Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dan Marshall's Blog   Expert Blogs


Hello! I am @danthat. I run Size Five Games, where I have made Ben There, Dan That!, Time Gentlemen, Please!, Privates, Gun Monkeys and some others.


Expert Blogs

Posted by Dan Marshall on Thu, 10 Nov 2016 09:51:00 EST in Design, Programming
The Swindle's Procedural Generation has a weird flaw that causes people to get angry and tell me it's broken even though it works exactly as intended. Here's what I did wrong, and the lesson I learned.

Posted by Dan Marshall on Fri, 11 Apr 2014 06:50:00 EDT in Business/Marketing, Production, Indie
Being an indie dev is brilliant and fun, but there's always dull paperwork to do. Here's what to expect, and how to get it done sharpish.

Posted by Dan Marshall on Fri, 28 Mar 2014 10:51:00 EDT in Design, Indie
Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles.

Dan Marshall's Comments

Comment In: [Blog - 03/28/2014 - 10:51]

Signposting really is the key. ...

Signposting really is the key. Ideally visually, or you cover it in dialogue. r n r nObviously it 's a thin line to tread - you want to be interesting and you want that fab thing of the player eyeing up inventory items for different purposes. There 's a curve ...