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October 16, 2017
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Daniel Shumway's Blog


Software Engineer by day. I also write some software when it's night. Basically, there's just a lot of code.

Sometimes I also write needlessly esoteric essays about game design, art, and the power of mechanics to convey narrative and worldview.


Member Blogs

Posted by Daniel Shumway on Mon, 08 Dec 2014 01:44:00 EST in Design, Programming, Console/PC, Serious, Indie
For over 4 months in my spare time, I've been working on an artificial intelligence named Piglet that plays and experiments with classic gameboy color games. In a series of articles, I explain what that process has looked like and how Piglet works.

Posted by Daniel Shumway on Wed, 15 Oct 2014 02:02:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
I posit that there is a story genre that falls under the heading of "hidden narrative", and that those stories share a common theme.

An interview with members of the Battle For Wesnoth team about community involvement, organization, and Open Source design/development for games.

Posted by Daniel Shumway on Wed, 16 Apr 2014 09:09:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."

I propose that we can simplify models of the way players interact with games by dividing the player into two separate personalities, an observer and a participant, that work together to shape media consumption.

The conflict between free-to-play and pay-to-win systems has become one of the major focal points of our both our understanding and evaluation of micro-transactions as a whole. But the dichotomy has never actually mattered and probably never will.

Daniel Shumway's Comments

Comment In: [News - 05/31/2016 - 07:32]

This is a good decision ...

This is a good decision - it 's also inline with how a lot of the rest of copyright works in other fields. Copyright is for implementation, not ideas or inventions. r n r nSo you should be able to copyright the text within your game, or the visuals or ...

Comment In: [Blog - 10/15/2014 - 02:02]

test ...


Comment In: [Blog - 05/18/2016 - 01:13]

This change doesn 't deprecate ...

This change doesn 't deprecate Flash. Like you say yourself, If you are really so worried that users will dislike Flash content, why don 't you just let them make the decision which sites they will visit on their own That 's exactly what this change does - it gives ...

Comment In: [Blog - 12/08/2014 - 01:44]

That 's awesome, I 'm ...

That 's awesome, I 'm glad Piglet 's given you something to think about

Comment In: [Blog - 10/03/2014 - 08:29]

It did actually take me ...

It did actually take me a good portion of the game to find out that if I couldn 't afford a relic in a level, I could buy it back in town without re-finding it in the level - and I never realized until reading this that the relic would ...

Comment In: [Blog - 08/16/2014 - 03:18]

Glad it sparked your interest ...

Glad it sparked your interest r n r nI see a lot of parallels between Open Source projects and Community-driven games, so I 'm fairly interested in trying to figure out what the Open Source projects tend to do well and what they have issues with/how they adapt. r n ...