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January 22, 2020
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Posted by Niklas Gray on 01/21/20 12:26:00 pm in Programming
My plans for how to do time tracking in 2020

The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Jeremy Alessi on 01/17/20 10:39:00 am in
In episode 20, Jeremy chats with indie comic book creator Vince White. Vince was instrumental in helping Jeremy deliver the Swap Fire comic, which was a backer reward of the successful 2017 Kickstarter for Swap Fire 2 on Nintendo Switch.

Posted by Thomas Bidaux on 01/15/20 10:23:00 am in Business/Marketing, Console/PC
The annual review of the performance of games projects on Kickstarter in the past 12 months.

Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).

Posted by Joshua Hallaran on 01/21/20 04:55:00 pm in Design, Console/PC, Indie
Part 2: The Disney Loop - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.

Posted by Par Villner on 01/21/20 12:23:00 pm in
Do game critics have different taste than the average consumer? I argue that the answer is "yes" and that the difference is increasing, by using data from Metacritic.

Posted by Ashwin Singh on 01/21/20 12:12:00 pm in Business/Marketing, Design, Social/Online
In changing political environment it is becoming increasingly important for the game development community to form a political alliance to protect the freedom of their players and themselves.

Posted by Ben Ho on 01/21/20 12:10:00 pm in
Publish a Game on IOS, Android and HTML5

Posted by Kevin McVay on 01/21/20 12:01:00 pm in Design, Indie
As we’ve had a great number of readers proclaiming their wishes to create their own action games, I’ve been speaking with some true craftsmen of the action genre to find out how they make their own titles.

Posted by Yilai Zhao on 01/21/20 11:30:00 am in Design, Console/PC
An analysis of how to influence player experience and maximize their curiosity by using "Suspense".