We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
Playing a game as the bad guy can be a guilty pleasure and a unique experience. For today, we're going to look at this further, and why designing around being bad is harder than playing it that way.
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
I have noticed some common art direction methods and tricks indies utilize to make their games look better on a tight budget. The first of these is Abstraction.
Realistic racing simulators. Faster reaction times. Shouldn't those that play video games, especially racing games, be better drivers? The answer goes deeper than just a simple yes or no. While there are benefits, there are also some drawbacks as well.
China Joy, the biggest gaming-related event in the world, and this year, the only major one to actually happen in its physical form. And yet, most Western gaming media insists on ignoring the event. Why?
If you want to become a good game developer you need to make lots of games. Let’s first start with why you need to be productive. The more games you make the better and faster you become at making games.
Unique art-style, familiar elements borrowed from other popular multiplayer games but been put in a purely exciting experience are the words by which we define our latest game. Ticket to Heaven is the game that we are talking about.
Practical tips on increasing game performance in Unity - Part 2