In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
I talk about using an app called Airtable to easily make a database of our events in Academia : School Simulator
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.
I see sub-factions as a very useful tool to allow players to identify with a specific play style. They're a way to provide players an opportunity to personalize their play experience and to create expandable content for a game.
Topic: Static delegate trick
Source for UE4.23: https://github.com/klauth86/UE4Cookery/tree/main/CPP002
A cohesive narrative is important to stories of all kinds, not just video games. Ori and the Will of the Wisps maintains this narrative cohesion for everything but one vital character.
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.
TikTok guide for indie game devs // Top 10 hands-on tips to make the tok tik, including examples of great accounts to follow
Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.
The six unique games that solve complex problems with style and excellent design.