We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
The 'early game' - or, the first few minutes of play in a real-time strategy game match, is a first impression that players experience over and over again, whether they're playing competitively or solo. It makes sense to try to do it right.
Marketing is an increasingly important part of game development, and your store page is crucial for getting new people interested in your game. For this post, I'm breaking down the areas you need to focus on when building an attractive store page.
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
A look back at the decades long history of game accessibility knowledge sharing
New murder-mystery game Overboard! uses a unique patchwork approach to dialogue to assemble its case against the prime suspect... whoever that might be!
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.
If you created a really great game with coherent gameplay, art and UI, but your revenues are still not as promising as you have expected, then this article will help you to explore the reasons and will provide some advices on the possible improvements.
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).
Topic: Referencing assets for C++ lovers
Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP008
This is an article explaining the step by step process on how to design a logo for your game, from the initial research to final logo design.
Understanding how the design tool known as emotional engagement can make the player enjoy harsh and disempowering experiences