Design, Console/PC, Indie
We recently released a general overview of our newest game - Espresso Tycoon, and today we want to show you how much this project has developed. Check out the latest Espresso Tycoon Weekly Recap!

Posted by Yacine Salmi on 02/25/21 03:28:00 pm in Design, Indie, VR
We took a look at the various inventory systems used in popular VR games and share our observations.

Posted by Aidan Herron on 02/25/21 01:17:00 pm in Design, Production, Console/PC, Serious
Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?

Posted by Elijah Freeman on 02/25/21 01:10:00 pm in Business/Marketing, Console/PC
As Nintendo announces that the Switch has now become its 5th best selling console of all time, there’s rightly focus on why the platform has managed to find so much success. How did Nintendo get it all so right?

Posted by Kyle Worrall on 02/25/21 01:10:00 pm in Audio
An comedic anecdote of a composer who is suffering from writer's block and uses AI music tools to help stimulate their creativity. Brought to you from a PhD student working on procedural music tools that can work in symbiosis with composers for their PhD.