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September 23, 2017
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Posted by Max Pears on 09/20/17 11:13:00 am in Design, Production, Art, Serious, Indie
I have launched my new podcast about video games. Level Design Lobby FInd out more info

Posted by Doug Zartman on 09/18/17 09:53:00 am in Design
Multiplayer videogames which model human players in a 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games? Here's one possible scheme.

Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!

The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.

Posted by Jeff Vogel on 09/14/17 10:39:00 am in Business/Marketing, Design, Console/PC, Indie, VR
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.

In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.





Posted by Felipe Pepe on 09/22/17 12:14:00 pm in Design, Production, Console/PC, Indie
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.

A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!

Posted by Josh Chang on 09/22/17 12:11:00 pm in Programming, VR
Today in Day 10, we're going to look at creating an enemy that we can write some code to go and shoot.

Posted by Rachel Presser on 09/22/17 12:10:00 pm in Business/Marketing, Indie
GDC 2018 registration is around the corner and planning needs to start early: including how you can scrap your way in as a broke-ass indie developer! Learn how you can get someone to cover your pass-- or make do without one.

Posted by Sergio Rosa on 09/22/17 12:10:00 pm in
Back in 2011 I began to write a series about building a game development studio in El Salvador, but I didn't get past the 4th part. I figured I'd look back to see what's been happening and how things have changed in the last 6 years.

Posted by Jakub Kasztalski on 09/22/17 12:09:00 pm in Business/Marketing, Production, Serious, Indie
If you want to move to Seattle to pursue indie game development, Iím now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.