Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Brent Orford's Blog

 

                                                                                                              

 

Brent Orford's Comments

Comment In: [News - 02/15/2017 - 07:15]

100 Agree. In addition to ...

100 Agree. In addition to ramping down UA spend for existing games, they also can take advantage of cross promoting existing users into their new titles by way of in-game announcements. That plus the resulting organic uplift from word of mouth, new and notable, top grossing, top downloaded, etc... greatly ...

Comment In: [News - 02/02/2017 - 12:38]

Just out of curiosity... How ...

Just out of curiosity... How do you erase 92 of your hard drive with permanent data destruction I assume that means he was zero filling, but then how and why would you leave 8 He certainly couldn 't have thought to himself Well I don 't want the hassle of ...

Comment In: [Blog - 05/20/2016 - 06:50]

The price to clone the ...

The price to clone the game are most likely correct, given the short turn around and the simplicity of the game. The price to market it seems way off to me though. r n r n 1.6m for UA at 1.60/user for a million users... I get your math but ...

Comment In: [News - 02/11/2016 - 12:41]

I agree - but I ...

I agree - but I think it was just for this line: r n r n it 's interesting to note that Ubisoft cites the troubled launch of Assassin 's Creed Unity pictured in 2014

Comment In: [Blog - 11/18/2015 - 01:42]

If you do use pngs, ...

If you do use pngs, try running them through pngquant https://pngquant.org/ . I would recommend not overwriting your source png 's but instead create an automated build step that utilizes pngquant 's command line application to create and test varying quality levels. It 's an impressive compressor and will preserve ...

Comment In: [Blog - 07/20/2015 - 02:30]

We don 't shadowban, but ...

We don 't shadowban, but we do have a block button that basically mutes the player 's chat in the local client for the duration of the local client 's session in our games. If you 're offending by someone 's communication, we leave it up to you to self ...