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September 30, 2020
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Arnold Hendrick's Blog

 

Veteran game designer and producer who entered computer gaming in 1983 (as a designer at Coleco), and retired (at age 66) to periodic consulting in 2016. Has over 25 published console, PC, and MMO titles with designer or producer credit (and sometimes both).

 

Arnold Hendrick's Comments

Comment In: [Blog - 06/29/2018 - 09:57]

@Meredith Hall - I recently ...

@Meredith Hall - I recently had to do review and pick a project management tool for new game project and studio I was setting up. My results were VERY different from yours. This is probably because I was focusing on tools for a development group working for a year or ...

Comment In: [News - 05/30/2017 - 03:43]

A VIEW AFTER 33 YEARS ...

A VIEW AFTER 33 YEARS IN THE GAME INDUSTRY: r n r nI have been in the computer game industry from 1983 at Coleco, working on Colecovision games through 2016 working as a consulting designer for a small PC and mobile game company . Throughout I have been a designer ...

Comment In: [Blog - 10/23/2013 - 10:59]

In using Agile for almost ...

In using Agile for almost a decade in game development, I 've noticed that discipline-oriented studios have the biggest problems, since at least one department will strongly resist the creation of cross-functional teams. r n r nHowever, once that problem is removed, a more sigificant one emerges. Even the best ...

Comment In: [Blog - 10/16/2013 - 05:20]

Fairness in F2P PvP games ...

Fairness in F2P PvP games is very tricky. If opponents are matched up randomly, a player will be more successful if they have more cards to build a deck from in a CCG , or use a gold tank that is biased to the top of the match 's tier ...

Comment In: [Blog - 10/08/2013 - 11:22]

Scrum and agile are weak ...

Scrum and agile are weak tools for long-range planning and feature estimation. An undeclared by very obvious core philosophy in agile is that the further out you look, your plans become more ambiguous. In point 1 above, it seems that author advocates using the backlog as some kind of perfect ...

Comment In: [Blog - 10/04/2013 - 07:28]

Based on my 30 years ...

Based on my 30 years experience designing and producing computer games, I entirely agree with Samuel 's points in this article. r n r nIn-depth study professional knowledge of project management and agile methodologies reinforces the above points. Just because management tools provide various methods for organizing time, money and ...