Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Bernardo Del Castillo's Blog


Member Blogs

Posted by Bernardo Del Castillo on Mon, 13 Aug 2012 03:48:00 EDT in Art, Indie
In this article, I propose a discussion about one of the aspects of games that is most taken for granted and assumed. Interactivity and what it actually means.

Posted by Bernardo Del Castillo on Wed, 25 Jul 2012 05:22:00 EDT in Design, Serious, Indie
After Playing Spec Ops: the Line. I discuss the nature of conflict, enemies and evil in life and games.

Posted by Bernardo Del Castillo on Mon, 09 Apr 2012 05:15:00 EDT in
Following my series for GameBeholder, I discuss about the current and future trends that we've been hearing about Consoles (and companies) and their approach towards players.

Posted by Bernardo Del Castillo on Thu, 29 Mar 2012 07:13:00 EDT in Business/Marketing, Console/PC
A small analysis I did for on the criticism of Japanese games, current trends and seeming absolute notion that japan needs to stop being japanese to succeed. Why do we have this idea so firmly set in our heads?

Posted by Bernardo Del Castillo on Tue, 31 Jan 2012 03:00:00 EST in Production, Indie
So we came out of a tertiaty course with some friends, wanting to make games, and as Raptus Games, we made Draw: the Showdown for the iOS. How did that go? What could have prepared us better for the challenge? What have we learned?

Bernardo Del Castillo's Comments

Comment In: [Feature - 10/12/2001 - 04:54]

Hey nice list r nHowever ...

Hey nice list r nHowever I 'm not sure if I agree with the premise of these components of a game constituting fun in fact I 'd call the list, fifteen forms of engagement and one of those would be fun. I find that many games today are not actually ...

Comment In: [Blog - 05/12/2015 - 01:39]

Fantastic r nGOD I 'm ...

Fantastic r nGOD I 'm so glad someone agrees with me about Street fighter 4... it hurt me In the SOUL r nAnd it 's not that I dislike 3D, but yeah it looked and moved so grossly and blandly. r nGuilty Gear XRD, though, that 's another monster... but ...

Comment In: [Blog - 02/13/2015 - 02:14]

This really moved me, I ...

This really moved me, I remember that when I bought the dreamcast, the second game I bought was Blue stinger, and while it was clunky as hell I played through it, so much that i finished it in 4 hours without saves to unlock the laser gun. r n r ...

Comment In: [News - 08/18/2014 - 03:39]

So, I 'm really excited ...

So, I 'm really excited about VR, I have one of each DKs and we 're currently developing something with that in mind. And I get that this is what they have to say, because they are the precursors of the technology, but I smell a bit of false condescension. ...

Comment In: [News - 08/04/2014 - 11:10]

really from state of decay ...

really from state of decay to f2p mobile pokemon ripoff r nwell, whatever floats their boat.

Comment In: [Blog - 07/22/2014 - 04:41]

Depends on how fast they ...

Depends on how fast they can make pokemon figurines for the next game. r nHonestly, I think it 'll be so successful that I fear it will spawn some evil.