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October 19, 2017
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Ian Fisch's Blog   Expert Blogs

 

Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   

 

Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.


Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.


Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.


Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.



Ian Fisch's Comments

Comment In: [Blog - 10/05/2017 - 09:33]

I don 't dispute any ...

I don 't dispute any of your facts or conclusions, but how is this going to be a GAME If your goal is to simply tell a story or make a statement, is a videogame the best choice of medium

Comment In: [News - 10/02/2017 - 06:27]

Good. This developer just churned ...

Good. This developer just churned out crap to make money from card farming. How many real games lost exposure due to their shit clogging up the new release section

Comment In: [News - 09/20/2017 - 04:00]

Yea let 's just casually ...

Yea let 's just casually mention the motion sickness problem, as if it 's just a trivial thing that 's easy to overcome. r n r nThe problem with VR gaming is that your game can either give gamers the freedom they want skyrim, gta, pubg, minecraft, breath of the ...

Comment In: [News - 06/23/2017 - 06:38]

It 's weird how people ...

It 's weird how people go to great lengths to deny the indie apocalypse. Three years ago Scanner Sombre probably would have sold 10x as much simply because all games used to get more visibility on Steam than they do now, especially great ones. r n r nThe indiepocalypse is ...

Comment In: [Blog - 05/09/2017 - 09:33]

One question I always ask ...

One question I always ask about trade shows is why r n r nIf you have 80,000 people at PAX, and you can only reach 10 of them according to this article , then that 's only 8000 people. r n r nMost PR teams won 't even give a ...

Comment In: [News - 02/27/2017 - 10:09]

I agree that makes the ...

I agree that makes the most sense for most devs, and is probably what gamers prefer, but might not make the most sense for Twitch. They 'd lose the opportunity to collect all sorts of stats and DLC and microtransaction revenue that way - it would all go to Valve.