The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Support powers are a controversial topic in the RTS space. Their greatest strengths come hand-in-hand with their greatest weaknesses. This piece addresses the types of support power and how to improve these abilities in RTS games.
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Early Access has proven to be a popular and viable option to release and develop a game by for indie developers. For today, we're going to look at what it means in the current market and the steps you need to take to have a successful early access game.
How an unsuspecting indie title became a textbook example of thematic excellence in game design.
Game Dev Digest Issue #77 - Modelling and more.
The latest from the free weekly #Unity3d/#gamedev newsletter.
How OK/NORMAL uses an uncharacteristically long segment to harness mundanity and get inside the player's head
To change a culture begin by looking towards the blue sky.
This post explores a rare genre of multiplayer video games, their potential impact on gamer communities and the role they could play in the aftermath of the COVID-19 pandemic.
Try to solve this challenge – convey to the player over 10 different game states without breaking immersion.