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July 17, 2019
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Posted by Winifred Phillips on 07/16/19 10:47:00 am in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Posted by Thomas Bidaux on 07/16/19 10:43:00 am in Business/Marketing
State of board games on Kickstarter in the first half of 2019

With an understanding of what makes players want to buy, you can enhance the experience and increase your IAP. But how do you find out what works? We used our in-game platform to test the impact of in-game product videos—and the results surprised us.

Posted by Scott Fine on 07/16/19 10:38:00 am in Design, Serious, Smartphone/Tablet
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.

As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.

Posted by Thomas Bidaux on 07/15/19 10:40:00 am in Business/Marketing, Console/PC, Indie, VR
What is the state of Kickstarter for video games in the first half of 2019?





Posted by Eiman Tan on 07/15/19 11:12:00 am in Design, Console/PC, Indie
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2

Posted by Sven Lubek on 07/15/19 11:11:00 am in Business/Marketing
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.

Posted by Caleb Compton on 07/15/19 10:26:00 am in Design, Programming, Console/PC
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there

Posted by Victoria Tran on 07/14/19 09:03:00 pm in Design
Fashion in games is one of the most downplayed parts of the medium, yet it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds. Let's talk about it.

Demand of your projects that they benefit their audience. Seek more than novelty in your ideas; seek to value your audience and give them something of value.

Posted by Michael Heron on 07/11/19 10:40:00 am in Business/Marketing, Design, Production, Serious
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.