Aaron Chapin's Blog
Just another white cis male game developer.
In September 2014, Space Whale Studios relaunched its game for free. One week after the launch, Owner/CEO/Business Cowboy Aaron Chapin details which marketing platforms drove the most views and downloads.
Our Global Game Jam Game, ARE, we needed levels that were procedurally generated on the fly. In this post, I outline how I set about implementing this feature in the little time I had.
The New York Times Magazine published a piece on "stupid games", and the threat of impending hyper-addictive games. Unfortunately, it is just another in a long string of articles that misrepresents our industry through ignorance.
Aaron Chapin's Comments
[News - 04/18/2018 - 07:58]
I 'd say that it ...
I 'd say that it 's a good motivation, in general. From a UX perspective, you want the player to be able to do what they want. r n r n- In WoL a day lasts until your character goes to sleep. It 's actually a great piece of design, ...
[Blog - 04/16/2014 - 01:01]
Hey Everyone Lots of good ...
Hey Everyone Lots of good questions. r n r nRegarding player behavior changing: Each action you did would push you towards one extreme or the other. As long as you hadn 't hit an extent value, your actions could pull it back. The extents take a little while to hit ...
[News - 04/11/2012 - 06:59]
Just as a heads-up, I ...
Just as a heads-up, I 'm pretty sure that I wrote the Rebuttal to Just One More Game... , not Justin Nearing.