Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Simon Carless on 09/30/20 12:39:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's the new Xbox store for Xbox One - which will also roll out for Xbox Series - like? (This is a big one for the future of how people buy games on Xbox consoles.)

Posted by Lars Doucet on 09/30/20 11:08:00 am in Business/Marketing, Production, Console/PC, Indie
I'm working on a new website called, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.

This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?

Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.

Posted by Bob Whitaker on 09/28/20 10:20:00 am in Console/PC, Serious
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.

Posted by Pascal Luban on 09/26/20 02:56:00 am in Production
A new profession has recently appeared: UX designer. If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer? A game designer? Both?

Posted by Jeffrey d'Eon on 10/01/20 10:32:00 am in Design
Digs into the statistics behind various dice algorithms and how they can be implemented in the design of more balanced options for players.

Posted by Chelsea Blasko on 10/01/20 10:31:00 am in
During this unprecedented time, Iron Galaxy’s COO Chelsea Blasko discusses how she quickly transitioned her team to work-from-home settings while maintaining a unique culture that kept the Iron Galaxy team supported, connected and productive.

In tile puzzle games, the engaging level design is butter and bread, and the very thing players spend time playing. In this article, we talked with Renald Gazar, Lead Level Designer at Room 8 Studio, about levels quality assurance.

Posted by Bernard Polidario on 10/01/20 10:29:00 am in Design, Programming, Console/PC, Indie
Adding glow effect to your game levels is an alternative way to not only light up your scenes but also spice up your scenes. It's also known that making such effect is hard, that's why in today we'll learn how to create 2D glow effects in Unity using URP.

Posted by Friedrich Wessel on 09/30/20 10:50:00 am in Programming
Well written automated tests can increase the understandability of code and make easier to maintain for a long time. In this post I would like to show the different kind of tests I use to add tests to an existing (untested) code base.

Posted by Benjamin Glover on 09/29/20 07:48:00 am in Business/Marketing, Indie, Social/Online
Do you want to get in touch with content creators but aren’t sure how? Here are a few pieces of advice to get you started, and what you should do as a developer if you know a content creator is coming your way…