Benjamin Quintero's Blog
Grumpy old game developer. I drink tea, not coffee. Now you know everything...
As productivity increases, efficiency is decreasing. There is a breaking point. Maybe the tiny house movement can teach us all a little something about ourselves.
If you thought video games were about passion, you've never made a tabletop game.
The game development industrial revolution has transitioned us from product laborers to middleware consumers. good or bad?
Do core teams make sense for small business?
Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most.
The question of what to do when the job titles run out is one that I'd imagine we all have to ask ourselves one day... I didn't think it would come so quickly.
Benjamin Quintero's Comments
[News - 05/30/2017 - 03:43]
This article cut me deeply. ...
This article cut me deeply. It 's too true. There are so few game companies who value veteran experience and they will always place their bets on 2 juniors at half-price than 1 veteran paid his worth...
[News - 06/30/2017 - 07:13]
No one will ever really ...
No one will ever really know, but when all obvious signs point to mounting pressure over his politics, its hard to assume anything else. I doubt he stepped down because he was tired of all the money being thrown at him.
[News - 07/26/2016 - 11:36]
This is disappointing. A 720p ...
This is disappointing. A 720p 30Hz handheld for the bigscreen on the verge of a UHD era... 32GB max game size. Sounds like Zelda might run worse on the NX.
[News - 06/23/2016 - 10:04]
[News - 06/01/2016 - 03:16]
looks good is pretty relative. ...
looks good is pretty relative. Some people think abstract art is randomize trash, others find value in it. you have to make a decision are you creating something that speaks to you and your circle of peers or are you creating something that appeals to another possibly larger, audience All ...
[Blog - 05/24/2016 - 02:02]
Good article but I take ...
Good article but I take issue with comparing Blizzard to anything. They had 100 people working for like 10 years. Id call Overwatch a failure if it was anything less than what it is. Hearthstone was a surprise even to Blizzard I think, given the multiple redesigns since launch. That ...