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January 17, 2018
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Brad Carney's Blog


Lead developer of the indie cel-shaded FPS Wrack, and founder of Final Boss Entertainment.


Member Blogs

Posted by Brad Carney on Tue, 17 May 2016 01:42:00 EDT in Business/Marketing, Indie
Does it make sense to include a multiplayer feature in every game - even ones where it'd theoretically be fun?

Posted by Brad Carney on Mon, 05 May 2014 06:03:00 EDT in Business/Marketing, Production, Indie
Does Steam's Early Access really deserve all the hate it's gotten? The developer of an Early Access title shares some insight.

Posted by Brad Carney on Fri, 10 Jan 2014 03:45:00 EST in Business/Marketing, Console/PC, Indie
Wrack launched on Steam in Early Access about two months ago. What sort of impact has that had on our sales?

Brad Carney's Comments

Comment In: [Blog - 05/05/2014 - 06:03]

Yeah, it definitely should be ...

Yeah, it definitely should be more differentiated from released games. EA games are somewhere between finished games and Kickstarter concepts, yet Valve treats them almost exactly like released games. That ought to change, though I don 't know that it will while games like DayZ and Rust are printing money ...

Comment In: [Blog - 01/10/2014 - 03:45]

Haha, no :P Just something ...

Haha, no :P Just something to spice up the piece : Besides, it looks like it would hurt to sit on