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November 21, 2017
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This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.

Posted by Jeff Vogel on 11/17/17 10:30:00 am in Business/Marketing, Console/PC, Indie, Social/Online
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?

Posted by Pascal Luban on 11/17/17 10:30:00 am in Design
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?

Posted by Martin Nerurkar on 11/16/17 09:31:00 am in Business/Marketing, Indie
On the 10th of October I I started the Nowhere Prophet First Access on ( That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.

Posted by Pavel Zagrebelnyy on 11/16/17 04:06:00 am in Programming, Console/PC, Indie
Here we present technical details behind rendering of Mud and Water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive on Xbox One, PlayStation 4 and PC (Steam).

Posted by Winifred Phillips on 11/14/17 11:38:00 am in Audio, VR
Video game composer Winifred Phillips offers a roundup of resources available to game composers interested in composing music for virtual reality games. Included: methods and techniques, software tools, online communities, conferences and organizations.

Posted by Nik Mueller on 11/17/17 09:31:00 am in Business/Marketing, Indie
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!

Posted by Ashton Philip Kehnscherper on 11/16/17 01:27:00 pm in Business/Marketing, Design, Serious
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?

Posted by Chris Cobb on 11/16/17 09:30:00 am in Business/Marketing, Design
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.

Posted by Josh Chang on 11/16/17 09:29:00 am in Programming, VR
Welcome to Day 38! Today, were going to talk about the limitations of mobile VR and make some changes in our game to fix things. Weve already started to fix some things, specifically adding event triggers to our enemies, but theres still many to solve

Posted by Juned Ghanchi on 11/16/17 09:28:00 am in Programming
Game development for an iPhone has never been so much easy as it is now. All you need to get started is going to the Apples App Store, and you get all the resources readily available.

Posted by Krzysztof Narkowicz on 11/16/17 09:27:00 am in Programming, Art, Console/PC
How to efficiently populate massive game worlds? Certainly, we dont want to place every tree manually. After all, game development is about making smart trade-offs.