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September 20, 2019
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Posted by Victoria Tran on 09/19/19 10:53:00 am in Business/Marketing, Indie, Social/Online
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.

Posted by Neil Schneider on 09/19/19 10:50:00 am in Business/Marketing, Console/PC, Social/Online, VR
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.

Posted by Andrew Smith on 09/18/19 12:33:00 pm in Business/Marketing, Indie
Spilt Milk Studios were lucky enough to have 3 interns work with them for a fortnight - 2 girls, 1 boy, 2 of them BAME... and gave birth to a new game & a new label. This blog & accompanying interview gives insights into how we achieved this.

How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.

Posted by Bob Whitaker on 09/17/19 10:33:00 am in Console/PC, Serious
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.

Posted by Richard Hill-Whittall on 09/16/19 11:34:00 am in Business/Marketing, Indie
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.

Posted by Meg Betteridge on 09/19/19 10:54:00 am in Business/Marketing, Production, Social/Online
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.

Posted by Kimberly Culp on 09/19/19 10:53:00 am in
Companies include agreements with their games that require players to consent to arbitration, waiver of class action, specific state laws, amongst other terms because those agreements protect the company. But can children be found by those agreements?

Posted by Oleg Nesterenko on 09/19/19 10:48:00 am in Console/PC, Indie
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'Eliza' developer Matthew Burns to talk about the game's original approach to interactive storytelling.

Posted by Alex Moukas on 09/18/19 06:05:00 pm in Business/Marketing, Smartphone/Tablet
Not every mobile game is profitable — in fact, most fail to build sustainable economies. Real-time pricing optimization is the key to intelligent revenue management in 2019.

Support is your first line of communication with users. It allows you to interact with both new players and engaged users, which makes it a very effective tool for approaching your target audience.

Posted by Vivek Sonchhatra on 09/18/19 12:32:00 pm in Business/Marketing
Know how you can get more game subscription that help you to reach out targeted audiences and generate more revenue for your business.