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Eugene Zhukov's Blog


Founder and owner of Abyss Lights Studio

Degree: - Master of Biology and Chemistry Sciences (Chernovtsy National University, Ukraine; 1993)

- 20 years of global multimedia production experience.

- 12 years of work in game industry.

- 10 years of work on managing positions, including over 8 years of private company business experience (work with finances, legal documents, client’s relations, agreements, team management, CG and video game projects management and producing)

-  Versatile skills and practical experience of work in different areas of multimedia production industry, including music composing, sound FX design, graphical and web design, video composing, primary basic knowledge of HTML and C++.

-  In-depth knowledge of the market and competitive conditions driving key industry segments

-  Innovative problem-solver, combining strategic thinking and vision with decisive, tactical action.

Exposure to, and working relationships with top management of some of the world’s leading corporations.

Professional career:

1999-2001 - Game dev. company “Boston Animation, Inc.” - Sound Department Manager

2002 until now - "Abyss Lights Studio" - Owner and CEO, Producer 

-  Pursue and cultivate business development opportunities

-  Manage financial and legal issues related to game development and outsourcing

-  Project management (bidding, scheduling, team/task , client relations)

-  Project producing (game & interface design, art design, gameplay)

-  Team management (35 employees and up to 100 freelancers)

-  During tight deadlines, perform texturing, GUI design development, 3D models correction, gameplay testing, promo materials and documents creation, web-site design development and media content preparation.

Personal works portfolio is available at:


Member Blogs

Posted by Eugene Zhukov on Thu, 03 May 2012 09:43:00 EDT in Business/Marketing, Indie
We launched crowd funding campaign at Kickstarter for our game Skyjacker. Looking forward to get your support and contributions.

Eugene Zhukov's Comments

Comment In: [News - 09/19/2012 - 04:00]

Thank you, Tom, for mentioning ...

Thank you, Tom, for mentioning us as an example of good solution.

Comment In: [Feature - 08/20/2012 - 04:00]

Very very interesting article Thank ...

Very very interesting article Thank you Ryan It was very helpful and instructive to read this article, having own Kickstarter experience. Unfortunately our project SKYJACKER failed to reach its goal there on Kickstarter, but it 's really helpful to read such postmortem and to compare other 's experience with your ...

Comment In: [News - 08/09/2012 - 09:39]

Most of commenters here are ...

Most of commenters here are quite skeptic or accurate in their awaiting, and I LIKE IT : It means everything is not so bad with us, game developers. Cause my strong opinion - OUYA is a kind of bubble, based on philistines ' cluelessness. We got dozens of messages from ...

Comment In: [News - 04/27/2012 - 05:14]

After reading opinions and answers ...

After reading opinions and answers I 'm getting strange feeling - why nobody say about promotion Kickstarter is kind of online show. And we found, that the price of tier is not the key, but promotion is the key.Having a great idea, good presentation of the project and even playable ...

Comment In: [Blog - 12/01/2010 - 11:03]

Robert, there is a perfect ...

Robert, there is a perfect book: Edward Yourdon Death March The Complete Software Developer's Guide to Surviving Mission Impossible Projects I've read it 7-8 years ago, when I was in similar position.

Comment In: [Blog - 11/17/2010 - 04:27]

Eloy, thank you for your ...

Eloy, thank you for your blog - I found there myself 9 years ago. Me and 150 other employees were fired in Novemebr 30, 2001, when our US based main company collapsed in total US economics fall after 9/11 attacks. So I decided to open my own studio. It was ...