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September 23, 2019
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Posted by Jeremy Alessi on 09/23/19 10:49:00 am in
In episode 2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game.

This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019

Posted by Victoria Tran on 09/19/19 10:53:00 am in Business/Marketing, Indie, Social/Online
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.

Posted by Neil Schneider on 09/19/19 10:50:00 am in Business/Marketing, Console/PC, Social/Online, VR
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.

Posted by Damian Sanchez on 09/23/19 12:15:00 pm in Audio, Console/PC, Indie, Social/Online
A look into Temtem's work in progress score creation and the adptive music techniques behind it.

A selection of the top strategies on improving your games' retention, with expert advice from app-store specialists.

The gaming industry is an important contributor to the world’s economy. As a result, major cities across the globe have embraced the gaming community by hosting events and creating new job opportunities. These are some of the top destinations for gamers

Apple announced that App Store Connect now supports Arabic and Hebrew localization. Such locales scare developers off, because the translation can be complex. Find out how to localize an app to any language.

Posted by Chris waugh on 09/23/19 11:39:00 am in Programming
Learn the right way to move in the Game Industry and how you can actually get a Real-time Game Industry Experience all by Yourself.

Posted by Eddy NJIKI on 09/23/19 11:33:00 am in Design
This post is about machinations and the importance of tools in game design. During this article, i will not talk about gameplay design (mechanics and gameplay creation) but mainly about system and internal economy design