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July 10, 2020
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Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?

How can you profit from using C# 7.0 local functions in your game? Let's find out

Posted by George Jijiashvili on 07/09/20 10:45:00 am in Business/Marketing, Console/PC
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement

Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.

Posted by Josh Bycer on 07/07/20 10:29:00 am in Business/Marketing, Design, Production, Console/PC, Indie
An underrated skill when it comes to working in the industry is remaining humble, and its something more people need to learn.

Posted by Heinz Schuller on 07/07/20 10:29:00 am in Art, Social/Online
Game art education can be a widely variable experience, and students need guidance to make the right choices for their education.





Posted by Joey Heinze on 07/10/20 10:53:00 am in Design, Production, Indie
This guide is made for new and aspiring indie devs who have no prior knowledge of game development. The reader should learn about the most essential parts of game development, from the idea to the finished game, to enable them to make their own game.

Posted by Karl Kontus on 07/10/20 10:52:00 am in Business/Marketing, Indie
Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'

Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Brandon Casteel on 07/09/20 10:47:00 am in Design
The Command and Conquer is built around a number of systems that I absolutely love, from its resource harvesting system to how it handles base building. And it's that I want to talk about right now: base building. In particular, the Construction Yard/MCV.

Posted by Francesco Generali on 07/09/20 10:46:00 am in Design
This is a personal research on how the use of the camera in third-person video games has evolved. This is also my first article in this site, so i hope you find it useful and enjoyable! Let me know in the comments section.

Posted by Gabriel Padinha on 07/09/20 10:43:00 am in Design, Smartphone/Tablet
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. By doing that, we discovered some guidelines that I share in this article as balancing tips for any game.