After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Accessibility is a popular topic among developers and game dev discussions, but today's post talks about the design trap of only thinking about accessibility and not UI/UX, and ending up with a game all the worse for it.
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." In this article: the use of song structure as a guide for horizontal resequencing.
After years of trying I'm finally achieving my dream of releasing a game on Nintendo and Sony consoles. This is the story of how...
My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?
Unity 3D and Unreal are among the most popular software that game developers work with. There are good reasons why game developers use almost only these two. Below you will find the advantages but also the disadvantages of each game engine.
To automate or not to automate, with machine learning agents.
Constructing template-based curved trajectories.
I have developed a new movement technique for VR with the intention of using it for an action platformer. I talk about the whole process, what motivations I had, what my design decisions were, and how I technically solved the movement.